Cougar
Cougar | ||
---|---|---|
Class: | Light Mech | |
Faction: | Clan | |
Ticket cost: | 4 upon destruction | |
Tier: | 5 | |
Tonnage: | 35 tons | |
Speed: | 86.4 km/h (120 km/h with MASC) | |
Torso yaw: | 280° | |
Torso pitch: | -35° to +40° while standing -35° to +50° while crouching | |
Variant Armament | ||
Variant | Weapons | Equipment |
Prime: Price: 49 900 CBills Total armor: 34 335 Engine Size: 175 JF Extralight |
||
A: Price: 53 150 CBills Total armor: 34 335 Engine Size: 175 JF Extralight |
|
|
B: Price: 49 200 CBills Total armor: 32 400 Engine Size: 175 JF Extralight |
||
C: Price: 51 800 CBills Total armor: 32 400 Engine Size: 175 JF Extralight |
||
D: Price: 58 000 CBills Total armor: 34 335 Engine Size: 175 JF Extralight |
||
E: Price: 49 300 CBills Total armor: 32 400 Engine Size: 175 JF Extralight |
|
|
F: Price: 55 350 CBills Total armor: 34 335 Engine Size: 175 JF Extralight |
||
G: Price: 51 300 CBills Total armor: 32 400 Engine Size: 175 JF Extralight |
||
Armor Points Distribution | ||
|
All stats current as of release 0.18.2
Most Cougars are fire support 'mechs. Cougars have good armor for its weight class and lots of weapons. Unfortunately, they have large hitboxes and slow speed for a light 'mech, often making them an easy target. Moreover, they are generally overgunned and struggle to use all of their arsenal at once; it is often prudent to rely on only a subset of its weapons at a time in extended engagements. Most Cougars function best at long-range. For those Cougars with short-range weapons, it is important to stay close to allies.
Contents
[hide]Roles and Gameplay Hints
Prime
An early-game long-range fire support 'mech. Can also twist fight. Good at cutting off individual components.
Variant A
A mid-game generalist, but works best as a brawler. Struggles against fast-moving Light 'mechs because all its weapons are relatively easy to dodge at speed. 3 Heavy Flamers are a major threat to all assets when they connect but a creative approach using its iJJs and engaging an already-engaged and distracted enemy will pay major dividends.
Variant B
Dedicated jump sniper.
Variant C
Fire support LRM Boat with self-NARCing capabilities and extremely limited ammo. Strong against slow enemies. Very weak against fast enemies.
Variant D
Stealthy skirmisher and brawler. Best on maps with rough terrain and short- to mid-range sight-lines.
Variant E
Early game upgrade. Excellent fire-support, great choice on cold maps.
Variant F
Extremely powerful brawler, one of the best for its tonnage. A go-to "starter" for Solaris Arena.
Variant G
Extreme long-range fire support 'Mech. Best on open maps and with NARC or TAG support.
Historical
Variant A
Had a cLRM15, a cDSRM6 and two cMPL until version 0.18.0.
Canon
After the Refusal War with Clan Wolf, Falcon Khan Marthe Pryde decided to upgrade the 'Mechs her Clan fielded as they rebuilt. Rather than waste precious resources designing a new OmniMech from the ground up, she instructed her scientists to improve upon existing designs. The design the scientists chose to modify was the Adder. Though the two 'Mechs are visually similar and share the same weight, the Falcon Cougar is slower and better armed, though it only has six and a half tons of Ferro-Fibrous armor. This process enabled the Falcon scientists to produce a new design in roughly half the time it would have taken them otherwise.
Date Introduced 3058 during the Era known as "Clan Invasion" (3050 - 3061) - Unit Role: Sniper