Difference between revisions of "Short Range Missiles"

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'''Short-Range Missiles''', or '''SRMs''', operate as rockets, flying in a straight line without any guidance system, and are only effective out to a few hundred meters. In comparison to LRMs, SRMs are nearly direct-fire weapons. SRM launchers typically fire fewer missiles per volley than LRM launchers, but are moderately more powerful. SRMs also exist in '''Dual''' variants, which fire twice as many missiles per shot as a '''single''' launcher.
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'''Short-Range Missiles''', or '''SRMs''', are non-guided direct-fire missile weapon systems.
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==Overview==
 
[[File:srm.png|thumb|300px|Typical SRM]]
 
[[File:srm.png|thumb|300px|Typical SRM]]
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'''SRM''' missiles operate like rockets, flying in a straight line without any guidance system. Missiles are relatively fast but are only effective out to a few hundred meters. SRM launchers typically fire fewer missiles per volley than [[LRM]] launchers, but the missiles are moderately more powerful. SRMs also exist in '''Dual''' variants, which fire twice as many missiles per shot as a '''single''' launcher.
  
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==Weapon Stats==
 
==Weapon Stats==
  
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==Gameplay & Hints==
 
==Gameplay & Hints==
Short range missiles, as well as their [[SSRM]] cousins, are high damage-per-second weapons that are easiely mountable in large numbers. Their high rate of fire combined with the severe cockpit shake inflicted upon enemy units makes them well suited to fight assets with high burst potential.<br>
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*Like any explosive projectiles, SRM missiles cause some aim hampering screenshake that can be effective when mounting large amount of missiles
Their main disadvantages are ammo shortages and the very short range.
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*The splash [[Damage type | Frag damage]] is mostly useful against [[Battle Armor]]s
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*Main disadvantages are ammo shortages and the very short range.
  
 
==Canon==
 
==Canon==
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{{Version tag | Width = 1230px | What = lists | Version=0.11.3}}
 
{{Version tag | Width = 1230px | What = lists | Version=0.11.3}}
 
==See Also==
 
*[[Streak Short Range Missiles]]
 
  
 
[[Category:Lists]]
 
[[Category:Lists]]
 
[[Category:Missile weapons]]
 
[[Category:Missile weapons]]
 
<br>{{Navbox Weapons}}
 
<br>{{Navbox Weapons}}

Revision as of 14:34, 28 January 2020

Short-Range Missiles, or SRMs, are non-guided direct-fire missile weapon systems.

Overview

Typical SRM

SRM missiles operate like rockets, flying in a straight line without any guidance system. Missiles are relatively fast but are only effective out to a few hundred meters. SRM launchers typically fire fewer missiles per volley than LRM launchers, but the missiles are moderately more powerful. SRMs also exist in Dual variants, which fire twice as many missiles per shot as a single launcher.

Weapon Stats

Weapon Min Range Max Range Splash Damage/Shot Damage
Type
Sec. Splash
Damage/Shot
Sec.
Damage Type
Splash Radius
(prm/sec)
Shots
/min
Sustained
DPS
Speed
(m/s)
Heat
/Shot
Ammo
/ton
Ammo cost
/ton
BA SRM2 6m 275m 400* Light Kinetic 200* Missile 2m / 4m 2 x 8 201 200 --- --- 1000*
(C)SRM2 --- 350m 2 x 100 Missile 2 x 100 Frag 0.95m / 2m 16.3 55 600 12 48 125
(C)SRM4 355m 4 x 100 4 x 100 15.7 107 24 96 250
(C)SRM6 6 x 100 6 x 100 15.1 154 36
(C)DSRM4 --- 355m 8 x 100 Missile 8 x 100 Frag 0.95m / 2m 14.5 198 600 48 96 250
(C)DSRM6 12 x 100 12 x 100 13.5 276 72
Air SRM2 --- 500m 2 x 100 Missile 2 x 100 Frag 0.95m / 2m 8.8 30 600 12 48 125
Air SRM4 4 x 100 4 x 100 8.6 59 24 96 250
Air SRM6 6 x 100 6 x 100 8.4 86 36
'(C)[weapon name] implies the listed stats of the weapon are the same for both IS and Clan techbases All stats are current as of release 0.14.10
*Single missile (BA SRM2 launches one missile at a time

Gameplay & Hints

  • Like any explosive projectiles, SRM missiles cause some aim hampering screenshake that can be effective when mounting large amount of missiles
  • The splash Frag damage is mostly useful against Battle Armors
  • Main disadvantages are ammo shortages and the very short range.

Canon

First introduced in 2370 by the Terran Hegemony, Short Range Missiles are direct-fire missiles that sacrifice range for hitting power. Adapted towards the profusion of electronic jamming on the battlefield and the effectiveness of current armor designs, these self-guided missiles are unique for using a special armor-piercing explosive warhead.

BattleTech reference

Usage

The following assets equip SRMs:

Air SRM2 (C)SRM2 Air SRM4 (C)SRM4 Air SRM6 (C)SRM6 (C)DSRM4 (C)DSRM6

  Inner Sphere

  Clan

  Inner Sphere

  Clan

  Inner Sphere

  Clan

  Inner Sphere

  Clan

  Inner Sphere

  Clan

  Inner Sphere

  Clan

  Inner Sphere

  Clan

  Inner Sphere

  Clan
All lists are current as of release 0.14.10