SM1
SM1 | ||
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Class: | Hovercraft | |
Faction | Clan | |
Ticket cost: | 6 upon destruction | |
Tier: | 6 | |
Tonnage: | 50 tons | |
Speed: |
86 km/h (127 km/h with boost) | |
Turret rotation: | 15° | |
Turret pitch: | -8° to +35° | |
Variant Armament | ||
Variant | Weapons | Equipment |
Prime: Price: 61 200 CBills Total armor: 26 584 Engine: I.C.E |
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A: Price: 64 700 CBills Total armor: 26 584 Engine: I.C.E |
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B: Price: 63 600 CBills Total armor: 26 584 Engine: I.C.E |
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C: Price: 57 600 CBills Total armor: 26 584 Engine: I.C.E |
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Armor Points Distribution | ||
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All stats current as of release 0.18.2
The SM1 Tank Destroyer is a Clan medium hovercraft. The SM1 has speed comparable to other fast hovers, more armor than either the Regulator or Epona, and is at the same price point. It is flexible and capable of anchoring light or medium assets in the early game and mid game, contributing significant weaponry and flank potential late game, and at all times able to backcap. Most variants are built around a single big gun.
Like its patch-mate the JES-I, its weapons have extremely limited traverse and so its pilot must turn the entire asset to engage targets. To compensate, the SM1 is allowed less damage transfer to hull through the turret and front armor sections. In addition, it gains extra speed when backpedalling compared to normal hovercraft and suffers less speed lost when engine damage is taken. In these assets, positioning and situational awareness is more important than ever to employ them effectively.
Contents
Roles and Gameplay Hints
Prime
Variant A
Variant B - "Bedbug"
Variant C
Canon
The Nova Cats found that their advanced BattleMech manufacturing capacity was lacking and they did not have the time or money to build up as they had done in the past. Instead, they slowly embraced the combined-arms approach that is far more popular in the Inner Sphere than the Clan homeworlds. After the success of their Shoden experiment, the Nova Cats looked to build on this accomplishment with a fast-strike vehicle. The Nova Cats worked with LAW to design an inexpensive but effective hovertank to address the Clan’s limited construction capacity. At the same time, they agreed to retool LAW’s Irece plant in exchange for a share of ownership in that facility and exclusive purchasing rights of the SM1 for the first five years of production. To maintain control over the plant’s operations and avoid the cost of upgrading the plant to the technological level of the Clans, the Nova Cats are supplying the weaponry from their own Irece facilities rather than on-site. The SM1 is easy to manufacture. The chassis of either side is a mirror image of the other while the dual “bubble” cockpits are identical and redundant. The two halves are then sandwiched around the power plant and a large ballistic weapon, while the turret is added on top and the motive system below. Unsure how the final testing would go, designers started out with the intimidating Ultra class-20 autocannon to maximize its chances for success. There was some in-house humor that they had out-blitzkrieged the Blitzkrieg. For anti-infantry and back-up functions, quad light machine guns were mounted in the turret.
Date Introduced 3068 during the Era known as "Clan Invasion" (Jihad (3068 - 3080)) - Unit Role: Striker