Difference between revisions of "Orion"
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Jester Avali (talk | contribs) (Summarized Orion variants and added self player comments) |
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| Line 99: | Line 99: | ||
| Price E = 94 900 | | Price E = 94 900 | ||
| − | | ArmorT E = | + | | ArmorT E = 65 434 |
| Engine E = Hermes 340 XL | | Engine E = Hermes 340 XL | ||
| AltSpeed E = 76 | | AltSpeed E = 76 | ||
| Line 114: | Line 114: | ||
<li>3 [[DHS]] | <li>3 [[DHS]] | ||
<li>3 [[free tons]] | <li>3 [[free tons]] | ||
| − | <li> | + | <li>13.5t [[Stealth Armor]] |
</ul> | </ul> | ||
| Line 133: | Line 133: | ||
</ul> | </ul> | ||
| − | | Price G = | + | | Price G = 87 550 |
| − | | ArmorT G = | + | | ArmorT G = 68 456 |
| Engine G = Light Fusion Vlar 300 | | Engine G = Light Fusion Vlar 300 | ||
| Weapons G = <ul> | | Weapons G = <ul> | ||
<li>1x [[DSRM6]] | <li>1x [[DSRM6]] | ||
| − | + | <li>2x [[AC10]] | |
| − | <li>2x [[ | + | <li>4x [[SL]] |
| − | <li> | ||
<li>1x [[B-Pod]] | <li>1x [[B-Pod]] | ||
</ul> | </ul> | ||
| Line 148: | Line 147: | ||
<li> [[C3]] | <li> [[C3]] | ||
<li> [[BAP]] | <li> [[BAP]] | ||
| − | <li> | + | <li>0 [[DHS]] |
| − | <li> | + | <li>0 [[free ton]] |
| − | <li> | + | <li>14t [[Armor]] |
</ul> | </ul> | ||
| Line 161: | Line 160: | ||
| Armor INT = 4768 | | Armor INT = 4768 | ||
| − | | Version153 = 0. | + | | Version153 = 0.19.1 |
}} | }} | ||
The '''Orion''' is [[Inner Sphere]] [[Heavy Mechs|Heavy Mech]]. Though in production for well over 500 years, the Orion remains a mainstay of the Free World’s heavy ’Mech forces, as its mix of firepower and resilience appeals to a wide range of MechWarriors. Over the centuries countless thousands have poured off the production line, but the last two decades have seen something of a renaissance for the Orion as the inclusion of recovered technologies has allowed the design to push its way to the forefront of the FWLM’s military exports. The Orion is a dependable workhorse design that can handle almost any combat role, thanks to its mix of long and short-range weaponry and its Valiant Lamellor armor. Unlike other Mechs that have diverse [[engine]] options, the Orion actually has different max speeds based on which engine each [[variant]] is equipped with. Orions with the more common XL engines travel at 76 km/h, the F Variant carries a smaller XL engine and travels at 65 km/h, while Orions with the less common light fusion engine also travel more slowly at 65 km/h, but benefit from greater survivability. Between the engine options and the Orion's 14.5 tons of armor (tied for the highest armor of any [[Inner Sphere]] heavy Mech) the Orion is a very durable Mech. | The '''Orion''' is [[Inner Sphere]] [[Heavy Mechs|Heavy Mech]]. Though in production for well over 500 years, the Orion remains a mainstay of the Free World’s heavy ’Mech forces, as its mix of firepower and resilience appeals to a wide range of MechWarriors. Over the centuries countless thousands have poured off the production line, but the last two decades have seen something of a renaissance for the Orion as the inclusion of recovered technologies has allowed the design to push its way to the forefront of the FWLM’s military exports. The Orion is a dependable workhorse design that can handle almost any combat role, thanks to its mix of long and short-range weaponry and its Valiant Lamellor armor. Unlike other Mechs that have diverse [[engine]] options, the Orion actually has different max speeds based on which engine each [[variant]] is equipped with. Orions with the more common XL engines travel at 76 km/h, the F Variant carries a smaller XL engine and travels at 65 km/h, while Orions with the less common light fusion engine also travel more slowly at 65 km/h, but benefit from greater survivability. Between the engine options and the Orion's 14.5 tons of armor (tied for the highest armor of any [[Inner Sphere]] heavy Mech) the Orion is a very durable Mech. | ||
| − | Note: Only the variants with a [[Engines#Light_Fusion_Engine|light fusion engine]] (Prime, A, and G) can be bought at forward factories. | + | Note: Only the variants with a [[Engines#Light_Fusion_Engine|light fusion engine]] (Prime, A, F, and G) can be bought at forward factories. |
==Roles and Gameplay Hints== | ==Roles and Gameplay Hints== | ||
===Prime=== | ===Prime=== | ||
| − | + | A [[mid range]] [[generalist]] with self-[[NARC]]ing capabilities. Strongest when fighting with your team. | |
| + | |||
| + | {{Commentbox | ||
| + | | Comment1=This is a strong teamplay mech, but weak on its own. Try to take a [[mid range]] position and skirmish with your weapons. Punish targets in the open with your [[UAC10]]. If you manage to score a hit with the [[NARC]], stay behind cover and let your [[LRM]]s do the work. Beware that this thing can easily be overrun by most [[brawler]]s, even some lighter ones. | ||
| + | | Writer1= Willow}} | ||
===Variant A=== | ===Variant A=== | ||
| − | + | A [[mid range]] [[skirmisher]]. [[Alpha strike]] from cover, or [[chain fire]] in open field engagements. | |
| + | |||
| + | {{Commentbox | ||
| + | | Comment1=A versitile [[poking]] mech. [[Alpha strike]] your [[LAC5]]s and your [[PPC]]s together and then [[twist fighter|twist]] and back into cover to wait for heat and [[refire]] times. Your weapons also cause great [[screen shake]] so [[chain fire]] them to support your team or when moving between cover. | ||
| + | | Writer1= Willow}} | ||
===Variant B=== | ===Variant B=== | ||
| − | + | A great DPS [[brawler]] with a [[poking]] option. Focus on [[close range]] engagements and isolated targets. | |
| + | |||
| + | {{Commentbox | ||
| + | | Comment1=The [[HPPC]] is an interesting addition on what would otherwise be a cool-running [[brawler]], but it does give it some amazing versatility. You have 6 [[DHS]], so on colder maps it's possible to fire it once to open an a brawl, or you can use it as a skirmishing weapon to soften up targets before switching tactics to brawling. Otherwise, look for flat terrain and situations that affords you long engagement windows where you can [[stare]] with your [[RAC5]]s. Try to get as close as you can to mitigate their convergence issues, and also and also don't jam them. Fire the [[SRM]]s between cooldowns to cause [[screen shake]]. | ||
| + | | Writer1= Willow}} | ||
===Variant C - ''"Imperator-6"''=== | ===Variant C - ''"Imperator-6"''=== | ||
| − | + | A [[mid range]] [[skirmisher]] with strong [[poke]] weapons. Great for defending control points and then retreating before an incoming push. | |
| + | |||
| + | {{Commentbox | ||
| + | | Comment1=I think this is a good [[tank hunter]] because the [[Blazer]] does [[Weapons#Weapon_Stats|bonus vehicle damage]] and the [[MRM]]s can easily hit some of the larger [[tanks]]. It's also a good heavy mech to take for its [[HGauss]] because it is torso mounted and therefore cannot permanently loose it. | ||
| + | | Writer1= Willow}} | ||
===Variant D=== | ===Variant D=== | ||
| − | + | [[LRM boat]] and ballistic [[sniper]] with a [[TAG]]. Expect frequent rearms. | |
| + | |||
| + | {{Commentbox | ||
| + | | Comment1=Try to find elevated positions for this mech because as a sniper, it struggles due to the low mounts of its guns. Prioritize [[tanks]] because the [[HVAC2]] and [[HVAC5]] can deal some [[Weapons#Weapon_Stats|bonus vehicle damage]]. You can also fire the [[LRM15]]s without a lock and surprise some enemies without a missile warning tone by guiding them in with the [[TAG]]. | ||
| + | | Writer1= Willow}} | ||
===Variant E - ''"Tiberius"''=== | ===Variant E - ''"Tiberius"''=== | ||
| − | + | A stealthy ambusher and [[twist fighter]]. Comes with [[stealth armor]] and [[iJJ]] to make the most of its [[short range]] weapons and weaker armor. | |
| + | |||
| + | {{Commentbox | ||
| + | | Comment1=Focus on surprising isolated enemies. Chain fire the [[SSRM]]s to cause as much screen shake as possible during the fight. [[Twist fighter|Twist]] to mitigate damage in between volleys. I think the two small lasers are there for emotional support and would probably be better off melted down into an additional heatsink for generous [[iJJ]] usage or for more armor. Be aware that you have no coolant because of stealth armor, and that you have less armor than the other Orions plus an XL engine, but perfect ambushes should mitigate those issues. | ||
| + | | Writer1= Willow}} | ||
===Variant F=== | ===Variant F=== | ||
| − | + | A strong [[sniper]] with extremely high burst DPS. | |
| + | |||
| + | {{Commentbox | ||
| + | | Comment1=[[Poke]] from cover with this mech because most opponents aren't going to be able to compete with your [[alpha strike|alpha]], even some assaults. [[Chain fire]] the [[ERPPC]]s after your first alpha for extended engagements and for [[screen shake]]. Don't bother chain firing the other weapons, but just try to keep them all grouped with the ERPPC in order to minimize your exposure time. | ||
| + | | Writer1= Willow}} | ||
===Variant G - ''"Tacitus"''=== | ===Variant G - ''"Tacitus"''=== | ||
| − | + | Outstanding [[support]] mech with a heavy electronic warfare suite. Focus on causing [[screen shake]] from [[mid range]]. Expect frequent rearming. | |
| − | + | ||
| + | Note: This asset has both [[C3]] and [[GECM]], meaning there is no benefit to using [[Radar#Passive Radar|passive radar]] except when covered by allied [[AECM]]. | ||
| − | + | {{Commentbox | |
| + | | Comment1=This is the premier electronic warfare support mech to take in the [[late game]]. It can spawn from forward factories and instantly bring [[BAP]], [[C3]], [[GECM]], and insane amounts of [[screen shake]] to the table. Fire the [[DSRM6]] in between AC/10 volleys in order to keep up the screen shake, or fire the AC/10s one at a time. Remember that you can jam the AC/10s and you won't suffer any DPS loss, unlike some other jammable weapons. No free tons, so try to save the DSRM6 for good opportunities or for emergencies. | ||
| + | | Writer1= Willow}} | ||
==Trivia== | ==Trivia== | ||
Latest revision as of 00:55, 23 July 2026
| Orion | ||
|---|---|---|
| Class: | Heavy Mech | |
| Faction: | Inner Sphere | |
| Ticket cost: | 10 upon destruction | |
| Tier: | 11 | |
| Tonnage: | 75 tons | |
| Speed: | 65 km/h | |
| Torso yaw: | 250° | |
| Torso pitch: | -28° to +31° while standing -28° to +41° while crouching | |
| Variant Armament | ||
| Variant | Weapons | Equipment |
| Prime: Price: 85 900 CBills Total armor: 70 257 Engine Size: Light Fusion Vlar 300 |
||
| A: Price: 90 750 CBills Total armor: 70 257 Engine Size: Light Fusion Vlar 300 |
||
| B: Price: 87 900 CBills Total armor: 68 456 Engine Size: Hermes 340 XL Speed: 76 km/h |
||
| C: Price: 92 000 CBills Total armor: 70 257 Engine Size: Hermes 340 XL Speed: 76 km/h |
||
| D: Price: 85 750 CBills Total armor: 70 257 Engine Size: Hermes 340 XL Speed: 76 km/h |
||
| E: Price: 94 900 CBills Total armor: 65 434 Engine Size: Hermes 340 XL Speed: 76 km/h |
||
| F: Price: 92 400 CBills Total armor: 70 257 Engine Size: Hermes 300 XL |
||
| G: Price: 87 550 CBills Total armor: 68 456 Engine Size: Light Fusion Vlar 300 |
||
| Armor Points Distribution | ||
|
| ||
All stats current as of release 0.19.1
The Orion is Inner Sphere Heavy Mech. Though in production for well over 500 years, the Orion remains a mainstay of the Free World’s heavy ’Mech forces, as its mix of firepower and resilience appeals to a wide range of MechWarriors. Over the centuries countless thousands have poured off the production line, but the last two decades have seen something of a renaissance for the Orion as the inclusion of recovered technologies has allowed the design to push its way to the forefront of the FWLM’s military exports. The Orion is a dependable workhorse design that can handle almost any combat role, thanks to its mix of long and short-range weaponry and its Valiant Lamellor armor. Unlike other Mechs that have diverse engine options, the Orion actually has different max speeds based on which engine each variant is equipped with. Orions with the more common XL engines travel at 76 km/h, the F Variant carries a smaller XL engine and travels at 65 km/h, while Orions with the less common light fusion engine also travel more slowly at 65 km/h, but benefit from greater survivability. Between the engine options and the Orion's 14.5 tons of armor (tied for the highest armor of any Inner Sphere heavy Mech) the Orion is a very durable Mech.
Note: Only the variants with a light fusion engine (Prime, A, F, and G) can be bought at forward factories.
Contents
Roles and Gameplay Hints
Prime
A mid range generalist with self-NARCing capabilities. Strongest when fighting with your team.
Variant A
A mid range skirmisher. Alpha strike from cover, or chain fire in open field engagements.
Variant B
A great DPS brawler with a poking option. Focus on close range engagements and isolated targets.
Variant C - "Imperator-6"
A mid range skirmisher with strong poke weapons. Great for defending control points and then retreating before an incoming push.
Variant D
LRM boat and ballistic sniper with a TAG. Expect frequent rearms.
Variant E - "Tiberius"
A stealthy ambusher and twist fighter. Comes with stealth armor and iJJ to make the most of its short range weapons and weaker armor.
Variant F
A strong sniper with extremely high burst DPS.
Variant G - "Tacitus"
Outstanding support mech with a heavy electronic warfare suite. Focus on causing screen shake from mid range. Expect frequent rearming.
Note: This asset has both C3 and GECM, meaning there is no benefit to using passive radar except when covered by allied AECM.
Trivia
As the folklore has been told:
Since his time of conception into the world of Mechwarrior, Invictus has felt the calling to battle with one of the most formidable mechs ever...
Thus the Orion was gifted to the project director to be included into MWLL.
According to CW/Γ Andrew co-director the reality is. "let me change this up a little: thus in october of 2019 CW/Γ Andrew started Project Orion together with [SA] Bird_Thing™ and [CJF] Leeko. Previous active artists (Nighthawk, Chezzar, Pajama Boy and Nathan) consulted and created the mech secretly over a time frame of roughly 2 and a half years. When it was ready it was gifted to project director invictus."
An as they say the rest is History!
Canon
Sometimes called “a poor man’s Atlas” since the introduction of that behemoth, the Orion is a venerable, general-duty heavy ’Mech—and a famous one. Everyone has seen the images of Aleksandr Kerensky storming Amaris’ last defenses on Terra, making the Orion one of the best known ’Mechs in history. Commissioned by the Terran Hegemony in response to improving ’Mech designs used by other Houses, the Orion is nearly half a millennium old. The roomy chassis has allowed it to be readily upgraded and maintained over the centuries. The Orion remains a mainstay of the Free World’s heavy ’Mech forces, as its mix of firepower and resilience appeals to a wide range of MechWarriors. Like the Marauder, the Orion's armor is Valiant Lamellor, less massive and better able to distribute heat and kinetic energy than other armor types, though the secret of its manufacture has been lost to time.
Date Introduced 2453 during the Era known as "Era Age of War" (2005 - 2570) - Unit Role: Brawler