Solitaire

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Solitaire
Solitaire spin.gif
360.png
Solitaire.png
360.png
Class: Light Mech
Faction: Clan
Ticket cost: 3 upon destruction
Tier: 4
Tonnage: 25 tons
Speed: 151.2 km/h (212 km/h with MASC)
Torso yaw: 190°
Torso pitch: -29° to +30° while standing
-29° to +30° while crouching
Variant Armament
Variant Weapons Equipment
Prime:
Price: 35 400 CBills
Total armor: 23 968
Engine Size: Model SF-25 (XL)
A:
Price: 36 900 CBills
Total armor: 23 968
Engine Size: Model SF-25 (XL)
B:
Price: 43 000 CBills
Total armor: 23 968
Engine Size: Model SF-25 (XL)
C:
Price: 35 400 CBills
Total armor: 23 968
Engine Size: Model SF-25 (XL)
D:
Price: 32 500 CBills
Total armor: 27 897
Engine Size: Model SF-25 (XL)
E:
Price: 40 500 CBills
Total armor: 23 968
Engine Size: Model SF-25 (XL)
Armor Points Distribution
BT
HD
LA
LL
LT
CT
RT
RA
RL
INT
1970
1380
1395
1395
2955
2955
3283
2134
1395
2955
1773

All stats current as of release 0.16.1

The 25 ton Solitaire is the fastest mech in the game, being able to reach 150 km/h speed without MASC. It has similar weapon concept to a Hollander II, by typically having one large weapon mounted in its left torso followed by smaller weapons on the arms. Many Solitaire variants can be used as strikers using the speed and hard hitting weapons to deal a blow then quickly fading from the line of sight before enemy has a chance to retaliate.

All Solitaire variants have non-standard armor distribution for Left and Right Torsos. Compared to the standard mirror image armor distribution, the Solitaire's right torso has sacrificed 25% of it's armor to shore up the armor of the left torso by the same amount.


Roles and Gameplay Hints

Prime

Starter Asset

Fire-support mech with some ability to skirmish. The long refire rate on the HLL makes hit-and-run tactics better than a head-to-head brawl.

Player Comments:
The Prime can only barely handle its heat. torso twist after each alpha strike to protect the left torso.
- Warlord Kentax


Variant A

Starter Asset

Better at poking than the Prime, this Skirmisher can also use iJJs to find a good place to snipe.

Player Comments:
The accuracy of the A's weapons make it excellent for shooting off arms and focusing individual components, or killing Battle Armor using the SRMs in a chain-fire configuration.
- Warlord Kentax


Variant B

Starter Asset

Supporter, one of the best backcappers.

Player Comments:
Sip coolant, avoid using MASC, or occasionally hold back on firing the cERLL to avoid dangerous overheating. After backcapping if you have good aim and your allies have missiles, use the TAG to help acquire targets.
- Warlord Kentax


Variant C

Starter Asset

Supports allies by distracting enemies and harassing them with flamers. Excellent backcapper.

Player Comments:
Overheats easily. Usually has a hard time in 1-on-1 fights, it's often best to run away. Doesn't earn C-Bills or points very quickly. Works best when joining in late game.
- Warlord Kentax


Variant D

Starter Asset

Skirmisher and tank hunter.

Variant E

Starter Asset

Excellent sniper. Great at poptarting.

Player Comments:
Overheats easily, be careful not to reveal your radar signature to all your enemies, use some coolant if you are repeatedly jumping and firing the Clan ERPPC.
- Warlord Kentax



History

The Solitaire released with MWLL Beta 0.7.0. It was first shown in the MWLL 0.7.0 New Assets forum thread and was a complete surprise.

Left, front, and rear views of a Solitaire sporting jungle camo (ca. 0.7.1)


Canon

The Solitaire was a very fast, energy weapon-only 25-ton Mech designed by Clan Diamond Shark in 3067 using every weight-saving measure possible: ferro-fibrous armor, an endo-steel chassis and an extralight (XL) engine. This in of itself was a departure for the Clan in its design philosophies, as the Diamond Sharks were well-known for their frugality in Battlemech designs. The Solitaire made use of heavy laser technology originally developed by Clan Star Adder in 3059, mounting one heavy large laser, two mediums and a small laser. Despite its powerful bite, the Solitaire's ten double heatsinks were wholly unable to dissipate the massive waste heat generated by an alpha strike.

Date Introduced 3064 during the Era known as "Civil War" (3062 - 3067) - Unit Role: Striker

BattleTech Reference