Difference between revisions of "Orion"

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(Variant G - "Tacitus")
(Summarized Orion variants and added self player comments)
 
(28 intermediate revisions by 6 users not shown)
Line 12: Line 12:
 
| PitchCrouch = -28° to +41°
 
| PitchCrouch = -28° to +41°
  
| Price Prime = 83 900
+
| Price Prime = 85 900
 
| ArmorT Prime = 70 257
 
| ArmorT Prime = 70 257
 
| Engine Prime = Light Fusion Vlar 300
 
| Engine Prime = Light Fusion Vlar 300
Line 20: Line 20:
 
<li>1x [[LRM20]]
 
<li>1x [[LRM20]]
 
<li>1x [[NARC]]
 
<li>1x [[NARC]]
 +
<li>1x [[B-Pod]]
 
</ul>
 
</ul>
 
| Equip Prime = <ul>
 
| Equip Prime = <ul>
 +
<li>[[EOptics]]
 
<li>5 [[DHS]]
 
<li>5 [[DHS]]
 
<li>2 [[free tons]]
 
<li>2 [[free tons]]
Line 31: Line 33:
 
| Engine A = Light Fusion Vlar 300
 
| Engine A = Light Fusion Vlar 300
 
| Weapons A = <ul>
 
| Weapons A = <ul>
<li>3x [[Light AC/5]]
+
<li>3x [[Standard AutoCannons|LAC5]]
 
<li>2x [[PPC]]
 
<li>2x [[PPC]]
 
<li>3x [[TBolt5]]
 
<li>3x [[TBolt5]]
Line 37: Line 39:
 
</ul>
 
</ul>
 
| Equip A = <ul>
 
| Equip A = <ul>
<li> [[EOptics]]
+
<li>[[EOptics]]
 
<li>3 [[DHS]]
 
<li>3 [[DHS]]
<li>0 [[free ton]]
+
<li>0 [[free tons]]
<li>15.5t [[Armor]]
+
<li>14.5t [[Armor]]
 
</ul>
 
</ul>
  
 
| Price B = 87 900
 
| Price B = 87 900
| ArmorT B = 70 257
+
| ArmorT B = 68 456
 
| Engine B = Hermes 340 XL
 
| Engine B = Hermes 340 XL
 
| AltSpeed B = 76
 
| AltSpeed B = 76
Line 56: Line 58:
 
<li> [[EOptics]]
 
<li> [[EOptics]]
 
<li>6 [[DHS]]
 
<li>6 [[DHS]]
<li>4 [[free ton]]
+
<li>4 [[free tons]]
<li>14.5t [[Armor]]
+
<li>14t [[Armor]]
 
</ul>
 
</ul>
  
Line 69: Line 71:
 
<li>2x [[MRM10]]
 
<li>2x [[MRM10]]
 
<li>2x [[Mgun]]
 
<li>2x [[Mgun]]
 +
<li>1x [[B-Pod]]
 
</ul>
 
</ul>
 
| Equip C = <ul>
 
| Equip C = <ul>
 +
<li>[[EOptics]]
 
<li>2 [[DHS]]
 
<li>2 [[DHS]]
 
<li>2 [[free tons]]
 
<li>2 [[free tons]]
Line 87: Line 91:
 
</ul>
 
</ul>
 
| Equip D = <ul>
 
| Equip D = <ul>
<li> [[EOptics]]
+
<li>[[EOptics]]
<li> [[BAP]]
+
<li>[[BAP]]
 
<li>3 [[DHS]]
 
<li>3 [[DHS]]
 
<li>2 [[free tons]]
 
<li>2 [[free tons]]
Line 94: Line 98:
 
</ul>
 
</ul>
  
| Price E = 98 100
+
| Price E = 94 900
| ArmorT E = 70 257
+
| ArmorT E = 65 434
 
| Engine E = Hermes 340 XL
 
| Engine E = Hermes 340 XL
 
| AltSpeed E = 76
 
| AltSpeed E = 76
Line 101: Line 105:
 
<li>2x [[ERSL]]
 
<li>2x [[ERSL]]
 
<li>1x [[LBX20]]
 
<li>1x [[LBX20]]
<li>3x [[SSRM6]]
+
<li>1x [[SSRM4]]
 +
<li>2x [[SSRM6]]
 
</ul>
 
</ul>
 
| Equip E = <ul>
 
| Equip E = <ul>
Line 107: Line 112:
 
<li> [[iJJ]]
 
<li> [[iJJ]]
 
<li> [[GECM]]
 
<li> [[GECM]]
<li>4 [[DHS]]
+
<li>3 [[DHS]]
<li>1 [[free tons]]
+
<li>3 [[free tons]]
<li>14.5t [[Stealth Armor]]
+
<li>13.5t [[Stealth Armor]]
 
</ul>
 
</ul>
  
Line 116: Line 121:
 
| Engine F = Hermes 300 XL
 
| Engine F = Hermes 300 XL
 
| Weapons F = <ul>
 
| Weapons F = <ul>
<li>1x [[B-Pod]]
 
 
<li>2x [[ERPPC]]
 
<li>2x [[ERPPC]]
 
<li>1x [[Gauss]]
 
<li>1x [[Gauss]]
<li>4x [[Light AC2]]
+
<li>4x [[Standard_AutoCannons|LAC2]]
 +
<li>1x [[B-Pod]]
 
</ul>
 
</ul>
 
| Equip F = <ul>
 
| Equip F = <ul>
<li> [[EOptics]]
+
<li>[[EOptics]]
 
<li>2 [[DHS]]
 
<li>2 [[DHS]]
<li>1 [[free tons]]
+
<li>1 [[free ton]]
 
<li>14.5t [[Armor]]
 
<li>14.5t [[Armor]]
 
</ul>
 
</ul>
  
| Price G = 100 250
+
| Price G = 87 550
| ArmorT G = 70 257
+
| ArmorT G = 68 456
 
| Engine G = Light Fusion Vlar 300
 
| Engine G = Light Fusion Vlar 300
 
| Weapons G = <ul>
 
| Weapons G = <ul>
<li>2x [[Blazer]]
+
<li>1x [[DSRM6]]
<li>2x [[Light AC5]]
+
<li>2x [[AC10]]
<li>2x [[Mgun]]
+
<li>4x [[SL]]
 +
<li>1x [[B-Pod]]
 
</ul>
 
</ul>
 
| Equip G = <ul>
 
| Equip G = <ul>
Line 141: Line 147:
 
<li> [[C3]]
 
<li> [[C3]]
 
<li> [[BAP]]
 
<li> [[BAP]]
<li>7 [[DHS]]
+
<li>0 [[DHS]]
<li>0 [[free tons]]
+
<li>0 [[free ton]]
<li>14.5t [[Armor]]
+
<li>14t [[Armor]]
 
</ul>
 
</ul>
  
Line 151: Line 157:
 
| Armor B = 6232
 
| Armor B = 6232
 
| Armor LRA = 5973
 
| Armor LRA = 5973
 +
| Armor LRL = 7946
 
| Armor INT = 4768
 
| Armor INT = 4768
| Armor LRL = 7946
 
  
| Version150 = 0.15.2
+
| Version153 = 0.19.1
 
}}
 
}}
  
The '''Orion''' is [[Inner Sphere]] [[Heavy Mechs|Heavy Mech]]. Though in production for well over 500 years, the Orion remains a mainstay of the Free World’s heavy ’Mech forces, as its mix of firepower and resilience appeals to a wide range of MechWarriors. Over the centuries countless thousands have poured off the production line, but the last two decades have seen something of a renaissance for the Orion as the inclusion of recovered technologies has allowed the design to push its way to the forefront of the FWLM’s military exports. The Orion is a dependable workhorse design that can handle almost any combat role, thanks to its mix of long and short-range weaponry and its Valiant Lamellor armor. Unlike other Mechs that have diverse [[engine]] options, the Orion actually has different max speeds based on which engine each [[variant]] is equipped with. Orions with the more common XL engines travel at 76 km/h, the F Variant carries a smaller XL engine and travels at 65 km/h, while Orions with the less common light fusion engine also travel more slowly at 65 km/h, but benefit from greater survivability. Between the engine options and the Orion's 14.5 tons of armor (tied for the highest armor of any [[Inner Sphere]] heavy Mech) the Orion is a very durable Mech.  
+
The '''Orion''' is [[Inner Sphere]] [[Heavy Mechs|Heavy Mech]]. Though in production for well over 500 years, the Orion remains a mainstay of the Free World’s heavy ’Mech forces, as its mix of firepower and resilience appeals to a wide range of MechWarriors. Over the centuries countless thousands have poured off the production line, but the last two decades have seen something of a renaissance for the Orion as the inclusion of recovered technologies has allowed the design to push its way to the forefront of the FWLM’s military exports. The Orion is a dependable workhorse design that can handle almost any combat role, thanks to its mix of long and short-range weaponry and its Valiant Lamellor armor. Unlike other Mechs that have diverse [[engine]] options, the Orion actually has different max speeds based on which engine each [[variant]] is equipped with. Orions with the more common XL engines travel at 76 km/h, the F Variant carries a smaller XL engine and travels at 65 km/h, while Orions with the less common light fusion engine also travel more slowly at 65 km/h, but benefit from greater survivability. Between the engine options and the Orion's 14.5 tons of armor (tied for the highest armor of any [[Inner Sphere]] heavy Mech) the Orion is a very durable Mech.
 +
 
 +
Note: Only the variants with a [[Engines#Light_Fusion_Engine|light fusion engine]] (Prime, A, F, and G) can be bought at forward factories.
  
  
 
==Roles and Gameplay Hints==
 
==Roles and Gameplay Hints==
 
===Prime===
 
===Prime===
The Orion Prime is a solid [[Gameplay_Tactics#Self-NARCing/TAGing|self-NARCing]] Mech with its [[LRM20]] and [[NARC]]. But unlike most other self-NARCing assets, the Prime has enough independent weaponry to contribute in medium- and short-[[range]] engagements. It can use its [[NARC]] to self-target enemies or to [[supporting|support]] allies. Between its 3 [[ML]]s and [[UAC10]] the Prime is equipped like an aggressive light Mech so long as it's in medium [[range]]. The Prime has 2 [[free tons]] of ammo and generally one ton of LRM ammo and one ton of UAC10 ammo is called for. Although it slows the Prime down to 65 km/h, it is also equipped a compact light [[engine]] making it one of the most durable Inner Sphere heavy Mechs.
+
A [[mid range]] [[generalist]] with self-[[NARC]]ing capabilities. Strongest when fighting with your team.  
 +
 
 +
{{Commentbox
 +
| Comment1=This is a strong teamplay mech, but weak on its own. Try to take a [[mid range]] position and skirmish with your weapons. Punish targets in the open with your [[UAC10]]. If you manage to score a hit with the [[NARC]], stay behind cover and let your [[LRM]]s do the work. Beware that this thing can easily be overrun by most [[brawler]]s, even some lighter ones.
 +
| Writer1= Willow}}
  
 
===Variant A===
 
===Variant A===
Unlike the similarly-equipped [[Argus#E_Variant|Argus E]] the Orion A struggles to accommodate its dual [[PPC]] energy weapons which should nearly always be [[chain fire]]ed. Even the A's trio of [[Tbolt5]]s should be chain fired when able, if enemy [[LAMS]] are active, [[group fire]] may be necessary. Group fire may also be necessary when [[damage spreading]] or [[brawling]]. Players will have to weigh the speed of the Argus vs the [[armor]] of the Orion, especially since the Argus E boasts superior [[range]]. While the Argus E dips into long-range, the Orion A is more solidly in medium-range. For anti-[[BA]] activity, the A should [[chain fire]] its trio of [[Light AC5]]s and be prepared to use its [[B-Pod]]. Although it slows the A down to 65 km/h, it is also equipped a compact light [[engine]] making it one of the most durable Inner Sphere heavy Mechs.
+
A [[mid range]] [[skirmisher]]. [[Alpha strike]] from cover, or [[chain fire]] in open field engagements.
 +
 
 +
{{Commentbox
 +
| Comment1=A versitile [[poking]] mech. [[Alpha strike]] your [[LAC5]]s and your [[PPC]]s together and then [[twist fighter|twist]] and back into cover to wait for heat and [[refire]] times. Your weapons also cause great [[screen shake]] so [[chain fire]] them to support your team or when moving between cover.  
 +
| Writer1= Willow}}
  
 
===Variant B===
 
===Variant B===
The Orion B can serve multiple roles. Its [[SRM4]] and [[SRM2]] compliment both a [[poking]]- or [[staring]]-playstyle. Meanwhile, the B's [[HPPC]] lends itself to poking and its pair of [[RAC5]]s lend themselves to staring. Additionally, all the B's weapons can be conserved while its RAC5s are on [[cooldown]] allowing the B to [[damage spread]] in some situations. The B has 4 [[free tons]] of ammo and all four tons should be dedicated to the ammo-hungry RAC5s. The B differentiates itself from other double RAC5 heavies with a modest top speed of 76 km/h allowing it to get in and out of combat more easily.
+
A great DPS [[brawler]] with a [[poking]] option. Focus on [[close range]] engagements and isolated targets.
 +
 
 +
{{Commentbox
 +
| Comment1=The [[HPPC]] is an interesting addition on what would otherwise be a cool-running [[brawler]], but it does give it some amazing versatility. You have 6 [[DHS]], so on colder maps it's possible to fire it once to open an a brawl, or you can use it as a skirmishing weapon to soften up targets before switching tactics to brawling. Otherwise, look for flat terrain and situations that affords you long engagement windows where you can [[stare]] with your [[RAC5]]s. Try to get as close as you can to mitigate their convergence issues, and also and also don't jam them. Fire the [[SRM]]s between cooldowns to cause [[screen shake]].  
 +
| Writer1= Willow}}
  
 
===Variant C - ''"Imperator-6"''===
 
===Variant C - ''"Imperator-6"''===
The Imperator-6 is a formidable short- to mid-[[range]] asset. While it does have 2 [[Mgun|Mguns]], the Imperator-6 doesn't benefit from [[staring]] at all, and is a full-blown [[damage spreading|twist-fighter]] or [[poke|poking]] Mech (if cover is available). Both of the Imperator-6's main weapons, the [[Binary Laser Cannon]] and [[HGauss]] have long [[weapons|recycle]] times, and while the recycle time of the Imperator-6's pair of [[MRM10]]s isn't as long, they are easily saved up for a single [[alpha strike]] before damage-spreading resumes. Both of the Imperator-6's [[free tons]] of ammo are best saved for HGauss ammo. While the Imperator-6 doesn't have the durability of the compact light engine [[variant]]s, its poke-and-hide playstyle, coming from its high [[burst damage]] weaponry and modest top speed of 76 km/h, can dramatically improve its staying power.
+
A [[mid range]] [[skirmisher]] with strong [[poke]] weapons. Great for defending control points and then retreating before an incoming push.
 +
 
 +
{{Commentbox
 +
| Comment1=I think this is a good [[tank hunter]] because the [[Blazer]] does [[Weapons#Weapon_Stats|bonus vehicle damage]] and the [[MRM]]s can easily hit some of the larger [[tanks]]. It's also a good heavy mech to take for its [[HGauss]] because it is torso mounted and therefore cannot permanently loose it.
 +
| Writer1= Willow}}
  
 
===Variant D===
 
===Variant D===
More focused on long-[[range]] support than the Prime, the Orion D extremely focused. At 1500m, the HVAC2, and at 1400m the HVAC5 provide the D with significant long-range suppression. The hail of bullets these weapons lay down make many [[assets]] hide behind cover. Even though the D's primary damage is in the 1000m range pair of [[LRM15]]s, their effective range can easily be stretched out to 1300m with the use of [[TAG]] making the Orion D an excellent [[Gameplay_Tactics#Self-NARCing.2FTAGing|self-TAGing]] asset. Considering the TAG... The D's [[BAP]] seems almost unnecessary except for warning the pilot of incoming enemies a little bit sooner. This heads up can mean life or death for a Mech like the D when its weapons are so terrible at [[brawling]]. It needs every bit of warning and every single one of its 76 km/h to reposition before being charged and overwhelmed.
+
[[LRM boat]] and ballistic [[sniper]] with a [[TAG]]. Expect frequent rearms.
 +
 
 +
{{Commentbox
 +
| Comment1=Try to find elevated positions for this mech because as a sniper, it struggles due to the low mounts of its guns. Prioritize [[tanks]] because the [[HVAC2]] and [[HVAC5]] can deal some [[Weapons#Weapon_Stats|bonus vehicle damage]]. You can also fire the [[LRM15]]s without a lock and surprise some enemies without a missile warning tone by guiding them in with the [[TAG]].  
 +
| Writer1= Willow}}
  
 
===Variant E - ''"Tiberius"''===
 
===Variant E - ''"Tiberius"''===
Although moderate in speed, at 76 km/h, the Tiberius is an agile, stealthy, hard-hitting, seek-and-destroy Mech. The Tiberius is the only [[stealth armor]] heavy Mech. Except for its [[Improved Jump Jets]], the Tiberius lacks the quick escape potential of faster heavies, hopefully its stealth armor will make sure that [[hit and run]] attacks don't turn into [[suicide run]]s. Unlike other heavies, though, the Tiberius is more than capable of getting in close to an enemy [[Long Tom]] or [[LRM Camper]] and eliminating them quickly before their allies can react. Thankfully, due to this seek-and-destroy-style of play, the Tiberius' poor SRM ammo supply isn't too punishing. Its singular [[free ton]] of ammo is best saved for its [[LBX20]]. When it comes to more typical [[brawler|brawling]] capabilities, the Tiberius can struggle with its limited ammo supply, pilots are advised to carefully aim their SRM shots. The Tiberius is just 100 cbills outside of the 98k c-bill [[rank]]. Players are advised to request a small donation from other players in order to purchase the Tiberius at this rank.
+
A stealthy ambusher and [[twist fighter]]. Comes with [[stealth armor]] and [[iJJ]] to make the most of its [[short range]] weapons and weaker armor.
 +
 
 +
{{Commentbox
 +
| Comment1=Focus on surprising isolated enemies. Chain fire the [[SSRM]]s to cause as much screen shake as possible during the fight. [[Twist fighter|Twist]] to mitigate damage in between volleys. I think the two small lasers are there for emotional support and would probably be better off melted down into an additional heatsink for generous [[iJJ]] usage or for more armor. Be aware that you have no coolant because of stealth armor, and that you have less armor than the other Orions plus an XL engine, but perfect ambushes should mitigate those issues.
 +
| Writer1= Willow}}
  
 
===Variant F===
 
===Variant F===
Similar loadouts on most other Mechs would be accompanied with [[JJ]]s. This is not so for the Orion F. The F sacrifices the ability to [[jump snipe]] for 4 [[Light AC2]]s that shoot out to 900m, perfectly matching its pair of [[ERPPC]]s and [[Gauss Rifle]]. In lengthy engagements at long-[[range]], few other heavy Mechs will give pilots as much [[direct fire]] firepower potential. The F, being a sniper, never needed the compact light engine that other Orion [[variant]]s nor the speed of other variants, and so the F has a smaller XL engine than the others and only travels at 65 km/h.
+
A strong [[sniper]] with extremely high burst DPS.
 +
 
 +
{{Commentbox
 +
| Comment1=[[Poke]] from cover with this mech because most opponents aren't going to be able to compete with your [[alpha strike|alpha]], even some assaults. [[Chain fire]] the [[ERPPC]]s after your first alpha for extended engagements and for [[screen shake]]. Don't bother chain firing the other weapons, but just try to keep them all grouped with the ERPPC in order to minimize your exposure time.
 +
| Writer1= Willow}}
  
 
===Variant G - ''"Tacitus"''===
 
===Variant G - ''"Tacitus"''===
The Tacitus is a Mech that works well behind cover or in front of it. Most of its firepower is concentrated in a pair of [[Binary Laser Cannons]] with 650m of range, that solidly place the Tacitus as a medium-[[range]] [[poke|poker]] and [[tank]] hunter thanks to the Blazer's [[damage multiplier]] against tanks. The Tacitus' pair of [[Light AC5]]s, at 600m, while somewhat lacking in [[DPS]] do augment the Tacitus' ability to poke. Since both of the Tacitus' other weapon groups excel in poking, its pair of [[Mgun|Mguns]] serve little purpose except as a minor [[BA]] deterrence. When not poking, the Tacitus can serve well as a [[support asset]] since it is equipped with [[BAP]], [[C3]], and [[GECM]]. Additionally, due to its compact light [[engine]], the Tacitus is a bit slow (65 km/h), but it also becomes an excellent [[tanking|tank]] and [[damage-spreading]] Mech when necessary.
+
Outstanding [[support]] mech with a heavy electronic warfare suite. Focus on causing [[screen shake]] from [[mid range]]. Expect frequent rearming.
 +
 
 +
Note: This asset has both [[C3]] and [[GECM]], meaning there is no benefit to using [[Radar#Passive Radar|passive radar]] except when covered by allied [[AECM]].
  
Note: This asset has both C3 and GECM, meaning there is no benefit to using [[Radar#Passive Radar|passive radar]] except when covered by allied [[AECM]].
+
{{Commentbox
 +
| Comment1=This is the premier electronic warfare support mech to take in the [[late game]]. It can spawn from forward factories and instantly bring [[BAP]], [[C3]], [[GECM]], and insane amounts of [[screen shake]] to the table. Fire the [[DSRM6]] in between AC/10 volleys in order to keep up the screen shake, or fire the AC/10s one at a time. Remember that you can jam the AC/10s and you won't suffer any DPS loss, unlike some other jammable weapons. No free tons, so try to save the DSRM6 for good opportunities or for emergencies.
 +
| Writer1= Willow}}
  
 
==Trivia==
 
==Trivia==

Latest revision as of 00:55, 23 July 2026

Orion
Orion.png
Orion.png
Class: Heavy Mech
Faction: Inner Sphere
Ticket cost: 10 upon destruction
Tier: 11
Tonnage: 75 tons
Speed: 65 km/h
Torso yaw: 250°
Torso pitch: -28° to +31° while standing
-28° to +41° while crouching
Variant Armament
Variant Weapons Equipment
Prime:
Price: 85 900 CBills
Total armor: 70 257
Engine Size: Light Fusion Vlar 300
A:
Price: 90 750 CBills
Total armor: 70 257
Engine Size: Light Fusion Vlar 300
B:
Price: 87 900 CBills
Total armor: 68 456
Engine Size: Hermes 340 XL
Speed: 76 km/h
C:
Price: 92 000 CBills
Total armor: 70 257
Engine Size: Hermes 340 XL
Speed: 76 km/h
D:
Price: 85 750 CBills
Total armor: 70 257
Engine Size: Hermes 340 XL
Speed: 76 km/h
E:
Price: 94 900 CBills
Total armor: 65 434
Engine Size: Hermes 340 XL
Speed: 76 km/h
F:
Price: 92 400 CBills
Total armor: 70 257
Engine Size: Hermes 300 XL
G:
Price: 87 550 CBills
Total armor: 68 456
Engine Size: Light Fusion Vlar 300
Armor Points Distribution
BT
HD
LA
LL
LT
CT
RT
RA
RL
INT
6232
2760
5973
5973
7946
6752
10387
6752
5973
7946
4768

All stats current as of release 0.19.1

The Orion is Inner Sphere Heavy Mech. Though in production for well over 500 years, the Orion remains a mainstay of the Free World’s heavy ’Mech forces, as its mix of firepower and resilience appeals to a wide range of MechWarriors. Over the centuries countless thousands have poured off the production line, but the last two decades have seen something of a renaissance for the Orion as the inclusion of recovered technologies has allowed the design to push its way to the forefront of the FWLM’s military exports. The Orion is a dependable workhorse design that can handle almost any combat role, thanks to its mix of long and short-range weaponry and its Valiant Lamellor armor. Unlike other Mechs that have diverse engine options, the Orion actually has different max speeds based on which engine each variant is equipped with. Orions with the more common XL engines travel at 76 km/h, the F Variant carries a smaller XL engine and travels at 65 km/h, while Orions with the less common light fusion engine also travel more slowly at 65 km/h, but benefit from greater survivability. Between the engine options and the Orion's 14.5 tons of armor (tied for the highest armor of any Inner Sphere heavy Mech) the Orion is a very durable Mech.

Note: Only the variants with a light fusion engine (Prime, A, F, and G) can be bought at forward factories.


Roles and Gameplay Hints

Prime

A mid range generalist with self-NARCing capabilities. Strongest when fighting with your team.

Player Comments:
This is a strong teamplay mech, but weak on its own. Try to take a mid range position and skirmish with your weapons. Punish targets in the open with your UAC10. If you manage to score a hit with the NARC, stay behind cover and let your LRMs do the work. Beware that this thing can easily be overrun by most brawlers, even some lighter ones.
Willow


Variant A

A mid range skirmisher. Alpha strike from cover, or chain fire in open field engagements.

Player Comments:
A versitile poking mech. Alpha strike your LAC5s and your PPCs together and then twist and back into cover to wait for heat and refire times. Your weapons also cause great screen shake so chain fire them to support your team or when moving between cover.
Willow


Variant B

A great DPS brawler with a poking option. Focus on close range engagements and isolated targets.

Player Comments:
The HPPC is an interesting addition on what would otherwise be a cool-running brawler, but it does give it some amazing versatility. You have 6 DHS, so on colder maps it's possible to fire it once to open an a brawl, or you can use it as a skirmishing weapon to soften up targets before switching tactics to brawling. Otherwise, look for flat terrain and situations that affords you long engagement windows where you can stare with your RAC5s. Try to get as close as you can to mitigate their convergence issues, and also and also don't jam them. Fire the SRMs between cooldowns to cause screen shake.
Willow


Variant C - "Imperator-6"

A mid range skirmisher with strong poke weapons. Great for defending control points and then retreating before an incoming push.

Player Comments:
I think this is a good tank hunter because the Blazer does bonus vehicle damage and the MRMs can easily hit some of the larger tanks. It's also a good heavy mech to take for its HGauss because it is torso mounted and therefore cannot permanently loose it.
Willow


Variant D

LRM boat and ballistic sniper with a TAG. Expect frequent rearms.

Player Comments:
Try to find elevated positions for this mech because as a sniper, it struggles due to the low mounts of its guns. Prioritize tanks because the HVAC2 and HVAC5 can deal some bonus vehicle damage. You can also fire the LRM15s without a lock and surprise some enemies without a missile warning tone by guiding them in with the TAG.
Willow


Variant E - "Tiberius"

A stealthy ambusher and twist fighter. Comes with stealth armor and iJJ to make the most of its short range weapons and weaker armor.

Player Comments:
Focus on surprising isolated enemies. Chain fire the SSRMs to cause as much screen shake as possible during the fight. Twist to mitigate damage in between volleys. I think the two small lasers are there for emotional support and would probably be better off melted down into an additional heatsink for generous iJJ usage or for more armor. Be aware that you have no coolant because of stealth armor, and that you have less armor than the other Orions plus an XL engine, but perfect ambushes should mitigate those issues.
Willow


Variant F

A strong sniper with extremely high burst DPS.

Player Comments:
Poke from cover with this mech because most opponents aren't going to be able to compete with your alpha, even some assaults. Chain fire the ERPPCs after your first alpha for extended engagements and for screen shake. Don't bother chain firing the other weapons, but just try to keep them all grouped with the ERPPC in order to minimize your exposure time.
Willow


Variant G - "Tacitus"

Outstanding support mech with a heavy electronic warfare suite. Focus on causing screen shake from mid range. Expect frequent rearming.

Note: This asset has both C3 and GECM, meaning there is no benefit to using passive radar except when covered by allied AECM.

Player Comments:
This is the premier electronic warfare support mech to take in the late game. It can spawn from forward factories and instantly bring BAP, C3, GECM, and insane amounts of screen shake to the table. Fire the DSRM6 in between AC/10 volleys in order to keep up the screen shake, or fire the AC/10s one at a time. Remember that you can jam the AC/10s and you won't suffer any DPS loss, unlike some other jammable weapons. No free tons, so try to save the DSRM6 for good opportunities or for emergencies.
Willow


Trivia

As the folklore has been told:
Since his time of conception into the world of Mechwarrior, Invictus has felt the calling to battle with one of the most formidable mechs ever... Thus the Orion was gifted to the project director to be included into MWLL.

According to CW/Γ Andrew co-director the reality is. "let me change this up a little: thus in october of 2019 CW/Γ Andrew started Project Orion together with [SA] Bird_Thing™ and [CJF] Leeko. Previous active artists (Nighthawk, Chezzar, Pajama Boy and Nathan) consulted and created the mech secretly over a time frame of roughly 2 and a half years. When it was ready it was gifted to project director invictus."

An as they say the rest is History!

Canon

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Sometimes called “a poor man’s Atlas” since the introduction of that behemoth, the Orion is a venerable, general-duty heavy ’Mech—and a famous one. Everyone has seen the images of Aleksandr Kerensky storming Amaris’ last defenses on Terra, making the Orion one of the best known ’Mechs in history. Commissioned by the Terran Hegemony in response to improving ’Mech designs used by other Houses, the Orion is nearly half a millennium old. The roomy chassis has allowed it to be readily upgraded and maintained over the centuries. The Orion remains a mainstay of the Free World’s heavy ’Mech forces, as its mix of firepower and resilience appeals to a wide range of MechWarriors. Like the Marauder, the Orion's armor is Valiant Lamellor, less massive and better able to distribute heat and kinetic energy than other armor types, though the secret of its manufacture has been lost to time.

Date Introduced 2453 during the Era known as "Era Age of War" (2005 - 2570) - Unit Role: Brawler

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