APC
APC | ||
---|---|---|
Class: | Tank | |
Faction | All | |
Ticket cost: | 2 upon destruction | |
Tier: | {{{Tier}}} | |
Speed: |
80 (with boost 95) km/h | |
Turret rotation: | 360° | |
Turret pitch: | -10° to +60° | |
Variant Armament | ||
Variant | Weapons | Equipment |
Prime: Price: {{{Price Prime}}} CBills Total armor: 18 550 |
{{{Weapons Prime}}} | {{{Equip Prime}}} |
Armor Points Distribution | ||
|
All stats current as of release 0.15.3
The APC (Armored Personnel Carrier) is a fast, lightly armored vehicle that serves two main roles:
- Friendly units can buy ammo and BA equipment when within 15m of an APC
- Friendly players can spawn inside the APC, reducing the distance BA players have to travel to reach the frontlines
It is often a good idea to find a well hidden place near the frontlines to power down and abandon the APC, as it can still fulfill its two main roles in that state. However, while being piloted it provides an additional AMS unit to protect nearby friendlies from missile fire, and it can use its two MGs and the good maximum upward angle of its turret to serve as limited AA or very good anti-BA support.
Each APC can carry up to 6 passengers, though when destroyed with people onboard - each passenger will count as teamkill to the driver. Therefore extreme caution is required when driving the APC. It's also advised not to exit the APC while in movement, as these may result in death under the wheels.
Canon
Armored Personnel Carriers were used amongst every army since the earliest times. Though weakly armed these vehicles were usually fast, and capable of transporting a great amount of personnel in short time. The APC usage differs from army to army though, in some the APCs are front-line units, in other they serve second-line garrison units. Wheeled APCs carry 2 MGuns, 3 tons of armor and are capable of reaching up to 97 km/h.