JES-I

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JES-I
JES-I spin.gif
360v2.png
JES-I.png
360v2.png
Class: Hovercraft
Faction Inner Sphere
Ticket cost: 6 upon destruction
Tier: 6
Tonnage: 50 tons
Speed:

58 km/h (87 km/h with boost)

Turret rotation: 15°
Turret pitch: -8° to +35°
Variant Armament
Variant Weapons Equipment
Prime:
Price: 63 200 CBills
Total armor: 16 924
Engine: I.C.E
A:
Price: 58 500 CBills
Total armor: 16 924
Engine: I.C.E
B:
Price: 58 900 CBills
Total armor: 19 684
Engine: I.C.E
C:
Price: 62 700 CBills
Total armor: 16 924
Engine: I.C.E
Armor Points Distribution
H
L
R
F
T
B
3125
2524
2524
3366
2861
2524

All stats current as of release 0.18.2

The JES-I Tactical Missile Carrier (T.M.C.) is an Inner Sphere medium hovercraft. The JES-I is an odd duck in MWLL's flock, with only slightly more armor tonnage than a Harasser and with extremely poor speed for a hovercraft due to its tiny engine. Woe betide any pilot naïve enough to underestimate it! All that extra tonnage has gone to mounting absurd amounts of missile weaponry that give it an overwhelming punch. For its pilots and its opponents alike, careful attention must be paid to engagement range and sightlines.

Like its patch-mate the SM1, its weapons have extremely limited traverse and so the entire asset must turn to engage targets. To compensate, the JES I gains extra speed when back pedalling, is allowed less damage transfer than even the SM1 to all its side sections and not just its front and turret, and suffers even less speed lost when engine damage is taken. In these assets, positioning and situational awareness is more important than ever to employ them effectively.


Roles and Gameplay Hints

Prime

The boatiest SRM boat that ever boated, 36 of them mean that you can drill through the side torso of a Daishi in four salvos while dealing significant AOE damage to other components. The two SBLs provide a tiny bit more DPS as well as mostly theoretical defense against BA given the unusual movement scheme. Because the SRMs are spread across so many launchers the ammo capacity is quite good (698 missiles total) so the Prime is able to stay on the battlefield longer than otherwise expected. Chain-firing the missiles can be useful to maximize shake, when at range, or when shooting a fast mover. This variant above all others is why every JES needs to be approached with caution until its variant is ascertained. Employ ambush tactics as much as possible, rather than trying to chase down your targets with your laughable 'top' speed.

Variant A

Variant B

Variant C - "Extended Warranty"

Canon

Missile carriers have been a staple of the modern battlefield for centuries, and for most of that time Joint Equipment Systems (JES) has been a provider of those vehicles. The Ghost Bear conquest of Alshain and the loss of their main production facility, combined with the loss of the contracts for the upgraded SRM/LRM Carriers in the mid 3050s, nearly killed the remaining Inner Sphere branches of the company. The JES I Tactical Missile Carrier is Joint Equipment Systems’ and the Federated Suns-based company’s first new offering, and while it mounts an impressive number of missile batteries, many believe that the JES engineers did so at the expense of nearly every rational design philosophy. Strong proponents of thinking outside the box, the Panpour-based JES engineering team is hoping the vehicle will stimulate new sales with its unorthodox design and construction. The reason behind JES’s design choice was quite simple; lacking the capital to invest in military-grade fusion engine facilities and with interstellar shipping heavily disrupted, JES adapted one of their civilian engine lines to produce the tiny 15-rated fusion engine used on the JES I. Although hugely inefficient, the designers felt that the ready supply of engines and their reduced cost would at attract buyers.

Date Introduced 3068 during the Era known as "Clan Invasion" (Jihad (3068 - 3080)) - Unit Role: Striker

Battletech Reference