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The Game Economy in Mechwarrior: Living Legends determines what kind of asset one can afford to build.


Points are part of the scoring system used in MWLL to determine CBill gain and rank progression. Points are earned in the following ways:

  1. Dealing damage to an enemy asset or player
  2. Getting a kill (Not worth as much as damage)
  3. Capturing a post in Terrain Control
  4. Sharing enemy radar contacts with C3
  5. Protecting nearby enemies by covering them with AECM
  6. Guiding allied missiles with NARC or TAG

One's current point total is displayed on the scoreboard using [Tab].

Asset Tiers

Not to be confused with player rank, all individual assets belong to a numerical tier (i.e. tier 1, tier 2, etc.). Points and C-Bills earned from dealing damage, are increased when a lower-tier asset deals damage to a higher-tier asset and vice versa. Each tier of difference between the two assets causes a 5% change in Points and C-Bills.

Faction Tier
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16
Hollander II
Rifleman Catapult
Sunder Atlas
Long Tom
Clan APC
--- --- Locust IIC
--- Visigoth Black Lanner
--- Madcat
Madcat MKII
Blood Asp
All tiers are current as of release 0.16.1


Rank determines how many C-Bills one spawns in with. Players gain higher ranks by earning points. Rank can also change from a demotion. Demotions occur when a player has a rank but there are too many other players that qualify for that rank, and the player has fewer points than all of those other players. Friendly fire, Suicide, and Teamkilling can cause the loss of points.

If a player earned more C-Bills during their life than their rank would give them in their next life, they will instead respawn with their previous, higher, C-Bill total.

The Test of Strength game-mode only grants CBills based on rank at the time of spawning in. Dealing damage and other activities that generate points do not generate CBills..

CL Rank name CL Rank symbol IS Rank name IS Rank symbol Points required Min spawn C-Bills Max players of given rank
Initiate INT Volunteer VLT 0 43000 unlimited
Cadet CDT Private PVT 3600 49000 16
Warrior WR Corporal CPL 9600 54000 16
Point 1 P1 Sergeant SG 14400 59000 16
Point 2 P2 Master Sergeant MSG 19600 66000 16
Point 3 P3 Warrant Officer WOF 24000 74000 14
Point 4 P4 Lieutenant LT 28800 82000 14
Point 5 P5 Captain CPT 32800 90000 10
Point Commander PCM Major MJR 46000 98000 8
Star Commander SCM Colonel COL 60000 105000 5
Star Captain SCP Lieutenant General LGN 72000 113000 3
Star Colonel SCL Major General MGN 91000 128000 1
Galaxy Commander GC General GN 122000 145000 1


Comstar Bills, or C-Bills, are the currency used to purchase assets, ammunition, weapons, coolant, and repairs. C-Bills are earned by scoring points. The player's current funds are displayed on the middle of the right side of the screen.

Ingame Indicator of C-Bill amount. A second tally above the C-Bill balance indicates C-Bills earned while dealing damage or earning points.

Team Solaris Arena and Terrain Control

In the Team Solaris Arena and Terrain Control game modes, C-Bills can be obtained in six ways:

  1. Upon spawning, players are given a number of C-Bills according to their rank.
  2. Damaging or destroying enemy assets such as Mechs, Tanks, VTOLs, Aerospace, Battle Armor, or turrets increases C-Bills (and progress towards the next rank).
  3. Assisting teammates by using a TAG Laser or NARC Beacon. The player will receive a share of the C-Bills for any damage dealt (this does not reduce the C-Bills that other players are getting).
  4. Sharing radar information while in Active Radar Mode in an asset equipped with C3. Players will receive the largest C-Bill bonuses when enemies within the shared radar are damaged by teammates.
  5. When another player spawns in an APC owned by another player. The player that built the APC is rewarded with 5000 C-Bills.
  6. Players can receive C-Bills gifted to them by fellow members of their team.

Damaging friendly assets, Battle Armor, and turrets will result in the loss of C-Bills.

When a player dies, if he or she had more C-Bills than his or her rank would normally give him or her, he or she will spawn in with the amount he or she had when he or she died.

Example: A P2/MSG ranked player purchases a Puma Prime for 64,500 C-Bills. He is left with 1500 C-Bills. If he goes out and earns more than 66,000 C-Bills (say: 66,001), he will spawn with the new total (in this case: 66,001).
If he does not earn more than 66,000 C-Bills, he will respawn with exactly 66,000 C-Bills as his rank dictates, even if he earned 0 C-Bills.

If a player's asset has lost too many irreplaceable weapons to be effective (like weapons on mech arms or externals or on the wings of aerospace) then the player may find it necessary to eject, sell their asset, or suicide. Selling an asset or pressing the suicide button on the map menu using the [m] key can give the player access to more C-Bills. To avoid losing tickets, players are advised to only press the suicide button while still in their asset and should ensure that it is at a complete stop and powered down in a safe location. Beware, if the player's asset is on, pressing the suicide button will cause weapon group 1 to fire if is assigned to left click.

Note: Pressing the suicide button to respawn with C-Bills based on your rank, then getting back into and selling the asset you were just in, to give you even more C-Bills, is considered an exploit and is banned on some servers.

Test of Strength

In the Test of Strength game mode, a fixed amount of C-Bills is given to every player at the start of the round, (or whenever they initially connect, if the round has already begun). No further C-Bills can be earned or awarded, so those initial C-Bills must last the player through the entire match.

However, a player can still choose to transfer their C-Bills to a teammate.

Spending C-Bills

C-Bills can be used to purchase vehicles, equipment, ammunition and repairs.

In a Mech Hangar, Aerospace Hanger, or Aerospace Control Tower, pressing the Comma key [,] will display a menu showing (in separate tabs) ammunition for the current vehicle, BA equipment, and those vehicles which can be produced at the current location. Items costing less than the player's current C-Bill total will be highlighted, and items too expensive to be purchased are dimmed. Clicking on a highlighted item will immediately purchase the item. Construction of vehicles commences immediately after purchase - they will appear about 10 seconds later at the Bay, Hanger, or VTOL Pad announced over the base intercom.

Ammunition and BA equipment can also be purchased at a team's APC.

Repairs to a vehicle can be initiated by powering down ([P] key) the vehicle at the appropriate Mech Bay, Aerospace Hanger, or VTOL Pad. When the C-Bills stop decrementing, the vehicle is repaired, and can be powered up again using the ([P] key).

Transferring C-Bills

Players can transfer their spare C-Bills to a teammate, enabling them to field more expensive equipment, or repair/re-arm/re-equip if they have insufficient C-Bills of their own.

To transfer C-Bills to a teammate, press the [Right Shift] key. This displays a list of potential C-Bill transfer amounts, and a list of teammates. Navigate the two lists using the Arrow Keys until the desired amount and teammate are highlighted. Then press [Enter] to conduct the transaction. (Pressing [Right Shift] will cancel any incomplete transaction.)

Note: C-Bill transfer is disabled during the first 10 minutes of most games, during combat, and for two minutes after suicides and server reconnections.


The current rank system is based on the Clans' military structure and their Inner Sphere equivalents. The Clan structure is as follows: Khan, saKhan, Galaxy Commander, Star Colonel, Star Captain, Star Commander, first official level of command: Point Commander, and lastly, the rank of Warrior. Because one 'Mech is a Point, every Mechwarrior starts with a rank of Point Commander, but the amount of people under command of each leader varies. For example said Mech Point Commander doesn't lead any other Mechs, while the infantry Point Commander has 25 people under his command.

  • According to the 3062 Technical Readout, 1 C-Bill ('ComStar bill') was equal to $3.88USD at the time of its publication or approximately $6.59 by todays standards adjusted for inflation.
  • During the Star League era (2571-2785), the Star League Dollar (SL$) was used as a common currency throughout the Inner Sphere, standardized on the amount of germanium in Fort Knox on Terra, the vital component in Kearny-Fuchida Drives. Once the Succession Wars broke out, each of the five Great House leaders began issuing currency bearing their own likeness. These currencies would later become known as House Bills (or H-Bills), the value of which was based on the house's economic fortunes. The Star League scrip was eventually discontinued.
  • The C-Bill originated from early ComStar's Letter of Credit, which detailed the value of ComStar's communication services to the Great Houses and the public. Approved in 2835 the C-Bill was intended as a method of payment for those services, its value based on a fixed amount of ComStar service, transmission time, or delivery distance. Because of the uncertainty of the exchange rates for H-Bills, many mercenary units would request payments for their contracts be in C-Bills to ensure a consistent payment basis. As a result of this and interstellar trade in general, the C-Bill became a common secondary currency throughout the Inner Sphere and the Periphery, in many places replacing the local H-Bills.
  • Note that MWLL does not follow BattleTech canon with regard to C-Bills. (A light Mech would cost millions of C-Bills according to canon).