Difference between revisions of "Tickets"

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m (Asset Ticket Values: added Orion, Karnov, Anhur; added comments for table sorted by class for readability; corrected LT links; updated Donar, Hawkmoth, Blanner, Ryo values)
 
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'''Tickets''' is one of the two possible winning conditions, the other being [[Score]].<br>
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'''Tickets''' is one of the two possible winning conditions, the other being [[Points]].<br>
Tickets are divided into two different types: '''team tickets''' and '''player tickets'''
+
Tickets are divided into two different types: '''Team Tickets''' and '''Player Tickets'''
  
 
===Team Tickets===
 
===Team Tickets===
 
Team tickets are only relevant in team based game modes.<br>
 
Team tickets are only relevant in team based game modes.<br>
In '''team ticket''' mode both teams start out with a predefined amount of tickets in their team ticket pool, shown at the top of the screen, next to the remaining game time.<br>
+
In '''Team Ticket''' mode both teams start out with a predefined amount of tickets in their team ticket pool, shown at the top of the screen, next to the remaining game time.<br>
Every time an asset of any type gets destroyed, a set amount of tickets is deducted from the ticket pool of the team that built said asset. The amount depends on the asset in question. (E.g.: losing an [[Owens]] costs 2 tickets, losing a [[Fafnir]] costs 15)
+
Every time an asset of any type gets destroyed, a set amount of tickets is deducted from the ticket pool of the team that built said asset. The amount depends on the asset in question. (E.g.: losing an [[Owens]] costs 3 tickets, losing a [[Fafnir]] costs 15).
A player dying costs two tickets, regardless of him/her piloting an asset or being a dedicated [[Battle Armor]].<br><br>
+
Dying inside of a vehicle will only incur a ticket penalty equal to the value of the piloted asset, but an empty asset will still cost tickets if destroyed.  Since [[Battle Armor]] has its own ticket cost when destroyed, ejecting from a vehicle and then dying will cost a player two more tickets than if they'd died within the asset. In the [[Terrain Control]] game mode, tickets are also deducted, over time, from the team with the fewest controlled bases on the map.<br><br>
  
 
Should the tickets of a team drop to zero a two minute timer appears, during which the team has the chance to drop the enemy team to zero tickets, enforcing a draw. If it does not enforce a draw before the timer runs out it has lost the round.<br>
 
Should the tickets of a team drop to zero a two minute timer appears, during which the team has the chance to drop the enemy team to zero tickets, enforcing a draw. If it does not enforce a draw before the timer runs out it has lost the round.<br>
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===Player Tickets===
 
===Player Tickets===
Player tickets are mostly only relevant in organized play.<br>
+
Player Tickets are mostly only relevant in organized play.<br>
 
If player tickets are enabled every player has only a limited amount of lives, usually limited to one.<br>
 
If player tickets are enabled every player has only a limited amount of lives, usually limited to one.<br>
 
Each death of the individual player will deduct two tickets from his personal ticket pool, and a player who has run out of tickets will find him/herself unable to respawn.<br>
 
Each death of the individual player will deduct two tickets from his personal ticket pool, and a player who has run out of tickets will find him/herself unable to respawn.<br>
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==Asset Ticket Values==
 
==Asset Ticket Values==
{{Section out of date|0.9.0}}
 
 
When a mech, tank, aerospace, or any other kind of asset is destroyed, the owning team looses tickets based on that asset's base chassis ticket value, as detailed in the chart below. However, it should be noted that when a player dies while piloting an asset, only that asset's ticket value will be deducted, and not that of both the pilot and asset. When not piloting an asset, player death always counts for two tickets.
 
When a mech, tank, aerospace, or any other kind of asset is destroyed, the owning team looses tickets based on that asset's base chassis ticket value, as detailed in the chart below. However, it should be noted that when a player dies while piloting an asset, only that asset's ticket value will be deducted, and not that of both the pilot and asset. When not piloting an asset, player death always counts for two tickets.
<br>
+
 
{| border="1" cellspacing="0" cellpadding="5" style="text-align:center; background:#101010"
+
<div style="overflow-x: auto; margin-right:auto; margin-left:auto; margin-top: 30px; margin-bottom: 0px;">
|- style="text-align:left"
+
{|style="text-align:center; font-size:13px; margin:auto; margin-bottom:3px; border:2px solid #e69710; border-radius: 8px;"
|- class="stripe_gray"
+
! rowspan="2" style="font-size:14px; background:#2E2E2E;"|'''Faction'''
!
+
! colspan="17" style="font-size:14px; background:#2E2E2E;" |'''Tickets'''
!
+
|- style="font-size:14px; background:#2E2E2E;"
! Clan
+
! style="min-width: 50px" | 1
! Inner Sphere
+
! style="min-width: 50px" | 2
|- class="gray"
+
! style="min-width: 50px" | 3
| Lights
+
! style="min-width: 50px" | 4
|
+
! style="min-width: 50px" | 5
| <!--vs. Ground-->[[Cougar]] 5<br>[[Puma]] 5<br>[[Solitaire]] 2<br>[[Uller]] 2
+
! style="min-width: 50px" | 6
| <!--vs. Air-->[[Osiris]] 1<br>[[Owens]] 3<br>[[Raven]] 4
+
! style="min-width: 50px" | 7
|-
+
! style="min-width: 50px" | 8
| Mediums
+
! style="min-width: 50px" | 9
|
+
! style="min-width: 50px" | 10
| <!--vs. Ground-->[[Black Lanner]] 8<br>[[Ryoken]] 10<br> [[Shadowcat]] 8
+
! style="min-width: 50px" | 11
| <!--vs. Air-->[[Bushwacker]] 8<br>[[Chimera]] 5<br>[[Hollander II]] 5<br>[[Uziel]] 6
+
! style="min-width: 50px" | 12
|-
+
! style="min-width: 50px" | 13
| Heavies
+
! style="min-width: 50px" | 14
|
+
! style="min-width: 50px" | 15
| <!--vs. Ground-->[[Cauldron-Born]] 10<br>[[Madcat]] 13<br>[[Loki]] 10<br>[[Thor]] 10<br>[[Novacat]] 10<br>[[Vulture]] 9<br>
+
! style="min-width: 50px" | 16
| <!--vs. Air-->[[Argus]] 8<br>[[Avatar]] 9<br>[[Catapult]] 7<br>[[Rifleman]] 7<br>[[Thanatos]] 10<br>[[Warhammer]] 8
+
! style="min-width: 50px" | 17
|-
+
|- style="height:120px; border-collapse:collapse"
| Assaults
+
! style="font-size:14px; padding:10px; background:#2E2E2E;"|'''Inner<br>Sphere'''
|
+
| style="padding:8px; border-style:solid; border-color:#3e3e3e; border-width:1px;"| [[APC]]<br>[[Harasser]] <!-- 1 -->
| <!--vs. Ground-->[[Blood Asp]] 16<br>[[Daishi]] 17<br>[[Madcat MKII]] 14<br>[[Masakari]] 12
+
| style="padding:8px; border-style:solid; border-color:#3e3e3e; border-width:1px;"| [[Commando]]<br>[[Osiris]]<br>[[Chevalier]]<br>[[Longinus]] <!-- 2 -->
| <!--vs. Air-->[[Atlas]] 14<br>[[Awesome]] 11<br>[[Fafnir]] 16<br>[[Mauler]] 12
+
| style="padding:8px; border-style:solid; border-color:#3e3e3e; border-width:1px;"| [[Anubis]]<br>[[Owens]]<br>[[Goblin]]<br>[[Sparrowhawk]] <!-- 3 -->
|-
+
| style="padding:8px; border-style:solid; border-color:#3e3e3e; border-width:1px;"| [[Raven]]<br>[[Chimera]]<br>[[Hawkmoth]] <!-- 4 -->
| Aerospace
+
| style="padding:8px; border-style:solid; border-color:#3e3e3e; border-width:1px;"| [[Hollander II|Hollander&nbsp;II]] <!-- 5 -->
|
+
| style="padding:8px; border-style:solid; border-color:#3e3e3e; border-width:1px;"| [[Uziel]]<br>[[Partisan]]<br>[[Regulator]] <!-- 6 -->
| <!--vs. Ground-->[[Avar]] 4<br>[[Sulla]] 6<br>[[Visigoth]] 8<br>[[Xerxes]] 13
+
| style="padding:8px; border-style:solid; border-color:#3e3e3e; border-width:1px;"| [[Bushwacker]]<br>[[Rifleman]]<br>[[Catapult]]<br>[[Rommel]]<br>[[Corsair]] <!-- 7 -->
| <!--vs. Air-->[[Corsair]] 6<br>[[SparrowHawk]] 2<br>[[Shiva]] 12
+
| style="padding:8px; border-style:solid; border-color:#3e3e3e; border-width:1px;"| [[Argus]]<br>[[Warhammer]]<br>[[Schrek]] <!-- 8 -->
|-
+
| style="padding:8px; border-style:solid; border-color:#3e3e3e; border-width:1px;"| [[Demolisher]]<br>[[Karnov]] <!-- 9 -->
| VTOLs
+
| style="padding:8px; border-style:solid; border-color:#3e3e3e; border-width:1px;"| [[Avatar]]<br>[[Orion]]<br>[[Rusalka]] <!-- 10 -->
|
+
| style="padding:8px; border-style:solid; border-color:#3e3e3e; border-width:1px;"| [[Awesome]]<br>[[Thanatos]]<br>[[Mobile Long Tom|Long Tom]] <!-- 11 -->
| <!--vs. Ground-->[[Donar]] 5
+
| style="padding:8px; border-style:solid; border-color:#3e3e3e; border-width:1px;"| [[Marauder]]<br>[[Mauler]]<br>[[Behemoth]]<br>[[Shiva]] <!-- 12 -->
| <!--vs. Air-->[[Hawkmoth]] 5
+
| style="padding:8px; border-style:solid; border-color:#3e3e3e; border-width:1px;"| [[Sunder]]<br> <!-- 13 -->
|-
+
| style="padding:8px; border-style:solid; border-color:#3e3e3e; border-width:1px;"| [[Atlas]] <!-- 14 -->
| Tanks
+
| style="padding:8px; border-style:solid; border-color:#3e3e3e; border-width:1px;"| [[Archangel]] <!-- 15 -->
|
+
| style="padding:8px; border-style:solid; border-color:#3e3e3e; border-width:1px;"| [[Fafnir]] <!-- 16 -->
| <!--vs. Ground-->[[Ares]] 3<br>[[Huitzilopochtli]] 9<br>[[Morrigu]] 12<br>[[Oro]] 7
+
| style="padding:8px; border-style:solid; border-color:#3e3e3e; border-width:1px;"| --- <!-- 17 -->
| <!--vs. Air-->[[Chevalier]] 2<br>[[Demolisher]] 9<br>[[Long Tom Artillery]] 9<br>[[Partisan]] 4<br>[[Rommel]] 7
+
|- style="height:120px; border-collapse:collapse"
|-
+
! style="font-size:14px; padding:10px; background:#2E2E2E;"|'''Clan'''
| Hovercrafts
+
| style="padding:8px; border-style:solid; border-color:#3e3e3e; border-width:1px;"| [[APC]]<br>[[Mithras]] <!-- 1 -->
|
+
| style="padding:8px; border-style:solid; border-color:#3e3e3e; border-width:1px;"| [[Locust IIC]]<br>[[Elemental]] <!-- 2 -->
| <!--vs. Ground-->[[Epona]] 7<br>[[Hephaestus]] 2
+
| style="padding:8px; border-style:solid; border-color:#3e3e3e; border-width:1px;"| [[Solitaire]]<br>[[Uller]]<br>[[Hephaestus]]<br>[[Ares]]<br>[[Avar]] <!-- 3 -->
| <!--vs. Air-->[[Harasser]] 1<br>[[Regulator]] 7
+
| style="padding:8px; border-style:solid; border-color:#3e3e3e; border-width:1px;"| [[Cougar]] <!-- 4 -->
|-
+
| style="padding:8px; border-style:solid; border-color:#3e3e3e; border-width:1px;"| [[Puma]]<br>[[Oro]]<br>[[Donar]] <!-- 5 -->
| APC
+
| style="padding:8px; border-style:solid; border-color:#3e3e3e; border-width:1px;"| [[Hellhound]]<br>[[Epona]] <!-- 6 -->
|
+
| style="padding:8px; border-style:solid; border-color:#3e3e3e; border-width:1px;"| [[Shadowcat]]<br>[[Sulla]] <!-- 7 -->
| <!--vs. Ground-->[[APC]] 2
+
| style="padding:8px; border-style:solid; border-color:#3e3e3e; border-width:1px;"| [[Huit]]<br>[[Shoden]] <!-- 8 -->
| <!--vs. Air-->[[APC]] 2
+
| style="padding:8px; border-style:solid; border-color:#3e3e3e; border-width:1px;"| [[Ryoken]]<br>[[Vulture]]<br>[[Loki]]<br>[[Visigoth]] <!-- 9 -->
 +
| style="padding:8px; border-style:solid; border-color:#3e3e3e; border-width:1px;"| [[Anhur]]<br>[[Black Lanner]]<br>[[Cauldron Born|Cauldron-Born]]<br>[[Novacat]]<br>[[Morrigu]] <!-- 10 -->
 +
| style="padding:8px; border-style:solid; border-color:#3e3e3e; border-width:1px;"| [[Thor]] <!-- 11 -->
 +
| style="padding:8px; border-style:solid; border-color:#3e3e3e; border-width:1px;"| --- <!-- 12 -->
 +
| style="padding:8px; border-style:solid; border-color:#3e3e3e; border-width:1px;"| [[Madcat]]<br>[[Masakari]]<br>[[Mars]]<br>[[Xerxes]] <!-- 13 -->
 +
| style="padding:8px; border-style:solid; border-color:#3e3e3e; border-width:1px;"| [[Madcat MKII]] <!-- 14 -->
 +
| style="padding:8px; border-style:solid; border-color:#3e3e3e; border-width:1px;"| --- <!-- 15 -->
 +
| style="padding:8px; border-style:solid; border-color:#3e3e3e; border-width:1px;"| [[Blood Asp]]<br>[[Kodiak]] <!-- 16 -->
 +
| style="padding:8px; border-style:solid; border-color:#3e3e3e; border-width:1px;"| [[Daishi]] <!-- 17 -->
 
|}
 
|}
 +
</div>
 +
{{Version tag | Width = 1450px | What = ticket values | | Version1410=0.16.1}}
 +
 +
 +
<div style="overflow-x: auto; margin-right:auto; margin-left:auto; margin-top: 20px; margin-bottom: 30px;">
 +
{|style="text-align:center; font-size:13px; margin:auto; margin-bottom:3px; border:2px solid #e69710; border-radius: 8px; white-space: nowrap;"
 +
! rowspan="2" style="font-size:14px; background:#2E2E2E;"|'''Faction'''
 +
! colspan="4" style="font-size:14px; background:#2E2E2E;" |'''Mechs'''
 +
! colspan="3" style="font-size:14px; background:#2E2E2E;" |'''Vehicles'''
 +
! colspan="2" style="font-size:14px; background:#2E2E2E;" |'''Air Units'''
 +
! colspan="1" style="font-size:14px; background:#2E2E2E;" |'''BA'''
 +
|- style="font-size:14px; background:#2E2E2E;"
 +
! style="min-width: 50px; padding:8px" | Light
 +
! style="min-width: 50px; padding:8px" | Medium
 +
! style="min-width: 50px; padding:8px" | Heavy
 +
! style="min-width: 50px; padding:8px" | Assault
 +
! style="min-width: 50px; padding:8px" | APC
 +
! style="min-width: 50px; padding:8px" | Tank
 +
! style="min-width: 50px; padding:8px" | Hover
 +
! style="min-width: 50px; padding:8px" | ASF
 +
! style="min-width: 50px; padding:8px" | VTOL
 +
! style="min-width: 50px; padding:8px" | Battle Armor
 +
|- style="height:120px; border-collapse:collapse"
 +
! style="font-size:14px; padding:10px; background:#2E2E2E;"|'''Inner<br>Sphere'''
 +
| style="padding:8px; border-style:solid; border-color:#3e3e3e; border-width:1px;"| [[Commando]] 2<br>[[Osiris]] 2<br>[[Anubis]] 3<br>[[Owens]] 3<br>[[Raven]] 4 <!-- IS Light 'Mechs -->
 +
| style="padding:8px; border-style:solid; border-color:#3e3e3e; border-width:1px;"| [[Chimera]] 4<br>[[Hollander II]] 5<br>[[Uziel]] 6<br>[[Bushwacker]] 7 <!-- IS Med 'Mechs -->
 +
| style="padding:8px; border-style:solid; border-color:#3e3e3e; border-width:1px;"| [[Rifleman]] 7<br>[[Catapult]] 7<br>[[Argus]] 8<br>[[Warhammer]] 8<br>[[Avatar]] 10<br>[[Thanatos]] 11<br>[[Marauder]] 12 <!-- IS Hvy 'Mechs -->
 +
| style="padding:8px; border-style:solid; border-color:#3e3e3e; border-width:1px;"| [[Awesome]] 11<br>[[Mauler]] 12<br>[[Sunder]] 13<br>[[Atlas]] 14<br>[[Archangel]] 15<br>[[Fafnir]] 16 <!-- IS Aslt 'Mechs -->
 +
| style="padding:8px; border-style:solid; border-color:#3e3e3e; border-width:1px;"| [[APC]] 1 <!-- IS APC -->
 +
| style="padding:8px; border-style:solid; border-color:#3e3e3e; border-width:1px;"| [[Chevalier]] 2<br>[[Goblin]] 3<br>[[Partisan]] 6<br>[[Rommel]] 7<br>[[Schrek]] 8<br>[[Demolisher]] 9<br>[[Mobile Long Tom|Long Tom]] 11<br>[[Behemoth]] 12 <!-- IS Tanks -->
 +
| style="padding:8px; border-style:solid; border-color:#3e3e3e; border-width:1px;"| [[Harasser]] 1<br>[[Regulator]] 6 <!-- IS Hovers -->
 +
| style="padding:8px; border-style:solid; border-color:#3e3e3e; border-width:1px;"| [[SparrowHawk]] 3<br>[[Corsair]] 7<br>[[Rusalka]] 10<br>[[Shiva]]&nbsp;12 <!-- IS ASF -->
 +
| style="padding:8px; border-style:solid; border-color:#3e3e3e; border-width:1px;"| [[Hawkmoth]] 4<br>[[Karnov]] 9 <!-- IS VTOLs -->
 +
| style="padding:8px; border-style:solid; border-color:#3e3e3e; border-width:1px;"| [[Longinus]] 2 <!-- IS BA -->
 +
|- style="height:120px; border-collapse:collapse"
 +
! style="font-size:14px; padding:10px; background:#2E2E2E;"|'''Clan'''
 +
| style="padding:8px; border-style:solid; border-color:#3e3e3e; border-width:1px;"| [[Locust IIC]] 2<br>[[Solitaire]] 3<br>[[Uller]] 3<br>[[Cougar]] 4<br>[[Puma]] 5 <!-- CL Light 'Mechs -->
 +
| style="padding:8px; border-style:solid; border-color:#3e3e3e; border-width:1px;"| [[Hellhound]] 6<br>[[Shadowcat]] 7<br>[[Ryoken]] 9<br>[[Black Lanner]] 10 <!-- CL Med 'Mechs -->
 +
| style="padding:8px; border-style:solid; border-color:#3e3e3e; border-width:1px;"| [[Vulture]] 9<br>[[Loki]] 9<br>[[Cauldron-Born|Cauldron-Born]] 10<br>[[Novacat]] 10<br>[[Thor]] 11<br>[[Madcat]] 13 <!-- CL Hvy 'Mechs -->
 +
| style="padding:8px; border-style:solid; border-color:#3e3e3e; border-width:1px;"| [[Masakari]] 13<br>[[Madcat MKII]]&nbsp;14<br>[[Blood Asp]] 16<br>[[Kodiak]] 16<br>[[Daishi]] 17 <!-- CL Aslt 'Mechs -->
 +
| style="padding:8px; border-style:solid; border-color:#3e3e3e; border-width:1px;"| [[APC]] 1 <!-- CL APC -->
 +
| style="padding:8px; border-style:solid; border-color:#3e3e3e; border-width:1px;"| [[Mithras]] 1<br>[[Ares]] 3<br>[[Oro]] 5<br>[[Huit]] 8<br>[[Shoden]] 8<br>[[Morrigu]] 10<br>[[Mars]] 13 <!-- CL Tanks -->
 +
| style="padding:8px; border-style:solid; border-color:#3e3e3e; border-width:1px;"| [[Hephaestus]] 3<br>[[Epona]] 6 <!-- CL Hovers -->
 +
| style="padding:8px; border-style:solid; border-color:#3e3e3e; border-width:1px;"| [[Avar]] 3<br>[[Sulla]] 7<br>[[Visigoth]] 9<br>[[Xerxes]] 13 <!-- CL ASF -->
 +
| style="padding:8px; border-style:solid; border-color:#3e3e3e; border-width:1px;"| [[Donar]] 5<br> [[Anhur]] 10 <!-- CL VTOLs -->
 +
| style="padding:8px; border-style:solid; border-color:#3e3e3e; border-width:1px;"| [[Elemental]] 2 <!-- CL BA -->
 +
|}
 +
</div>
 +
  
 +
----
 +
{{-}}
 
{{Navbox Gameplay Concepts}}
 
{{Navbox Gameplay Concepts}}
  
  
 
[[Category:Gameplay Concepts]]
 
[[Category:Gameplay Concepts]]

Latest revision as of 20:11, 23 September 2023

Tickets is one of the two possible winning conditions, the other being Points.
Tickets are divided into two different types: Team Tickets and Player Tickets

Team Tickets

Team tickets are only relevant in team based game modes.
In Team Ticket mode both teams start out with a predefined amount of tickets in their team ticket pool, shown at the top of the screen, next to the remaining game time.
Every time an asset of any type gets destroyed, a set amount of tickets is deducted from the ticket pool of the team that built said asset. The amount depends on the asset in question. (E.g.: losing an Owens costs 3 tickets, losing a Fafnir costs 15). Dying inside of a vehicle will only incur a ticket penalty equal to the value of the piloted asset, but an empty asset will still cost tickets if destroyed. Since Battle Armor has its own ticket cost when destroyed, ejecting from a vehicle and then dying will cost a player two more tickets than if they'd died within the asset. In the Terrain Control game mode, tickets are also deducted, over time, from the team with the fewest controlled bases on the map.

Should the tickets of a team drop to zero a two minute timer appears, during which the team has the chance to drop the enemy team to zero tickets, enforcing a draw. If it does not enforce a draw before the timer runs out it has lost the round.
Also, players of a team that has no tickets left will be unable to respawn. If a team has no tickets left and all its players died it has also lost the round.

If a player steals an enemy asset, and that asset is destroyed, the current owner's team will lose tickets for it, not necessarily the original team that owned it.

Player Tickets

Player Tickets are mostly only relevant in organized play.
If player tickets are enabled every player has only a limited amount of lives, usually limited to one.
Each death of the individual player will deduct two tickets from his personal ticket pool, and a player who has run out of tickets will find him/herself unable to respawn.
If the current game mode is a free for all mode then a player who has run out of tickets will be declared a loser of this round and will have to watch the remainder of this round from the sidelines.
If the current game mode is team based and one of the teams has run out of players that still have tickets left, it will be declared the loser of this round and the round will end.


Asset Ticket Values

When a mech, tank, aerospace, or any other kind of asset is destroyed, the owning team looses tickets based on that asset's base chassis ticket value, as detailed in the chart below. However, it should be noted that when a player dies while piloting an asset, only that asset's ticket value will be deducted, and not that of both the pilot and asset. When not piloting an asset, player death always counts for two tickets.

Faction Tickets
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17
Inner
Sphere
APC
Harasser
Commando
Osiris
Chevalier
Longinus
Anubis
Owens
Goblin
Sparrowhawk
Raven
Chimera
Hawkmoth
Hollander II Uziel
Partisan
Regulator
Bushwacker
Rifleman
Catapult
Rommel
Corsair
Argus
Warhammer
Schrek
Demolisher
Karnov
Avatar
Orion
Rusalka
Awesome
Thanatos
Long Tom
Marauder
Mauler
Behemoth
Shiva
Sunder
Atlas Archangel Fafnir ---
Clan APC
Mithras
Locust IIC
Elemental
Solitaire
Uller
Hephaestus
Ares
Avar
Cougar Puma
Oro
Donar
Hellhound
Epona
Shadowcat
Sulla
Huit
Shoden
Ryoken
Vulture
Loki
Visigoth
Anhur
Black Lanner
Cauldron-Born
Novacat
Morrigu
Thor --- Madcat
Masakari
Mars
Xerxes
Madcat MKII --- Blood Asp
Kodiak
Daishi
All ticket values are current as of release 0.16.1


Faction Mechs Vehicles Air Units BA
Light Medium Heavy Assault APC Tank Hover ASF VTOL Battle Armor
Inner
Sphere
Commando 2
Osiris 2
Anubis 3
Owens 3
Raven 4
Chimera 4
Hollander II 5
Uziel 6
Bushwacker 7
Rifleman 7
Catapult 7
Argus 8
Warhammer 8
Avatar 10
Thanatos 11
Marauder 12
Awesome 11
Mauler 12
Sunder 13
Atlas 14
Archangel 15
Fafnir 16
APC 1 Chevalier 2
Goblin 3
Partisan 6
Rommel 7
Schrek 8
Demolisher 9
Long Tom 11
Behemoth 12
Harasser 1
Regulator 6
SparrowHawk 3
Corsair 7
Rusalka 10
Shiva 12
Hawkmoth 4
Karnov 9
Longinus 2
Clan Locust IIC 2
Solitaire 3
Uller 3
Cougar 4
Puma 5
Hellhound 6
Shadowcat 7
Ryoken 9
Black Lanner 10
Vulture 9
Loki 9
Cauldron-Born 10
Novacat 10
Thor 11
Madcat 13
Masakari 13
Madcat MKII 14
Blood Asp 16
Kodiak 16
Daishi 17
APC 1 Mithras 1
Ares 3
Oro 5
Huit 8
Shoden 8
Morrigu 10
Mars 13
Hephaestus 3
Epona 6
Avar 3
Sulla 7
Visigoth 9
Xerxes 13
Donar 5
Anhur 10
Elemental 2