Weapons

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This is a quick reference for all ground-based Weapons currently in the game, as well as relevant statistics.

Weapons are divided into three classes:

For statistics pertaining to weapons carried by air assets, see Air Weapons.

For weapons that are not player controlled, see Automated Weapons.

All of the weapons that appear on an asset are collectively called a "weapon loadout."

About Damage

The raw damage values displayed in the weapon stat tables aren't the actual damage in-game. There are multiple reasons for this and some unknowns which should be taken into account before comparing any weapon to another, especially between categories.

The Damage column is the theoretical maximum direct-hit damage to a single component, ignoring the effectiveness of the associated damage type against the particular target. Effectiveness and actual total damage done can be affected by the following:

  • Multiple-launch missile weapons, especially the LRMs, tend to be somewhat inaccurate and miss the target with some missiles even when at optimal range and the target is a large, stationary Mech, therefore not inflicting 100% of its potential.
  • Weapons that fire multiple shots in a volley or that fire rapidly may suffer from damage being spread across multiple components (or missing entirely with some portion of the shots), making it more difficult to land a killing blow.
  • Some weapons may offer Splash Damage that can damage multiple components (or even multiple Mechs) at once. Splash damage will damage everything within its radius, with the center of the effect being more damaging, and the edge inflicting little to no damage. Components are damaged independently, so an Uller hit in the shoulder with an AC20 may suffer the full damage from the AC20 (modified by the damage type effectiveness against mechs), and suffer additional partial AC20 damage to the head, center torso, back, and/or arm, depending on how close these components are to the center of the explosion. Thus, especially in the case of weapons with large splash radiuses, the sum total damage done can much larger than the listed (maximum single-component) damage. As a result of this, hitting a vehicle on the edge between components may do more total damage than hitting the center of a single component, where it would be further away from other components, thereby reducing the extra splash damage.
  • Some weapons' (e.g. HGauss) damage seems to "spread" to the center torso. The relation between assumed damage and real damage is unknown; It seems to be higher, but this still needs to be confirmed.
  • Some weapons, such as Gauss, lasers, and others deal their damage to only the one place they hit and will deal no damage to adjacent components. These weapons, when focused on one component, deal what is called pinpoint damage. Focused damage on one specific component can be a very effective tactic to quickly disabling or destroying an enemy.

Finally, a table cannot hope to convey all aspects of a weapon's performance; The best way to evaluate a weapon's worth is to test it in action.

Projectile Speed

With the exception of lasers, weapons have a projectile speed, requiring the user to lead their target. That is to say, users must aim ahead of moving targets in order to hit them. Missiles, when dumb-fired must lead their targets. Even missiles with a target lock, like SSRMs and TBolts can sometimes require the user to lead their targets.

Ranges

Weapons have different ranges where they behave differently.

  • Minimum Range: Some Missile Weapons have a "Minimum Range" where targets closer than the stated minimum will receive no damage.
  • Target Lock Distance: Some weapons have a Target Lock Distance where targets farther away than the stated range cannot be locked on.
  • Maximum Range: All weapons have a Maximum Range where targets farther away than the stated range will receive less damage or no damage at all.
  • Dropoff Range: Some weapons have a Dropoff Range where targets farther away than the stated range will receive less damage.


Some weapons refer to different ranges in their name, such as "Short" Range Missiles, or are intended for use at an optimal distance. These definitions overlap somewhat.

  • Short Range: 0m-450m (Also known as Close Combat or Melee) See: Brawlers

Directness and Indirectness

Weapons have different travel times, levels of guidance, firing arcs, and susceptibility to gravity.

  • Indirect Fire: Weapons that are affected by gravity, such as the Long Tom, Thumper, and the Sniper Artillery, are considered to be "indirect fire" weapons as they are capable of shooting over some kinds of cover. Other weapons with guidance and high firing arcs such as Extended Range Advanced Tactical Missiles, and ArrowIV missiles can be fired at targets that are about to move behind cover, or, as long as a friendly NARC or TAG is active, can be fired at targets completely behind cover.

Spin Up Time

Spin up time is the amount of time between pressing the fire button for a weapon and when that weapon fires. Most weapons systems fire instantaneously. The following weapons Do require a spin up time: RAC2, RAC5, Air Heavy Gauss Rifle, Air Improved Heavy Gauss Rifle, and whenever Air Gauss is equipped in pairs.

Weapon Stats

For Refire Rate, also known as "recycle time" or "recharge time", etc., see Shots Per Minute (burst) and Shots Per Minute (Sustained).
Pressure, not currently listed in this chart, is the amount of "screenshake" that a weapon causes when it hits its target.

Weapon Type Min Range (m) Max Range (m) Speed (m/s) Dmg Drop distance (m) Dmg Drop /m Target Lock distance (m) Target Lock Time (s) Firemode Type Primary Damage Primary Hit Type Primary Splash Type Prim. Splash Radius (m) Secondary Damage Secondary Damage Type Sec. Splash Radius (m) Shots/min (sustained) Shots/min (burst) Dmg/shot (Raw) Dmg/shot (vs Mech) Dmg/shot (vs Tank) Dmg/shot (vs Hover) Dmg/shot (vs ASF) Dmg/shot (vs VTOL) Dmg/shot (vs BA) Dmg/shot (Avg) DPS
Burst
(Raw)
DPS
Burst
(vs Mech)
DPS
Burst
(vs Tank)
DPS
Burst
(vs Hover)
DPS
Burst
(v ASF)
DPS
Burst
(vs VTOL)
DPS
Burst
(vs BA)
DPS
Burst
(Avg)
DPS sustained (Raw) DPS sustained (vs Mech) DPS sustained (vs Tank) DPS sustained (vs Hover) DPS sustained (vs ASF) DPS sustained (vs VTOL) DPS sustained (vs BA) DPS sustained (Avg) Avg Dmg/ton Heat /Shot Heat /s Time Until Overheat (s) Overheat Duration (s) Cooldown Time (s) Clip Reload Time (s) Clip Size Clip Price
AC10 Ballistics 615 1400 650 1.5 Rapid 42 heavykinetic energy 1.45 100 frag 2.8 91 200 184 89 89 89 130 97 137 99 613 297 297 297 434 325 457 330 279 135 135 135 197 148 208 150 15825 3 7.3 2.5 3 3 10 160 750
AC2 Ballistics 1200 2500 1200 10 Burst 138 lightkinetic lightkinetic 1 30 frag 1.5 12 306 278 319 333 541 443 463 383 60 54 63 65 106 87 91 75 19134 9.3 1.8 6 300 250
AC20 Ballistics 342 900 350 20 Single 300 heavykinetic energy 1.6 600 frag 3.2 27 1200 630 630 630 918 690 900 700 532 279 279 279 407 306 399 310 15391 37.6 16.7 10 22 1000
AC5 Ballistics 792 1800 800 10 Burst 225 lightkinetic lightkinetic 1.3 150 frag 2.5 11 600 458 525 548 893 728 825 630 107 82 94 98 159 130 147 112 26880 9 1.6 6 128 450
Air_Clan_ATM12 Missiles 40 810 300 750 1 Standard 360 missile 1 360 frag 3 32 720 378 378 378 396 306 612 367 384 202 202 202 211 163 326 196 13219 43 22.9 4 108 1100
Air_Clan_ATM3 Missiles 40 810 300 750 1 Standard 360 missile 1 360 frag 3 8 720 378 378 378 396 306 612 367 95 50 50 50 52 40 81 48 13219 43 5.7 4 108 1100
Air_Clan_ATM6 Missiles 40 810 300 750 1 Standard 360 missile 1 360 frag 3 18 720 378 378 378 396 306 612 367 222 116 116 116 122 94 188 113 13219 43 13.2 4 108 1100
Air_Clan_ATM9 Missiles 40 810 300 750 1 Standard 360 missile 1 360 frag 3 26 720 378 378 378 396 306 612 367 309 162 162 162 170 131 262 157 13219 43 18.4 4 108 1100
Air_Clan_eATM12 Missiles 50 1500 300 1250 1 Standard 291 missile 1 291 frag 3 32 582 306 306 306 320 247 495 297 310 163 163 163 171 132 264 158 10686 33 17.6 10 108 1100
Air_Clan_eATM3 Missiles 50 1500 300 1250 1 Standard 291 missile 1 291 frag 3 8 582 306 306 306 320 247 495 297 77 40 40 40 42 33 65 39 10686 33 4.3 10 108 1100
Air_Clan_eATM6 Missiles 50 1500 300 1250 1 Standard 291 missile 1 291 frag 3 18 582 306 306 306 320 247 495 297 179 94 94 94 98 76 152 91 10686 33 10.2 10 108 1100
Air_Clan_eATM9 Missiles 50 1500 300 1250 1 Standard 291 missile 1 291 frag 3 26 582 306 306 306 320 247 495 297 249 131 131 131 137 106 212 127 10686 33 14.1 10 108 1100
Air_Clan_ER_Large_Beam_Laser Energy 900 Beam 700 energy-air 10 700 700 700 700 1197 980 700 855 117 117 117 117 200 163 117 143 176.9 29.5
Air_Clan_ER_Medium_Beam_Laser Energy 750 Beam 400 energy-air 13 400 400 400 400 684 560 400 489 89 89 89 89 152 124 89 109 75.3 16.7
Air_Clan_ER_Small_Beam_Laser Energy 550 Beam 200 energy-air 20 200 200 200 200 342 280 200 244 67 67 67 67 114 93 67 81 28 9.3
Air_Clan_Heavy_Large_Laser Energy 650 Beam 1500 energy-air 7 1500 1500 1500 1500 2565 2100 1500 1833 176 176 176 176 302 247 176 216 298 35.1
Air_Clan_Heavy_Medium_Laser Energy 500 Beam 720 energy-air 9 720 720 720 720 1231 1008 720 880 111 111 111 111 189 155 111 135 105.9 16.3
Air_Clan_Heavy_Small_Laser Energy 400 Beam 420 energy-air 11 420 420 420 420 718 588 420 513 80 80 80 80 137 112 80 98 45.8 8.7
Air_Clan_Large_Pulse_Laser Energy 850 Pulse 592 energy-air 17 592 592 592 592 1012 829 592 723 168 168 168 168 288 235 168 206 96 27.3
Air_Clan_Medium_Pulse_Laser Energy 600 Pulse 208 energy-air 34 208 208 208 208 356 291 208 254 118 118 118 118 202 165 118 144 27.9 15.9
Air_Clan_Small_Pulse_Laser Energy 450 Pulse 162 energy-air 26 162 162 162 162 277 227 162 198 71 71 71 71 122 99 71 87 18 7.9
Air_ER_Large_Beam_Laser Energy 800 Beam 560 energy-air 10 560 560 560 560 958 784 560 684 93 93 93 93 160 131 93 114 114.7 19.1
Air_ER_Medium_Beam_Laser Energy 650 Beam 280 energy-air 13 280 280 280 280 479 392 280 342 62 62 62 62 106 87 62 76 46.6 10.4
Air_ER_Small_Beam_Laser Energy 500 Beam 160 energy-air 20 160 160 160 160 274 224 160 196 53 53 53 53 91 75 53 65 18.6 6.2
Air_Gauss Ballistics 900 2500 900 1092 Charge 1230 heavykinetic 8 1230 1230 1230 1230 1968 1476 984 1427 163 163 163 163 260 195 130 189 17122 17.7 2.3 10 12 1000
Air_HeavyGauss Ballistics 704 2200 450 4.3 Charge 2125 heavykinetic 7 2125 2125 2125 2125 3400 2550 1700 2465 248 248 248 248 397 298 199 288 14790 32 3.7 10 6 2000
Air_ImprovedHeavyGauss Ballistics 800 2400 Charge 1932 heavykinetic 7 1932 1932 1932 1932 3091 2318 1546 2241 240 240 240 240 384 288 192 278 13447 29.1 3.6 10 6 2000
Air_Large_Beam_Laser Energy 700 Beam 560 energy-air 10 560 560 560 560 958 784 560 684 93 93 93 93 160 131 93 114 102.1 17
Air_Large_Pulse_Laser Energy 700 Pulse 670 energy-air 14 670 670 670 670 1146 938 670 819 152 152 152 152 260 213 152 186 102.5 23.3
Air_Large_X_Pulse_Laser Energy 800 Pulse 48 energy-air 414 48 48 48 48 82 67 48 59 331 331 331 331 566 463 331 405 8.4 58
Air_LBX10 Ballistics 697 2600 Shotgun 1000 kinetic-air 1.5 810 kinetic-air 12 1810 1810 2172 2172 2534 2172 2715 2172 362 362 434 434 507 434 543 434 52128 24 4.8 10 24 950
Air_LBX2 Ballistics 1325 2600 1350 10 Shotgun 200 kinetic-air 1 162 kinetic-air 20 362 362 434 434 507 434 543 434 121 121 145 145 169 145 181 145 26064 7.2 2.4 6 60 125
Air_LBX20 Ballistics 450 2600 Shotgun 2000 kinetic-air 1.5 1620 kinetic-air 10 3620 3620 4344 4344 5068 4344 5430 4344 603 603 724 724 845 724 905 724 52128 76.4 12.7 10 12 1350
Air_LBX5 Ballistics 900 2600 900 10 Shotgun 500 kinetic-air 1 405 kinetic-air 15 905 905 1086 1086 1267 1086 1358 1086 226 226 272 272 317 272 339 272 52128 9.6 2.4 6 48 500
Air_LightGauss Ballistics 1254 3300 Single 700 heavykinetic 13 700 700 700 700 1120 840 560 812 152 152 152 152 243 182 121 176 12992 11.3 2.4 10 16 1000
Air_LRM10 Missiles 100 1520 175 1000 1 Standard 430 missile 1 430 frag 3 14 860 452 452 452 473 366 731 439 202 106 106 106 111 86 172 103 15790 43.5 10.2 6 180 250
Air_LRM15 Missiles 100 1520 175 1000 1 Standard 430 missile 1 430 frag 3 20 860 452 452 452 473 366 731 439 287 151 151 151 158 122 244 146 15790 43.5 14.5 6 180 250
Air_LRM20 Missiles 100 1520 175 1000 1 Standard 430 missile 1 430 frag 3 25 860 452 452 452 473 366 731 439 362 190 190 190 199 154 308 185 15790 43.5 18.3 6 180 250
Air_LRM5 Missiles 100 1520 175 1000 1 Standard 430 missile 1 430 frag 3 7 860 452 452 452 473 366 731 439 104 54 54 54 57 44 88 53 15790 43.5 5.2 4 180 250
Air_Medium_Beam_Laser Energy 550 Beam 280 energy-air 13 280 280 280 280 479 392 280 342 62 62 62 62 106 87 62 76 39.3 8.7
Air_Medium_Pulse_Laser Energy 500 Pulse 178 energy-air 34 178 178 178 178 304 249 178 218 101 101 101 101 173 142 101 124 23.9 13.6
Air_Medium_X_Pulse_Laser Energy 600 Pulse 28 energy-air 414 28 28 28 28 48 39 28 34 193 193 193 193 330 270 193 236 3.9 26.8
Air_MRM10 Missiles 20 700 500 Burst 820 missile 1.5 820 frag 5 9 1640 861 861 861 902 697 1394 836 252 132 132 132 139 107 214 129 20074 46.1 7.1 6 240 250
Air_MRM20 Missiles 20 700 500 Burst 1640 missile 1.5 1640 frag 5 9 3280 1722 1722 1722 1804 1394 2788 1673 469 246 246 246 258 199 398 239 20074 92.3 13.2 6 240 250
Air_MRM30 Missiles 20 700 500 Burst 2460 missile 1.5 2460 frag 5 8 4920 2583 2583 2583 2706 2091 4182 2509 656 344 344 344 361 279 558 335 20074 138.4 18.5 10 240 250
Air_MRM40 Missiles 20 700 500 Burst 3280 missile 1.5 3280 frag 5 8 6560 3444 3444 3444 3608 2788 5576 3346 820 431 431 431 451 349 697 418 20074 184.5 23.1 14 240 250
Air_RAC2 Ballistics 1000 2000 800 0.05 Rapid 19 lightkinetic 648 1080 19 19 22 23 37 30 30 26 342 342 393 410 667 547 547 472 205 205 236 246 400 328 328 283 15732 1.3 19 6 6 4 3 600 250
Air_RAC5 Ballistics 860 2000 Rapid 40 kinetic-air kinetic-air 1.5 frag 318 600 80 80 96 96 112 96 120 96 800 800 960 960 1120 960 1200 960 424 424 508 508 593 508 635 508 19200 3 22.9 4.5 9 4 3 200 450
Air_Small_Beam_Laser Energy 400 Beam 160 energy-air 20 160 160 160 160 274 224 160 196 53 53 53 53 91 75 53 65 9.3 3.1
Air_Small_Pulse_Laser Energy 400 Pulse 162 energy-air 26 162 162 162 162 277 227 162 198 71 71 71 71 122 99 71 87 18 7.9
Air_Small_X_Pulse_Laser Energy 450 Pulse 15 energy-air 414 15 15 15 15 26 21 15 18 103 103 103 103 177 145 103 126 1.6 11
Air_SRM2 Missiles 498 600 Burst 200 missile 0.95 200 frag 2 9 400 210 210 210 220 170 340 204 59 31 31 31 32 25 50 30 4896 12 1.8 10 48 125
Air_SRM4 Missiles 498 600 Burst 400 missile 0.95 400 frag 2 9 800 420 420 420 440 340 680 408 115 60 60 60 63 49 98 59 9792 24 3.4 10 96 125
Air_SRM6 Missiles 498 600 Burst 600 missile 0.95 600 frag 2 8 1200 630 630 630 660 510 1020 612 169 89 89 89 93 72 143 86 9792 36 5.1 10 96 125
Air_StreakSRM2 Missiles 660 600 600 1 Burst 200 missile 0.95 200 frag 2 10 400 210 210 210 220 170 340 204 63 33 33 33 35 27 54 32 4896 16 2.5 10 48 125
Air_StreakSRM4 Missiles 660 600 600 1 Burst 400 missile 0.95 400 frag 2 8 800 420 420 420 440 340 680 408 103 54 54 54 56 44 87 52 9792 32 4.1 10 96 125
Air_StreakSRM6 Missiles 660 600 600 1 Burst 600 missile 0.95 600 frag 2 7 1200 630 630 630 660 510 1020 612 135 71 71 71 74 57 115 69 9792 48 5.4 10 96 125
Air_Thunderbolt Missiles 5200 600 750 1 Single 160 mgun 1.5 10 160 112 112 112 480 504 800 264 27 19 19 19 80 84 133 44 5280 50 8.3 7.5 20 800
Air_UAC10 Ballistics 760 2000 Rapid 80 kinetic-air kinetic-air 2.5 frag 80 400 160 160 192 192 224 192 240 192 1067 1067 1280 1280 1493 1280 1600 1280 213 213 256 256 299 256 320 256 19200 10 40 1.5 9 6 10 100 450
Air_UAC2 Ballistics 1200 2500 1200 10 Rapid 14 mgun 480 1080 14 10 10 10 42 44 70 23 252 176 176 176 756 794 1260 416 112 78 78 78 336 353 560 185 18480 1.3 17.2 2 2.5 2.5 6 800 450
Air_UAC20 Ballistics 600 2000 Rapid 180 energy energy 3 frag 60 300 360 360 360 360 454 360 288 379 1800 1800 1800 1800 2268 1800 1440 1894 360 360 360 360 454 360 288 379 18936 15 45 1.5 9 6 10 50 450
Air_UAC5 Ballistics 860 2000 Rapid 40 kinetic-air kinetic-air 1.5 frag 120 600 80 80 96 96 112 96 120 96 800 800 960 960 1120 960 1200 960 160 160 192 192 224 192 240 192 19200 3 18 1.5 9 6 10 200 450
ArrowIV Missiles 500 4300 150 1000 10 Burst 700 missile 9.5 468 missile 50 7 1168 1168 1168 1168 1168 934 1168 1121 136 136 136 136 136 109 136 131 8970 240 28 14 32 1000
BA_BeamLaser Energy 400 SmallLaser 279 energy 24 279 279 279 279 279 279 223 279 112 112 112 112 112 112 89 112
BA_Flamer Energy 92 184 Rapid 40 flame flame 8 15 flame 10 200 300 95 1 1 1 95 95 95 39 475 5 5 5 475 475 475 193 317 3 3 3 317 317 317 129 8 6 4
BA_MediumGrenadeLauncher Ballistics 650 150 Single 230 energy energy 1.9 100 energy 3 35 560 560 560 560 706 560 448 589 327 327 327 327 412 327 261 344
BA_MediumMachineGun Ballistics 600 2000 50 0.04 Rapid 20 kinetic 583 700 20 20 20 20 36 24 36 24 233 233 233 233 420 280 420 280 194 194 194 194 350 233 350 233 5 3 1
BA_MediumRecoillessRifle Ballistics 318 600 Single 450 flak 16 450 450 788 540 954 720 450 690 120 120 210 144 254 192 120 184 6
BA_MicroHeavyLaser Energy 80 SmallLaser 1349 energy 9 1349 1349 1349 1349 1349 1349 1079 1349 193 193 193 193 193 193 154 193
BA_MPPC Energy 450 1800 Single 250 energy energy 0.6 100 emp 2 8 600 600 600 600 770 600 500 634 80 80 80 80 103 80 67 85 6
BA_SmallPulseLaser Energy 200 Pulse 50 energy 414 50 50 50 50 63 50 40 52 343 343 343 343 433 343 275 361
BA_SRM Missiles 6 210 150 Single 400 lightkinetic 1.5 200 missile 4 8 600 600 660 680 980 800 840 744 80 80 88 91 131 107 112 99 744 7 1
BA_TAG Energy 700 Beam ---
Bomb_Cluster Bombs 1500 Burst 270 kinetic 26.5 530 missile 40 3 800 800 800 800 1016 748 1016 833 37 37 37 37 47 35 47 37 278 20 5 2000
Bomb_HE Bombs 1500 Single 400 kinetic 17.5 400 missile 25 3 800 800 800 800 1120 800 1120 864 40 40 40 40 56 40 56 40 864 20 1 2000
Bomb_LaserGuided Bombs 100 1500 100 Single 400 kinetic 7.5 400 missile 10 4 800 800 800 800 1120 800 1120 864 57 57 57 57 80 57 80 57 864 100 7.1 14 1 2000
BPod Ballistics 5 30 Single 280 frag 20 280 frag 20 12 560 28 28 28 56 28 392 34 112 6 6 6 11 6 78 34 20 1 1000
Clan_ArrowIV Missiles 500 4300 150 1200 10 Burst 700 missile 9.5 468 missile 50 7 1168 1168 1168 1168 1168 934 1168 1121 136 136 136 136 136 109 136 131 8970 240 28 14 32 1000
Clan_ATM12 Missiles 120 780 300 750 1.8 Standard 1656 missile 1 1656 frag 3 6 3312 1739 1739 1739 1822 1408 2815 1689 322 169 169 169 177 137 274 164 15202 172 16.7 10 108 1100
Clan_ATM3 Missiles 120 780 300 750 0.9 Standard 414 missile 1 414 frag 3 11 828 435 435 435 455 352 704 422 153 80 80 80 84 65 130 78 15202 43 7.9 4 108 1100
Clan_ATM6 Missiles 120 780 300 750 1.2 Standard 828 missile 1 828 frag 3 8 1656 869 869 869 911 704 1408 845 220 116 116 116 121 94 187 112 15202 86 11.4 6 108 1100
Clan_ATM9 Missiles 120 780 300 750 1.5 Standard 1242 missile 1 1242 frag 3 7 2484 1304 1304 1304 1366 1056 2111 1267 283 148 148 148 156 120 240 144 15202 129 14.7 10 108 1100
Clan_DualSRM4 Missiles 354 600 Burst 800 missile 0.95 800 frag 2 16 1600 840 840 840 880 680 1360 816 418 219 219 219 230 178 355 213 9792 48 12.5 10 96 350
Clan_DualSRM6 Missiles 354 600 Burst 1200 missile 0.95 1200 frag 2 15 2400 1260 1260 1260 1320 1020 2040 1224 603 317 317 317 332 256 513 308 9792 72 18.1 10 96 350
Clan_DualStreakSRM4 Missiles 450 225 450 0.3 Burst 800 missile 0.8 800 frag 3 14 1600 840 840 840 880 680 1360 816 372 195 195 195 205 158 316 190 7344 64 14.9 10 72 225
Clan_DualStreakSRM6 Missiles 450 225 450 0.3 Burst 1200 missile 0.8 1200 frag 3 13 2400 1260 1260 1260 1320 1020 2040 1224 539 283 283 283 297 229 458 275 7344 96 21.6 10 72 225
Clan_eATM12 Missiles 150 1500 300 1250 1.6 Standard 1164 missile 1 1164 frag 3 6 2328 1222 1222 1222 1280 989 1979 1187 235 123 123 123 129 100 200 120 10686 132 13.3 10 108 1100
Clan_eATM3 Missiles 150 1500 300 1250 1 Standard 291 missile 1 291 frag 3 11 582 306 306 306 320 247 495 297 109 57 57 57 60 46 93 56 10686 33 6.2 10 108 1100
Clan_eATM6 Missiles 150 1500 300 1250 1.2 Standard 582 missile 1 582 frag 3 8 1164 611 611 611 640 495 989 594 159 83 83 83 87 67 135 81 10686 66 9 10 108 1100
Clan_eATM9 Missiles 150 1500 300 1250 1.4 Standard 873 missile 1 873 frag 3 7 1746 917 917 917 960 742 1484 890 205 108 108 108 113 87 175 105 10686 99 11.6 10 108 1100
Clan_ER_Large_Beam_Laser Energy 900 Beam 700 energy 10 700 700 700 700 882 700 560 736 117 117 117 117 147 117 93 123 176.9 29.5
Clan_ER_Medium_Beam_Laser Energy 700 Beam 400 energy 13 400 400 400 400 504 400 320 421 89 89 89 89 112 89 71 94 75.3 16.7
Clan_ER_Small_Beam_Laser Energy 450 Beam 200 energy 20 200 200 200 200 252 200 160 210 67 67 67 67 84 67 53 70 28 9.3
Clan_ERPPC Energy 842 1870 Single 300 energy energy 0.8 357 emp 3 8 957 957 957 957 1256 957 837 1017 120 120 120 120 157 120 105 127 265 33.1 7
Clan_Gauss Ballistics 900 2500 900 1092 Single 1230 heavykinetic 9 1230 1230 1230 1230 1968 1476 984 1427 174 174 174 174 279 209 139 202 17122 17.7 2.5 10 12 1000
Clan_HEATM12 Missiles 320 200 300 0.6 Standard 2220 missile 1 2220 frag 3 6 4440 2331 2331 2331 2442 1887 3774 2264 458 240 240 240 252 195 389 234 20380 204 21 10 108 1100
Clan_HEATM3 Missiles 320 200 300 0.6 Standard 555 missile 1 555 frag 3 10 1110 583 583 583 611 472 944 566 181 95 95 95 100 77 154 92 20380 51 8.3 4 108 1100
Clan_HEATM6 Missiles 320 200 300 0.6 Standard 1110 missile 1 1110 frag 3 8 2220 1166 1166 1166 1221 944 1887 1132 285 150 150 150 157 121 242 145 20380 102 13.1 6 108 1100
Clan_HEATM9 Missiles 320 200 300 0.6 Standard 1665 missile 1 1665 frag 3 7 3330 1748 1748 1748 1832 1415 2831 1698 386 203 203 203 212 164 328 197 20380 153 17.7 10 108 1100
Clan_Heavy_Large_Laser Energy 600 Beam 1500 energy 7 1500 1500 1500 1500 1890 1500 1200 1578 176 176 176 176 222 176 141 186 330.9 38.9
Clan_Heavy_Medium_Laser Energy 400 Beam 720 energy 9 720 720 720 720 907 720 576 757 111 111 111 111 140 111 89 117 105.9 16.3
Clan_Heavy_Small_Laser Energy 200 Beam 420 energy 11 420 420 420 420 529 420 336 442 80 80 80 80 101 80 64 84 45.8 8.7
Clan_Large_Pulse_Laser Energy 850 Pulse 298 energy 34 298 298 298 298 375 298 238 313 169 169 169 169 213 169 135 178 59.8 34
Clan_LBX10 Ballistics 697 2600 700 10 Shotgun 810 lightkinetic 12 810 810 932 972 1580 1296 1296 1118 162 162 186 194 316 259 259 224 26827 24 4.8 10 24 950
Clan_LBX2 Ballistics 1328 2600 1350 10 Shotgun 162 lightkinetic 20 162 162 186 194 316 259 259 224 54 54 62 65 105 86 86 75 13414 7.2 2.4 6 60 125
Clan_LBX20 Ballistics 450 2600 450 10 Shotgun 1620 lightkinetic 10 1620 1620 1863 1944 3159 2592 2592 2236 270 270 311 324 527 432 432 373 26827 76.4 12.7 10 12 1350
Clan_LBX5 Ballistics 897 2600 900 10 Shotgun 405 lightkinetic 15 405 405 466 486 790 648 648 559 101 101 116 122 197 162 162 140 26827 9.6 2.4 6 48 500
Clan_LRM10 Missiles 20 1375 175 1000 2 Burst 870 missile 1 870 frag 3 10 1740 914 914 914 957 740 1479 887 287 151 151 151 158 122 244 147 15973 75 12.4 6 180 850
Clan_LRM15 Missiles 20 1375 175 1000 2 Burst 1305 missile 1 1305 frag 3 9 2610 1370 1370 1370 1436 1109 2219 1331 378 199 199 199 208 161 322 193 15973 112.5 16.3 10 180 850
Clan_LRM20 Missiles 20 1375 175 1000 2 Burst 1740 missile 1 1740 frag 3 8 3480 1827 1827 1827 1914 1479 2958 1775 442 232 232 232 243 188 376 226 15973 150 19.1 10 180 850
Clan_LRM5 Missiles 20 1375 175 1000 1.85 Burst 435 missile 1 435 frag 3 13 870 457 457 457 479 370 740 444 190 100 100 100 104 81 161 97 15973 37.5 8.2 4 180 850
Clan_Medium_Pulse_Laser Energy 500 Pulse 208 energy 34 208 208 208 208 262 208 166 219 118 118 118 118 149 118 95 124 27.9 15.9
Clan_Small_Pulse_Laser Energy 350 Pulse 162 energy-rad 26 162 162 162 162 162 162 211 162 71 71 71 71 71 71 92 71 18 7.9
Clan_SRM2 Missiles 350 600 Burst 200 missile 0.95 200 frag 2 16 400 210 210 210 220 170 340 204 109 57 57 57 60 46 92 55 4896 12 3.3 4 48 125
Clan_SRM4 Missiles 354 600 Burst 400 missile 0.95 400 frag 2 16 800 420 420 420 440 340 680 408 209 110 110 110 115 89 178 107 9792 24 6.3 6 96 350
Clan_SRM6 Missiles 354 600 Burst 600 missile 0.95 600 frag 2 15 1200 630 630 630 660 510 1020 612 302 158 158 158 166 128 256 154 9792 36 9 10 96 350
Clan_StreakSRM2 Missiles 450 225 450 0.3 Burst 200 missile 0.8 200 frag 3 14 400 210 210 210 220 170 340 204 96 51 51 51 53 41 82 49 3672 16 3.9 4 36 225
Clan_StreakSRM4 Missiles 450 225 450 0.3 Burst 400 missile 0.8 400 frag 3 14 800 420 420 420 440 340 680 408 186 98 98 98 102 79 158 95 7344 32 7.4 6 72 225
Clan_StreakSRM6 Missiles 450 225 450 0.3 Burst 600 missile 0.8 600 frag 3 13 1200 630 630 630 660 510 1020 612 270 142 142 142 148 115 229 138 7344 48 10.8 10 72 225
Clan_UAC10 Ballistics 665 1800 650 20 Burst 600 heavykinetic 26 56 600 600 600 600 960 720 480 696 560 560 560 560 896 672 448 650 258 258 258 258 414 310 207 300 16704 30 20.5 5 10 48 750
Clan_UAC2 Ballistics 1250 3500 1250 10 Rapid 13 lightkinetic 444 600 13 13 15 16 25 21 21 18 130 130 150 156 254 208 208 179 96 96 111 116 188 154 154 133 14352 0.5 4.4 10 7 3.5 6 800 250
Clan_UAC20 Ballistics 360 900 350 20 Burst 980 heavykinetic 28 64 980 980 980 980 1568 1176 784 1137 1042 1042 1042 1042 1667 1250 834 1209 458 458 458 458 733 549 366 531 18189 56 42.9 6 10 32 1000
Clan_UAC5 Ballistics 810 1800 800 10 Burst 348 kinetic 20 46 348 348 348 348 626 418 626 418 264 264 264 264 475 317 475 317 117 117 117 117 210 140 210 140 17818 7 3.8 5 6 128 450
cNARC Missiles 700 400 700 1.4 Single 60 6 6 1500
DualSRM4 Missiles 354 600 Burst 800 missile 0.95 800 frag 2 16 1600 840 840 840 880 680 1360 816 418 219 219 219 230 178 355 213 9792 48 12.5 10 96 350
DualSRM6 Missiles 354 600 Burst 1200 missile 0.95 1200 frag 2 15 2400 1260 1260 1260 1320 1020 2040 1224 603 317 317 317 332 256 513 308 9792 72 18.1 10 96 350
DualStreakSRM4 Missiles 351 225 350 0.3 Burst 800 missile 0.8 800 frag 3 14 1600 840 840 840 880 680 1360 816 372 195 195 195 205 158 316 190 7344 64 14.9 10 72 350
DualStreakSRM6 Missiles 351 225 350 0.3 Burst 1200 missile 0.8 1200 frag 3 13 2400 1260 1260 1260 1320 1020 2040 1224 539 283 283 283 297 229 458 275 7344 96 21.6 10 72 350
ELRM10 Missiles 290 1870 175 1500 2 Burst 870 missile 1 870 frag 3 9 1740 914 914 914 957 740 1479 887 264 138 138 138 145 112 224 134 10649 75 11.4 8 120 1100
ELRM15 Missiles 290 1870 175 1500 2.3 Burst 1305 missile 1 1305 frag 3 7 2610 1370 1370 1370 1436 1109 2219 1331 322 169 169 169 177 137 274 164 10649 112.5 13.9 12 120 1100
ELRM20 Missiles 290 1870 175 1500 2.5 Burst 1740 missile 1 1740 frag 3 7 3480 1827 1827 1827 1914 1479 2958 1775 378 199 199 199 208 161 322 193 10649 150 16.3 12 120 1100
ELRM5 Missiles 290 1870 175 1500 1.8 Burst 435 missile 1 435 frag 3 14 870 457 457 457 479 370 740 444 202 106 106 106 111 86 172 103 10649 37.5 8.7 6 120 1100
ER_Large_Beam_Laser Energy 800 Beam 560 energy 10 560 560 560 560 706 560 448 589 93 93 93 93 118 93 75 98 114.7 19.1
ER_Medium_Beam_Laser Energy 600 Beam 280 energy 13 280 280 280 280 353 280 224 295 62 62 62 62 78 62 50 65 46.6 10.4
ER_Small_Beam_Laser Energy 400 Beam 160 energy 20 160 160 160 160 202 160 128 168 53 53 53 53 67 53 43 56 18.6 6.2
ERPPC Energy 842 1870 Single 240 energy energy 0.8 280 emp 3 8 760 760 760 760 997 760 664 807 95 95 95 95 125 95 83 101 175 21.9 6
Flamer Energy 150 300 Rapid 20 flame flame 6 45 flame 8 68 150 85 1 1 1 85 85 85 35 213 2 2 2 213 213 213 86 97 1 1 1 97 97 97 39 6 10.9 5 8 6
Gauss Ballistics 900 2500 900 977 Single 1230 heavykinetic 9 1230 1230 1230 1230 1968 1476 984 1427 174 174 174 174 279 209 139 202 17122 14.5 2.1 10 12 1000
HAG20 Ballistics 1221 3300 1200 40 Rapid 82 kinetic 163 900 82 82 82 82 148 98 148 98 1230 1230 1230 1230 2214 1476 2214 1476 223 223 223 223 402 268 402 268 23616 3.2 28.4 1.33 6 16 7 240 1500
HAG30 Ballistics 1221 3300 1200 40 Rapid 82 kinetic 180 900 82 82 82 82 148 98 148 98 1230 1230 1230 1230 2214 1476 2214 1476 246 246 246 246 443 295 443 295 23616 3.2 28.8 2 8 16 7 240 1500
HAG40 Ballistics 1221 3300 1200 40 Rapid 82 kinetic 189 900 82 82 82 82 148 98 148 98 1230 1230 1230 1230 2214 1476 2214 1476 259 259 259 259 466 311 466 311 23616 3.2 29.1 2.666 10 16 7 240 1500
HeavyGauss Ballistics 704 2200 450 4.3 Single 2125 heavykinetic 9 2125 2125 2125 2125 3400 2550 1700 2465 301 301 301 301 482 361 241 349 14790 32 4.5 10 6 2000
Hmgun Ballistics 500 2000 350 0.05 Rapid 15 lightkinetic 240 360 15 15 17 18 29 24 24 21 90 90 104 108 176 144 144 124 60 60 69 72 117 96 96 83 0.5 2.5 8 6 4 3
HPPC Energy 561 1810 Single 480 energy energy 0.8 460 emp 6 6 1420 1420 1420 1420 1854 1420 1228 1507 130 130 130 130 170 130 113 138 320 29.3 5
HVAC10 Ballistics 954 1800 950 100 Single 225 heavykinetic energy 1.45 550 frag 2.8 23 1000 478 478 478 699 523 745 531 375 179 179 179 262 196 279 199 11675 33.8 12.7 10 22 1000
HVAC2 Ballistics 1500 3500 1500 10 Burst 276 lightkinetic lightkinetic 0.5 60 frag 1 9 612 555 638 665 1082 886 925 765 90 81 94 98 159 130 136 112 22961 25.2 3.7 6 360 500
HVAC5 Ballistics 1400 2800 1300 10 Burst 480 lightkinetic lightkinetic 0.8 1920 frag 2 8 2880 1056 1200 1248 2064 1632 2880 1440 386 142 161 167 277 219 386 193 28800 72 9.7 10 480 750
ImprovedHeavyGauss Ballistics 800 2400 800 977 Single 1932 heavykinetic 9 1932 1932 1932 1932 3091 2318 1546 2241 274 274 274 274 438 328 219 317 13447 29.1 4.1 10 6 2000
iNARC Missiles 900 400 Single 60 6 6 2000
Large_Beam_Laser Energy 700 Beam 560 energy 10 560 560 560 560 706 560 448 589 93 93 93 93 118 93 75 98 102.1 17
Large_Pulse_Laser Energy 650 Pulse 402 energy 23 402 402 402 402 507 402 322 423 152 152 152 152 192 152 122 160 61.5 23.3
Large_X_Pulse_Laser Energy 750 Pulse 48 energy 414 48 48 48 48 60 48 38 50 331 331 331 331 417 331 265 348 8.4 58
LBX10 Ballistics 697 2600 700 10 Shotgun 810 lightkinetic 12 810 810 932 972 1580 1296 1296 1118 162 162 186 194 316 259 259 224 26827 24 4.8 10 24 950
LBX2 Ballistics 1328 2600 1350 10 Shotgun 162 lightkinetic 20 162 162 186 194 316 259 259 224 54 54 62 65 105 86 86 75 13414 7.2 2.4 6 60 125
LBX20 Ballistics 450 2600 450 10 Shotgun 1626 lightkinetic 10 1626 1626 1870 1951 3171 2602 2602 2244 271 271 312 325 529 434 434 374 26931 76.4 12.7 10 12 1350
LBX5 Ballistics 897 2600 900 10 Shotgun 405 lightkinetic 15 405 405 466 486 790 648 648 559 101 101 116 122 197 162 162 140 26827 9.6 2.4 6 48 500
LightGauss Ballistics 1254 3300 1250 200 Single 700 heavykinetic 11 700 700 700 700 1120 840 560 812 128 128 128 128 205 154 103 149 12992 11.3 2.1 10 16 1000
LongTom Ballistics 2300 300 Single 1425 missile 32 1425 energy 38 8 2850 2850 2850 2850 3221 2565 2565 2867 356 356 356 356 403 321 321 358 22937 300 37.5 10 8 2400
LongTomFar Ballistics 3000 300 Single 1425 missile 38 1425 energy 44 8 2850 2850 2850 2850 3221 2565 2565 2867 356 356 356 356 403 321 321 358 22937 400 50 10 8 2400
LongTomShort Ballistics 1500 300 Single 1425 missile 26 1425 energy 32 8 2850 2850 2850 2850 3221 2565 2565 2867 356 356 356 356 403 321 321 358 22937 200 25 10 8 2400
LPPC Energy 355 1870 Single 110 energy energy 0.7 130 emp 2.5 10 350 350 350 350 459 350 306 372 55 55 55 55 73 55 48 59 80 12.7 5
LRM10 Missiles 175 1365 175 1000 2 Burst 872 missile 1 872 frag 3 10 1743 915 915 915 959 741 1482 889 288 151 151 151 158 122 245 147 16005 75 12.4 6 180 850
LRM15 Missiles 175 1365 175 1000 2.3 Burst 1308 missile 1 1308 frag 3 9 2615 1373 1373 1373 1438 1111 2223 1334 379 199 199 199 208 161 322 193 16005 112.5 16.3 10 180 850
LRM20 Missiles 175 1365 175 1000 2.5 Burst 1743 missile 1 1743 frag 3 8 3487 1831 1831 1831 1918 1482 2964 1778 443 233 233 233 244 188 377 226 16005 150 19.1 10 180 850
LRM5 Missiles 175 1365 175 1000 1.8 Burst 436 missile 1 436 frag 3 13 872 458 458 458 479 370 741 445 190 100 100 100 105 81 162 97 16005 37.5 8.2 4 180 850
Medium_Beam_Laser Energy 500 Beam 280 energy 13 280 280 280 280 353 280 224 295 62 62 62 62 78 62 50 65 39.3 8.7
Medium_Pulse_Laser Energy 400 Pulse 180 energy 34 180 180 180 180 227 180 144 189 102 102 102 102 129 102 82 108 23.9 13.6
Medium_X_Pulse_Laser Energy 500 Pulse 28 energy 414 28 28 28 28 35 28 22 29 193 193 193 193 243 193 154 203 3.4 23.4
Mgun Ballistics 1600 2000 250 0.001 Rapid 5 kinetic 533 1000 5 5 5 5 9 6 9 6 67 67 67 67 120 80 120 80 44 44 44 44 80 53 80 53 0.003 0.04 8 6 4 3 50
MRM10 Missiles 60 675 450 Burst 820 missile 1.5 820 frag 5 11 1640 861 861 861 902 697 1394 836 309 162 162 162 170 132 263 158 20074 46.1 8.7 6 240 1050
MRM20 Missiles 60 675 450 Burst 1640 missile 1.5 1640 frag 5 9 3280 1722 1722 1722 1804 1394 2788 1673 469 246 246 246 258 199 398 239 20074 92.3 13.2 6 240 1050
MRM30 Missiles 60 675 450 Burst 2460 missile 1.5 2460 frag 5 7 4920 2583 2583 2583 2706 2091 4182 2509 566 297 297 297 311 240 481 288 20074 138.4 15.9 10 240 1050
MRM40 Missiles 60 675 450 Burst 3280 missile 1.5 3280 frag 5 6 6560 3444 3444 3444 3608 2788 5576 3346 656 344 344 344 361 279 558 335 20074 184.5 18.5 14 240 1050
NARC Missiles 500 400 500 1.4 Single missile 60 20 6 6 2000
BA_Claw_MGun Ballistics 600 2000 Rapid 7 kinetic 1000 1200 7 7 7 7 13 8 13 8 140 140 140 140 252 168 252 168 117 117 117 117 210 140 210 140 5 3 1 3.2
PPC Energy 648 1850 Single 240 energy energy 0.8 230 emp 3 8 710 710 710 710 927 710 614 753 89 89 89 89 116 89 77 94 160.5 20.1 5
RAC2 Ballistics 1000 2000 800 0.05 Rapid 19 kinetic 648 1080 19 19 19 19 34 23 34 23 342 342 342 342 616 410 616 410 205 205 205 205 369 246 369 246 13680 1.1 15.8 6 6 4 10 600 250
RAC5 Ballistics 700 1400 650 0.43 Rapid 65 kinetic 333 600 65 65 65 65 117 78 117 78 650 650 650 650 1170 780 1170 780 361 361 361 361 650 433 650 433 15600 2.6 20.1 5 5 4 10 200 450
Small_Beam_Laser Energy 300 Beam 160 energy 20 160 160 160 160 202 160 128 168 53 53 53 53 67 53 43 56 9.3 3.1
Small_Pulse_Laser Energy 250 Pulse 162 energy-rad 26 162 162 162 162 162 162 211 162 71 71 71 71 71 71 92 71 18 7.9
Small_X_Pulse_Laser Energy 300 Pulse 15 energy 414 15 15 15 15 19 15 12 16 103 103 103 103 130 103 83 109 1.6 11
Sniper_Artillery Ballistics 25 690 144 Single 1425 missile 26 1425 energy 32 6 2850 2850 2850 2850 3221 2565 2565 2867 285 285 285 285 322 257 257 287 8601 400 40 16 3 2400
Snubnose_Thumper Ballistics 1120 350 Single 1000 energy energy 10 6 2000 2000 2000 2000 2520 2000 1600 2104 200 200 200 200 252 200 160 210 16832 250 25 14 8 2400
SRM2 Missiles 350 600 Burst 200 missile 0.95 200 frag 2 16 400 210 210 210 220 170 340 204 109 57 57 57 60 46 92 55 4896 12 3.3 4 48 125
SRM4 Missiles 354 600 Burst 400 missile 0.95 400 frag 2 16 800 420 420 420 440 340 680 408 209 110 110 110 115 89 178 107 9792 24 6.3 6 96 350
SRM6 Missiles 354 600 Burst 600 missile 0.95 600 frag 2 15 1200 630 630 630 660 510 1020 612 302 158 158 158 166 128 256 154 9792 36 9 10 96 350
StreakSRM2 Missiles 349 225 350 0.3 Burst 200 missile 0.8 200 frag 3 14 400 210 210 210 220 170 340 204 96 51 51 51 53 41 82 49 3672 16 3.9 4 36 175
StreakSRM4 Missiles 351 225 350 0.3 Burst 400 missile 0.8 400 frag 3 14 800 420 420 420 440 340 680 408 186 98 98 98 102 79 158 95 7344 32 7.4 6 72 350
StreakSRM6 Missiles 351 225 350 0.3 Burst 600 missile 0.8 600 frag 3 13 1200 630 630 630 660 510 1020 612 270 142 142 142 148 115 229 138 7344 48 10.8 10 72 350
TAG Energy 1350 Beam ---
Thumper Ballistics 13900 700 Single 1000 energy energy 10 9 2000 2000 2000 2000 2520 2000 1600 2104 300 300 300 300 378 300 240 316 16832 200 30 14 8 2400
Thumper_Stable Ballistics 13900 700 Single 1000 energy energy 10 6 2000 2000 2000 2000 2520 2000 1600 2104 200 200 200 200 252 200 160 210 16832 200 20 14 8 2400
Thunderbolt10 Missiles 1940 600 750 1.5 Single 654 missile 1.5 10 654 654 654 654 654 523 654 628 109 109 109 109 109 87 109 105 6278 100 16.7 10 10 800
Thunderbolt15 Missiles 1940 600 750 2 Single 980 missile 1.5 8 980 980 980 980 980 784 980 941 136 136 136 136 136 109 136 131 6586 150 20.8 12.5 7 800
Thunderbolt20 Missiles 1940 600 750 2.5 Single 1308 missile 1.5 8 1308 1308 1308 1308 1308 1046 1308 1256 164 164 164 164 164 131 164 157 6278 200 25 15 5 800
Thunderbolt5 Missiles 1940 600 750 1 Single 327 missile 1.5 10 327 327 327 327 327 262 327 314 55 55 55 55 55 44 55 52 6278 50 8.3 7.5 20 800
UAC10 Ballistics 665 1800 650 20 Burst 600 heavykinetic 26 56 600 600 600 600 960 720 480 696 560 560 560 560 896 672 448 650 258 258 258 258 414 310 207 300 16704 30 20.5 5 10 48 750
UAC2 Ballistics 1250 3500 1250 10 Rapid 13 lightkinetic 444 600 13 13 15 16 25 21 21 18 130 130 150 156 254 208 208 179 96 96 111 116 188 154 154 133 14352 0.5 4.4 10 7 3.5 6 800 250
UAC20 Ballistics 360 900 350 20 Burst 980 heavykinetic 28 64 980 980 980 980 1568 1176 784 1137 1042 1042 1042 1042 1667 1250 834 1209 458 458 458 458 733 549 366 531 18189 56 42.9 6 10 32 1000
UAC5 Ballistics 810 1800 800 10 Burst 348 kinetic 23 46 348 348 348 348 626 418 626 418 264 264 264 264 475 317 475 317 131 131 131 131 236 157 236 157 17818 7 4 4 6 128 450
All stats are current as of release 0.14.1