Difference between revisions of "Machine Gun"

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==Overview==
 
==Overview==
The '''Machine Gun''' or '''MGun'''/'''MG''', is a rapid fire [[Ballistic Weapon]]. It is comparable to contemporary machine guns (with caliber less than 20mm, above it's [[AC2]]), simply upscaled to Mechwarrior standards. Its rapid fire and fast projectile movement speed makes it an effective counter to [[Battle Armor]]. However it does little damage against any other target, unless used en masse over a long period of time.
+
The '''Machine Gun''' or '''MGun'''/'''MG''', is a rapid fire [[weapons | Ballistic Weapon]]. It is comparable to contemporary machine guns (with caliber less than 20mm, above it's [[AC2]]), simply upscaled to Mechwarrior standards. Its rapid fire and fast projectile movement speed makes it an effective counter to [[Battle Armor]]. However it does little damage against any other target, unless used en masse over a long period of time. With that being said do not dismiss the MG particularly while other weapons are reloading or are out of range. A smart pilot ensures that the MG's are tied to every weapon group, as a hail of bullets against a heavy damaged opponent just may score you a kill or increase your C-Bills to the next rank.
  
 
==Weapon Stats==
 
==Weapon Stats==
All stats are current as of release 0.9.3.
+
 
{| border="1" width="100%" cellspacing="0" cellpadding="1" class="wikitable" style="border: 1px solid #62782d; text-align:center; background:#101010;"
+
<div style="overflow-x: auto; margin-right:auto; margin-left:auto; margin-top: 20px; margin-bottom: 0px;">
|- class="stripe_grass" style="height:50px; text-align:center"
+
{| class= "sortable hoverTable statTable stickyCol"
! style="width: 10%" | '''Weapon'''
+
|- style="height:70px;"
! '''Listed Range'''
+
! data-sort-type="number" style="width: 90px; position: sticky; position: -webkit-sticky; left:0; z-index: 999;" | '''Weapon'''
! '''Max Range'''
+
! data-sort-type="number" style="width: 70px" | '''Max Range''' <!-- calculated and/or approximated max range to cause damage -->
! '''Ammo/ton'''
+
! data-sort-type="number" style="width: 70px" | '''Dmg Drop<br>Range'''
! '''Heat'''
+
! data-sort-type="number" style="width: 70px" | '''Dmg Drop<br>/m'''
! '''Damage'''
+
! data-sort-type="number" style="width: 80px" | '''Hit Damage<wbr/>/Shot''' <!-- Shot is the minimum amount of ammo/beams one can shoot-->
! style="width: 6%" | '''[[Damage types|Damage Type]]'''
+
! class="unsortable" style="width: 100px; padding: 5px;" | '''[[Damage types|Damage<br>Type]]'''
! '''Shots/min'''
+
! data-sort-type="number" style="width: 80px" | '''Shots<br>/min''' <!-- Shot cycles per minute more accurately. (Max rpm for rapid fire weapons) -->
! '''Overheat'''
+
! data-sort-type="number" style="width: 70px" | '''Sustained<br>[[DPS]]''' <!-- average sustainable max DPS against assets (mechs,tanks,hovers,asf,vtol)-->
! '''Cooldown'''
+
! data-sort-type="number" style="width: 70px" | '''Burst<br>[[DPS]]''' <!-- average max burst DPS against assets (mechs,tanks,hovers,asf,vtol)-->
! '''Mech Damage/sec'''
+
! data-sort-type="number" style="width: 70px" | '''Speed<br>(m/s)'''
! '''Heat/sec'''
+
! data-sort-type="number" style="width: 70px" | '''[[Heat]]<br>/Shot'''
! class="unsortable" | '''Notes'''
+
! data-sort-type="number" style="width: 70px" | '''Cooldown<br>Time''' <!-- Full weapon heat bar to 0 -->
 +
! data-sort-type="number" style="width: 70px" | '''Jam<br>Duration'''
 +
! data-sort-type="number" style="width: 70px" | '''Ammo<br>/ton''' <!-- Half ton ammo treated as one ton -->
 +
! data-sort-type="number" style="width: 70px" | '''Ammo cost<br>/ton'''
 +
|-
 +
 
 +
! data-sort-value="1" | '''[[Battle_Armor_Weapons#Light_Machine_Gun | BA Claw MG]]'''
 +
| 300m
 +
| ---
 +
| ---
 +
| Data-sort-value="7" | 7
 +
| Kinetic
 +
| 1000 (1200)*
 +
| 140
 +
| 168
 +
| rowspan="4" | 2000
 +
| ---
 +
| 1s
 +
| 3s
 +
| rowspan="4" | ---
 +
| rowspan="4" | ---
 
|-
 
|-
  
<!-- Use this template when adding new ballistic weapons. It should match the column format above.
+
! data-sort-value="2" | '''[[Battle_Armor_Weapons#Medium_Machine_Gun | BA Medium MG]]'''
| Weapon
+
| 550m
| Listed Range
+
| 50m
| Max Range
+
| 0.04
| Ammo/ton
+
| Data-sort-value="20" | 20
| Heat
+
| Kinetic
| Damage
+
| 583 (700)*
| Damage Type
+
| 233
| Shots/min
+
| 280
| Overheat
+
| ---
| Cooldown
+
| 1s
| Mech Damage/sec
+
| 3s
| Heat/sec
 
| Notes
 
 
|-
 
|-
-->
 
  
! Machine Gun  
+
! data-sort-value="3" | '''Machine Gun'''
 
| 1600m
 
| 1600m
| 1600m
+
| 250m
|
+
| 0.001
 +
| Data-sort-value="5" | 5
 +
| Kinetic
 +
| 533 (800)*
 +
| 53
 +
| 80
 
| 0.003
 
| 0.003
| 2
+
| 4s
 +
| 6s
 +
|-
 +
 
 +
! data-sort-value="4" | '''Heavy MG'''
 +
| 500m
 +
| 350m
 +
| 0.05
 +
| Data-sort-value="15" | 15
 
| Light Kinetic
 
| Light Kinetic
| 1200
+
| 240 (360)*
| 12s
+
| 83
 +
| 124
 +
| 0.5
 
| 4s
 
| 4s
| 30
+
| 6s
| 0.06
 
| ---
 
 
|-
 
|-
 +
 
|}
 
|}
 +
</div>
 +
{{Version tag | Width = 1540px | Footnote1 = *Max rate of fire | Version149=0.14.9}}
 +
 +
==Gameplay & Hints==
 +
<div style="width:502px; background-color:#4c4c4c; border: 1px solid #6c6c6c; border-radius:2px; padding:3px 3px 8px 3px; float:right; margin-left:5px; margin-top:5px;">
 +
[[File:Mgun_Damage_Dropoff_with_Labels.jpg|500px|center|]]<div class="center" style="width:auto; margin-left:auto; margin-right:auto;">Raw Damage Dropoff</div>
 +
</div>
 +
<div style="width:502px; background-color:#4c4c4c; border: 1px solid #6c6c6c; border-radius:2px; padding:3px 3px 8px 3px; float:right; margin-left:5px; margin-top:5px;">
 +
[[File:Mgun_DPS_Dropoff_with_Labels.jpg|500px|center|]]<div class="center" style="width:auto; margin-left:auto; margin-right:auto;">Raw [[DPS]] Dropoff</div>
 +
</div>
 +
*Mgun, [[Battle_Armor_Weapons#Medium_Machine_Gun|BA Medium Machine Gun]], and HMG have [[damage dropoff]] and do less damage at longer ranges.
 +
*No [[spin up time]], MGuns and HMGs begin firing immediately.
 +
 +
===Machine Gun===
 +
*[[Damage types| Kinetic damage]] deals some bonus damage against air units.
 +
 +
===Heavy Machine Gun===
 +
*[[Damage types| Light Kinetic damage]] makes the HMG more effective against vehicles.
 +
*Worth using all the way out to its [[maximum range]] at 500m.
 +
{{Clear}}
  
==Gameplay==
+
==History==
It is worth noting that the MGun has no spin up time mechanic; it begins firing immediately.
+
Heavy Machine Gun added in release 0.11.0
  
 
==Canon==
 
==Canon==
Line 62: Line 113:
 
[http://www.sarna.net/wiki/Machine_Gun BattleTech reference]
 
[http://www.sarna.net/wiki/Machine_Gun BattleTech reference]
  
 +
As its name implies, the Heavy Machine Gun is a larger version of the standard Machine Gun. First introduced by Clan Smoke Jaguar, their demise hastened its dissemination to the other Clans, while the Taurian Concordat was able to perfect the Inner Sphere version of the weapon. Twice as heavy as its more traditional cousin, the Heavy Machine Gun does half again as much damage, though at the cost of a third of the already short range.
 +
 +
[http://http://www.sarna.net/wiki/Heavy_Machine_Gun BattleTech reference]
 +
 +
==Usage==
 +
The following assets equip Machine Guns:
 +
 +
<div style="overflow-x: auto; margin-right:auto; margin-left:auto; margin-top: 20px; margin-bottom: 0px; max-height: 500px; max-width:630px">
 +
{| class= "filterable sortable hoverTable statTable stickyCol stickyHead"
 +
|- style="height:70px;"
 +
! class="unfilterable" style="width: 150px; left:0; z-index:99999" | '''Asset'''
 +
! class="unsortable" style="white-space:nowrap; width:90px" | '''Type''' <!-- filter instead of sorting-->
 +
! class="unsortable" style="white-space:nowrap; width:90px" | '''Faction''' <!-- filter instead of sorting-->
 +
! class="unfilterable" data-sort-type="number" style="width: 60px;" |'''Tons'''
 +
! class="unfilterable" style="width: 50px;" |'''MG'''
 +
! class="unfilterable" style="width: 50px;" |'''HMG'''
 +
|-
 +
![[Commando|Commando A]]
 +
||Mech||IS||25||6||
 +
|-
 +
![[Commando|Commando B]]
 +
||Mech||IS||25||2||
 +
|-
 +
![[Commando|Commando D]]
 +
||Mech||IS||25||||2
 +
|-
 +
![[Locust IIC|Locust IIC A]]
 +
||Mech||CL||25||||6
 +
|-
 +
![[Solitaire|Solitaire B ]]
 +
||Mech||CL||25||2||
 +
|-
 +
![[Solitaire|Solitaire D ]]
 +
||Mech||CL||25||2||
 +
|-
 +
![[Solitaire|Solitaire E ]]
 +
||Mech||CL||25||2||
 +
|-
 +
![[Anubis|Anubis D ]]
 +
||Mech||IS||30||||4
 +
|-
 +
![[Osiris|Osiris D ]]
 +
||Mech||IS||30||3||
 +
|-
 +
![[Uller|Uller C ]]
 +
||Mech||CL||30||||2
 +
|-
 +
![[Puma|Puma C ]]
 +
||Mech||CL||35||1||
 +
|-
 +
![[Chimera|Chimera Prime ]]
 +
||Mech||IS||40||2||
 +
|-
 +
![[Chimera|Chimera B ]]
 +
||Mech||IS||40||4||
 +
|-
 +
![[Chimera|Chimera E ]]
 +
||Mech||IS||40||||2
 +
|-
 +
![[Shadowcat|Shadowcat B ]]
 +
||Mech||CL||45||2||
 +
|-
 +
![[Hellhound|Hellhound D]]
 +
||Mech||CL||50||4||
 +
|-
 +
![[Hellhound|Hellhound F]]
 +
||Mech||CL||50||||4
 +
|-
 +
![[Uziel|Uziel Prime ]]
 +
||Mech||IS||50||2||
 +
|-
 +
![[Uziel|Uziel A ]]
 +
||Mech||IS||50||2||
 +
|-
 +
![[Blacklanner|Blacklanner E ]]
 +
||Mech||CL||55||4||
 +
|-
 +
![[Bushwacker|Bushwacker Prime ]]
 +
||Mech||IS||55||2||
 +
|-
 +
![[Bushwacker|Bushwacker A ]]
 +
||Mech||IS||55||2||
 +
|-
 +
![[Argus|Argus C ]]
 +
||Mech||IS||60||3||
 +
|-
 +
![[Catapult|Catapult C ]]
 +
||Mech||IS||65||2||
 +
|-
 +
![[Cauldronborn|Cauldronborn A ]]
 +
||Mech||CL||65||||2
 +
|-
 +
![[Loki|Loki Prime ]]
 +
||Mech||CL||65||2||
 +
|-
 +
![[Loki|Loki A ]]
 +
||Mech||CL||65||2||
 +
|-
 +
![[Loki|Loki B ]]
 +
||Mech||CL||65||2||
 +
|-
 +
![[Loki|Loki C ]]
 +
||Mech||CL||65||2||
 +
|-
 +
![[Loki|Loki E ]]
 +
||Mech||CL||65||2||
 +
|-
 +
![[Loki|Loki G ]]
 +
||Mech||CL||65||3||
 +
|-
 +
![[Warhammer|Warhammer B ]]
 +
||Mech||IS||70||||2
 +
|-
 +
![[Madcat|Madcat Prime ]]
 +
||Mech||CL||75||2||
 +
|-
 +
![[Madcat|Madcat A ]]
 +
||Mech||CL||75||2||
 +
|-
 +
![[Madcat|Madcat B ]]
 +
||Mech||CL||75||2||
 +
|-
 +
![[Madcat|Madcat D ]]
 +
||Mech||CL||75||2||
 +
|-
 +
![[Marauder|Marauder A ]]
 +
||Mech||IS||75||||4
 +
|-
 +
![[Marauder|Marauder E ]]
 +
||Mech||IS||75||5||
 +
|-
 +
![[Bloodasp|Bloodasp E ]]
 +
||Mech||CL||90||4||
 +
|-
 +
![[MadCatMKII|MadCatMKII C ]]
 +
||Mech||CL||90||4||
 +
|-
 +
![[MadCatMKII|MadCatMKII E ]]
 +
||Mech||CL||90||4||
 +
|-
 +
![[MadCatMKII|MadCatMKII F ]]
 +
||Mech||CL||90||4||
 +
|-
 +
![[Sunder|Sunder A ]]
 +
||Mech||IS||90||6||
 +
|-
 +
![[Sunder|Sunder E ]]
 +
||Mech||IS||90||||4
 +
|-
 +
![[Atlas|Atlas G ]]
 +
||Mech||IS||100||||4
 +
|-
 +
![[Daishi|Daishi D ]]
 +
||Mech||CL||100||4||
 +
|-
 +
![[Daishi|Daishi G ]]
 +
||Mech||CL||100||||10
 +
|-
 +
![[Fafnir|Fafnir A ]]
 +
||Mech||IS||100||4||
 +
|-
 +
![[Kodiak|Kodiak C ]]
 +
||Mech||CL||100||||8
 +
|-
 +
![[Apc|Apc Prime ]]
 +
||Vehicle||IS/CL||25||2||
 +
|-
 +
![[Mithras|Mithras E ]]
 +
||Vehicle||CL||25||2||
 +
|-
 +
![[Mithras|Mithras F ]]
 +
||Vehicle||CL||25||||2
 +
|-
 +
![[Hephaestus|Hephaestus D ]]
 +
||Vehicle||CL||30||2||
 +
|-
 +
![[Regulator|Regulator Prime ]]
 +
||Vehicle||IS||45||||3
 +
|-
 +
![[Regulator|Regulator B ]]
 +
||Vehicle||IS||45||2||
 +
|-
 +
![[Epona|Epona E ]]
 +
||Vehicle||CL||50||4||
 +
|-
 +
![[Epona|Epona G ]]
 +
||Vehicle||CL||50||||4
 +
|-
 +
![[Oro|Oro E ]]
 +
||Vehicle||CL||60||2||
 +
|-
 +
![[Rommel|Rommel B ]]
 +
||Vehicle||IS||65||||2
 +
|-
 +
![[Rommel|Rommel G ]]
 +
||Vehicle||IS||65||4||
 +
|-
 +
![[Huitzilopochtli|Huitzilopochtli Prime ]]
 +
||Vehicle||CL||85||2||
 +
|-
 +
![[Mars|Mars D ]]
 +
||Vehicle||CL||100||4||
 +
|-
 +
![[Mars|Mars G ]]
 +
||Vehicle||CL||100||||4
 +
|-
 +
![[Donar|Donar G ]]
 +
||VTOL||CL||25||||4
 +
|-
 +
![[Hawkmoth|Hawkmoth Prime ]]
 +
||VTOL||IS||25||4||
 +
|-
 +
![[Hawkmoth|Hawkmoth B ]]
 +
||VTOL||IS||25||||5
 +
|-
 +
![[Hawkmoth|Hawkmoth F ]]
 +
||VTOL||IS||25||3||
 +
|-
 +
![[Sulla|Sulla A ]]
 +
||ASF||CL||45||2||
 +
|-
 +
![[Visigoth|Visigoth A ]]
 +
||ASF||CL||60||4||
 +
|-
 +
|}
 +
</div>
 +
{{Version tag | Width = 620px | Version149=0.14.9}}
 +
 +
 +
----
  
  
 
{{Navbox Weapons}}
 
{{Navbox Weapons}}
 
 
[[Category:Ballistic weapons]]
 
[[Category:Ballistic weapons]]
 
[[Category:Lists]]
 
[[Category:Lists]]

Latest revision as of 00:12, 31 August 2022

Overview

The Machine Gun or MGun/MG, is a rapid fire Ballistic Weapon. It is comparable to contemporary machine guns (with caliber less than 20mm, above it's AC2), simply upscaled to Mechwarrior standards. Its rapid fire and fast projectile movement speed makes it an effective counter to Battle Armor. However it does little damage against any other target, unless used en masse over a long period of time. With that being said do not dismiss the MG particularly while other weapons are reloading or are out of range. A smart pilot ensures that the MG's are tied to every weapon group, as a hail of bullets against a heavy damaged opponent just may score you a kill or increase your C-Bills to the next rank.

Weapon Stats

Weapon Max Range Dmg Drop
Range
Dmg Drop
/m
Hit Damage/Shot Damage
Type
Shots
/min
Sustained
DPS
Burst
DPS
Speed
(m/s)
Heat
/Shot
Cooldown
Time
Jam
Duration
Ammo
/ton
Ammo cost
/ton
BA Claw MG 300m --- --- 7 Kinetic 1000 (1200)* 140 168 2000 --- 1s 3s --- ---
BA Medium MG 550m 50m 0.04 20 Kinetic 583 (700)* 233 280 --- 1s 3s
Machine Gun 1600m 250m 0.001 5 Kinetic 533 (800)* 53 80 0.003 4s 6s
Heavy MG 500m 350m 0.05 15 Light Kinetic 240 (360)* 83 124 0.5 4s 6s
*Max rate of fire All stats are current as of release 0.14.10

Gameplay & Hints

Mgun Damage Dropoff with Labels.jpg
Raw Damage Dropoff
Mgun DPS Dropoff with Labels.jpg
Raw DPS Dropoff

Machine Gun

Heavy Machine Gun


History

Heavy Machine Gun added in release 0.11.0

Canon

The Machine Gun is the quintessential anti-infantry weapon, issuing a stream of bullets at a high rate of fire to cut down opposing soldiers, while still being effective at damaging BattleMechs. Vehicular-scale machine guns mounted on BattleMechs can lay low entire platoons in just a few passes thanks to their high rate of fire, though they are more commonly found on Combat Vehicles and ProtoMechs.

BattleTech reference

As its name implies, the Heavy Machine Gun is a larger version of the standard Machine Gun. First introduced by Clan Smoke Jaguar, their demise hastened its dissemination to the other Clans, while the Taurian Concordat was able to perfect the Inner Sphere version of the weapon. Twice as heavy as its more traditional cousin, the Heavy Machine Gun does half again as much damage, though at the cost of a third of the already short range.

BattleTech reference

Usage

The following assets equip Machine Guns:

Asset Type Faction Tons MG HMG
Commando A Mech IS 25 6
Commando B Mech IS 25 2
Commando D Mech IS 25 2
Locust IIC A Mech CL 25 6
Solitaire B Mech CL 25 2
Solitaire D Mech CL 25 2
Solitaire E Mech CL 25 2
Anubis D Mech IS 30 4
Osiris D Mech IS 30 3
Uller C Mech CL 30 2
Puma C Mech CL 35 1
Chimera Prime Mech IS 40 2
Chimera B Mech IS 40 4
Chimera E Mech IS 40 2
Shadowcat B Mech CL 45 2
Hellhound D Mech CL 50 4
Hellhound F Mech CL 50 4
Uziel Prime Mech IS 50 2
Uziel A Mech IS 50 2
Blacklanner E Mech CL 55 4
Bushwacker Prime Mech IS 55 2
Bushwacker A Mech IS 55 2
Argus C Mech IS 60 3
Catapult C Mech IS 65 2
Cauldronborn A Mech CL 65 2
Loki Prime Mech CL 65 2
Loki A Mech CL 65 2
Loki B Mech CL 65 2
Loki C Mech CL 65 2
Loki E Mech CL 65 2
Loki G Mech CL 65 3
Warhammer B Mech IS 70 2
Madcat Prime Mech CL 75 2
Madcat A Mech CL 75 2
Madcat B Mech CL 75 2
Madcat D Mech CL 75 2
Marauder A Mech IS 75 4
Marauder E Mech IS 75 5
Bloodasp E Mech CL 90 4
MadCatMKII C Mech CL 90 4
MadCatMKII E Mech CL 90 4
MadCatMKII F Mech CL 90 4
Sunder A Mech IS 90 6
Sunder E Mech IS 90 4
Atlas G Mech IS 100 4
Daishi D Mech CL 100 4
Daishi G Mech CL 100 10
Fafnir A Mech IS 100 4
Kodiak C Mech CL 100 8
Apc Prime Vehicle IS/CL 25 2
Mithras E Vehicle CL 25 2
Mithras F Vehicle CL 25 2
Hephaestus D Vehicle CL 30 2
Regulator Prime Vehicle IS 45 3
Regulator B Vehicle IS 45 2
Epona E Vehicle CL 50 4
Epona G Vehicle CL 50 4
Oro E Vehicle CL 60 2
Rommel B Vehicle IS 65 2
Rommel G Vehicle IS 65 4
Huitzilopochtli Prime Vehicle CL 85 2
Mars D Vehicle CL 100 4
Mars G Vehicle CL 100 4
Donar G VTOL CL 25 4
Hawkmoth Prime VTOL IS 25 4
Hawkmoth B VTOL IS 25 5
Hawkmoth F VTOL IS 25 3
Sulla A ASF CL 45 2
Visigoth A ASF CL 60 4
All stats are current as of release 0.14.10