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  • ...experience including Infantry, Tank, and Air combat along with the titular Mechs.}} * [[Mechs]]
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  • ...n as a post or objective, is a place that is owned by a particular team or is neutral. Some bases are capturable, while others are uncapturable. * Capturable [[Forward Spawn]]s with factories for building mechs, tanks, etc.
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  • An '''alpha strike''' is an attack where a 'Mech fires all its weapons simultaneously. ...light 'Mech with few well-placed [[ERML | Medium Laser]] alpha strikes, as is the 2 CGauss [[Vulture#Variant A|Vulture A]], the [[Madcat MKII#Variant A|M
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  • ...dentify Battle Armors jumping or "flying" around being a distraction. Some mechs are terrible at killing BA and need support (e.g. [[Hollander II#Variant A| ...large quantity of a specific variety of weapons. How specific that variety is depends on the asset; For example, you can have an Energy Boat like the [[P
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  • The '''Guardian Electronic Countermeasures (GECM)''' is notable for its discriminatory nature, able to scramble hostile electronics [[GECM]] is found mounted on a variety of [[Mechs]], [[Aerospace]] and [[Vehicles]], typically to flesh out the units role as
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  • ...to be imported into the game; from BattleMechs to player models, a ''LOT'' is always happening with the MWLL team. ...ot been an updated "MechWarrior" game for at least 5 years, and that there is a HUGE MechWarrior fan base out there just waiting for a quality title to b
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  • This primer is intended for players of ''MechWarrior Online'' (MWO) who want to try playin ...and frustrating for new MWLL players whose previous MechWarrior experience is grounded in MWO. As a result, this page was created to help you learn what
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  • ...[BA]], to mechs, to [[aerospace]], to other [[vehicles]]. The term "asset" is sometimes used interchangeably with [[chassis]] and typically includes ever Each variant's usefulness for any given situation is dependent on [[Game Mode]], [[Terrain_Control_Guide#Bases|Logistics]], and
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  • ...that are used for various things, such as creating assets. Assets include Mechs, tanks, VTOLs and aerospace fighters which can be used in combat. ...that there are no fixed factions: anyone can play any side as needed. This is a result of having insufficient players to maintain several fixed factions
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  • '''If you're new to the mod, it is <u>highly recommended</u> to join an available Free Testing server (usually ...me"'''. Then double click on the server you wish to join. To start out, it is advised to get some practice on the Practice server.
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  • Since [[MWLL]] is built off of the original Crysis engine, massive intense battles may occasi '''User.cfg''' is the file that provides fine-grained control over the graphical quality of M
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  • The '''Hyper-Velocity AutoCannon''' (HVAC) is a modernization of the standard [[AutoCannon]] line-up. <p>HVACs currently come in the /2 and /10 calibers. There is no HVAC equivalent to the AC20 in MWLL, and HVAC5 can only be found on the
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  • ...ing Legends]], and the exploits of individual players and teams. This page is dedicated to a different category of video about this game, the training an * [https://www.youtube.com/watch?v=Nptx2lUJ2us MWLL - 4 Beginner Mechs]
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  • ...pe="number" style="width: 80px" | '''Splash Damage<wbr/>/Shot''' <!-- Shot is the minimum amount of ammo/beams one can shoot--> ...''Sustained<br>[[DPS]]''' <!-- average sustainable max DPS against assets (mechs,tanks,hovers,asf,vtol)-->
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  • This is a quick reference for all ground-based '''Weapons''' currently in the game, The ''Damage'' column is the theoretical maximum direct-hit damage to a single component, ignoring t
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  • ...firing without a lock. However the spread of the dumbfired missile barrage is wider than with SRMs, easily causing the overall damage to spread out to mu ...ncher. Only notable difference between [[Inner Sphere]] and [[Clan]] SSRMs is that Clan SSRMs have 100m more range.
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  • ...pe="number" style="width: 80px" | '''Splash Damage<wbr/>/Shot''' <!-- Shot is the minimum amount of ammo/beams one can shoot--> ...''Sustained<br>[[DPS]]''' <!-- average sustainable max DPS against assets (mechs,tanks,hovers,asf,vtol)-->
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  • ...and heavily armored targets. They are still effective at destroying light mechs and aircraft, but at a much shorter range. ...a single pinpoint target, so they excel at destroying components on enemy mechs. They have a slow firing rate and limited ammo, but their ability to deal a
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  • ...d/or set an exception for the '''Launcher''' [MWLLLauncher.exe] file which is located in your install location (hopefully c:\games\mwll). ...y and states: <code>"The Drive or UNC share you selected does not exist or is not accessible. Please select another."</code> and the installer app closes
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  • ...ay between firing and the round striking the target and also because there is little noticeable drop in the round trajectory. ...-type="number" style="width: 80px" | '''Hit Damage<wbr/>/Shot''' <!-- Shot is the minimum amount of ammo/beams one can shoot-->
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  • ...or '''MGun'''/'''MG''', is a rapid fire [[weapons | Ballistic Weapon]]. It is comparable to contemporary machine guns (with caliber less than 20mm, above ...-type="number" style="width: 80px" | '''Hit Damage<wbr/>/Shot''' <!-- Shot is the minimum amount of ammo/beams one can shoot-->
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  • ...-type="number" style="width: 80px" | '''Hit Damage<wbr/>/Shot''' <!-- Shot is the minimum amount of ammo/beams one can shoot--> ...pe="number" style="width: 80px" | '''Splash Damage<wbr/>/Shot''' <!-- Shot is the minimum amount of ammo/beams one can shoot-->
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  • '''Lubalin Ballistics-X AutoCannon''', or '''LBX''' (also written LB-X), is a development that builds upon the [[Standard AutoCannons|Standard AutoCann ...The larger the LBX, the more the pellets spread out. Single pellet damage is same for all variants, and only the amount of pellets shot at the time vari
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  • ...with prolonged firing which will result in a lengthy cooling period. This is especially true of the heavier UAC10 and UAC20, which are capable of dealin ...versions are identical, except Clan UAC5 which cools bit slower than it's IS counterpart.
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  • ...-type="number" style="width: 80px" | '''Hit Damage<wbr/>/Shot''' <!-- Shot is the minimum amount of ammo/beams one can shoot--> ...pe="number" style="width: 80px" | '''Splash Damage<wbr/>/Shot''' <!-- Shot is the minimum amount of ammo/beams one can shoot-->
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  • This is a list of all the useable buildings you will find in [[MWLL]]. See the [[Tu They only have a single bay that is closed on 3 sides, giving units on the inside more protection then a Repair
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  • ...om Artillery is the largest conventional tube artillery piece in MW:LL. It is mounted on the [[Mobile_Long_Tom|Mobile Long Tom Artillary Tank]]. ...to 45 meters (see table below for more details). Direct hit from LT shell is almost certain death for light assets, and if you happen to be within the s
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  • ...arger target. Generally, it can take 2 or 3 C8 charges to bring down most 'Mechs if correctly placed on critical components. Each BA is equipped with 1 C8 Blasting Block by default, but up to 8 may be purchased
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  • ...[[Mechs|Mech]] or [[Vehicles|Vehicle]]. The main use of the Inferno Charge is as a strategic weapon; when detonated, it transfers massive amounts of heat By default each Battle Armor is equipped with 1 Inferno Charge, but up to 5 be purchased for 1000 [[Cbills]
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  • '''NARC''', or '''Narc Missile Beacon''', is a missile homing beacon that guides friendly missiles to the target. ...ser if both are active at once. While relying on allies for NARCed targets is often an effective tactic, especially when allies are coordinating well, so
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  • ...pe="number" style="width: 80px" | '''Splash Damage<wbr/>/Shot''' <!-- Shot is the minimum amount of ammo/beams one can shoot--> ...''Sustained<br>[[DPS]]''' <!-- average sustainable max DPS against assets (mechs,tanks,hovers,asf,vtol)-->
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  • ...60 meter [[minimum range]]. While the damage dealt by individual missiles is slightly less than that of [[Long Range Missiles|LRM]]'s, and their unguide ...pe="number" style="width: 80px" | '''Splash Damage<wbr/>/Shot''' <!-- Shot is the minimum amount of ammo/beams one can shoot-->
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  • ...less useful for close-range engagements. The HE variant on the other hand is the weapon of choice for close-range combat and brawling, and its staggered The ATM is a Clan-only weapon system.
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  • ...cle LRMs) and cLRM (Clan LRM) are statistically identical, cLRM mounted on mechs are actually direct fire missiles in contrast to vehicular and non-clan LRM ...pe="number" style="width: 80px" | '''Splash Damage<wbr/>/Shot''' <!-- Shot is the minimum amount of ammo/beams one can shoot-->
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  • The '''ArrowIV''' (also called '''Arrow 4''', '''A4''', '''Arrow'''), is a missile artillery weapon system that launches four guidable AOE missiles. ...high damage potential, but the most notable quality of the Arrow missiles is the large explosion (splash) radius, which can be used to hit cramped enemy
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  • The '''Thunderbolt''', or '''TBolt''', is a powerful, direct-fire [[Missiles|Missile]] used by [[Inner Sphere]] units ...s, or [[dumb fired]], from nearly 2000 meter distance. Tbolt turning speed is quite low so hitting fast moving units can prove challenging and [[flicking
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  • ...the adverse heat dissipation. Cool running assets with cool-headed pilots is a good foundation for success in Phlegeton. For pilots seeking to blend in *'''Can build:''' all [[Mechs]], [[Vehicles]], [[ASF]]s and [[VTOL]]s
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  • ...lt to maintain fire on a single location on the target -- especially if it is actively evading. ...damage yield, Heavy Lasers have to sacrifice other qualities. Their range is lower than that of other Clan energy weapons and they produce quite a bit o
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  • ...cool down time between firings. Most notable drawback of the Pulse Lasers is the somewhat high [[heat]] buildup caused by the higher rate of fire. ...ature, it results in extra damage and extra heat. When the assigned button is held down, pulse lasers will not fire repeatedly indefinitely like with oth
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  • ...t is especially tempting during intense fire fights. When used heavily, it is best to keep an eye on the unit's heat, and use more controlled bursts when ...-type="number" style="width: 85px" | '''Hit Damage<wbr/>/Shot''' <!-- Shot is the minimum amount of ammo/beams one can shoot-->
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  • The "standard" PPC is only used by [[Inner Sphere]] units and the Extended Range version differs ...version of the standard PPC having a shorter 450 meter range while damage is about half of the PPC.
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  • ...short range. It causes very minor damage to groud assets, and the main use is in overheating enemy units, forcing them to Power-Down or take extra heat d The Flamer is usually mounted on mechs and tanks as a backup weapon, but there are couple of specialised roasting
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  • ...For the [[Inner Sphere]] it is the '''Longinus''', and for the [[Clan]] it is the '''Elemental'''. ...board game, their weapon firepower has been significantly boosted. Unlike mechs, who can fire all of their weapons simultaneously, BA can only fire one wea
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  • ...50 - 550 light-years away from Earth, occupied by the ''Great Houses''. It is one of the 2 factions that oppose each other in the [[Team Solaris Arena]], * [[:Category:Inner Sphere Mechs|Mechs]]
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  • ...loodly civil war in the Star League ended with all the major houses of the IS at odds with each other, Aleksandr saw no hope for a peaceful resolution. ...at all on these divisions. The only clan logo displayed in MWLL currently is the logo for Clan Wolf, the Clan that Nicholas Kerensky himself joined.
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  • ...itscan) which damages anything it comes into contact with. The full damage is dealt over the 0.5 second burn time, meaning that to obtain the full benefi Only [[IS]] assets use Standard Lasers.
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  • ...that of the standard 1000m Radar. They can also aid in the detection of [[Mechs]] and units that are equipped with [[GECM]], as well as units that are [[Ga The '''Beagle Active Probe''' or '''BAP''' is the weaker of the two Active Radar Probes, and as such only boosts detectio
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  • '''C3''' is a highly advanced computer system that distributes [[Radar|Radar]] readings ...tending their radar. C3 is most often found on heavily specialized [[Light Mechs]], like the [[Raven]] or [[Owens]], but can be found on variants of a numbe
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  • ...y may only be fired for a limited time (indicated above the speed gauge in Mechs, and next to a Battle Armor's armor/health status)and require time to recha ==Mechs==
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  • ...h]] to move much faster at the expense of generating excess [[heat]]. MASC is engaged by simply holding the '''[Left Shift]''' key while moving, and will ..., hit & run tactics, and excel in harassing slower chassis, like [[Assault Mechs]].
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  • ...500 meters. Utilizing a rapid-fire [[Lasers#Pulse Lasers|Pulse Laser]], it is capable of destroying most missiles in a single shot, but multiple shots ar ...nics. It's unrelated to the effect the player can see. The reason for this is the difficulty in properly aligning the visual effects, due to engine limit
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  • ...ple Sensor Suite commonly found on units in the BattleTech Universe. Radar is the primary method of ranged non-visual unit detection and has two modes of ...ar system with its varied detection ranges and defenses against detection, is key to maintaining [[battlefield awareness]], avoiding missile [[lock]]s, a
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  • ...ystems (in other words, using radar to your advantage). Electronic Warfare is a big part of battlefield control, and can make or break an operation. ...ttle Armor has an active radar range of 1 kilometer, or 1000m. If an enemy is within this radar range, and not using any disruptive precautions, they wil
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  • ...is composed of only one type of soldier or weapon system. Segregated Arms is the traditional method of unit/force organization, employed to provide maxi Battle Armor, Mechs, Artillery, Vehicles, VTOLS & Aerospace Fighters constitute the Arms in MWL
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  • ...find essential information and various hints regarding combat. This guide is intended to be a relatively general overview and will not go too deep into ...s, and since combat is the main activity in MWLL, knowing its ins and outs is of vital importance.
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  • One's current point total is displayed on the scoreboard using '''[Tab]'''. ! style="font-size:14px; background:#2E2E2E; width:150px" | IS Rank name
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  • {{Quote|"It is Solaris time"|Duncan Fisher}} ...thumb|300px|A brave Warhammer pilot enters the arena.]]'''Solaris Arena''' is a free for all deathmatch style game mode that first appeared in MW:LL 0.5.
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  • ...[[MWLL Flowgraph Nodes|MWLL Flowgraph Node]] made for direct control over Mechs, such as moving or making them fire the weapons through flowgraph.
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  • '''SetAmbientTemp''' is the [[MWLL Flowgraph Nodes|MWLL Flowgraph Node]] setting temperature (it wo #Set it's height to desired level - for Mechs 20 should work well
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  • ...to earn additional Cbills during the course of the battle, and as such, it is a much more tactical Game Mode then the current [[Team Solaris Arena]]. Pla
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  • ...their associated [[Structures#Vehicle Related|Hangars]]. The Vehicles and Mechs must be placed mostly in a [[Structures#Vehicle Related|Hangar Bay]] or a [ ...cted while repairs are in progress, and repairs will be halted if the unit is powered up before repairs are complete, the player runs out of Cbills, the
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  • # Playing MW:LL somewhat regularly is required, but not every day ...t the worst point in time in the worst possible place. For this reason, it is advised to stand at least 100m from any Ranger BattleMech on the field. Pla
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  • ...war' they stepped in along-side the wolf pack. Despite of their outdated 'Mechs, they were able to achieve some substantial victories. The 7th currently has 1 [[Mechs|'Mech]] battalion, 2 [[Vehicles|tank]] battalions, 1 mixed infantry regimen
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  • The '''DarkStar Alliance''' is a multi-gaming group focusing on the BT/MW communities, role-playing, and o ...sed in the history of the Battle Tech Universe during the 28th century and is as follows:
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  • '''The Pyrran Mercenary Unit''' is a Mercenary group from all over the world, currently recruiting both new an ...aven cluster). The Clanners, having only a light force, gave us some extra mechs for keeps which allowed us to drive the invasion home. We became mercenarie
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  • ...to either kill the Pilot or disable the weapon. The Hollander's spotlight is mounted directly above the cockpit. Turning on the spotlight can partially ...|Left Torso]]. Although this section does not mount weaponry to remove, it is less armored, and therefore easier to blow away.
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  • This is a quick reference of all the '''Mechs''' available and ''canceled'' in [[MechWarrior: Living Legends]]. Click the ==Light Mechs==
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  • ...st be taken to not get in over your head when piloting a Bushwacker, as it is not especially speedy or maneuverable, and possesses very little in terms o ...ding distracted enemies while friends keep them at bay. In a 1v1 this mech is hard pressed to stay alive, but by nature of being a Bushwacker it can be h
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  • ...panels, makes the Uziel somewhat easier to hit. While the Uziel's armament is slightly better than the average Light Mech, it cannot significantly outgun ...o do direct engagements. This makes it a bad choice when heavier firepower is required to engage in or defend against pushes, although it can be a viable
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  • The Chimera is an agile medium mech with a generous 260° Torso yaw and can pack a punch. ...e [[DHS|DHS]] can somewhat handle the cooling keeping an eye on one's heat is advised, as all of the variant's weapons generate a good deal of heat. Dual
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  • ...Missile|Missile]] racks and smaller weapons for self defense, the Catapult is a premier [[Asset_Roles#Missile_Boat|Missile Boater]]. With most variants e ...keep up their bombardment for some time with less concern on heat. One who is after an missile boat shouldn't skip past this one.
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  • The '''Warhammer''' is a slow, well-[[armor|armored]] heavy 'mech with a diverse set of loadouts i ...d prominently in the Star League Defense Force and was one of the premier 'Mechs in the Gunslinger Program. Indeed, many of the greatest MechWarriors in his
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  • ...t options if avoiding radar detection is of utmost importance. However, it is important to note that the Thanatos has a very large and very noticeable pr Note: This asset has both [[C3]] and [[GECM]], meaning there is no benefit to using [[Radar#Passive Radar|passive radar]] except when cover
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  • ...h]] built by the [[Inner Sphere]]. Comparable to the [[Clan]] [[Thor]], it is an agile multipurpose asset, trading the Thor's top speed for a full 360 de ...somewhat manage to dissipate the heat of its arsenal, but fire discipline is required.
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  • The Rifleman is an [[Inner Sphere]] [[Heavy Mech]] and was added with the 0.6.0 update as a As it is intended primarily as an anti-air mech it sports only moderate speed and ar
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  • ...e an additional laser pulse. Despite being useful in some situations, this is not intended. Sorry! :) - In the Coupled Unlocked mode, when the reticule is very close to the center of the screen, the torso will stop moving, but the
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  • ...l choice for defending positions from enemy attack. Furthermore, the Atlas is able to carry a wide array of electronics, allowing it to fill a support ro The Atlas Prime is built towards command and control of large areas of the [[Maps|Map]] with i
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  • ...ents the least forbidding of climates that Halloran V has to offer, yet it is unforgiving in its own right. Freezing temperatures and violent storms mak ...Spewing black smoke, the industrial high-value cap zone in the map's mid is often under contention. The forward north/south mech factories are scenes
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  • ...nd armor, the Awesome makes for a rugged and adaptable Mech. However, this is not without some weaknesses. The Awesome has a limited torso [[twist]] and ...wesome in open areas to make best use of its weapons systems. The load-out is rounded out by a single [[LtGauss|Light Gauss Rifle]], enabling it to gain
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  • *'''Can build:''' <span style="white-space: normal">≤65t [[Mechs]] and [[Vehicles]] (+[[Partisan]], [[Nova Cat]], [[Warhammer]])</span> *'''Type:''' [[IS]] home base
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  • ...light speed loss (-26%) when in reverse when compared with similarly sized Mechs (-53% for the [[Atlas]]). ...s give it a fearsome backup array of weapons, capable of shredding lighter Mechs and [[Vehicles]], as well as giving the Mauler Prime limited anti aircraft
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  • ...ng able to soak up enemy fire in its large quantities of armor, the Fafnir is an excellent choice for assaulting and defending bases in [[Terrain Control ...d Artillery piece. Clever [[Light Mech|Light]] and [[Medium Mech|Medium]] Mechs, and even nimble [[Heavy Mech|Heavy]] Mech pilots can flank and attack the
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  • ...ne of sight. Be careful not to crest over a hill alone when the enemy team is on the other side, instant death will be your reward. ...milar to hills, mountains are often impassable except by [[hovercraft]] or mechs equipped with [[Jump Jets]].
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  • {{Quote|"This arena is set on a blistering hot desert on a small planet close to a nearby star. It A popular Terran Control map, '''Death Valley''' is much like its namesake; a lifeless, barren hellscape. The mixture of flat o
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  • '''Tickets''' is one of the two possible winning conditions, the other being [[Points]].<br> Every time an asset of any type gets destroyed, a set amount of tickets is deducted from the ticket pool of the team that built said asset. The amount
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  • ...rs against different assets (or even different parts of assets), such as [[Mechs]], [[Vehicles#Tracked|Tanks]], [[Vehicles#Hovercraft| Hovercrafts]], [[ASF ...rs for a given damage type against different armor types. The first number is used for primary damage (direct contact and/or splash), and the second valu
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  • ...ives and finishing off stragglers. The greatest weaknesses of the Hawkmoth is its lackluster damage potential and fragility, both comparable to a light h ...y to distract them is a sound tactic. The greatest problem of this variant is lack of damage potential. While the [[LtGauss]] has incredible range, it al
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  • ...s arrays of electronics. Donar in Canon is 21 tons, but in Drops the Donar is usually rounded up to 25 tons. Because of the unique flying capabilities of ...ange Large Laser]] backed by two [[SSRM|Streak-SRM4]]. It can harass light Mechs and tanks at range, while also being a good choice for hit-and-run tactics
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  • Single heat sinks are usually found on certain [[Inner Sphere]] 'Mechs. All [[vehicles]] in MWLL use single heat sinks as well. Otherwise, all oth ...ersible fashion. (The vapor-compression heat pump of home air conditioners is a typical example, but 31st Century BattleMechs may make use of more exotic
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  • ...nits, yet virtually helpless against enemy aerospace assets. Every variant is equipped with a [[RFL|Rear-Firing Laser]] to provide some level of defense ...Speed / Optimal Turning Speed, between the 3 different classes. The Xerxes is the least maneuverable Aerospace unit.
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  • ...t the craft stay upright. Unlike the [[Hephaestus|Hephaestus]], its turret is largely compact, without any of the weapons sticking significantly far enou The Epona prime is a classic hit and run hover craft that mounts enough firepower and ammo to
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  • ...s a [[Clan]] [[scout]] [[Hovercraft]]. Besides the [[APC]], the Hephaestus is the only [[starter]] with an [[infantry bay]]. and can carry up to one [[Ba | Comment1=The Hepheastus Prime is somewhat atypical to most variants, sporting an offensive armament consisti
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  • ...r OmniMech. While the Kodiak does not go to the extremes of other Totem ’Mechs such as the Thunder Stallion or Mandrill, it nevertheless represents the ep The primary focus of the Kodiak is its 400-rated extralight engine, which allows the one-hundred-ton monster t
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  • ...of the most risky tanks to take. Price-wise it's between Medium and Heavy Mechs, packing slightly more weapons than Mediums for the cost of less armor and ...the Oro Prime is usually found as generic support. However, its [[LBX20]] is great for close range, and its array of lasers, [[cLPL]] and twin [[cERSL]]
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  • The '''Hunchback IIC''' is a '''canceled''' [[Clan]] [[Medium Mech]]. In did not make it in time to be [[Category: Unreleased Mechs]] [[Category: Canceled Assets]]
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  • The '''Marauder''' is an iconic [[Inner Sphere]] [[Heavy Mechs|Heavy 'Mech]]. ...ter it was first introduced, it can still hold its own against the newest 'Mechs.
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  • ...ochtli''', also called '''Huey''') is a [[Clan]] fire support [[tank]]. It is one of 3 tanks capable of bearing the [[ArrowIV]] launchers along with addi ...weapons on any other tank. This gives both advantage and disadvantage. One is that tank driver needs to watch where the launchers are pointing in order t
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  • The '''Morrigu''' is a [[Clan]] Main Battle [[tank]] released in version 0.4.0. It focuses prima The Prime variant of the Morrigu is a potent long-range fire support vehicle. 3 [[CERLL]]s and 2 [[LRM10]]s pro
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  • The most lightweight [[IS]] mech, the '''Commando''' is surprisingly [[tanking|tanky]] due to its small figure and hitboxes. Having ...[[Overheat]]s easily, prioritize the [[SSRM4]] when overheating because it is a more heat-efficient weapon. Good at [[arming]] and destroying individual
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  • The '''Puma''' (Clan designation '''Adder''') is a [[Clan]] [[Light Mech]]. All Puma variants lack [[Jump Jets]] and carry Like most Primes this is the most flexible design of the bunch due to its [[CERPPC]]s. Though prone
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  • ...ion best at [[long-range]]. For those Cougars with short-range weapons, it is important to stay close to allies. ...t]], but works best as a [[brawler]]. Struggles against fast-moving Light 'mechs.
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  • The 25 ton '''Solitaire''' is the fastest mech in the game, being able to reach 150 km/h speed without [[ ...onceal it's main gun. The Prime works best when used in concert with other mechs that can soak up damage for it.
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  • ...ited ammo space and a lack of armor, significantly lower than other medium Mechs. ...d at a specific component (other than its arms) extremely difficult, which is compounded by its high speed. As a result, Shadowcats usually have incoming
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  • ...bility, armor, and firepower in its various configurations, the Storm Crow is a feared opponent on the battlefield. The Ryoken has a superb profile for a Note: When [[NARC]]ed, the Ryoken is displayed as "Stormcrow."
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  • ...g compared to similar mechs in its weightclass- but that limited firepower is devastating in the hands of a pilot who can leverage this mech's incredible Being quite fast and sporting a diverse array of weapons, the Prime version is a great harasser unit, damaging enemies from long range with the [[LRM10]]
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  • ...sile boats]]. It is important to note that the Madcat's [[Armor|Cockpit]] is relatively vulnerable, and its [[Armor|Center Torso]] can be attacked with ...at Prime is a mighty late-game Mech, capable of dispatching even [[Assault Mechs]] with relative ease. 2 [[CLRM20]]'s give it the ability to soften targets
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  • The '''Vulture''' (Clan designation '''Mad Dog''') is a [[Clan]] [[Heavy Mech]] used primarily in highly specialized fire-support Vultures are fairly affordable in regards to other Clan Heavy Mechs, and as such doesn't pack quite as much in terms of Weapons, [[Equipment]]
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  • ...at nearly any range, the Novacat has a notable weakness: all its firepower is carried on its arms, meaning that a few well-aimed shots can rob the Novaca ...the gauss round, this allows the A variant to strip the limbs off of enemy Mechs in rapid order. It should be noted that when positioned properly, and when
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  • *'''Can build:''' all [[Mechs]] and [[Vehicles]] *'''Can build:''' <span style="white-space: normal">≤65t [[Mechs]] and [[Vehicles]] (+[[Partisan]], [[Nova Cat]], [[Warhammer]])</span>
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  • ...[[CGauss]]s to [[MG]]s. Its greatest weakness is its lack of armor, which is on a level of medium mech; a Loki can't stand up to sustained fire for long ...far before they have any chance to spot it, and with its [[C3]] system, it is capable of relaying target data to nearby allies, making the Prime a powerf
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  • ...mount less overall firepower compared to other heavy Clan Mechs, the Thor is still a significant threat, and a pilot can compensate for any lowered fire ...[heat]] buildup well in check, unless constant jumpsniping with the cERPPC is practiced.
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  • The '''Madcat MKII''' is a well-armored [[Clan]] [[Assault Mech]] with [[Jump Jets]]. ...rising maneuverability for its size and firepower. Its armor, while tough, is insufficient for extended brawling.
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  • ...advantage while sniping from behind partial cover; its main weapons array is physically located high on the mech, allowing long range assaults while onl The Blood Asp is not invulnerable, however. All variants are very high in price and the mec
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  • ...he Warhawk's arms are large and likely targets. An additional disadvantage is that the silhouette of the chassis resembles a Direwolf at a glance, often The Prime variant is well suited to long ranged combat or support role. Four [[CERPPC]] can prov
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  • ...oyed and burning dropship at center. The ranges are extreme and visibility is excellent. All assets are available. Frozen moutains and rivers breakup the ...atures 100t forward mech bases in the NW and SE without repairs. Your goal is to capture and hold the most valuable mid repair bay. Daring fast caps on t
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  • ...range and equipment, it excels at taking down aircraft. Its secondary roll is to provide an inexpensive but quite effective fire support platform. While ...les. 2 aditional tons of [[armor]] greatly helps with survivability. Prime is a force to be reckoned with.
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  • The '''Demolisher''' is an [[Inner Sphere]] main battle [[tank]]. It is the most durable vehicle available, and all variants have plenty of [[free The Demolisher is known to have some maneuverability problems, notably it's difficult to stay
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  • ...te having very low acceleration, weak armor, and a somewhat high price, it is capable of inflicting devastating damage from far behind friendly lines. ...amping|LRM campers]]. Because of the significant projectile flight time it is often necessary to lead the target by a few seconds, although direct hits a
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  • ...of the aerospace fighters, and the fastest unit available in [[MWLL]]. It is mostly deployed as a highly maneuverable dog-fighter for destroying or supp ...ay out of danger. However, due to its focus on damage-over-time, the Prime is not effective at actually destroying any aircraft, and acts more as a deter
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  • ...w for decreased air resistance. With a Max Speed: 432 km/h the '''Shiva''' is the slowest Aerospace unit. All units are equipped with a automated defense [[EOptics]] to find your target after which line of sight is all you need as you dive down to put your target out of it's misery. Open u
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  • ...px|Cut Away View of Armor]] '''Armor''' is the material on the chassis of 'Mechs, Vehicles, Aerospace, and VTOLs that provides protection from enemy weapons ...set]], (other than [[BA]]). Unlike other games, where only the total armor is tracked, MWLL tracks the armor of every part of the asset.
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  • A '''hovercraft''' (short: '''hover''') is a craft capable of traveling over surfaces while supported by a cushion of ...ont-line combat. It has limited mobility across terrain when compared to [[Mechs]] but may achieve higher speed under same tonnage. For the sake of simplici
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  • *'''Can build:''' ≤75t [[Mechs]], ≤80t [[Vehicles]] *'''Type:''' [[IS]] home base
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  • ...thing to note is that while the heat floor is very high, heat dissipation is '''not''' impacted signficantly. Your heat sinks will work largely as they ...s are frequent, though sniping from the high ground using [[Gauss Rifle]]s is an effective tactic too.
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  • ...ctics or harassment at each of the 1.5x capture zones, especially against 'Mechs without [[SRM]]s or other splash weapons. ...a forward factory away from your main base; this can render some assault 'Mechs and tanks somewhat impractical for combat unless you either play cautiously
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  • Mirage is set in a heavily eroded canyon offering both long and short range battles f *'''Can build:''' all [[Mechs]] and [[Vehicles]]
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  • ...angars each are located underneath the North and South pyramids. Gameplay is very similar to the TSA variant, however there tends to be fewer long dista TC Sandblasted is played very infrequently due to its tendency to devolve into a pyramid camp
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  • '''ValleyForge''' is a very large battlezone with a valuable center repair capture point. Northw *'''Can build:''' <span style="white-space: normal">≤65t [[Mechs]] and [[Vehicles]] (+[[Partisan]], [[Nova Cat]], [[Warhammer]])</span>
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  • ...Confederation. This airfield was destroyed in the brutal counter-coup. It is now overgrown and infested with poisonous reptiles."|Map introduction}} ...for reloads is a winning tactic. Holding the widely spaced northern bases is more difficult and requires superior mobility. Group up, use AECM assets t
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  • {{Quote|"Carved from volcanic activity, this tangled web of caverns is an exceptional feature of Trellwan's geology, which suffers from a short or '''ThunderRift''' is a close ranged battlezone set deep in a cavern with no room for ASFs. Brawl
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  • ...Confederation. This airfield was destroyed in the brutal counter-coup. It is now overgrown and infested with poisonous reptiles."|Map introduction}} ...tly different gameplay because of its extreme weather effects; the morning is pitch black, foggy, and torrential downpour renders nightvision ineffective
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  • '''TSA Extremity''' is a low-gravity location placed on a big asteroid with quick time of day quic *'''Can build:''' all [[Mechs]], [[Vehicles]], [[ASF]]s and [[VTOL]]s
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  • The site of an abandoned logging operation, '''Clearcut''' is based in a large bowl valley filled with trees, hills, dominated by promine ...th Western corner hosts the [[Clans]] base, while the North Eastern corner is occupied by the [[Inner Sphere]]. Each base has a hangar, turret defenses,
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  • ...RM]] volleys or [[Arrow IV]] strikes, particularly when the spotting asset is an [[ASF|aerospace fighter]]. Massed [[LAMS]], [[AECM]] or [[Black Lanner]] *'''Type:''' [[IS]] home base
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  • *'''Can build:''' all [[Mechs]] and [[Vehicles]] *'''Type:''' [[IS]] home base
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  • ...ents the least forbidding of climates that Halloran V has to offer, yet it is unforgiving in its own right. Freezing temperatures and violent storms make *'''Can build:''' all [[Mechs]] and [[Vehicles]]
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  • {{Quote|"Carved from volcanic activity, this tangled web of caverns is an exceptional feature of Trellwan's geology, which suffers from a short or *'''Type:''' [[IS]] home base
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  • ...Confederation. This airfield was destroyed in the brutal counter-coup. It is now overgrown and infested with poisonous reptiles."|Map introduction}} ...venue of attack tends to be through central airfield area, though flanking is also viable, using the terrain to the east and west as cover. The map offe
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  • ...olaris Arena]] map, based heavily on a Crysis multiplayer map. The terrain is extremely asymmetrical; the [[Clan]] hangar sits on the high ground, while Palisades is by nature a very long-range map; there is little hard cover, and the high plateau bordering the river offers the Clan
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  • ...et. HelsGate also features low-gravity, making [[Jump Jets|Jump Jetting]] 'Mechs remain airborne for significantly longer than they otherwise would. The low ...crater area. While still difficult to use them without being disturbed, it is easier than on the other Solaris Arena maps.
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  • ...s are noteworthy due to their inability to produce heavy and assault class mechs. However, players are free to purchase any other armored or mech asset. *'''Type:''' [[IS]] home base
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  • The '''Calliope''' is the most dangerous turret, found only in home bases in the [[Team Solaris A Probably the only weakness is the low range of most of the weapons. Calliopes are unable to deal signific
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  • *'''Can build:''' all [[Mechs]] and [[Vehicles]] *'''Can build:''' <span style="white-space: normal">≤35t [[Mechs]] and ≤65t [[Vehicles]] (+[[Partisan]])</span>
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  • ''Ed. Note: This is a very old interview from spring 2010 and is saved here for archival purposes.'' ...ph and Toth agreed to answer several questions from the Community, so here is now a chance to get known some of the facts from behind the scenes, in a ti
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  • ...zed equipment like [[MASC]] or the aerospace [[afterburner]]. Heat buildup is harmless until your asset exceeds the yellow line, at which point the asset [[Heat Sink]]s help your asset dissipate heat. The rate at which heat is dissipated depends on a few factors:
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  • ...Clan designation ''Ebon Jaguar'') made up a large proportion of the heavy 'Mechs of the rebuilding Smoke Jaguars, and following their Annihilation the desig Its main selling point is the versatile arsenal, not heavily taxing the heat sinks while offering qui
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  • The Argus is an [[Inner Sphere]] [[Heavy Mech]] and was added with the 0.9.0 update. ...s of ferro-fibrous armor with formidable weaponry to threaten even heavier mechs. It doesn't skimp on speed either, running at a quick 86 KPH with the B var
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  • ...vehicle, specializing in close range fighting and urban combat. The Rommel is also known for one variant in particular, the ''Howitzer'' - which mounts a ...the bite out of enemy missile barrages against it and allies. Rommel Prime is an excellent upgrade from a light-mech in the early game before all of the
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  • ...ifficult. With the smallest turret of any of the hovercraft, the Regulator is nearly impossible to recover from being flipped over on its own. ...n [[armor]]. Able to deliver large pinpoint damage at any range, the Prime is capable of darting in and out of combat, or retreating quickly out of range
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  • ...experience including Infantry, Tank, and Air combat along with the titular Mechs.}} * [[Mechs]]
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  • ...er shot variation of the Gauss Rifle used by the [[Clans]]. The technology is based on a series of capacitors and launching tubes to fire a multitude of ...rojectile spread increases the further out the target is, and up close HAG is capable of outputting impressive pinpoint damage.
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  • ...iece in MW:LL. While it can be used as Field Artillery weapon, the Thumper is perhaps best known for its use as a direct firing main gun. ...[[Long Tom|Long Tom's]] targeting computer, and the shell explosion radius is smaller compared to the Long Tom counterpart.
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  • ...staying power on the battlefield. However, in a multi-unit fight a Mithras is unlikely to become a focus fire target, and can conceivably survive a fight ...owever, fire rate is sub-par, and the autocannon can easily jam. The Prime is better suited to cutting off weaker components such as arms or legs, or alr
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  • ...taken a longer hiatus even before a map got finished, let alone after. It is quite a lot of work and quite a palette of skill to master - so prepare to * '''''Save your map often and create backups!''''' This is '''critical''' in case your working version becomes corrupted.
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  • To the actual game effect, the computer performance is absolutely crucial.<br> key thing is - set everything to low (1) and only water to medium (2) so it be transpare
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  • This is a long read - MW:LL is a challenging game to win - to begin with! ...player to overcome the tide of the battle. This is not so by chance - this is the intended game design of MW:LL.<br>
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  • The '''Small Laser''' is the default weapon for any newly spawned [[Battle Armor]]. It's impressive The '''Small Laser''' is a laser weapon mounted on battle armor suits. The Battle Armor version of t
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  • ...rected energy weapons common on the modern battlefield. Yet when no thrust is generated, fusion engines are so efficient, they practically never need ref ...tyle="font-size:14px; background:#2E2E2E;"|'''[[Engines#Extra_Light_Engine|IS XL]]'''
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  • ...Northwest mech factory features a shipping dock while the smaller factory is in the southeast. Both bases are flanked by two repair bays. All assets are *'''Can build:''' all [[Mechs]], [[Vehicles]], [[ASF]]s and [[VTOL]]s
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  • ...t, offworld communications are cut off. However, part of an old dish array is still functional. Capture and hold the Control Center to signal for help. T '''Forsaken''' is a medium sized battlezone with a single industrial center cap point with a
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  • ...h is now a battlefield, where victory does not bring fame and money - this is about survival."|Map Introduction}} ...orward Mech bases and set your spawn point to them. Holding forward repair is often more important than holding the forward spawn.
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  • ...th rolling hills with all available assets. Visibility is excellent. Cover is available via the trees and small rivers. Multiple cap points allow for a f *'''Type:''' [[IS]] home base
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  • The ''Anti-Battle Armor Pod'' (or ''B-Pod'') is a single-use explosive that detonates in two omnidirectional blasts with a ...mages any nearby [[Battle Armor]] by up to 80% of its armor and health. It is perfect for finishing off any lightly wounded [[Battle Armor]] dancing belo
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  • ...reticle floats and moves with the mouse depending on what mode the reticle is in. The reticle mode can be changed by pressing '''[F1]''' or '''[F2]'''. T
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  • ...emy [[Battle Armor]], [[ASF]]s and [[VTOL]]s. Battle armor detection range is 180 meters, ASF 300m and VTOL 200m. ! style="width: 80px" | '''Hit Damage<wbr/>/Shot''' <!-- Shot is the minimum amount of ammo/beams one can shoot-->
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  • *'''Type:''' [[IS]] home base *'''Can build:''' <span style="white-space: normal">≤65t [[Mechs]] and [[Vehicles]] (+[[Partisan]], [[Nova Cat]], [[Warhammer]]), all [[ASF]
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  • {{quote|"Star League base is found on this planet. Galaxy TAU (Clan NovaCat) had the honorable mission - *'''Can build:''' all [[Mechs]], [[Vehicles]] and [[ASF]]s
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  • {{quote|"Qandahar is a world that was totally exploited by humanity for its vast natural resourc Qandahar is a large, red-stained, arid world with large bluffs and capturable ASF airfi
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  • *'''Can build:''' all [[Mechs]] and [[Vehicles]] *'''Type:''' [[IS]] home base
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  • '''Rear Firing Laser''' is an automated defense turret found on some heavier [[Aerospace]] fighters. ...when compared to all other aircraft. The RFL only works while one's radar is [[active radar|active]].
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  • ...like. Remember you are fine tuning the game to match your components so it is going to take several matches to find what works. ...o programming knowledge needed here. Fundamentally, adding a user.cfg file is as easy as placing a text file with a specific name in a specific folder. Y
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  • ...-type="number" style="width: 85px" | '''Hit Damage<wbr/>/Shot''' <!-- Shot is the minimum amount of ammo/beams one can shoot--> ...pe="number" style="width: 85px" | '''Splash Damage<wbr/>/Shot''' <!-- Shot is the minimum amount of ammo/beams one can shoot-->
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  • ...type="number" style="width: 85px;" | '''Hit Damage<wbr/>/Shot''' <!-- Shot is the minimum amount of ammo/beams one can shoot--> ...''Sustained<br>[[DPS]]''' <!-- average sustainable max DPS against assets (mechs,tanks,hovers,asf,vtol)-->
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  • ...lezone with rolling hills surrounded by mountains. The beautiful landscape is lush and divided by a river running down the middle into a lake. Three cap ...capture points with the southern-most point having a repair bay. Mobility is key! Always move at best speed in groups to cap points and do not stay at h
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  • ...ecks in the paths connecting the caps zones. South factory spawns 100t and is difficult to hold, north spawns 70t. Big stompy brawls often happen, so loo *'''Can build:''' all [[Mechs]], [[Vehicles]], [[ASF]]s and [[VTOL]]s
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  • *'''Type:''' [[IS]] home base *'''Can build:''' all [[Mechs]] and [[Vehicles]]
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  • ...ground level but increases greatly higher up. The twin sun day/night cycle is spectacular and further changes the stealthy and brawly gameplay."|Map Intr ...ground level but increases greatly higher up. The twin sun day/night cycle is spectacular and further changes the stealthy and brawly gameplay. Capture a
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  • ...he all-important and most valuable middle D4 capture point where reloading is possible. *'''Can build:''' all [[Mechs]], [[Vehicles]], [[ASF]]s and [[VTOL]]s
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  • {{Quote|"This arena is set on an alien planet close to a red dwarf. King of the Hill challenges ev *'''Can build:''' all [[Mechs]], all [[Vehicles]]
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  • ...chassis, it bridges the affordability gap between the high-end clan light mechs and the clan mediums. ...at damage done to a destroyed side torso does not get a multiplier when it is applied to the center torso. This fact, combined with the lack of weapon mo
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  • *'''Can build:''' all [[Mechs]] and [[Vehicles]] *'''Capture weight''': 1 IS / 1.5 Clan
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  • ...op of a hill, one of the few occasions where the poor downward torso pitch is noticeable and renders the Locust unable to fire at enemies below it. ...edium lasers worth of pinpoint damage which makes dismembering other light mechs its specialty. Not bad, right? Now get in the mech and ''go get'em tiger!''
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  • *'''Type:''' [[IS]] home base *'''Can build:''' all [[Mechs]], [[Vehicles]], [[ASF]]s and [[VTOL]]s
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  • *'''Can build:''' <span style="white-space: normal">≤75t [[Mechs]] and ≤80t [[Vehicles]] (except [[Rommel#Variant A | Rommel A]])</span> *'''Can build:''' [[Mechs]], [[Vehicles]], [[ASF]]s and [[VTOL]]s
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  • ...lower than on Terra. Heat is somewhat slower to dissipate but the ambient is somewhat cooler to make up for that. *'''Type:''' [[IS]] home base
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  • ...mining operation on the edge of Ghost Bear controlled space, the facility is designed for extreme cold weather exercises, live-fire drills and competiti ...ttack the enemy's forward Mech bases with overwhelming force. If your team is pushed back, use alternative routes to exit the mech factories.
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  • *'''Type:''' [[IS]] home base *'''Can build:''' all [[Mechs]] and [[Vehicles]]
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  • *'''Can build:''' all [[Mechs]] and [[Vehicles]] *'''Type:''' [[IS]] home base
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  • *'''Can build:''' <span style="white-space: normal">≤65t [[Mechs]] and [[Vehicles]] (+[[Partisan]], [[Nova Cat]], [[Warhammer]])</span> *'''Type:''' [[IS]] home base
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  • ...|"After discovering a secret clan prototype being tested in a remote base, IS forces move in to attempt to reverse engineer and take the technology for t ...nd both the IS and Clans are ready to continue the battle. Their objective is to take control of the disabled MadCat with experimental dual-HAGover9000 t
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  • ...g the '''[mouse]''' Y-axis, up and down. Movement along the mouse's X-axis is called [[yaw]]. ...ret, torso, or body to a maximum pitch and a minimum pitch. Some tanks and mechs like [[Huit|Huits]] and [[Rifleman|Riflemen]] can look up to a near 90 degr
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  • The default Crouch/Deploy key is the Left '''[ctrl]''' key. * [[Mechs]] can pitch their torso higher up while crouched in order to shoot at [[Aer
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  • ...pe="number" style="width: 80px" | '''Splash Damage<wbr/>/Shot''' <!-- Shot is the minimum amount of ammo/beams one can shoot--> ...''Sustained<br>[[DPS]]''' <!-- average sustainable max DPS against assets (mechs,tanks,hovers,asf,vtol)-->
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  • ...(tied for the highest armor of any [[Inner Sphere]] heavy Mech) the Orion is a very durable Mech. ...light fusion engine]] making it one of the most durable Inner Sphere heavy Mechs.
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  • Binary Laser Cannon, aka BLazer, is [[Inner Sphere|IS]] only laser weapon. ...-up of the infantry Blazer Rifle concept, the Binary Laser (Blazer) Cannon is essentially two large laser cores combined with some redundant components r
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  • ...engineer an OmniMech designed to perform in similar roles as those Clan ’Mechs. Actuator wear and missile exhaust issues prevented widespread Sunder deplo While the Sunder is capable of carrying 36 tons of pod-mounted equipment, its slower speed and
    11 KB (1,886 words) - 19:37, 27 July 2023
  • ...re a base more quickly than a VTOL, but landing and take off at most bases is impractical for aerospace.) To land a VTOL, hold down on '''[left shift]''' until the VTOL is about 20 meters above the ground, let go of '''[left shift]''' in order to
    17 KB (2,876 words) - 22:00, 1 August 2022
  • ...left and right. Movement along the mouse's Y-axis is called [[pitch]]. Yaw is sometimes called twisting, which itself has multiple definitions including Most [[Mechs]] and some tanks like the [[Long Tom]] are limited by how much their turret
    1 KB (166 words) - 07:29, 27 August 2021
  • ...ts the speed of an [[asset]]. Throttle up is '''[w]''' and reduce throttle is '''[s]'''. ...to 100%, press '''[k]''' to enable "throttle decay." While throttle decay is enabled, letting go of '''[w]''' or '''[s]''' will result in the asset's sp
    2 KB (325 words) - 10:04, 9 April 2021
  • The '''Archangel''' is an unconventional 100t [[Inner Sphere]] [[Assault Mech]] that uses the late ...the center torso, the Prime remains far more formidable than most assault Mechs, after [[tanking]] massive damage and losing its [[arm|limbs]] and [[side t
    11 KB (1,823 words) - 09:39, 5 September 2023
  • ...the multiple tunnels around the forward factories, intercept damaged enemy mechs returning from the frontlines for repairs at the side bases.</p> <p>Controlling the valuable center cap point is ultimately the goal. Work with your team to know when to pull back from the
    7 KB (991 words) - 07:52, 19 March 2022
  • ...particular [[asset]] and all of its [[variants]]. For example: "The Osiris is a good '''"chassis"''' to mount [[DPS]] weapons that have a long [[stare]] ...etc. with less emphasis on the torso or turret of the asset. For example: "Mechs need not rotate their entire '''"chassis"''' to [[spread damage]], only the
    1 KB (183 words) - 05:38, 30 December 2022