|Faction||Inner Sphere and Clan|
|Ticket cost:||1 upon destruction|
80 km/h (91 km/h with boost)
|Turret pitch:||-10° to +60°|
Price: 26 000 CBills
Total armor: 18 550
Engine: Type 60 I.C.E.
|Armor Points Distribution|
All stats current as of release 0.14.1
The APC (Armored Personnel Carrier) is a lightly armored vehicle built for tactical support. It serves two main roles:
- Friendly units can buy ammo and Battle Armor Weapons when within 15m of an APC
- Friendly players can spawn or ride within the APC, reducing the distance Battle Armor have to travel to reach the frontlines
It is often a good idea to find a well hidden place near the frontlines to power down and abandon the APC, as it can still fulfill its two main roles in that state. With only a single AMS unit and two Machine Guns, it doesn't have enough firepower to fend for itself and is easily be destroyed if caught alone.
Each APC can carry up to 6 Battle Armor, though when destroyed with people onboard - each passenger will count as teamkill to the driver, therefore extreme caution is required. When driving the APC, its clunky controls, slow speed and awkward profile make it easy to get stuck on terrain.
Armored Personnel Carriers were used amongst every army since the earliest times. Though weakly armed these vehicles were usually fast, and capable of transporting a great amount of personnel in short time. The APC usage differs from army to army though, in some the APCs are front-line units, in other they serve second-line garrison units. Wheeled APCs carry 2 MGuns, 3 tons of armor and are capable of reaching up to 97 km/h.
Date Introduced 2470 during the Era known as "Age of War" (2005 - 2570) - Unit Role: Scout