Difference between revisions of "APC"

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| Armor B = 1400
 
| Armor B = 1400
  
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{{Starter}}
 
{{Starter}}
It is often a good idea to find a well hidden place near the frontlines to power down and abandon the APC, as it can still fulfill its two main roles in that state. With only a single [[AMS]] unit and two [[MG|Machine Guns]], it doesn't have enough firepower to fend for itself and is easily be destroyed if caught alone.  
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It is often a good idea to find a well hidden place near the frontlines to power down and abandon the APC, as it can still fulfill its two main roles in that state. With only a single [[AMS]] unit and two [[MG|Machine Guns]], it doesn't have enough firepower to fend for itself and is easily be destroyed if caught alone.
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Additionally, APC can be left near critical bases in [[Terrain Control]], especially [[forward spawn]]s. This way, BA can quickly and quietly spawn at the APC, sneak in, and recapture lost bases.
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[[File:Backup_APC.jpg|300px|center|thumb|Backup APC Behind Forward Spawn]]
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The combination of the [[AMS]] and ability to purchase ammunition as a Depot makes this a perfect compliment to any [[Gameplay_Tactics#LRM_Camping|team built around long range missiles]] or slower Heavies' and Assults' to resupply from.
 
The combination of the [[AMS]] and ability to purchase ammunition as a Depot makes this a perfect compliment to any [[Gameplay_Tactics#LRM_Camping|team built around long range missiles]] or slower Heavies' and Assults' to resupply from.
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Armored Personnel Carriers were used amongst every army since the earliest times. Though weakly armed these vehicles were usually fast, and capable of transporting a great amount of personnel in short time. The APC usage differs from army to army though, in some the APCs are front-line units, in other they serve second-line garrison units. Wheeled APCs carry 2 [[MGun]]s, 3 tons of armor and are capable of reaching up to 97 km/h.
 
Armored Personnel Carriers were used amongst every army since the earliest times. Though weakly armed these vehicles were usually fast, and capable of transporting a great amount of personnel in short time. The APC usage differs from army to army though, in some the APCs are front-line units, in other they serve second-line garrison units. Wheeled APCs carry 2 [[MGun]]s, 3 tons of armor and are capable of reaching up to 97 km/h.
  
Notable Pilots: [CJF] Bolter - MERC, BloodRaven - MERC, Federated Infantry - IS, Warlord Kentax}12VR{ _ MERC
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Notable Pilots: [CJF] Bolter - MERC, BloodRaven - MERC, Federated Infantry - IS, Warlord Kentax}12VR{ - MERC
  
 
Date Introduced 2470 during the Era known as "Age of War" (2005 - 2570) - Unit Role: Scout
 
Date Introduced 2470 during the Era known as "Age of War" (2005 - 2570) - Unit Role: Scout

Latest revision as of 19:06, 27 July 2023

APC
APC spin.gif
360v2.png
APC3.png
360v2.png
Class: Tank
Faction Inner Sphere and Clan
Ticket cost: 1 upon destruction
Tier: 1
Tonnage: 25 tons
Speed:

80 km/h (91 km/h with boost)

Turret rotation: 360°
Turret pitch: -10° to +60°
Variant Armament
Variant Weapons Equipment
Prime:
Price: 26 000 CBills
Total armor: 18 550
Engine: Type 60 I.C.E.
Armor Points Distribution
H
L
R
F
T
B
4000
2200
2200
2850
5900
1400

All stats current as of release 0.16.1

The APC (Armored Personnel Carrier) is a lightly armored vehicle built for tactical support. It serves two main roles:

  • Friendly units can buy ammo and Battle Armor Weapons when within 15m of an APC
  • Friendly players can spawn or ride within the APC, reducing the distance Battle Armor have to travel to reach the frontlines
Starter Asset

It is often a good idea to find a well hidden place near the frontlines to power down and abandon the APC, as it can still fulfill its two main roles in that state. With only a single AMS unit and two Machine Guns, it doesn't have enough firepower to fend for itself and is easily be destroyed if caught alone.

Additionally, APC can be left near critical bases in Terrain Control, especially forward spawns. This way, BA can quickly and quietly spawn at the APC, sneak in, and recapture lost bases.

Backup APC Behind Forward Spawn


The combination of the AMS and ability to purchase ammunition as a Depot makes this a perfect compliment to any team built around long range missiles or slower Heavies' and Assults' to resupply from.

Each APC can carry up to 6 Battle Armor, though when destroyed with people onboard - each passenger will count as teamkill to the driver, therefore extreme caution is required. When driving the APC, its clunky controls, slow speed and awkward profile make it easy to get stuck on terrain.


Canon

Armored Personnel Carriers were used amongst every army since the earliest times. Though weakly armed these vehicles were usually fast, and capable of transporting a great amount of personnel in short time. The APC usage differs from army to army though, in some the APCs are front-line units, in other they serve second-line garrison units. Wheeled APCs carry 2 MGuns, 3 tons of armor and are capable of reaching up to 97 km/h.

Notable Pilots: [CJF] Bolter - MERC, BloodRaven - MERC, Federated Infantry - IS, Warlord Kentax}12VR{ - MERC

Date Introduced 2470 during the Era known as "Age of War" (2005 - 2570) - Unit Role: Scout

Battletech Reference