APC

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APC
APC.jpg
Class: Tank
Faction All
Ticket cost: 2 upon destruction
Tier: 1
Tonnage: 25 tons
Speed:

80 (with boost 95) km/h

Turret rotation: 360°
Turret pitch: -10° to +60°
Variant Armament
Variant Weapons Equipment
Prime:
Price: 26 000 CBills
Total base armor: 18 550
Armor Points Distribution
H
L
R
F
T
B
4000
2200
2200
2850
5900
1400
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The APC (Armored Personnel Carrier) is a fast, lightly armored vehicle that serves two main roles:

  • Friendly units can buy ammo and BA equipment when within 15m of an APC
  • Friendly players can spawn inside the APC, reducing the distance BA players have to travel to reach the frontlines

It is often a good idea to find a well hidden place near the frontlines to power down and abandon the APC, as it can still fulfill its two main roles in that state. However, while being piloted it provides an additional AMS unit to protect nearby friendlies from missile fire, and it can use its two MGs and the good maximum upward angle of its turret to serve as limited AA or somewhat questionable anti-BA support. Current game rules limit teams to 3 fielded APC at any moment.

Each APC can carry up to 6 Battle Armors, though when destroyed with people onboard - each passenger will count as teamkill to the driver. Therefore extreme caution is required when driving the APC. It's also advised not to exit the APC while in movement, as these may result in death under the wheels.

Canon

Armored Personnel Carriers were used amongst every army since the earliest times. Though weakly armed these vehicles were usually fast, and capable of transporting a great amount of personnel in short time. The APC usage differs from army to army though, in some the APCs are front-line units, in other they serve second-line garrison units. Wheeled APCs carry 2 MGuns, 3 tons of armor and are capable of reaching up to 97 km/h.


Battletech Reference