Oro

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Oro
Oro spin.gif
360v2.png
Oro.png
360v2.png
Class: Tank
Faction Clan
Ticket cost: 5 upon destruction
Tier: 6
Tonnage: 60 tons
Speed:

72 km/h (74 km/h with boost)

Turret rotation: 360°
Turret pitch: -5° to +45°
Variant Armament
Variant Weapons Equipment
Prime:
Price: 59 300 CBills
Total armor: 44 544
Engine: Fusion 240
A:
Price: 66 800 CBills
Total armor: 40 129
Engine: Fusion 240
B:
Price: 59 300 CBills
Total armor: 40 129
Engine: Fusion 240
C:
Price: 58 400 CBills
Total armor: 40 129
Engine: Fusion 240
D:
Price: 60 200 CBills
Total armor: 37 920
Engine: Fusion 240
E:
Price: 66 500 CBills
Total armor: 40 129
Engine: Fusion 240
F:
Price: 66 000 CBills
Total armor: 35 711
Engine: Fusion 240
G:
Price: 59 600 CBills
Total armor: 35 711
Engine: Fusion 240
Armor Points Distribution
H
L
R
F
T
B
4800
6912
6912
7680
13440
4800

All stats current as of release 0.16.1

The Oro is a Clan main battle tank build to maintain one big gun along with secondary and support weapons. It has well-rounded armor, though very large turret, taking nearly entire top part of the tank, make it very vulnerable to the enemy fire, being one of the most risky tanks to take. Price-wise it's between Medium and Heavy Mechs, packing slightly more weapons than Mediums for the cost of less armor and lower speed. Most of its variants are similar to the Shadow Cat variants, though it carries more support weaponry.

Note: Oro cannot turn while reversing.


Roles and Gameplay Hints

Prime

A medium-to-short range brawler, the Oro Prime is usually found as generic support. However, its LBX20 is great for close range, and its array of lasers, cLPL and twin cERSL, can add additional firepower to bear quickly and accurately. Additional ammunition lets it stay long on the battlefield while good heat management make it useful even on most hot maps.

Player Comments:
The Oro Prime's strength lies in its versatile gunload and tremendous armor capacity. It carries a full ton more armor than any other Oro variant, putting its ability to tank almost on par with some Demolishers. The CLPL allows the Prime to put pressure on open approaches or finish retreating targets, while the LBX20 provides tremendous punch and anti-armor utility. The combination of fast-cycling clan lasers, huge burst damage, heavy armor, forward-availability, and low cost (cheaper than most partisans and bushwackers!) makes the Prime an astoundingly effective asset at almost any point in a match. The lasers can get hot if all are fired constantly, but firing the CLPL a little more slowly once you start yellow-lining will keep heat under control.
-[CJF]DireWolf2K


Variant A

This long range variant is surprisingly efficient. Enhanced optics allows it to find targets in passive mode, delivering its Gauss Rifle round and cERPPC with great accuracy. It keeps its signature 2 Small Lasers, which do an adequate job of Anti-BA support. It's capable of staying long on the battlefield, and even if the Gauss ammunition is depleted, it's still a formable opponent.

Variant B

Variant B is similar to the Prime, but geared more for midrange combat. The variant's primary weapon is a CUAC20, which offers extreme firepower at short range, backed up with a cSSRM6. Two CERSLs offer minor close range damage. This variant is very effective against mechs and tanks, but suffers against airborne units and BA. Two Free tons of ammunition for the UAC20 offers good staying power.

Variant C

Variant C tries to sandpaper armor off targets. With an LBX20 and an LBX10, it delivers quite a close range punch. Also best used as a support to heavy mechs, this is one very dangerous variant by itself. It trades its twin CERSL for duo of Flamers for added capability of crippling the opponent. It's relatively low price makes and strong weaponry it an attractive early alternative choice.

Variant D

The Oro D excels in extended sorties without opportunities to rearm. Every single weapon on the D is energy-based and pinpoint accurate. The D lacks the sheer damage output that other Oros have and has only modest armor. Because of this, the D does not operate well as a front line tank, it is far more effective at medium range. The D's pair of Heavy Large Lasers are responsible for most of its firepower. These can be group fired for maximum lethality, or can be chain fired to better manage heat. The Oro's impressive max pitch makes it an excellent choice for shooting at aircraft, however the long burn time of the D's Heavy Large Lasers make the D difficult to use as anti-aircraft and force it to group fire its weapons. The D also mounts 2 Heavy Small Lasers to help with close range defense. Even with 15 Heat Sinks, the D struggles to stay cool when group firing.

Variant E

Skirmisher and supporter. Good damage multipliers against tanks.

Note: This asset has both C3 and GECM, meaning there is no benefit to using passive radar except when covered by allied AECM.

Variant F

Focusing on ranged support, the Oro F uses it's CERLL and HAG20 to wear down arms and components. Two UAC2 back the main weapons up with additional harassment and Anti-BA duties. Three Spare Tons of ammo space give it decent combat longevity, though the HAG20 will eat through spare racks quickly. This variant suffers from a long engagement times however, and must rely heavily on it's teammates for cover when enemies get close.

Variant G

A fearsome short range brawler, the G brings a UAC10 to the battle. Any foes who closes upon it will find themselves much worse off, as they will then have to deal with massive cockpit shake and splash damage from the ATM12 (HE). Two Tons of Ammo rack space leave pilots with a choice between keeping two ammo hungry weapons stocked. While fearsome, this variant has 2 tons less armor than the Prime, so pilots need to exercise some caution.


Canon

The Oro is a 60 ton Heavy Tank designed by Clan Steel Viper as a counter to Clan Snow Raven's airpower. Its LBX20 was a fearsome weapon against any Aerospace that would come in range, though it was also very suitable for anti-Mech duty thanks to ability to shoot regular rounds instead of cluster. The cost of mounting such a big gun was great, and the Oro takes barely 10 rounds of ammunition total. Still, its CLPL and CERML provides firepower independent of ammunition. Typical of Clan tanks, it is less armored than comparable Inner Sphere units - only 5.5 tons of Ferro-Fibrous armor, with a relatively low top speed of 65 km/h.

Date Introduced 2844 during the Era known as "Early Succession War" (2781 - 2900) - Unit Role: Brawler


BattleTech Reference


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