Difference between revisions of "Pulse Lasers"

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m (ba pls don't exist)
(Usage: 0.14.10 update)
 
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{{Out of date}}
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'''Pulse Lasers''' differ from [[Standard Lasers| Standard]], [[Extended Range Lasers| ER]] and [[Heavy Lasers]] by delivering their damage through rapid-cycling, high-energy laser pulses, generating a [[Energy weapons|energy weapon]] equivalent of burst-firing automatic gun.
'''Pulse Lasers''' differ from [[Standard Beam Lasers|Beam Lasers]] by delivering their damage through rapid-cycling, high-energy laser pulses generating the [[Energy weapons|energy weapon]] equivalent to machine gun fire.
 
  
 
==Overview==
 
==Overview==
 
[[File:LPL.png|thumb|300px|Schematic of a Large Pulse Laser]]
 
[[File:LPL.png|thumb|300px|Schematic of a Large Pulse Laser]]
Although a Pulse Laser's individual laser pulse is less powerful than the beam created by a Beam Laser, this is more than made up for by the higher rate-of-fire and the fact that the high energy pulses do not require that the laser be held on the target to achieve full damage. Unlike [[X-Pulse Lasers]] a standard Pulse Laser cannot maintain its fire indefinitely and requires a short cool down time between firings. Clan versions have slightly increased damage output but also generate more heat, but otherwise function identically to their Inner Sphere counterparts.
+
Although a Pulse Laser's individual laser pulse is less powerful than the beam created by Standard Lasers, this is more than made up for by the higher rate-of-fire and the fact that the pulses deliver all the damage with considerably shorter burn time. Unlike [[X-Pulse Lasers]] Pulse Lasers cannot maintain fire indefinitely and requires a short cool down time between firings. Most notable drawback of the Pulse Lasers is the somewhat high [[heat]] buildup caused by the higher rate of fire.
  
Compared to Standard Beam Lasers a Pulse Laser has two main drawbacks. First, the higher rate of fire naturally translates into more heat. Second, Pulse Lasers have a shorter range. This makes designs which rely Pulse Lasers engage at medium-short range and forces them to watch their heat closely or risk taking damage from overheating.
+
The [[Inner Sphere]] variants have slightly less range (50-100m), while the [[Clan]] variants have somewhat equal range (0-50m difference) compared to the Standard Lasers. Clan variants have slightly increased damage output, but they also generate bit more [[heat]] compared to their Inner Sphere counterparts.  
 +
 
 +
 
 +
Firing Pulse Lasers (but not X-Pulse Lasers) will occasionally fire an extra pulse. This is a known feature, it results in extra damage and extra heat. When the assigned button is held down, pulse lasers will not fire repeatedly indefinitely like with other weapons. To ensure that the weapon continues to fire, the button should be pressed each time the player wants it to fire.  
 +
{{Clear}}
  
 
==Weapon Stats==
 
==Weapon Stats==
for v0.5.4
 
  
{| cellpadding=4 align="center" cellspacing=0 style="text-align:right; background:#101010; border:1px solid #303030"
+
<div style="overflow-x: auto; margin-right:auto; margin-left:auto; margin-top: 20px; margin-bottom: 0px;">
|- class="stripe_red" style="height:40px; text-align:center"
+
{| class= "sortable hoverTable statTable stickyCol"
! Weapon || Range || Ammo || Heat || Damage<br>&amp; [[damage types|type]] || Splash || Shots per<br>minute || Mech<br>dmg/s
+
|- style="height:70px;"
 +
! data-sort-type="number" style="width: 100px; position: sticky; position: -webkit-sticky; left:0; z-index: 999;" | '''Weapon'''
 +
! data-sort-type="number" style="width: 80px" | '''Max<br>Range''' <!-- calculated and/or approximated max range to cause damage -->
 +
! data-sort-type="number" style="width: 80px" | '''Beam Duration*'''
 +
! data-sort-type="number" style="width: 85px" | '''Hit Damage<wbr/>/Shot*''' <!-- Shot is the minimum amount of ammo/beams one can shoot-->
 +
! class="unsortable" style="width: 110px; padding: 5px;" | '''[[Damage types|Damage<br>Type]]'''
 +
! data-sort-type="number" style="width: 90px" | '''Shots<br>/min''' <!-- Shot cycles per minute more accurately. (Max rpm for rapid fire weapons) -->
 +
! data-sort-type="number" style="width: 80px" | '''Sustained<br>[[DPS]]''' <!-- average sustainable max DPS against assets (mechs,tanks,hovers,asf,vtol)-->
 +
! data-sort-type="number" style="width: 70px" | '''Speed'''
 +
! data-sort-type="number" style="width: 80px" | '''[[Heat]]<br>/Shot'''
 +
|-
 +
 
 +
! data-sort-value="1" | '''[[Battle_Armor_Weapons#Small_Pulse_Laser| BA SPL]]'''
 +
| 200m
 +
| 0.06s
 +
| Data-sort-value="50" | 50
 +
| Energy
 +
| 413.8
 +
| 361
 +
| rowspan="13" | Hitscan
 +
| ---
 +
|-
 +
 
 +
! data-sort-value="2" | '''SPL'''
 +
| 250m
 +
| 6 x 0.06s
 +
| Data-sort-value="162" | 6 x 27
 +
| rowspan="3" | Energy
 +
| 26.3
 +
| 71
 +
| 18
 
|-
 
|-
! SPL
+
 
| 250m || - || 1,5 || 97 energy  || - || 43,2 || 70
+
! data-sort-value="3" | '''MPL'''
 +
| 400m
 +
| 2 x 0.06s
 +
| Data-sort-value="180" | 2 x 90
 +
| 34.1
 +
| 107
 +
| 24
 +
|-
 +
 
 +
! data-sort-value="4" | '''LPL'''
 +
| 650m
 +
| 3 x 0.06s
 +
| Data-sort-value="402" | 3 x 134
 +
| 22.7
 +
| 160
 +
| 62
 +
|-
 +
 
 +
! data-sort-value="5" | '''CSPL'''
 +
| 350m
 +
| 6 x 0.06s
 +
| Data-sort-value="162" | 6 x 27
 +
| rowspan="3" | Energy
 +
| 26.3
 +
| 71
 +
| 18
 +
|-
 +
 
 +
! data-sort-value="6" | '''CMPL'''
 +
| 500m
 +
| 2 x 0.06s
 +
| Data-sort-value="208" | 2 x 104
 +
| 34.1
 +
| 124
 +
| 28
 +
|-
 +
 
 +
! data-sort-value="7" | '''CLPL'''
 +
| 850m
 +
| 2 x 0.06s
 +
| Data-sort-value="298" | 2 x 149
 +
| 34.1
 +
| 177
 +
| 60
 +
|-
 +
 
 +
! data-sort-value="8" | '''Air SPL'''
 +
| 400m
 +
| 6 x 0.06s
 +
| Data-sort-value="162" | 6 x 27
 +
| rowspan="3" | Energy-air
 +
| 26.3
 +
| 87
 +
| 18
 +
|-
 +
 
 +
! data-sort-value="9" | '''Air MPL'''
 +
| 500m
 +
| 2 x 0.06s
 +
| Data-sort-value="178" | 2 x 89
 +
| 34.1
 +
| 124
 +
| 24
 
|-
 
|-
! MPL
+
 
| 400m || - || 7,3 || 178 energy  || - || 31,7 || 94
+
! data-sort-value="10" | '''Air LPL'''
 +
| 700m
 +
| 5 x 0.06s
 +
| Data-sort-value="670" | 5 x 134
 +
| 13.6
 +
| 186
 +
| 103
 
|-
 
|-
! LPL
+
 
| 600m || - || 26,8 || 410 energy  || - || 20,8 || 142
+
! data-sort-value="11" | '''Air CSPL'''
|- <!--------------------------------------->
+
| 450m
|- class="stripe_red" style="height:40px; text-align:center"
+
| 6 x 0.06s
! Weapon || Range || Ammo || Heat || Damage<br>&amp; [[damage types|type]] || Splash || Shots per<br>minute || Mech<br>dmg/s
+
| Data-sort-value="162" | 6 x 27
 +
| rowspan="3" | Energy-air
 +
| 26.3
 +
| 87
 +
| 18
 
|-
 
|-
! CSPL
+
 
| 300m || - || 1,7 || 97 energy  || - || 43,2 || 70
+
! data-sort-value="12" | '''Air CMPL'''
 +
| 600m
 +
| 2 x 0.06s
 +
| Data-sort-value="208" | 2 x 104
 +
| 34.1
 +
| 144
 +
| 28
 
|-
 
|-
! CMPL
+
 
| 500m || - || 10,7 || 207 energy  || - || 31,7 || 109
+
! data-sort-value="13" | '''Air CLPL'''
 +
| 850m
 +
| 4 x 0.06s
 +
| Data-sort-value="592" | 4 x 148
 +
| 17
 +
| 206
 +
| 96
 
|-
 
|-
! CLPL
 
| 700m || - || 35,7 || 455 energy  || - || 20,8 || 157
 
|- class="stripe_red" style="height:40px; text-align:center"
 
! Weapon || Range || Ammo || Heat || Damage<br>&amp; [[damage types|type]] || Splash || Shots per<br>minute || Mech<br>dmg/s
 
 
|}
 
|}
<br>
+
</div>
 +
{{Version tag | Width = 1010px | Footnote1 = *Pulse Lasers can occasionally fire additional laser pulse | Version143=0.14.3}}
  
 +
==Gameplay & Hints==
 
===(C)SPL and (C)MPL===
 
===(C)SPL and (C)MPL===
Both SPLs and MPLs are reasonably heat efficient for the damage they cause, but their range limitations make them strictly short-range weapons making them most at home on brawler type units.  Often they are used to keep a steady stream of fire on an enemy while more powerful weapons are recycling. Their high rate-of-fire also makes them competent anti-[[BA|Battle Armor]] weapons. Units which get the most use out of these two systems either have a high speed, enabling them to close the range to target quickly, or operate in locations where it is difficult to take advantage of their short range.
+
*Suitable for shorter range clashes, both '''Small Pulse Lasers''' and '''Medium Pulse Lasers''' are reasonably heat-efficient for the damage they cause.
 +
 
 +
*High rate-of-fire makes them competent anti-[[BA|Battle Armor]] weapons.
 +
 
 +
*Clan Small Pulse laser has nearly the range of an IS Medium Pulse, and that the Clan Medium Pulse range advantage puts it in skirmishing range. While the extra hundred meters with the Clan tech may not seem like much, the range can make a larger than expected difference in combat.
  
 
===(C)LPL===
 
===(C)LPL===
With a range of 700m, the LPLs are just able to qualify as medium-range weapons.  Their high rate of fire and respectable damage make them respectably powerful. Because of their similar ranges and different capabilities, LPLs make a good match for the [[Standard AutoCannons|AC10]], [[Ultra AutoCannons|UAC10]], or [[Lubalin Ballistics-X AutoCannons|LBX10]], with the LPL maintaining pressure on the target while the heavier ballistic weapon inflicts heavy damage upon it. Sustained fire of LPL's will almost certainly overheat a unit.
+
*With a range of 650-850m (Inner Sphere and Clan tech, respectively), the '''Large Pulse Lasers''' qualify as medium to long range weapons that offer high rate of fire combined with respectable pinpoint damage.
 +
 
 +
*While Clan tech LPL are excellent precision ranged weapons, making short work of individual components, or aircraft wings, the much hotter nature of Clan tech makes itself extremely apparent quickly. Likewise, Inner Sphere LPLs may lack the range to truly snipe, they still deliver precision damage at skirmishing range. The lower heat load and lower rate of fire (though with more pulses per trigger pull) allow IS assets to keep up the fire for longer.
  
<!-- ==MWLL History== -->
 
  
 
==Canon==
 
==Canon==
Line 52: Line 171:
  
 
As with all advanced technology, the Inner Sphere lost the ability to produce Pulse Lasers in 2950 during the Succession Wars, but the technology was later recovered by the Draconis Combine in 3037 with the discovery of the Helm Core.  The Clans, meanwhile, continued to refine existing Pulse Laser technology, improving its range and power (at a cost of increased heat) while making them more compact.  Clan Smoke Jaguar also produced a Micro Pulse Laser in 3060 before being annihilated in Operation Bulldog.
 
As with all advanced technology, the Inner Sphere lost the ability to produce Pulse Lasers in 2950 during the Succession Wars, but the technology was later recovered by the Draconis Combine in 3037 with the discovery of the Helm Core.  The Clans, meanwhile, continued to refine existing Pulse Laser technology, improving its range and power (at a cost of increased heat) while making them more compact.  Clan Smoke Jaguar also produced a Micro Pulse Laser in 3060 before being annihilated in Operation Bulldog.
 +
 +
[http://www.sarna.net/wiki/Laser#Pulse_Lasers  BattleTech reference]
 +
  
 
==Usage==
 
==Usage==
The following vehicles equip these weapons.
+
The following assets equip Pulse Lasers:
  
{| cellpadding="4" align="center" cellspacing="0" style="background:#101010; border:1px solid #303030;"
+
<div style="overflow-x: auto; margin-right:auto; margin-left:auto; margin-top: 20px; margin-bottom: 0px; max-height: 500px; max-width:930px">
|- class="stripe_red" style="text-align:center;"
+
{| class= "filterable sortable hoverTable statTable stickyCol stickyHead"
! (C)SPL || (C)MPL || (C)LPL
+
|- style="height:70px;"
|- style="vertical-align:top;"
+
! class="unfilterable" style="width: 150px; left:0; z-index:99999" | '''Asset'''
|
+
! class="unsortable" style="white-space:nowrap; width:90px" | '''Type''' <!-- filter instead of sorting-->
*[[Puma]]
+
! class="unsortable" style="white-space:nowrap; width:90px" | '''Faction''' <!-- filter instead of sorting-->
*[[Bushwacker]]
+
! class="unfilterable" data-sort-type="number" style="width: 60px;" |'''Tons'''
*[[Hollander II]]
+
! class="unfilterable" data-sort-type="number" style="width: 50px;" |'''(c)SPL'''
*[[Owens]]
+
! class="unfilterable" data-sort-type="number" style="width: 50px;" |'''(c)MPL'''
*[[Warhammer]]
+
! class="unfilterable" data-sort-type="number" style="width: 50px;" |'''(c)LPL'''
*[[Chevalier]]
+
! class="unfilterable" data-sort-type="number" style="width: 50px;" |'''Air (c)SPL'''
|
+
! class="unfilterable" data-sort-type="number" style="width: 50px;" |'''Air (c)MPL'''
*[[Hephaestus]]
+
! class="unfilterable" data-sort-type="number" style="width: 50px;" |'''Air (c)LPL'''
*[[Madcat]]
+
|-
*[[Uller]]
+
![[Commando|Commando A]]
*[[Vulture]]
+
||Mech||IS||25||||||1||||||
*[[Atlas]]
+
|-
*[[Catapult]]
+
![[Commando|Commando D]]
*[[Osiris]]
+
||Mech||IS||25||||2||||||||
*[[Raven]]
+
|-
*[[SparrowHawk]]
+
![[Locust IIC|Locust IIC E]]
*[[Thanatos]]
+
||Mech||CL||25||5||||||||||
*[[Warhammer]]
+
|-
*[[Fafnir]]
+
![[Solitaire|Solitaire A ]]
*[[Blood Asp]]
+
||Mech||CL||25||||||1||||||
*[[Uziel]]
+
|-
|
+
![[Solitaire|Solitaire B ]]
*[[Cougar]]
+
||Mech||CL||25||2||||||||||
*[[Huitzilopochtli]]
+
|-
*[[Morrigu]]
+
![[Solitaire|Solitaire C ]]
*[[Novacat]]
+
||Mech||CL||25||||1||||||||
*[[Oro]]
+
|-
*[[Thor]]
+
![[Anubis|Anubis A ]]
*[[Vulture]]
+
||Mech||IS||30||2||2||||||||
*[[Awesome]]
+
|-
*[[Uziel]]
+
![[Osiris|Osiris B ]]
*[[Avatar]]
+
||Mech||IS||30||2||||||||||
 +
|-
 +
![[Uller|Uller C ]]
 +
||Mech||CL||30||||4||||||||
 +
|-
 +
![[Uller|Uller E ]]
 +
||Mech||CL||30||3||||||||||
 +
|-
 +
![[Cougar|Cougar Prime ]]
 +
||Mech||CL||35||||||2||||||
 +
|-
 +
![[Cougar|Cougar A ]]
 +
||Mech||CL||35||||2||||||||
 +
|-
 +
![[Cougar|Cougar F ]]
 +
||Mech||CL||35||5||||||||||
 +
|-
 +
![[Owens|Owens B ]]
 +
||Mech||IS||35||2||||||||||
 +
|-
 +
![[Owens|Owens F ]]
 +
||Mech||IS||35||||3||||||||
 +
|-
 +
![[Raven|Raven A ]]
 +
||Mech||IS||35||||||2||||||
 +
|-
 +
![[Raven|Raven B ]]
 +
||Mech||IS||35||3||||||||||
 +
|-
 +
![[Raven|Raven E ]]
 +
||Mech||IS||35||||2||||||||
 +
|-
 +
![[Chimera|Chimera E ]]
 +
||Mech||IS||40||||2||||||||
 +
|-
 +
![[Shadowcat|Shadowcat E ]]
 +
||Mech||CL||45||||3||||||||
 +
|-
 +
![[Hellhound|Hellhound Prime]]
 +
||Mech||CL||50||||||1||||||
 +
|-
 +
![[Hellhound|Hellhound A]]
 +
||Mech||CL||50||||3||||||||
 +
|-
 +
![[Uziel|Uziel B ]]
 +
||Mech||IS||50||4||||||||||
 +
|-
 +
![[Blacklanner|Blacklanner D ]]
 +
||Mech||CL||55||||2||1||||||
 +
|-
 +
![[Bushwacker|Bushwacker B ]]
 +
||Mech||IS||55||||1||||||||
 +
|-
 +
![[Bushwacker|Bushwacker C ]]
 +
||Mech||IS||55||||||1||||||
 +
|-
 +
![[Bushwacker|Bushwacker D ]]
 +
||Mech||IS||55||2||||||||||
 +
|-
 +
![[Stormcrow|Stormcrow A ]]
 +
||Mech||CL||55||||4||||||||
 +
|-
 +
![[Stormcrow|Stormcrow F ]]
 +
||Mech||CL||55||4||||||||||
 +
|-
 +
![[Argus|Argus C ]]
 +
||Mech||IS||60||||3||||||||
 +
|-
 +
![[Argus|Argus G ]]
 +
||Mech||IS||60||3||||||||||
 +
|-
 +
![[Vulture|Vulture Prime ]]
 +
||Mech||CL||60||||2||2||||||
 +
|-
 +
![[Vulture|Vulture E ]]
 +
||Mech||CL||60||||2||||||||
 +
|-
 +
![[Catapult|Catapult D ]]
 +
||Mech||IS||65||||2||||||||
 +
|-
 +
![[Catapult|Catapult G ]]
 +
||Mech||IS||65||||2||||||||
 +
|-
 +
![[Cauldronborn|Cauldronborn C ]]
 +
||Mech||CL||65||||2||||||||
 +
|-
 +
![[Cauldronborn|Cauldronborn G ]]
 +
||Mech||CL||65||||2||||||||
 +
|-
 +
![[Loki|Loki B ]]
 +
||Mech||CL||65||||||2||||||
 +
|-
 +
![[Loki|Loki C ]]
 +
||Mech||CL||65||||2||||||||
 +
|-
 +
![[Avatar|Avatar C ]]
 +
||Mech||IS||70||||3||||||||
 +
|-
 +
![[Novacat|Novacat B ]]
 +
||Mech||CL||70||||||2||||||
 +
|-
 +
![[Thor|Thor C ]]
 +
||Mech||CL||70||||||1||||||
 +
|-
 +
![[Warhammer|Warhammer A ]]
 +
||Mech||IS||70||||||3||||||
 +
|-
 +
![[Warhammer|Warhammer C ]]
 +
||Mech||IS||70||2||||||||||
 +
|-
 +
![[Madcat|Madcat Prime ]]
 +
||Mech||CL||75||||1||||||||
 +
|-
 +
![[Madcat|Madcat C ]]
 +
||Mech||CL||75||||||2||||||
 +
|-
 +
![[Madcat|Madcat G ]]
 +
||Mech||CL||75||2||||||||||
 +
|-
 +
![[Marauder|Marauder D ]]
 +
||Mech||IS||75||5||||||||||
 +
|-
 +
![[Marauder|Marauder E ]]
 +
||Mech||IS||75||||||2||||||
 +
|-
 +
![[Marauder|Marauder G ]]
 +
||Mech||IS||75||||4||||||||
 +
|-
 +
![[Thanatos|Thanatos D ]]
 +
||Mech||IS||75||||3||||||||
 +
|-
 +
![[Awesome|Awesome Prime ]]
 +
||Mech||IS||80||||1||||||||
 +
|-
 +
![[Awesome|Awesome B ]]
 +
||Mech||IS||80||||4||||||||
 +
|-
 +
![[Masakari|Masakari D ]]
 +
||Mech||CL||85||||||4||||||
 +
|-
 +
![[Masakari|Masakari E ]]
 +
||Mech||CL||85||||4||||||||
 +
|-
 +
![[Bloodasp|Bloodasp Prime ]]
 +
||Mech||CL||90||||2||||||||
 +
|-
 +
![[Bloodasp|Bloodasp B ]]
 +
||Mech||CL||90||||||2||||||
 +
|-
 +
![[Bloodasp|Bloodasp F ]]
 +
||Mech||CL||90||4||||||||||
 +
|-
 +
![[MadCatMKII|MadCatMKII D ]]
 +
||Mech||CL||90||||||2||||||
 +
|-
 +
![[Sunder|Sunder B ]]
 +
||Mech||IS||90||||||2||||||
 +
|-
 +
![[Sunder|Sunder D ]]
 +
||Mech||IS||90||||2||||||||
 +
|-
 +
![[Archangel|Archangel B]]
 +
||Mech||IS||100||||||2||||||
 +
|-
 +
![[Archangel|Archangel D]]
 +
||Mech||IS||100||2||2||||||||
 +
|-
 +
![[Atlas|Atlas F ]]
 +
||Mech||IS||100||||||3||||||
 +
|-
 +
![[Daishi|Daishi Prime ]]
 +
||Mech||CL||100||||4||||||||
 +
|-
 +
![[Daishi|Daishi A ]]
 +
||Mech||CL||100||||||3||||||
 +
|-
 +
![[Fafnir|Fafnir Prime ]]
 +
||Mech||IS||100||||1||||||||
 +
|-
 +
![[Fafnir|Fafnir B ]]
 +
||Mech||IS||100||||2||||||||
 +
|-
 +
![[Kodiak|Kodiak A ]]
 +
||Mech||CL||100||||4||||||||
 +
|-
 +
![[Kodiak|Kodiak B ]]
 +
||Mech||CL||100||||||2||||||
 +
|-
 +
![[Mithras|Mithras A ]]
 +
||Vehicle||CL||25||2||||||||||
 +
|-
 +
![[Mithras|Mithras C ]]
 +
||Vehicle||CL||25||||2||||||||
 +
|-
 +
![[Hephaestus|Hephaestus Prime ]]
 +
||Vehicle||CL||30||1||2||||||||
 +
|-
 +
![[Hephaestus|Hephaestus A ]]
 +
||Vehicle||CL||30||||1||||||||
 +
|-
 +
![[Hephaestus|Hephaestus B ]]
 +
||Vehicle||CL||30||3||||||||||
 +
|-
 +
![[Hephaestus|Hephaestus F ]]
 +
||Vehicle||CL||30||||||1||||||
 +
|-
 +
![[Chevalier|Chevalier E ]]
 +
||Vehicle||IS||35||3||||||||||
 +
|-
 +
![[Ares|Ares D ]]
 +
||Vehicle||CL||40||||||1||||||
 +
|-
 +
![[Ares|Ares G ]]
 +
||Vehicle||CL||40||3||||||||||
 +
|-
 +
![[Goblin|Goblin Prime ]]
 +
||Vehicle||IS||45||||||2||||||
 +
|-
 +
![[Goblin|Goblin A ]]
 +
||Vehicle||IS||45||||3||||||||
 +
|-
 +
![[Regulator|Regulator C ]]
 +
||Vehicle||IS||45||||2||||||||
 +
|-
 +
![[Epona|Epona Prime ]]
 +
||Vehicle||CL||50||||4||||||||
 +
|-
 +
![[Epona|Epona F ]]
 +
||Vehicle||CL||50||4||||||||||
 +
|-
 +
![[Oro|Oro Prime ]]
 +
||Vehicle||CL||60||||||1||||||
 +
|-
 +
![[Oro|Oro B ]]
 +
||Vehicle||CL||60||2||||||||||
 +
|-
 +
![[Rommel|Rommel D ]]
 +
||Vehicle||IS||65||2||||||||||
 +
|-
 +
![[Rommel|Rommel E ]]
 +
||Vehicle||IS||65||||2||||||||
 +
|-
 +
![[Shoden|Shoden C]]
 +
||Vehicle||CL||70||||4||||||||
 +
|-
 +
![[Morrigu|Morrigu A ]]
 +
||Vehicle||CL||80||||||3||||||
 +
|-
 +
![[Partisan|Partisan D ]]
 +
||Vehicle||IS||80||||2||||||||
 +
|-
 +
![[Schrek|Schrek B]]
 +
||Vehicle||IS||80||||||3||||||
 +
|-
 +
![[Schrek|Schrek G]]
 +
||Vehicle||IS||80||||4||||||||
 +
|-
 +
![[Huitzilopochtli|Huitzilopochtli Prime ]]
 +
||Vehicle||CL||85||||2||||||||
 +
|-
 +
![[Huitzilopochtli|Huitzilopochtli B ]]
 +
||Vehicle||CL||85||||||3||||||
 +
|-
 +
![[Huitzilopochtli|Huitzilopochtli G ]]
 +
||Vehicle||CL||85||||2||||||||
 +
|-
 +
![[Mars|Mars B ]]
 +
||Vehicle||CL||100||||2||||||||
 +
|-
 +
![[Mars|Mars F ]]
 +
||Vehicle||CL||100||||||2||||||
 +
|-
 +
![[Donar|Donar C ]]
 +
||VTOL||CL||25||||||||3||||
 +
|-
 +
![[Donar|Donar D ]]
 +
||VTOL||CL||25||||||||||1||
 +
|-
 +
![[Donar|Donar G ]]
 +
||VTOL||CL||25||||||||||2||
 +
|-
 +
![[Hawkmoth|Hawkmoth C ]]
 +
||VTOL||IS||25||||||||||||1
 +
|-
 +
![[Hawkmoth|Hawkmoth E ]]
 +
||VTOL||IS||25||||||||3||||
 +
|-
 +
![[SparrowHawk|SparrowHawk Prime ]]
 +
||ASF||IS||30||||||||||2||
 +
|-
 +
![[SparrowHawk|SparrowHawk D ]]
 +
||ASF||IS||30||||||||||2||
 +
|-
 +
![[SparrowHawk|SparrowHawk E ]]
 +
||ASF||IS||30||||||||4||||
 +
|-
 +
![[SparrowHawk|SparrowHawk G ]]
 +
||ASF||IS||30||||||||||||2
 +
|-
 +
![[Avar|Avar B ]]
 +
||ASF||CL||35||||||||||2||
 +
|-
 +
![[Avar|Avar D ]]
 +
||ASF||CL||35||||||||||||1
 +
|-
 +
![[Sulla|Sulla Prime ]]
 +
||ASF||CL||45||||||||2||||
 +
|-
 +
![[Sulla|Sulla C ]]
 +
||ASF||CL||45||||||||||4||
 +
|-
 +
![[Corsair|Corsair C ]]
 +
||ASF||IS||50||||||||||||1
 +
|-
 +
![[Visigoth|Visigoth Prime ]]
 +
||ASF||CL||60||||||||2||||
 +
|-
 +
![[Rusalka|Rusalka F ]]
 +
||ASF||IS||65||||||||||||2
 +
|-
 +
![[Shiva|Shiva E ]]
 +
||ASF||IS||85||||||||||||2
 +
|-
 +
![[Xerxes|Xerxes C ]]
 +
||ASF||CL||85||||||||||2||
 +
|-
 +
![[Xerxes|Xerxes D ]]
 +
||ASF||CL||85||||||||||||2
 +
|-
 
|}
 
|}
 +
</div>
 +
{{Version tag | Width = 920px | Version1410=0.14.10}}
  
==See Also==
 
*[[Standard Beam Lasers]]
 
 
*[[Extended Range Beam Lasers]]
 
 
*[[Heavy Lasers]]
 
 
*[[X-Pulse Lasers]]
 
  
*[[Particle Projection Cannons]]
+
----
  
 +
{{Navbox Weapons}}
 
[[Category:Energy weapons]]
 
[[Category:Energy weapons]]
 
[[Category:Lists]]
 
[[Category:Lists]]
<br>{{Navbox Weapons}}
 

Latest revision as of 15:58, 8 November 2021

Pulse Lasers differ from Standard, ER and Heavy Lasers by delivering their damage through rapid-cycling, high-energy laser pulses, generating a energy weapon equivalent of burst-firing automatic gun.

Overview

Schematic of a Large Pulse Laser

Although a Pulse Laser's individual laser pulse is less powerful than the beam created by Standard Lasers, this is more than made up for by the higher rate-of-fire and the fact that the pulses deliver all the damage with considerably shorter burn time. Unlike X-Pulse Lasers Pulse Lasers cannot maintain fire indefinitely and requires a short cool down time between firings. Most notable drawback of the Pulse Lasers is the somewhat high heat buildup caused by the higher rate of fire.

The Inner Sphere variants have slightly less range (50-100m), while the Clan variants have somewhat equal range (0-50m difference) compared to the Standard Lasers. Clan variants have slightly increased damage output, but they also generate bit more heat compared to their Inner Sphere counterparts.


Firing Pulse Lasers (but not X-Pulse Lasers) will occasionally fire an extra pulse. This is a known feature, it results in extra damage and extra heat. When the assigned button is held down, pulse lasers will not fire repeatedly indefinitely like with other weapons. To ensure that the weapon continues to fire, the button should be pressed each time the player wants it to fire.


Weapon Stats

Weapon Max
Range
Beam Duration* Hit Damage/Shot* Damage
Type
Shots
/min
Sustained
DPS
Speed Heat
/Shot
BA SPL 200m 0.06s 50 Energy 413.8 361 Hitscan ---
SPL 250m 6 x 0.06s 6 x 27 Energy 26.3 71 18
MPL 400m 2 x 0.06s 2 x 90 34.1 107 24
LPL 650m 3 x 0.06s 3 x 134 22.7 160 62
CSPL 350m 6 x 0.06s 6 x 27 Energy 26.3 71 18
CMPL 500m 2 x 0.06s 2 x 104 34.1 124 28
CLPL 850m 2 x 0.06s 2 x 149 34.1 177 60
Air SPL 400m 6 x 0.06s 6 x 27 Energy-air 26.3 87 18
Air MPL 500m 2 x 0.06s 2 x 89 34.1 124 24
Air LPL 700m 5 x 0.06s 5 x 134 13.6 186 103
Air CSPL 450m 6 x 0.06s 6 x 27 Energy-air 26.3 87 18
Air CMPL 600m 2 x 0.06s 2 x 104 34.1 144 28
Air CLPL 850m 4 x 0.06s 4 x 148 17 206 96
*Pulse Lasers can occasionally fire additional laser pulse All stats are current as of release 0.14.10

Gameplay & Hints

(C)SPL and (C)MPL

  • Suitable for shorter range clashes, both Small Pulse Lasers and Medium Pulse Lasers are reasonably heat-efficient for the damage they cause.
  • High rate-of-fire makes them competent anti-Battle Armor weapons.
  • Clan Small Pulse laser has nearly the range of an IS Medium Pulse, and that the Clan Medium Pulse range advantage puts it in skirmishing range. While the extra hundred meters with the Clan tech may not seem like much, the range can make a larger than expected difference in combat.

(C)LPL

  • With a range of 650-850m (Inner Sphere and Clan tech, respectively), the Large Pulse Lasers qualify as medium to long range weapons that offer high rate of fire combined with respectable pinpoint damage.
  • While Clan tech LPL are excellent precision ranged weapons, making short work of individual components, or aircraft wings, the much hotter nature of Clan tech makes itself extremely apparent quickly. Likewise, Inner Sphere LPLs may lack the range to truly snipe, they still deliver precision damage at skirmishing range. The lower heat load and lower rate of fire (though with more pulses per trigger pull) allow IS assets to keep up the fire for longer.


Canon

Pulse Lasers (of all types) were introduced in 2609 by the Terran Hegemony and were able to deal heavier damage upon a target because the staggered pulses gave ablative protection in armor a chance to disperse before the next hit was delivered. The rapid rate of fire also made it easier to strike targets, although the weapons proved to have shorter range than either ER or Standard Lasers.

As with all advanced technology, the Inner Sphere lost the ability to produce Pulse Lasers in 2950 during the Succession Wars, but the technology was later recovered by the Draconis Combine in 3037 with the discovery of the Helm Core. The Clans, meanwhile, continued to refine existing Pulse Laser technology, improving its range and power (at a cost of increased heat) while making them more compact. Clan Smoke Jaguar also produced a Micro Pulse Laser in 3060 before being annihilated in Operation Bulldog.

BattleTech reference


Usage

The following assets equip Pulse Lasers:

Asset Type Faction Tons (c)SPL (c)MPL (c)LPL Air (c)SPL Air (c)MPL Air (c)LPL
Commando A Mech IS 25 1
Commando D Mech IS 25 2
Locust IIC E Mech CL 25 5
Solitaire A Mech CL 25 1
Solitaire B Mech CL 25 2
Solitaire C Mech CL 25 1
Anubis A Mech IS 30 2 2
Osiris B Mech IS 30 2
Uller C Mech CL 30 4
Uller E Mech CL 30 3
Cougar Prime Mech CL 35 2
Cougar A Mech CL 35 2
Cougar F Mech CL 35 5
Owens B Mech IS 35 2
Owens F Mech IS 35 3
Raven A Mech IS 35 2
Raven B Mech IS 35 3
Raven E Mech IS 35 2
Chimera E Mech IS 40 2
Shadowcat E Mech CL 45 3
Hellhound Prime Mech CL 50 1
Hellhound A Mech CL 50 3
Uziel B Mech IS 50 4
Blacklanner D Mech CL 55 2 1
Bushwacker B Mech IS 55 1
Bushwacker C Mech IS 55 1
Bushwacker D Mech IS 55 2
Stormcrow A Mech CL 55 4
Stormcrow F Mech CL 55 4
Argus C Mech IS 60 3
Argus G Mech IS 60 3
Vulture Prime Mech CL 60 2 2
Vulture E Mech CL 60 2
Catapult D Mech IS 65 2
Catapult G Mech IS 65 2
Cauldronborn C Mech CL 65 2
Cauldronborn G Mech CL 65 2
Loki B Mech CL 65 2
Loki C Mech CL 65 2
Avatar C Mech IS 70 3
Novacat B Mech CL 70 2
Thor C Mech CL 70 1
Warhammer A Mech IS 70 3
Warhammer C Mech IS 70 2
Madcat Prime Mech CL 75 1
Madcat C Mech CL 75 2
Madcat G Mech CL 75 2
Marauder D Mech IS 75 5
Marauder E Mech IS 75 2
Marauder G Mech IS 75 4
Thanatos D Mech IS 75 3
Awesome Prime Mech IS 80 1
Awesome B Mech IS 80 4
Masakari D Mech CL 85 4
Masakari E Mech CL 85 4
Bloodasp Prime Mech CL 90 2
Bloodasp B Mech CL 90 2
Bloodasp F Mech CL 90 4
MadCatMKII D Mech CL 90 2
Sunder B Mech IS 90 2
Sunder D Mech IS 90 2
Archangel B Mech IS 100 2
Archangel D Mech IS 100 2 2
Atlas F Mech IS 100 3
Daishi Prime Mech CL 100 4
Daishi A Mech CL 100 3
Fafnir Prime Mech IS 100 1
Fafnir B Mech IS 100 2
Kodiak A Mech CL 100 4
Kodiak B Mech CL 100 2
Mithras A Vehicle CL 25 2
Mithras C Vehicle CL 25 2
Hephaestus Prime Vehicle CL 30 1 2
Hephaestus A Vehicle CL 30 1
Hephaestus B Vehicle CL 30 3
Hephaestus F Vehicle CL 30 1
Chevalier E Vehicle IS 35 3
Ares D Vehicle CL 40 1
Ares G Vehicle CL 40 3
Goblin Prime Vehicle IS 45 2
Goblin A Vehicle IS 45 3
Regulator C Vehicle IS 45 2
Epona Prime Vehicle CL 50 4
Epona F Vehicle CL 50 4
Oro Prime Vehicle CL 60 1
Oro B Vehicle CL 60 2
Rommel D Vehicle IS 65 2
Rommel E Vehicle IS 65 2
Shoden C Vehicle CL 70 4
Morrigu A Vehicle CL 80 3
Partisan D Vehicle IS 80 2
Schrek B Vehicle IS 80 3
Schrek G Vehicle IS 80 4
Huitzilopochtli Prime Vehicle CL 85 2
Huitzilopochtli B Vehicle CL 85 3
Huitzilopochtli G Vehicle CL 85 2
Mars B Vehicle CL 100 2
Mars F Vehicle CL 100 2
Donar C VTOL CL 25 3
Donar D VTOL CL 25 1
Donar G VTOL CL 25 2
Hawkmoth C VTOL IS 25 1
Hawkmoth E VTOL IS 25 3
SparrowHawk Prime ASF IS 30 2
SparrowHawk D ASF IS 30 2
SparrowHawk E ASF IS 30 4
SparrowHawk G ASF IS 30 2
Avar B ASF CL 35 2
Avar D ASF CL 35 1
Sulla Prime ASF CL 45 2
Sulla C ASF CL 45 4
Corsair C ASF IS 50 1
Visigoth Prime ASF CL 60 2
Rusalka F ASF IS 65 2
Shiva E ASF IS 85 2
Xerxes C ASF CL 85 2
Xerxes D ASF CL 85 2
All stats are current as of release 0.14.10