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  • ...experience including Infantry, Tank, and Air combat along with the titular Mechs.}} * [[Mechs]]
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  • ...n as a post or objective, is a place that is owned by a particular team or is neutral. Some bases are capturable, while others are uncapturable. * Capturable [[Forward Spawn]]s with factories for building mechs, tanks, etc.
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  • An '''alpha strike''' is an attack where a 'Mech fires all its weapons simultaneously. ...light 'Mech with few well-placed [[ERML | Medium Laser]] alpha strikes, as is the 2 CGauss [[Vulture#Variant A|Vulture A]], the [[Madcat MKII#Variant A|M
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  • ...dentify Battle Armors jumping or "flying" around being a distraction. Some mechs are terrible at killing BA and need support (e.g. [[Hollander II#Variant A| ...large quantity of a specific variety of weapons. How specific that variety is depends on the asset; For example, you can have an Energy Boat like the [[P
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  • The '''Guardian Electronic Countermeasures (GECM)''' is notable for its discriminatory nature, able to scramble hostile electronics [[GECM]] is found mounted on a variety of [[Mechs]], [[Aerospace]] and [[Vehicles]], typically to flesh out the units role as
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  • ...to be imported into the game; from BattleMechs to player models, a ''LOT'' is always happening with the MWLL team. ...ot been an updated "MechWarrior" game for at least 5 years, and that there is a HUGE MechWarrior fan base out there just waiting for a quality title to b
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  • This primer is intended for players of ''MechWarrior Online'' (MWO) who want to try playin ...and frustrating for new MWLL players whose previous MechWarrior experience is grounded in MWO. As a result, this page was created to help you learn what
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  • ...[BA]], to mechs, to [[aerospace]], to other [[vehicles]]. The term "asset" is sometimes used interchangeably with [[chassis]] and typically includes ever Each variant's usefulness for any given situation is dependent on [[Game Mode]], [[Terrain_Control_Guide#Bases|Logistics]], and
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  • ...that are used for various things, such as creating assets. Assets include Mechs, tanks, VTOLs and aerospace fighters which can be used in combat. ...that there are no fixed factions: anyone can play any side as needed. This is a result of having insufficient players to maintain several fixed factions
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  • '''If you're new to the mod, it is <u>highly recommended</u> to join an available Free Testing server (usually ...me"'''. Then double click on the server you wish to join. To start out, it is advised to get some practice on the Practice server.
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  • Since [[MWLL]] is built off of the original Crysis engine, massive intense battles may occasi '''User.cfg''' is the file that provides fine-grained control over the graphical quality of M
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  • The '''Hyper-Velocity AutoCannon''' (HVAC) is a modernization of the standard [[AutoCannon]] line-up. <p>HVACs currently come in the /2 and /10 calibers. There is no HVAC equivalent to the AC20 in MWLL, and HVAC5 can only be found on the
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  • ...ing Legends]], and the exploits of individual players and teams. This page is dedicated to a different category of video about this game, the training an * [https://www.youtube.com/watch?v=Nptx2lUJ2us MWLL - 4 Beginner Mechs]
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  • ...pe="number" style="width: 80px" | '''Splash Damage<wbr/>/Shot''' <!-- Shot is the minimum amount of ammo/beams one can shoot--> ...''Sustained<br>[[DPS]]''' <!-- average sustainable max DPS against assets (mechs,tanks,hovers,asf,vtol)-->
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  • This is a quick reference for all ground-based '''Weapons''' currently in the game, The ''Damage'' column is the theoretical maximum direct-hit damage to a single component, ignoring t
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  • ...firing without a lock. However the spread of the dumbfired missile barrage is wider than with SRMs, easily causing the overall damage to spread out to mu ...ncher. Only notable difference between [[Inner Sphere]] and [[Clan]] SSRMs is that Clan SSRMs have 100m more range.
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  • ...pe="number" style="width: 80px" | '''Splash Damage<wbr/>/Shot''' <!-- Shot is the minimum amount of ammo/beams one can shoot--> ...''Sustained<br>[[DPS]]''' <!-- average sustainable max DPS against assets (mechs,tanks,hovers,asf,vtol)-->
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  • ...and heavily armored targets. They are still effective at destroying light mechs and aircraft, but at a much shorter range. ...a single pinpoint target, so they excel at destroying components on enemy mechs. They have a slow firing rate and limited ammo, but their ability to deal a
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  • ...d/or set an exception for the '''Launcher''' [MWLLLauncher.exe] file which is located in your install location (hopefully c:\games\mwll). ...y and states: <code>"The Drive or UNC share you selected does not exist or is not accessible. Please select another."</code> and the installer app closes
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  • ...ay between firing and the round striking the target and also because there is little noticeable drop in the round trajectory. ...-type="number" style="width: 80px" | '''Hit Damage<wbr/>/Shot''' <!-- Shot is the minimum amount of ammo/beams one can shoot-->
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  • ...or '''MGun'''/'''MG''', is a rapid fire [[weapons | Ballistic Weapon]]. It is comparable to contemporary machine guns (with caliber less than 20mm, above ...-type="number" style="width: 80px" | '''Hit Damage<wbr/>/Shot''' <!-- Shot is the minimum amount of ammo/beams one can shoot-->
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  • ...-type="number" style="width: 80px" | '''Hit Damage<wbr/>/Shot''' <!-- Shot is the minimum amount of ammo/beams one can shoot--> ...pe="number" style="width: 80px" | '''Splash Damage<wbr/>/Shot''' <!-- Shot is the minimum amount of ammo/beams one can shoot-->
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  • '''Lubalin Ballistics-X AutoCannon''', or '''LBX''' (also written LB-X), is a development that builds upon the [[Standard AutoCannons|Standard AutoCann ...The larger the LBX, the more the pellets spread out. Single pellet damage is same for all variants, and only the amount of pellets shot at the time vari
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  • ...with prolonged firing which will result in a lengthy cooling period. This is especially true of the heavier UAC10 and UAC20, which are capable of dealin ...versions are identical, except Clan UAC5 which cools bit slower than it's IS counterpart.
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  • ...-type="number" style="width: 80px" | '''Hit Damage<wbr/>/Shot''' <!-- Shot is the minimum amount of ammo/beams one can shoot--> ...pe="number" style="width: 80px" | '''Splash Damage<wbr/>/Shot''' <!-- Shot is the minimum amount of ammo/beams one can shoot-->
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  • This is a list of all the useable buildings you will find in [[MWLL]]. See the [[Tu They only have a single bay that is closed on 3 sides, giving units on the inside more protection then a Repair
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  • ...om Artillery is the largest conventional tube artillery piece in MW:LL. It is mounted on the [[Mobile_Long_Tom|Mobile Long Tom Artillary Tank]]. ...to 45 meters (see table below for more details). Direct hit from LT shell is almost certain death for light assets, and if you happen to be within the s
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  • ...arger target. Generally, it can take 2 or 3 C8 charges to bring down most 'Mechs if correctly placed on critical components. Each BA is equipped with 1 C8 Blasting Block by default, but up to 8 may be purchased
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  • ...[[Mechs|Mech]] or [[Vehicles|Vehicle]]. The main use of the Inferno Charge is as a strategic weapon; when detonated, it transfers massive amounts of heat By default each Battle Armor is equipped with 1 Inferno Charge, but up to 5 be purchased for 1000 [[Cbills]
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  • '''NARC''', or '''Narc Missile Beacon''', is a missile homing beacon that guides friendly missiles to the target. ...ser if both are active at once. While relying on allies for NARCed targets is often an effective tactic, especially when allies are coordinating well, so
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  • ...pe="number" style="width: 80px" | '''Splash Damage<wbr/>/Shot''' <!-- Shot is the minimum amount of ammo/beams one can shoot--> ...''Sustained<br>[[DPS]]''' <!-- average sustainable max DPS against assets (mechs,tanks,hovers,asf,vtol)-->
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  • ...60 meter [[minimum range]]. While the damage dealt by individual missiles is slightly less than that of [[Long Range Missiles|LRM]]'s, and their unguide ...pe="number" style="width: 80px" | '''Splash Damage<wbr/>/Shot''' <!-- Shot is the minimum amount of ammo/beams one can shoot-->
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  • ...less useful for close-range engagements. The HE variant on the other hand is the weapon of choice for close-range combat and brawling, and its staggered The ATM is a Clan-only weapon system.
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  • ...cle LRMs) and cLRM (Clan LRM) are statistically identical, cLRM mounted on mechs are actually direct fire missiles in contrast to vehicular and non-clan LRM ...pe="number" style="width: 80px" | '''Splash Damage<wbr/>/Shot''' <!-- Shot is the minimum amount of ammo/beams one can shoot-->
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  • The '''ArrowIV''' (also called '''Arrow 4''', '''A4''', '''Arrow'''), is a missile artillery weapon system that launches four guidable AOE missiles. ...high damage potential, but the most notable quality of the Arrow missiles is the large explosion (splash) radius, which can be used to hit cramped enemy
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  • The '''Thunderbolt''', or '''TBolt''', is a powerful, direct-fire [[Missiles|Missile]] used by [[Inner Sphere]] units ...s, or [[dumb fired]], from nearly 2000 meter distance. Tbolt turning speed is quite low so hitting fast moving units can prove challenging and [[flicking
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  • ...the adverse heat dissipation. Cool running assets with cool-headed pilots is a good foundation for success in Phlegeton. For pilots seeking to blend in *'''Can build:''' all [[Mechs]], [[Vehicles]], [[ASF]]s and [[VTOL]]s
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  • ...lt to maintain fire on a single location on the target -- especially if it is actively evading. ...damage yield, Heavy Lasers have to sacrifice other qualities. Their range is lower than that of other Clan energy weapons and they produce quite a bit o
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  • ...cool down time between firings. Most notable drawback of the Pulse Lasers is the somewhat high [[heat]] buildup caused by the higher rate of fire. ...ature, it results in extra damage and extra heat. When the assigned button is held down, pulse lasers will not fire repeatedly indefinitely like with oth
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  • ...t is especially tempting during intense fire fights. When used heavily, it is best to keep an eye on the unit's heat, and use more controlled bursts when ...-type="number" style="width: 85px" | '''Hit Damage<wbr/>/Shot''' <!-- Shot is the minimum amount of ammo/beams one can shoot-->
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  • The "standard" PPC is only used by [[Inner Sphere]] units and the Extended Range version differs ...version of the standard PPC having a shorter 450 meter range while damage is about half of the PPC.
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  • ...short range. It causes very minor damage to groud assets, and the main use is in overheating enemy units, forcing them to Power-Down or take extra heat d The Flamer is usually mounted on mechs and tanks as a backup weapon, but there are couple of specialised roasting
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  • ...For the [[Inner Sphere]] it is the '''Longinus''', and for the [[Clan]] it is the '''Elemental'''. ...board game, their weapon firepower has been significantly boosted. Unlike mechs, who can fire all of their weapons simultaneously, BA can only fire one wea
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  • ...50 - 550 light-years away from Earth, occupied by the ''Great Houses''. It is one of the 2 factions that oppose each other in the [[Team Solaris Arena]], * [[:Category:Inner Sphere Mechs|Mechs]]
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  • ...loodly civil war in the Star League ended with all the major houses of the IS at odds with each other, Aleksandr saw no hope for a peaceful resolution. ...at all on these divisions. The only clan logo displayed in MWLL currently is the logo for Clan Wolf, the Clan that Nicholas Kerensky himself joined.
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  • ...itscan) which damages anything it comes into contact with. The full damage is dealt over the 0.5 second burn time, meaning that to obtain the full benefi Only [[IS]] assets use Standard Lasers.
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  • ...that of the standard 1000m Radar. They can also aid in the detection of [[Mechs]] and units that are equipped with [[GECM]], as well as units that are [[Ga The '''Beagle Active Probe''' or '''BAP''' is the weaker of the two Active Radar Probes, and as such only boosts detectio
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  • '''C3''' is a highly advanced computer system that distributes [[Radar|Radar]] readings ...tending their radar. C3 is most often found on heavily specialized [[Light Mechs]], like the [[Raven]] or [[Owens]], but can be found on variants of a numbe
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  • ...y may only be fired for a limited time (indicated above the speed gauge in Mechs, and next to a Battle Armor's armor/health status)and require time to recha ==Mechs==
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  • ...h]] to move much faster at the expense of generating excess [[heat]]. MASC is engaged by simply holding the '''[Left Shift]''' key while moving, and will ..., hit & run tactics, and excel in harassing slower chassis, like [[Assault Mechs]].
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  • ...500 meters. Utilizing a rapid-fire [[Lasers#Pulse Lasers|Pulse Laser]], it is capable of destroying most missiles in a single shot, but multiple shots ar ...nics. It's unrelated to the effect the player can see. The reason for this is the difficulty in properly aligning the visual effects, due to engine limit
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  • ...ple Sensor Suite commonly found on units in the BattleTech Universe. Radar is the primary method of ranged non-visual unit detection and has two modes of ...ar system with its varied detection ranges and defenses against detection, is key to maintaining [[battlefield awareness]], avoiding missile [[lock]]s, a
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  • ...ystems (in other words, using radar to your advantage). Electronic Warfare is a big part of battlefield control, and can make or break an operation. ...ttle Armor has an active radar range of 1 kilometer, or 1000m. If an enemy is within this radar range, and not using any disruptive precautions, they wil
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  • ...is composed of only one type of soldier or weapon system. Segregated Arms is the traditional method of unit/force organization, employed to provide maxi Battle Armor, Mechs, Artillery, Vehicles, VTOLS & Aerospace Fighters constitute the Arms in MWL
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  • ...find essential information and various hints regarding combat. This guide is intended to be a relatively general overview and will not go too deep into ...s, and since combat is the main activity in MWLL, knowing its ins and outs is of vital importance.
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  • One's current point total is displayed on the scoreboard using '''[Tab]'''. ! style="font-size:14px; background:#2E2E2E; width:150px" | IS Rank name
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  • {{Quote|"It is Solaris time"|Duncan Fisher}} ...thumb|300px|A brave Warhammer pilot enters the arena.]]'''Solaris Arena''' is a free for all deathmatch style game mode that first appeared in MW:LL 0.5.
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  • ...[[MWLL Flowgraph Nodes|MWLL Flowgraph Node]] made for direct control over Mechs, such as moving or making them fire the weapons through flowgraph.
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  • '''SetAmbientTemp''' is the [[MWLL Flowgraph Nodes|MWLL Flowgraph Node]] setting temperature (it wo #Set it's height to desired level - for Mechs 20 should work well
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  • ...to earn additional Cbills during the course of the battle, and as such, it is a much more tactical Game Mode then the current [[Team Solaris Arena]]. Pla
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  • ...their associated [[Structures#Vehicle Related|Hangars]]. The Vehicles and Mechs must be placed mostly in a [[Structures#Vehicle Related|Hangar Bay]] or a [ ...cted while repairs are in progress, and repairs will be halted if the unit is powered up before repairs are complete, the player runs out of Cbills, the
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  • # Playing MW:LL somewhat regularly is required, but not every day ...t the worst point in time in the worst possible place. For this reason, it is advised to stand at least 100m from any Ranger BattleMech on the field. Pla
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  • ...war' they stepped in along-side the wolf pack. Despite of their outdated 'Mechs, they were able to achieve some substantial victories. The 7th currently has 1 [[Mechs|'Mech]] battalion, 2 [[Vehicles|tank]] battalions, 1 mixed infantry regimen
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  • The '''DarkStar Alliance''' is a multi-gaming group focusing on the BT/MW communities, role-playing, and o ...sed in the history of the Battle Tech Universe during the 28th century and is as follows:
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  • '''The Pyrran Mercenary Unit''' is a Mercenary group from all over the world, currently recruiting both new an ...aven cluster). The Clanners, having only a light force, gave us some extra mechs for keeps which allowed us to drive the invasion home. We became mercenarie
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  • ...to either kill the Pilot or disable the weapon. The Hollander's spotlight is mounted directly above the cockpit. Turning on the spotlight can partially ...|Left Torso]]. Although this section does not mount weaponry to remove, it is less armored, and therefore easier to blow away.
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  • This is a quick reference of all the '''Mechs''' available and ''canceled'' in [[MechWarrior: Living Legends]]. Click the ==Light Mechs==
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  • ...st be taken to not get in over your head when piloting a Bushwacker, as it is not especially speedy or maneuverable, and possesses very little in terms o ...ding distracted enemies while friends keep them at bay. In a 1v1 this mech is hard pressed to stay alive, but by nature of being a Bushwacker it can be h
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  • ...panels, makes the Uziel somewhat easier to hit. While the Uziel's armament is slightly better than the average Light Mech, it cannot significantly outgun ...o do direct engagements. This makes it a bad choice when heavier firepower is required to engage in or defend against pushes, although it can be a viable
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  • The Chimera is an agile medium mech with a generous 260° Torso yaw and can pack a punch. ...e [[DHS|DHS]] can somewhat handle the cooling keeping an eye on one's heat is advised, as all of the variant's weapons generate a good deal of heat. Dual
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  • ...Missile|Missile]] racks and smaller weapons for self defense, the Catapult is a premier [[Asset_Roles#Missile_Boat|Missile Boater]]. With most variants e ...keep up their bombardment for some time with less concern on heat. One who is after an missile boat shouldn't skip past this one.
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  • The '''Warhammer''' is a slow, well-[[armor|armored]] heavy 'mech with a diverse set of loadouts i ...d prominently in the Star League Defense Force and was one of the premier 'Mechs in the Gunslinger Program. Indeed, many of the greatest MechWarriors in his
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  • ...t options if avoiding radar detection is of utmost importance. However, it is important to note that the Thanatos has a very large and very noticeable pr Note: This asset has both [[C3]] and [[GECM]], meaning there is no benefit to using [[Radar#Passive Radar|passive radar]] except when cover
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  • ...h]] built by the [[Inner Sphere]]. Comparable to the [[Clan]] [[Thor]], it is an agile multipurpose asset, trading the Thor's top speed for a full 360 de ...somewhat manage to dissipate the heat of its arsenal, but fire discipline is required.
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  • The Rifleman is an [[Inner Sphere]] [[Heavy Mech]] and was added with the 0.6.0 update as a As it is intended primarily as an anti-air mech it sports only moderate speed and ar
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  • ...e an additional laser pulse. Despite being useful in some situations, this is not intended. Sorry! :) - In the Coupled Unlocked mode, when the reticule is very close to the center of the screen, the torso will stop moving, but the
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  • ...l choice for defending positions from enemy attack. Furthermore, the Atlas is able to carry a wide array of electronics, allowing it to fill a support ro The Atlas Prime is built towards command and control of large areas of the [[Maps|Map]] with i
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  • ...ents the least forbidding of climates that Halloran V has to offer, yet it is unforgiving in its own right. Freezing temperatures and violent storms mak ...Spewing black smoke, the industrial high-value cap zone in the map's mid is often under contention. The forward north/south mech factories are scenes
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  • ...nd armor, the Awesome makes for a rugged and adaptable Mech. However, this is not without some weaknesses. The Awesome has a limited torso [[twist]] and ...wesome in open areas to make best use of its weapons systems. The load-out is rounded out by a single [[LtGauss|Light Gauss Rifle]], enabling it to gain
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  • *'''Can build:''' <span style="white-space: normal">≤65t [[Mechs]] and [[Vehicles]] (+[[Partisan]], [[Nova Cat]], [[Warhammer]])</span> *'''Type:''' [[IS]] home base
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  • ...light speed loss (-26%) when in reverse when compared with similarly sized Mechs (-53% for the [[Atlas]]). ...s give it a fearsome backup array of weapons, capable of shredding lighter Mechs and [[Vehicles]], as well as giving the Mauler Prime limited anti aircraft
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  • ...ng able to soak up enemy fire in its large quantities of armor, the Fafnir is an excellent choice for assaulting and defending bases in [[Terrain Control ...d Artillery piece. Clever [[Light Mech|Light]] and [[Medium Mech|Medium]] Mechs, and even nimble [[Heavy Mech|Heavy]] Mech pilots can flank and attack the
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  • ...ne of sight. Be careful not to crest over a hill alone when the enemy team is on the other side, instant death will be your reward. ...milar to hills, mountains are often impassable except by [[hovercraft]] or mechs equipped with [[Jump Jets]].
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  • {{Quote|"This arena is set on a blistering hot desert on a small planet close to a nearby star. It A popular Terran Control map, '''Death Valley''' is much like its namesake; a lifeless, barren hellscape. The mixture of flat o
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  • '''Tickets''' is one of the two possible winning conditions, the other being [[Points]].<br> Every time an asset of any type gets destroyed, a set amount of tickets is deducted from the ticket pool of the team that built said asset. The amount
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  • ...rs against different assets (or even different parts of assets), such as [[Mechs]], [[Vehicles#Tracked|Tanks]], [[Vehicles#Hovercraft| Hovercrafts]], [[ASF ...rs for a given damage type against different armor types. The first number is used for primary damage (direct contact and/or splash), and the second valu
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  • ...ives and finishing off stragglers. The greatest weaknesses of the Hawkmoth is its lackluster damage potential and fragility, both comparable to a light h ...y to distract them is a sound tactic. The greatest problem of this variant is lack of damage potential. While the [[LtGauss]] has incredible range, it al
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  • ...s arrays of electronics. Donar in Canon is 21 tons, but in Drops the Donar is usually rounded up to 25 tons. Because of the unique flying capabilities of ...ange Large Laser]] backed by two [[SSRM|Streak-SRM4]]. It can harass light Mechs and tanks at range, while also being a good choice for hit-and-run tactics
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  • Single heat sinks are usually found on certain [[Inner Sphere]] 'Mechs. All [[vehicles]] in MWLL use single heat sinks as well. Otherwise, all oth ...ersible fashion. (The vapor-compression heat pump of home air conditioners is a typical example, but 31st Century BattleMechs may make use of more exotic
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  • ...nits, yet virtually helpless against enemy aerospace assets. Every variant is equipped with a [[RFL|Rear-Firing Laser]] to provide some level of defense ...Speed / Optimal Turning Speed, between the 3 different classes. The Xerxes is the least maneuverable Aerospace unit.
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  • ...t the craft stay upright. Unlike the [[Hephaestus|Hephaestus]], its turret is largely compact, without any of the weapons sticking significantly far enou The Epona prime is a classic hit and run hover craft that mounts enough firepower and ammo to
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  • ...s a [[Clan]] [[scout]] [[Hovercraft]]. Besides the [[APC]], the Hephaestus is the only [[starter]] with an [[infantry bay]]. and can carry up to one [[Ba | Comment1=The Hepheastus Prime is somewhat atypical to most variants, sporting an offensive armament consisti
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  • ...r OmniMech. While the Kodiak does not go to the extremes of other Totem ’Mechs such as the Thunder Stallion or Mandrill, it nevertheless represents the ep The primary focus of the Kodiak is its 400-rated extralight engine, which allows the one-hundred-ton monster t
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  • ...of the most risky tanks to take. Price-wise it's between Medium and Heavy Mechs, packing slightly more weapons than Mediums for the cost of less armor and ...the Oro Prime is usually found as generic support. However, its [[LBX20]] is great for close range, and its array of lasers, [[cLPL]] and twin [[cERSL]]
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  • The '''Hunchback IIC''' is a '''canceled''' [[Clan]] [[Medium Mech]]. In did not make it in time to be [[Category: Unreleased Mechs]] [[Category: Canceled Assets]]
    1 KB (217 words) - 00:03, 5 August 2017
  • The '''Marauder''' is an iconic [[Inner Sphere]] [[Heavy Mechs|Heavy 'Mech]]. ...ter it was first introduced, it can still hold its own against the newest 'Mechs.
    13 KB (2,135 words) - 04:52, 25 March 2024
  • ...ochtli''', also called '''Huey''') is a [[Clan]] fire support [[tank]]. It is one of 3 tanks capable of bearing the [[ArrowIV]] launchers along with addi ...weapons on any other tank. This gives both advantage and disadvantage. One is that tank driver needs to watch where the launchers are pointing in order t
    13 KB (2,156 words) - 00:23, 30 July 2023
  • The '''Morrigu''' is a [[Clan]] Main Battle [[tank]] released in version 0.4.0. It focuses prima The Prime variant of the Morrigu is a potent long-range fire support vehicle. 3 [[CERLL]]s and 2 [[LRM10]]s pro
    7 KB (1,151 words) - 00:13, 30 July 2023
  • The most lightweight [[IS]] mech, the '''Commando''' is surprisingly [[tanking|tanky]] due to its small figure and hitboxes. Having ...[[Overheat]]s easily, prioritize the [[SSRM4]] when overheating because it is a more heat-efficient weapon. Good at [[arming]] and destroying individual
    6 KB (848 words) - 08:35, 5 September 2023
  • The '''Puma''' (Clan designation '''Adder''') is a [[Clan]] [[Light Mech]]. All Puma variants lack [[Jump Jets]] and carry Like most Primes this is the most flexible design of the bunch due to its [[CERPPC]]s. Though prone
    10 KB (1,757 words) - 04:01, 28 July 2023

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