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  • * Capturable [[Forward Spawn]]s with factories for building mechs, tanks, etc. .... Some maps fall into a middle ground like [[TC IvoryTower]] where assault mechs have to navigate some inconveniences in order to repair without having to r
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  • ...amage, leading to heavy damage to or destruction of some components. Some 'Mechs are designed to make use of alpha strikes. Notably, the [[Puma#Variant C|Pu ...one's own 'Mech and threaten a shut down or self-destruction. Examples of 'Mechs with hazardous alpha strikes include the [[Masakari#Prime|Masakari Prime]],
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  • ...dentify Battle Armors jumping or "flying" around being a distraction. Some mechs are terrible at killing BA and need support (e.g. [[Hollander II#Variant A| * '''Chevy''' - Common nickname for the Inner Sphere scout tank, the [[Chevalier]]. Sometimes paired with a model name from the
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  • [[GECM]] is found mounted on a variety of [[Mechs]], [[Aerospace]] and [[Vehicles]], typically to flesh out the units role as ...s to maintain during the Succession Wars, and it went extinct in the Inner Sphere in the year 2845, until it was eventually recovered by the Capellan Confede
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  • ...tle Armor]], [[Tanks]], [[Aerospace Fighters]], [[VTOLs]] and of course, [[Mechs]] where teamwork and combined-arms strategies are encouraged. The most popu ...eration and high-DPS, short-range loadouts to harass or take down assault 'Mechs that are out of position or simply to very quickly dart in and out of cover
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  • ...that are used for various things, such as creating assets. Assets include Mechs, tanks, VTOLs and aerospace fighters which can be used in combat. ...kers'' in a drop are always Clan, while the ''defenders'' are always Inner Sphere.
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  • ...2 has a range of 1500m, compared to the AC2's range of 1000m. Only [[Inner Sphere]] units use the HVAC weapon system.</p> ...''Sustained<br>[[DPS]]''' <!-- average sustainable max DPS against assets (mechs,tanks,hovers,asf,vtol)-->
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  • ELRM's are a weapon exclusive to the Inner Sphere. ...''Sustained<br>[[DPS]]''' <!-- average sustainable max DPS against assets (mechs,tanks,hovers,asf,vtol)-->
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  • ...comparable regular SSRM launcher. Only notable difference between [[Inner Sphere]] and [[Clan]] SSRMs is that Clan SSRMs have 100m more range. ...''Sustained<br>[[DPS]]''' <!-- average sustainable max DPS against assets (mechs,tanks,hovers,asf,vtol)-->
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  • ...urst damage. Currently there are four Gauss weapons deployed by the Inner Sphere: the LtGauss (light), the Gauss, the HGauss (heavy) and the IHGauss (improv ...''Sustained<br>[[DPS]]''' <!-- average sustainable max DPS against assets (mechs,tanks,hovers,asf,vtol)-->
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  • ...''Sustained<br>[[DPS]]''' <!-- average sustainable max DPS against assets (mechs,tanks,hovers,asf,vtol)--> ...70px" | '''Burst<br>[[DPS]]''' <!-- average max burst DPS against assets (mechs,tanks,hovers,asf,vtol)-->
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  • In MWLL setting only [[Inner Sphere]] units still use standard AutoCannons, [[Clan]]ners have replaced them wit ...'Sustained<br> [[DPS]]''' <!-- average sustainable max DPS against assets (mechs,tanks,hovers,asf,vtol)-->
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  • There is no difference between [[Inner Sphere]] and [[Clan]] versions of the Lubalin Ballistics-X AutoCannon. ...''Sustained<br>[[DPS]]''' <!-- average sustainable max DPS against assets (mechs,tanks,hovers,asf,vtol)-->
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  • ...e four classes of Ultra AutoCannons: UAC2, UAC5, UAC10, and UAC20. [[Inner Sphere]] and [[Clan]] versions are identical, except Clan UAC5 which cools bit slo ...''Sustained<br>[[DPS]]''' <!-- average sustainable max DPS against assets (mechs,tanks,hovers,asf,vtol)-->
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  • Only [[Inner Sphere]] assets use Rotary AutoCannons. ...''Sustained<br>[[DPS]]''' <!-- average sustainable max DPS against assets (mechs,tanks,hovers,asf,vtol)-->
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  • ...''Sustained<br>[[DPS]]''' <!-- average sustainable max DPS against assets (mechs,tanks,hovers,asf,vtol)--> The following Inner Sphere assets equip Long Tom:
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  • Only [[Inner Sphere]] units have access to MRMs. ...''Sustained<br>[[DPS]]''' <!-- average sustainable max DPS against assets (mechs,tanks,hovers,asf,vtol)-->
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  • ...''Sustained<br>[[DPS]]''' <!-- average sustainable max DPS against assets (mechs,tanks,hovers,asf,vtol)--> To date the Inner Sphere has not attempted to duplicate the ATM, instead focusing on specialized mun
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  • ...cle LRMs) and cLRM (Clan LRM) are statistically identical, cLRM mounted on mechs are actually direct fire missiles in contrast to vehicular and non-clan LRM ...''Sustained<br>[[DPS]]''' <!-- average sustainable max DPS against assets (mechs,tanks,hovers,asf,vtol)-->
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  • ...'TBolt''', is a powerful, direct-fire [[Missiles|Missile]] used by [[Inner Sphere]] units. Only Inner Sphere units use Thunderbolt launchers.
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  • ...Laser]]. Although Heavy Lasers are exclusively Clan technology, even Inner Sphere [[BA|Battle Armor]] can equip the BA mHL. ...''Sustained<br>[[DPS]]''' <!-- average sustainable max DPS against assets (mechs,tanks,hovers,asf,vtol)-->
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  • ...e output, but they also generate bit more [[heat]] compared to their Inner Sphere counterparts. ...''Sustained<br>[[DPS]]''' <!-- average sustainable max DPS against assets (mechs,tanks,hovers,asf,vtol)-->
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  • Only Inner Sphere units use X-Pulse Lasers. ...''Sustained<br>[[DPS]]''' <!-- average sustainable max DPS against assets (mechs,tanks,hovers,asf,vtol)-->
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  • ...increased heat output. The [[Clan]] ERPPC has the same range as its Inner Sphere counterpart, but does about 35% more damage in exchange for almost 70% more ...''Sustained<br>[[DPS]]''' <!-- average sustainable max DPS against assets (mechs,tanks,hovers,asf,vtol)-->
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  • ...ed '''BA''') is a powered armor that the player spawns in. For the [[Inner Sphere]] it is the '''Longinus''', and for the [[Clan]] it is the '''Elemental'''. ...board game, their weapon firepower has been significantly boosted. Unlike mechs, who can fire all of their weapons simultaneously, BA can only fire one wea
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  • [[File:Inner Sphere.png|right|thumb|300px|The Inner Sphere in MWLL uses the flag of the Federated Commonwealth]] The '''Inner Sphere''' (abbreviated '''IS''') is a common name to the area 450 - 550 light-year
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  • ...the two playable factions in [[MWLL]], the other faction being the [[Inner Sphere]]. ...erensky ordered his troops to secure three quarters of their equipment and Mechs in order to limit their usage while industry required to maintain it all de
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  • ...tandard Lasers''' are basic energy beam weapon system used only by [[Inner Sphere]] units. ...''Sustained<br>[[DPS]]''' <!-- average sustainable max DPS against assets (mechs,tanks,hovers,asf,vtol)-->
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  • ...s, '''Myomer Accelerator Signal Circuitry''' or '''''MASC''''', allows a [[Mechs|Mech]] to move much faster at the expense of generating excess [[heat]]. MA ..., hit & run tactics, and excel in harassing slower chassis, like [[Assault Mechs]].
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  • ..._Arms.jpg|right|thumb|425px|Example of Combined Arms force made of [[Inner Sphere]] units]] Battle Armor, Mechs, Artillery, Vehicles, VTOLS & Aerospace Fighters constitute the Arms in MWL
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  • ! style="font-size:14px; padding:10px; background:#2E2E2E;"|'''Inner<br>Sphere''' # Damaging or destroying enemy assets such as Mechs, Tanks, VTOLs, Aerospace, Battle Armor, or turrets increases C-Bills (and p
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  • | Affiliation = Inner Sphere ...ithin the Federated Suns and disappointed in the savage state of the Inner Sphere, Nelson looked to a more civilised time to base a secret identity around. D
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  • | Affiliation = Inner Sphere ...war' they stepped in along-side the wolf pack. Despite of their outdated 'Mechs, they were able to achieve some substantial victories.
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  • ...c reasons. The first is our own survival. The second is to gain both Inner Sphere and Clan technology for the purpose of conducting business operations with Foremost among the weapons used in this struggle are the Battle Mechs. Loaded with auto cannons, missiles launchers, lasers, and charged particle
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  • | Faction = Inner Sphere The '''Hollander II''' is an [[Inner Sphere]] [[Medium Mech]] well known for its powerful weaponry and gangly appearanc
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  • This is a quick reference of all the '''Mechs''' available and ''canceled'' in [[MechWarrior: Living Legends]]. Click the ==Light Mechs==
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  • | Faction = Inner Sphere ...] and some [[Assault Mechs]]. Bushwackers are also one of the only Medium Mechs currently implemented that have [[LAMS]], giving the A and B variants limit
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  • | Faction = Inner Sphere ...''Uziel''' is a nimble [[Medium Mech]] that fills the [[Inner Sphere|Inner Sphere's]] vehicle roster with a capable skirmisher. With a fast cruising speed fo
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  • | Faction = Inner Sphere ...etween many developers, the Chimera D is one of the best early game medium mechs. Eschewing the traditional ''"missiles first"'' paradigm the Chimera chassi
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  • | Faction = Inner Sphere The '''Catapult''' is an iconic [[Inner Sphere]] [[Heavy Mech]] that focuses almost entirely on sustained long-range fire.
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  • | Faction = Inner Sphere ...d prominently in the Star League Defense Force and was one of the premier 'Mechs in the Gunslinger Program. Indeed, many of the greatest MechWarriors in his
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  • | Faction = Inner Sphere ...tos come with varied pieces of [[Equipment]], making it a very adaptable [[Mechs|Mech]] capable of excelling in nearly any combat situation. Particularly, '
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  • | Faction = Inner Sphere The '''Avatar''' is a [[Heavy_Mechs|heavy Omnimech]] built by the [[Inner Sphere]]. Comparable to the [[Clan]] [[Thor]], it is an agile multipurpose asset,
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  • | Faction = Inner Sphere The Rifleman is an [[Inner Sphere]] [[Heavy Mech]] and was added with the 0.6.0 update as a surprise.<br>
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  • ..., next time you get in a mech it will still be on, so if you prefer off in mechs you will need to press the button to turn it off every time after you take ...eg sets and animations to create footstep sounds and footstep effects, all mechs will play one footstep sound anytime they come to a complete stop even thou
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  • | Faction = Inner Sphere ...s has built itself a reputation as one of the most fearsome Inner Sphere [[Mechs]] available. With a surprisingly low price tag for a 100 ton [[Mech]], the
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  • | Faction = Inner Sphere ...ofile for it's weight class and more armor than even some [[Clan]] Assault Mechs. The Awesome's firepower is usually based on a heavy reliance on [[Energy W
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  • | Faction = Inner Sphere ...light speed loss (-26%) when in reverse when compared with similarly sized Mechs (-53% for the [[Atlas]]).
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  • | Faction = Inner Sphere The '''Fafnir''' is an [[Inner Sphere]] [[Assault Mech]] released in 0.5.4. Famed for wielding the most powerful
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  • ! style="font-size:14px; padding:10px; background:#2E2E2E;"|'''Inner<br>Sphere''' ! colspan="4" style="font-size:14px; background:#2E2E2E;" |'''Mechs'''
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  • | Faction = Inner Sphere The '''Hawkmoth''' is a light [[VTOL]] available to the [[Inner Sphere]]. Its light armor and high mobility allow it to skirt above and around the
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  • Similar in concept to the Inner Sphere's Hawkmoth as its name suggests Donar is a light Combat VTOL that excels at ...ange Large Laser]] backed by two [[SSRM|Streak-SRM4]]. It can harass light Mechs and tanks at range, while also being a good choice for hit-and-run tactics
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  • Single heat sinks are usually found on certain [[Inner Sphere]] 'Mechs. All [[vehicles]] in MWLL use single heat sinks as well. Otherwise, all oth ...ted DHS and colloquially also referred to as Freezers throughout the Inner Sphere after their NAIS codename, operate in much the same way and for the same pu
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  • ...r OmniMech. While the Kodiak does not go to the extremes of other Totem ’Mechs such as the Thunder Stallion or Mandrill, it nevertheless represents the ep ...the duo [[CERML]] - even the NARC launcher reaches further than the inner sphere standard counter part.<br>
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  • ...of the most risky tanks to take. Price-wise it's between Medium and Heavy Mechs, packing slightly more weapons than Mediums for the cost of less armor and ...]]s offer minor close range damage. This variant is very effective against mechs and tanks, but suffers against airborne units and [[BA]]. Two [[Free tons]]
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  • | Faction = Inner Sphere The '''Marauder''' is an iconic [[Inner Sphere]] [[Heavy Mechs|Heavy 'Mech]].
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  • | Faction = Inner Sphere The Commando was originally a ''canceled'' [[Inner Sphere]] [[Light Mech]], under development by Wandering Samurai Studios. It was an
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  • ...rime. This setup turns the B into a well-rounded sniper, effective against Mechs, tanks and even aerospace assets. Like the Puma Prime, heat can be a proble ...ed as a close-range fire support unit or to surprise and smash other light Mechs with deadly barrages of ATMs. The quad [[CERSL]]s are excellent for followi
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  • ...ited ammo space and a lack of armor, significantly lower than other medium Mechs. ...et a handle on managing your missiles turn radius, this Shadowcat can drop mechs both at close and far ranges and even from behind cover and around walls.
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  • ...he vulnerable arm away from enemies. Using terrain or even other friendly mechs as cover while closing the distance to its prey can be the decisive tactica ...lock for minimal distances but also missing the ballistic lobe their Inner Sphere counterparts use to deny terrain obstacles to a great degree.<br>
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  • ...d scouting. The weapons loadout may seem disappointing compared to similar mechs in its weightclass- but that limited firepower is devastating in the hands ...some of the heat in check. In packs or along with other similar-equipped 'Mechs it can cause serious damage.
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  • ...unique silhouette. It is also hands-down one of the most powerful Heavy [[Mechs]], and its staggeringly high cost reflects this. It is armed to the teeth ...at Prime is a mighty late-game Mech, capable of dispatching even [[Assault Mechs]] with relative ease. 2 [[CLRM20]]'s give it the ability to soften targets
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  • Vultures are fairly affordable in regards to other Clan Heavy Mechs, and as such doesn't pack quite as much in terms of Weapons, [[Equipment]] ...hat focus on the the real threat of this mech; it's arms- and fast [[Light Mechs]] that can dodge between Gauss shells and shrug off SRM blasts.
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  • ...[[cSSRM6]]s giving it greater ability to [[damage spread]] than most other mechs. That, coupled with the A's extra armor and [[LAMS]] can make it a very sur ...r of [[Flamers]] for protection against [[Battle Armor]] and to make other mechs feel toasty. Stay close and use your superior speed to rush in unexpectedly
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  • ...ts. While it may mount less overall firepower compared to other heavy Clan Mechs, the Thor is still a significant threat, and a pilot can compensate for any ...ech with good mobility, the ''Summoner'', dubbed the ''Thor'' in the Inner Sphere, has often been unfairly compared to the ''Timber Wolf'' (Mad Cat). The ''S
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  • ...ield, boasting a top speed of 64 kph, and is one of two Clan Assault Class Mechs with Jump Jets, which provide it surprising maneuverability for its size an The Mad Cat MkII Prime is one of the most versatile and deadly Assault Mechs available to the Clans. Its Primary weapons are a pair of [[CGauss]], able
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  • ...CERLL]]s, two in each arm, the B can rapidly cripple light and even medium Mechs with great accuracy. However, it is the B's battery of [[ATM]] Extended Ran ...erate every light Mech in the game and most mediums, while forcing heavier Mechs to scramble for cover in the face of the C's talons. [[GECM]] lets the C la
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  • ...ropship containing new armor prototypes was destroyed, both Clan and Inner Sphere forces are moving on the wreckage in an attempt to recover the prototypes." *'''Can build:''' all [[Mechs]] and [[Vehicles]]
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  • | Faction = Inner Sphere The '''Partisan''' is an [[Inner Sphere]] [[tank]], specialized for [[AA|anti-aircraft]] roles. It is lightly armor
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  • | Faction = Inner Sphere The '''Demolisher''' is an [[Inner Sphere]] main battle [[tank]]. It is the most durable vehicle available, and all v
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  • | Faction = Inner Sphere ...ng Tom Artillery Tank''' (abbreviated '''LT''' or '''LTA''') is an [[Inner Sphere]] mobile artillery platform that brings to bear the deadliest weapon in the
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  • | Faction = Inner Sphere The '''Sparrowhawk''' is an [[Inner Sphere]] Light [[Aerospace]]. It is the least expensive of the aerospace fighters,
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  • | Faction = Inner Sphere The '''Shiva''' is an [[Inner Sphere]] heavy variable-sweep wing [[Aerospace]]. It's slower and bigger than any
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  • ...px|Cut Away View of Armor]] '''Armor''' is the material on the chassis of 'Mechs, Vehicles, Aerospace, and VTOLs that provides protection from enemy weapons ==Mechs==
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  • ===[[Inner Sphere]]=== ...ont-line combat. It has limited mobility across terrain when compared to [[Mechs]] but may achieve higher speed under same tonnage. For the sake of simplici
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  • ...nd would-be-champions to the desolate desert planet from across the Inner Sphere."|Map introduction}} *'''Can build:''' all [[Mechs]] and [[Vehicles]]
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  • ...[[Clans]] base, while the North Eastern corner is occupied by the [[Inner Sphere]]. Each base has a hangar, turret defenses, and an adjacent airfield. ...vehicles can move unseen towards a sniping position overlooking the Inner Sphere eastern exit. On the western side, the lake area is suitable for ambushes,
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  • ...nd would-be-champions to the desolate desert planet from across the Inner Sphere."|Map introduction}} *'''Can build:''' all [[Mechs]] and [[Vehicles]]
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  • ...deserted airfield in the center. A large abandoned dropship of the [[Inner Sphere]] dominates the skyline, and surrounding hangars and buildings with the Fed [[Clan]] bases are at the south of the map, and Inner Sphere bases are at the north. The main avenue of attack tends to be through centr
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  • ...y asymmetrical; the [[Clan]] hangar sits on the high ground, while [[Inner Sphere]] on the low ground. A river runs through, dividing the map roughly in half ...dering the river offers the Clan team an almost complete view of the Inner Sphere's side. As a result, TSA Palisades matches frequently devolve into mostly s
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  • ...s are noteworthy due to their inability to produce heavy and assault class mechs. However, players are free to purchase any other armored or mech asset. *'''Can build:''' all [[Mechs]], [[Vehicles]], [[ASF]]s and [[VTOL]]s
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  • ...Clan designation ''Ebon Jaguar'') made up a large proportion of the heavy 'Mechs of the rebuilding Smoke Jaguars, and following their Annihilation the desig ...0m, preventing return fire. Be sure to watch your own heat as well, as the mechs's four [[DHS]] are insufficient for more than one cycle of firing all weapo
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  • | Faction = Inner Sphere The Argus is an [[Inner Sphere]] [[Heavy Mech]] and was added with the 0.9.0 update.
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  • | Faction = Inner Sphere The second in your face brawler, the Rommel D can strip mechs down with lethal precision. An accurate [[LBX20]] shotgun blast holes in en
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  • | Faction = Inner Sphere An [[Inner Sphere]] counterpart to the Clan's ''[[Epona]]'', the Regulator focuses on packing
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  • The Inner Sphere's Thumper Artillery Piece is the smallest conventional artillery piece in M ...''Sustained<br>[[DPS]]''' <!-- average sustainable max DPS against assets (mechs,tanks,hovers,asf,vtol)-->
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  • Both Battle Armor variants (The [[Inner Sphere]]'s [[Battle_Armor#Longinus|Longinus]] and the [[Clans]]' [[Battle Armor#El ...traditional Machine Guns. Originally fielded only by the Clans, the Inner Sphere eventually created their own version of Light Machine Guns for use by Battl
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  • This is the most common fusion engine found all over the Inner Sphere. It is considered the standard of military grade equipment from the space f ...mage transfer rate from destroyed back torso from 3× to 1.5×. This makes mechs equipped with standard engines considerably more resilient to grievous dama
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  • ...wed shortly thereafter by the Jade Falcons. Now spreading throughout Inner Sphere and Clan technical circles (Spheroid makers include Skobel on Terra, Defian The following mechs equip B-Pod:
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  • ...ovaCat) had the honorable mission - to destroy all the forces of the Inner Sphere and capture base."|Map Introduction}} *'''Can build:''' all [[Mechs]], [[Vehicles]] and [[ASF]]s
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  • ...''Sustained<br>[[DPS]]''' <!-- average sustainable max DPS against assets (mechs,tanks,hovers,asf,vtol)--> ...component, or raking across critically damaged sections. Unlike its Inner Sphere counterpart, the Clan ERML has the range to be used in medium- to intermedi
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  • ...chassis, it bridges the affordability gap between the high-end clan light mechs and the clan mediums. ...nge encounters with some [[splash damage]] and can help finish off smaller mechs and [[tanks]] that are attempting to [[damage spread]].
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  • ...hich makes it possible to survive longer on the battlefield than XL engine mechs when one of the side torsos gets destroyed. Care should be taken piloting t ...edium lasers worth of pinpoint damage which makes dismembering other light mechs its specialty. Not bad, right? Now get in the mech and ''go get'em tiger!''
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  • | Faction = Inner Sphere ...the Orion's 14.5 tons of armor (tied for the highest armor of any [[Inner Sphere]] heavy Mech) the Orion is a very durable Mech.
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  • Binary Laser Cannon, aka BLazer, is [[Inner Sphere|IS]] only laser weapon. ...''Sustained<br>[[DPS]]''' <!-- average sustainable max DPS against assets (mechs,tanks,hovers,asf,vtol)-->
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  • | Faction = Inner Sphere ...engineer an OmniMech designed to perform in similar roles as those Clan ’Mechs. Actuator wear and missile exhaust issues prevented widespread Sunder deplo
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  • | Faction = Inner Sphere ...ional 100t [[Inner Sphere]] [[Assault Mech]] that uses the latest in Inner Sphere technology to create the ultimate defense Mech. On the surface, with a typi
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