Difference between revisions of "Lubalin Ballistics-X AutoCannons"
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− | '''Lubalin Ballistics-X AutoCannon''', or '''LBX''' (also written LB-X), | + | '''Lubalin Ballistics-X AutoCannon''', or '''LBX''' (also written LB-X), is a development that builds upon the [[Standard AutoCannons|Standard AutoCannon]] by turning it into the BattleMech equivalent of a shotgun. |
==Overview== | ==Overview== | ||
[[File:LBX AC Generic.jpg|thumb|300px|Schematic of an LBX AutoCannon]] | [[File:LBX AC Generic.jpg|thumb|300px|Schematic of an LBX AutoCannon]] | ||
− | Rather than firing a single slug the LBX fires a cluster of pellets | + | Rather than firing a single slug, the LBX Autocannon fires a cluster of pellets that spread out and may thus strike multiple sections of the target. The larger the LBX, the more the pellets spread out. Single pellet damage is same for all variants, and only the amount of pellets shot at the time varies. Conveniently, the LBX variant's size number (2,5,10 and 20) indicates how many pellets it shoots. |
− | + | Compared to single slug firing standard AutoCannons (AC10 and AC20), the LBX rate-of-fire is lower, but the single shot damage potential is significantly greater. In addition, all LBX weapons have somewhat improved range compared to their standard AutoCannon counterparts. | |
− | + | There is no difference between [[Inner Sphere]] and [[Clan]] versions of the Lubalin Ballistics-X AutoCannon. | |
+ | |||
+ | |||
+ | {{Clear}} | ||
==Weapon Stats== | ==Weapon Stats== | ||
<div style="overflow-x: auto; margin-right:auto; margin-left:auto; margin-top: 20px; margin-bottom: 0px;"> | <div style="overflow-x: auto; margin-right:auto; margin-left:auto; margin-top: 20px; margin-bottom: 0px;"> | ||
− | {| class= " | + | {| class= "sortable hoverTable statTable stickyCol" |
− | |- style=" | + | |- style="height:70px;" |
− | ! data-sort-type="number" style="width: 90px" | '''Weapon''' | + | ! data-sort-type="number" style="width: 90px; position: sticky; position: -webkit-sticky; left:0; z-index: 999;" | '''Weapon''' |
! data-sort-type="number" style="width: 70px" | '''Max Range''' <!-- calculated and/or approximated max range to cause damage --> | ! data-sort-type="number" style="width: 70px" | '''Max Range''' <!-- calculated and/or approximated max range to cause damage --> | ||
! data-sort-type="number" style="width: 70px" | '''Dmg Drop<br>Range''' | ! data-sort-type="number" style="width: 70px" | '''Dmg Drop<br>Range''' | ||
! data-sort-type="number" style="width: 70px" | '''Dmg Drop<br>/m''' | ! data-sort-type="number" style="width: 70px" | '''Dmg Drop<br>/m''' | ||
− | ! style="width: 80px" | '''Damage<wbr/>/Shot''' <!-- Shot is the minimum amount of ammo/beams one can shoot--> | + | ! data-sort-type="number" style="width: 80px" | '''Hit Damage<wbr/>/Shot''' <!-- Shot is the minimum amount of ammo/beams one can shoot--> |
+ | ! data-sort-type="number" style="width: 80px" | '''Splash Damage<wbr/>/Shot''' <!-- Shot is the minimum amount of ammo/beams one can shoot--> | ||
! class="unsortable" style="width: 100px; padding: 5px;" | '''[[Damage types|Damage<br>Type]]''' | ! class="unsortable" style="width: 100px; padding: 5px;" | '''[[Damage types|Damage<br>Type]]''' | ||
! data-sort-type="number" style="width: 100px" | '''Splash Radius'''<br>(prm/sec) | ! data-sort-type="number" style="width: 100px" | '''Splash Radius'''<br>(prm/sec) | ||
! data-sort-type="number" style="width: 80px" | '''Shots<br>/min''' <!-- Shot cycles per minute more accurately. (Max rpm for rapid fire weapons) --> | ! data-sort-type="number" style="width: 80px" | '''Shots<br>/min''' <!-- Shot cycles per minute more accurately. (Max rpm for rapid fire weapons) --> | ||
− | ! style="width: 70px" | '''Sustained<br>[[DPS]]''' <!-- average sustainable max DPS against assets (mechs,tanks,hovers,asf,vtol)--> | + | ! data-sort-type="number" style="width: 70px" | '''Sustained<br>[[DPS]]''' <!-- average sustainable max DPS against assets (mechs,tanks,hovers,asf,vtol)--> |
− | ! style="width: 70px" | '''[[Heat]]<br>/Shot''' | + | ! data-sort-type="number" style="width: 70px" | '''Speed<br>(m/s)''' |
− | ! style="width: 70px" | '''Ammo<br>/ton''' <!-- Half ton ammo treated as one ton --> | + | ! data-sort-type="number" style="width: 70px" | '''[[Heat]]<br>/Shot''' |
− | ! style="width: 70px" | '''Ammo cost<br>/ton''' | + | ! data-sort-type="number" style="width: 70px" | '''Ammo<br>/ton''' <!-- Half ton ammo treated as one ton --> |
+ | ! data-sort-type="number" style="width: 70px" | '''Ammo cost<br>/ton''' | ||
|- | |- | ||
− | + | ! data-sort-value="1" | '''(C)LBX2''' | |
| 1330m | | 1330m | ||
| 1350m | | 1350m | ||
| rowspan="4" | 10 | | rowspan="4" | 10 | ||
− | | Data-sort-value=" | + | | Data-sort-value="162" | 2 x 81 |
− | | rowspan="4" | Light | + | | rowspan="4" | --- |
+ | | rowspan="4" | Light Kinetic | ||
| rowspan="4" | --- | | rowspan="4" | --- | ||
| 20 | | 20 | ||
− | | | + | | 75 |
+ | | rowspan="4" | 2600 | ||
| 7 | | 7 | ||
| 60 | | 60 | ||
Line 41: | Line 48: | ||
|- | |- | ||
− | + | ! data-sort-value="2" | '''(C)LBX5''' | |
| 900m | | 900m | ||
| 900m | | 900m | ||
− | | Data-sort-value=" | + | | Data-sort-value="405" | 5 x 81 |
| 15 | | 15 | ||
− | | | + | | 140 |
| 10 | | 10 | ||
| 48 | | 48 | ||
Line 52: | Line 59: | ||
|- | |- | ||
− | + | ! data-sort-value="3" | '''(C)LBX10''' | |
| 700m | | 700m | ||
| 700m | | 700m | ||
− | | Data-sort-value=" | + | | Data-sort-value="810" | 10 x 81 |
| 12 | | 12 | ||
− | | | + | | 224 |
| 24 | | 24 | ||
| 24 | | 24 | ||
Line 63: | Line 70: | ||
|- | |- | ||
− | + | ! data-sort-value="4" | '''(C)LBX20''' | |
| 450m | | 450m | ||
| 450m | | 450m | ||
− | | Data-sort-value=" | + | | Data-sort-value="1620" | 20 x 81 |
| 10 | | 10 | ||
− | | | + | | 373 |
| 76 | | 76 | ||
| 12 | | 12 | ||
Line 74: | Line 81: | ||
|- | |- | ||
− | + | ! data-sort-value="5" | '''Air LBX2''' | |
| 1350m | | 1350m | ||
| 1350m | | 1350m | ||
| rowspan="2" | 10 | | rowspan="2" | 10 | ||
− | | Data-sort-value=" | + | | Data-sort-value="162" | 2 x 81 |
− | | rowspan="4" | Kinetic | + | | Data-sort-value="200" | 2 x 100 |
− | | rowspan=" | + | | rowspan="4" | Kinetic air |
+ | | rowspan="2" | 1m | ||
| 20 | | 20 | ||
| 145 | | 145 | ||
+ | | rowspan="4" | 2600 | ||
| 7 | | 7 | ||
| 60 | | 60 | ||
Line 88: | Line 97: | ||
|- | |- | ||
− | + | ! data-sort-value="6" | '''Air LBX5''' | |
| 900m | | 900m | ||
| 900m | | 900m | ||
− | | Data-sort-value=" | + | | Data-sort-value="405" | 5 x 81 |
+ | | Data-sort-value="500" | 5 x 100 | ||
| 15 | | 15 | ||
| 272 | | 272 | ||
Line 99: | Line 109: | ||
|- | |- | ||
− | + | ! data-sort-value="7" | '''Air LBX10''' | |
| 700m | | 700m | ||
| rowspan="2" | --- | | rowspan="2" | --- | ||
| rowspan="2" | --- | | rowspan="2" | --- | ||
− | | Data-sort-value=" | + | | Data-sort-value="810" | 10 x 81 |
+ | | Data-sort-value="1000" | 10 x 100 | ||
+ | | rowspan="2" | 1.5m | ||
| 12 | | 12 | ||
| 434 | | 434 | ||
Line 111: | Line 123: | ||
|- | |- | ||
− | + | ! data-sort-value="8" | '''Air LBX20''' | |
| 450m | | 450m | ||
− | | Data-sort-value=" | + | | Data-sort-value="1620" | 20 x 81 |
+ | | Data-sort-value="2000" | 20 x 100 | ||
| 10 | | 10 | ||
| 724 | | 724 | ||
Line 123: | Line 136: | ||
|} | |} | ||
</div> | </div> | ||
− | {| | + | {{Version tag | Width = 1470px | Version149=0.14.9 | Footnote1='(C)[weapon name] implies the listed stats of the weapon are the same for both IS and Clan techbases}} |
− | + | ||
− | + | ==Gameplay & Hints== | |
− | | | + | <!--WIP--> |
+ | ===(C)LBX variants=== | ||
+ | *LBX AutoCannons used by ground assets deal [[Damage Types| Light Kinetic damage]], which does extra damage against [[Vehicles]] and Air units | ||
+ | |||
+ | *Shot spread can be useful hitting speedy [[BA|Battle Armor]]s | ||
− | + | *Shot spread can make it difficult to focus fire on a single location when firing at range, instead spreading the damage out across the unit | |
− | |||
+ | *At close range the pellets have less time to spread out, resulting in more concentrated damage, making the LBX10 and LBX20 especially dangerous in close quarters combat | ||
− | === | + | ===Air LBX variants=== |
− | + | *Air LBX AutoCannons deal [[Damage Types| Kinetic-air damage]], which is more effective against [[Vehicles]] and other Air units | |
− | + | *Differing from LBX used by ground assets, the Air LBX pellets also cause splash damage to the hit target | |
− | |||
==Canon== | ==Canon== | ||
Line 147: | Line 163: | ||
[http://www.sarna.net/wiki/Lubalin_Ballistics BattleTech reference] | [http://www.sarna.net/wiki/Lubalin_Ballistics BattleTech reference] | ||
+ | |||
==Usage== | ==Usage== | ||
The following assets equip LB-X AutoCannons: | The following assets equip LB-X AutoCannons: | ||
− | + | <div style="overflow-x: auto; margin-right:auto; margin-left:auto; margin-top: 20px; margin-bottom: 0px; max-height: 500px; max-width:1120px"> | |
− | + | {| class= "filterable sortable hoverTable statTable stickyCol stickyHead" | |
− | + | |- style="height:70px;" | |
− | + | ! class="unfilterable" style="width: 150px; left:0; z-index:99999" | '''Asset''' | |
− | + | ! class="unsortable" style="white-space:nowrap; width:90px" | '''Type''' <!-- filter instead of sorting--> | |
− | ! style="width: 150px | + | ! class="unsortable" style="white-space:nowrap; width:90px" | '''Faction''' <!-- filter instead of sorting--> |
− | ! | + | ! class="unfilterable" data-sort-type="number" style="width: 60px;" |'''Tons''' |
− | + | ! class="unfilterable" data-sort-type="number" style="width: 50px;" |'''(c)LBX2''' | |
− | ! | + | ! class="unfilterable" data-sort-type="number" style="width: 50px;" |'''(c)LBX5''' |
− | + | ! class="unfilterable" data-sort-type="number" style="width: 50px;" |'''(c)LBX10''' | |
− | ! | + | ! class="unfilterable" data-sort-type="number" style="width: 50px;" |'''(c)LBX20''' |
− | + | ! class="unfilterable" data-sort-type="number" style="width: 50px;" |'''Air LBX2''' | |
− | + | ! class="unfilterable" data-sort-type="number" style="width: 50px;" |'''Air LBX5''' | |
− | | | + | ! class="unfilterable" data-sort-type="number" style="width: 50px;" |'''Air LBX10''' |
− | + | ! class="unfilterable" data-sort-type="number" style="width: 50px;" |'''Air LBX20''' | |
− | + | |- | |
− | | | + | ![[Solitaire|Solitaire D ]] |
− | + | ||Mech||CL||25||||||1|||||||||| | |
− | + | |- | |
− | + | ![[Anubis|Anubis B ]] | |
− | + | ||Mech||IS||30||4|||||||||||||| | |
− | + | |- | |
− | + | ![[Uller|Uller Prime ]] | |
− | + | ||Mech||CL||30||||1|||||||||||| | |
− | + | |- | |
− | + | ![[Uller|Uller E ]] | |
− | + | ||Mech||CL||30||||||1|||||||||| | |
− | + | |- | |
− | + | ![[Cougar|Cougar B ]] | |
− | + | ||Mech||CL||35||||2|||||||||||| | |
− | | | + | |- |
− | + | ![[Raven|Raven B ]] | |
− | + | ||Mech||IS||35||||||1|||||||||| | |
− | + | |- | |
− | + | ![[Chimera|Chimera E ]] | |
− | | | + | ||Mech||IS||40||||2|||||||||||| |
− | + | |- | |
− | + | ![[HollanderII|HollanderII E ]] | |
− | + | ||Mech||IS||45||4||||||1|||||||| | |
− | + | |- | |
− | + | ![[Shadowcat|Shadowcat B ]] | |
− | + | ||Mech||CL||45||||||||1|||||||| | |
− | + | |- | |
− | + | ![[Hellhound|Hellhound B]] | |
− | + | ||Mech||CL||50||||||1|||||||||| | |
− | + | |- | |
− | + | ![[Uziel|Uziel D ]] | |
− | + | ||Mech||IS||50||||||1|||||||||| | |
− | + | |- | |
− | | | + | ![[Blacklanner|Blacklanner G ]] |
− | + | ||Mech||CL||55||||1|||||||||||| | |
− | + | |- | |
− | + | ![[Bushwacker|Bushwacker B ]] | |
− | + | ||Mech||IS||55||||||||1|||||||| | |
− | + | |- | |
− | + | ![[Bushwacker|Bushwacker E ]] | |
− | + | ||Mech||IS||55||||||1|||||||||| | |
− | | | + | |- |
− | + | ![[Stormcrow|Stormcrow E ]] | |
− | + | ||Mech||CL||55||||||1|||||||||| | |
− | + | |- | |
− | + | ![[Argus|Argus D ]] | |
− | + | ||Mech||IS||60||4|||||||||||||| | |
− | + | |- | |
− | + | ![[Rifleman|Rifleman B ]] | |
− | + | ||Mech||IS||60||||||2|||||||||| | |
− | + | |- | |
− | + | ![[Vulture|Vulture F ]] | |
− | + | ||Mech||CL||60||||1|||||||||||| | |
− | + | |- | |
− | + | ![[Catapult|Catapult A ]] | |
− | + | ||Mech||IS||65||4|||||||||||||| | |
− | + | |- | |
− | + | ![[Cauldronborn|Cauldronborn Prime ]] | |
− | + | ||Mech||CL||65||||1|||||||||||| | |
− | + | |- | |
− | + | ![[Cauldronborn|Cauldronborn D ]] | |
− | + | ||Mech||CL||65||||||||1|||||||| | |
− | | | + | |- |
− | + | ![[Loki|Loki C ]] | |
− | + | ||Mech||CL||65||||||1||1|||||||| | |
− | + | |- | |
− | + | ![[Loki|Loki G ]] | |
− | | | + | ||Mech||CL||65||||||2|||||||||| |
− | + | |- | |
− | + | ![[Avatar|Avatar Prime ]] | |
− | + | ||Mech||IS||70||||||1|||||||||| | |
− | + | |- | |
− | + | ![[Novacat|Novacat G ]] | |
− | + | ||Mech||CL||70||||3|||||||||||| | |
− | + | |- | |
− | + | ![[Thor|Thor Prime ]] | |
− | + | ||Mech||CL||70||||||1|||||||||| | |
− | + | |- | |
− | + | ![[Thor|Thor D ]] | |
− | + | ||Mech||CL||70||||||||1|||||||| | |
− | + | |- | |
− | + | ![[Warhammer|Warhammer C ]] | |
− | + | ||Mech||IS||70||||||||1|||||||| | |
− | + | |- | |
− | + | ![[Madcat|Madcat C ]] | |
− | + | ||Mech||CL||75||4|||||||||||||| | |
− | + | |- | |
− | + | ![[Madcat|Madcat G ]] | |
− | + | ||Mech||CL||75||||2||||1|||||||| | |
− | + | |- | |
+ | ![[Thanatos|Thanatos B ]] | ||
+ | ||Mech||IS||75||2|||||||||||||| | ||
+ | |- | ||
+ | ![[Thanatos|Thanatos D ]] | ||
+ | ||Mech||IS||75||||||||1|||||||| | ||
+ | |- | ||
+ | ![[Thanatos|Thanatos E ]] | ||
+ | ||Mech||IS||75||||3|||||||||||| | ||
+ | |- | ||
+ | ![[Masakari|Masakari C ]] | ||
+ | ||Mech||CL||85||||||||1|||||||| | ||
+ | |- | ||
+ | ![[Masakari|Masakari G ]] | ||
+ | ||Mech||CL||85||||4|||||||||||| | ||
+ | |- | ||
+ | ![[Bloodasp|Bloodasp B ]] | ||
+ | ||Mech||CL||90||||||2|||||||||| | ||
+ | |- | ||
+ | ![[Bloodasp|Bloodasp F ]] | ||
+ | ||Mech||CL||90||||||||2|||||||| | ||
+ | |- | ||
+ | ![[MadCatMKII|MadCatMKII A ]] | ||
+ | ||Mech||CL||90||||||||2|||||||| | ||
+ | |- | ||
+ | ![[Mauler|Mauler C ]] | ||
+ | ||Mech||IS||90||||||||1|||||||| | ||
+ | |- | ||
+ | ![[Sunder|Sunder Prime ]] | ||
+ | ||Mech||IS||90||||||||1|||||||| | ||
+ | |- | ||
+ | ![[Sunder|Sunder F ]] | ||
+ | ||Mech||IS||90||||||2|||||||||| | ||
+ | |- | ||
+ | ![[Archangel|Archangel E]] | ||
+ | ||Mech||IS||100||||||||1|||||||| | ||
+ | |- | ||
+ | ![[Daishi|Daishi C ]] | ||
+ | ||Mech||CL||100||8|||||||||||||| | ||
+ | |- | ||
+ | ![[Daishi|Daishi F ]] | ||
+ | ||Mech||CL||100||||2|||||||||||| | ||
+ | |- | ||
+ | ![[Daishi|Daishi G ]] | ||
+ | ||Mech||CL||100||||||||1|||||||| | ||
+ | |- | ||
+ | ![[Fafnir|Fafnir B ]] | ||
+ | ||Mech||IS||100||||||2||2|||||||| | ||
+ | |- | ||
+ | ![[Kodiak|Kodiak A ]] | ||
+ | ||Mech||CL||100||||||||1|||||||| | ||
+ | |- | ||
+ | ![[Harasser|Harasser E ]] | ||
+ | ||Vehicle||IS||25||||1|||||||||||| | ||
+ | |- | ||
+ | ![[Chevalier|Chevalier F ]] | ||
+ | ||Vehicle||IS||35||||||1|||||||||| | ||
+ | |- | ||
+ | ![[Chevalier|Chevalier G ]] | ||
+ | ||Vehicle||IS||35||3|||||||||||||| | ||
+ | |- | ||
+ | ![[Ares|Ares G ]] | ||
+ | ||Vehicle||CL||40||||||1|||||||||| | ||
+ | |- | ||
+ | ![[Regulator|Regulator B ]] | ||
+ | ||Vehicle||IS||45||||||||1|||||||| | ||
+ | |- | ||
+ | ![[Epona|Epona C ]] | ||
+ | ||Vehicle||CL||50||||||1|||||||||| | ||
+ | |- | ||
+ | ![[Oro|Oro Prime ]] | ||
+ | ||Vehicle||CL||60||||||||1|||||||| | ||
+ | |- | ||
+ | ![[Oro|Oro C ]] | ||
+ | ||Vehicle||CL||60||||||1||1|||||||| | ||
+ | |- | ||
+ | ![[Rommel|Rommel D ]] | ||
+ | ||Vehicle||IS||65||||||||1|||||||| | ||
+ | |- | ||
+ | ![[Shoden|Shoden C]] | ||
+ | ||Vehicle||CL||70||||2|||||||||||| | ||
+ | |- | ||
+ | ![[Demolisher|Demolisher B ]] | ||
+ | ||Vehicle||IS||80||||||||2|||||||| | ||
+ | |- | ||
+ | ![[Morrigu|Morrigu D ]] | ||
+ | ||Vehicle||CL||80||||2||1|||||||||| | ||
+ | |- | ||
+ | ![[Partisan|Partisan A ]] | ||
+ | ||Vehicle||IS||80||||4|||||||||||| | ||
+ | |- | ||
+ | ![[Schrek|Schrek E]] | ||
+ | ||Vehicle||IS||80||||||1|||||||||| | ||
+ | |- | ||
+ | ![[Huitzilopochtli|Huitzilopochtli A ]] | ||
+ | ||Vehicle||CL||85||2|||||||||||||| | ||
+ | |- | ||
+ | ![[Behemoth|Behemoth D ]] | ||
+ | ||Vehicle||IS||100||||||2|||||||||| | ||
+ | |- | ||
+ | ![[Mars|Mars Prime ]] | ||
+ | ||Vehicle||CL||100||||||1|||||||||| | ||
+ | |- | ||
+ | ![[Mars|Mars A ]] | ||
+ | ||Vehicle||CL||100||||||1|||||||||| | ||
+ | |- | ||
+ | ![[Mars|Mars B ]] | ||
+ | ||Vehicle||CL||100||||||||1|||||||| | ||
+ | |- | ||
+ | ![[Mars|Mars F ]] | ||
+ | ||Vehicle||CL||100||||3|||||||||||| | ||
+ | |- | ||
+ | ![[Donar|Donar G ]] | ||
+ | ||VTOL||CL||25||||||||||||1|||| | ||
+ | |- | ||
+ | ![[SparrowHawk|SparrowHawk Prime ]] | ||
+ | ||ASF||IS||30||||||||||2|||||| | ||
+ | |- | ||
+ | ![[SparrowHawk|SparrowHawk C ]] | ||
+ | ||ASF||IS||30||||||||||||2|||| | ||
+ | |- | ||
+ | ![[Avar|Avar A ]] | ||
+ | ||ASF||CL||35||||||||||||1|||| | ||
+ | |- | ||
+ | ![[Sulla|Sulla B ]] | ||
+ | ||ASF||CL||45||||||||||2||||1|| | ||
+ | |- | ||
+ | ![[Corsair|Corsair C ]] | ||
+ | ||ASF||IS||50||||||||||||2|||| | ||
+ | |- | ||
+ | ![[Visigoth|Visigoth Prime ]] | ||
+ | ||ASF||CL||60||||||||||||||||1 | ||
+ | |- | ||
+ | ![[Shiva|Shiva Prime ]] | ||
+ | ||ASF||IS||85||||||||||||||||1 | ||
+ | |- | ||
+ | ![[Xerxes|Xerxes C ]] | ||
+ | ||ASF||CL||85||||||||||||||2|| | ||
+ | |- | ||
|} | |} | ||
+ | </div> | ||
+ | {{Version tag | Width = 1110px | Version149=0.14.9}} | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | + | ---- | |
− | |||
+ | {{Navbox Weapons}} | ||
[[Category:Ballistic weapons]] | [[Category:Ballistic weapons]] | ||
[[Category:Lists]] | [[Category:Lists]] | ||
− |
Latest revision as of 20:08, 5 November 2021
Lubalin Ballistics-X AutoCannon, or LBX (also written LB-X), is a development that builds upon the Standard AutoCannon by turning it into the BattleMech equivalent of a shotgun.
Contents
Overview
Rather than firing a single slug, the LBX Autocannon fires a cluster of pellets that spread out and may thus strike multiple sections of the target. The larger the LBX, the more the pellets spread out. Single pellet damage is same for all variants, and only the amount of pellets shot at the time varies. Conveniently, the LBX variant's size number (2,5,10 and 20) indicates how many pellets it shoots.
Compared to single slug firing standard AutoCannons (AC10 and AC20), the LBX rate-of-fire is lower, but the single shot damage potential is significantly greater. In addition, all LBX weapons have somewhat improved range compared to their standard AutoCannon counterparts.
There is no difference between Inner Sphere and Clan versions of the Lubalin Ballistics-X AutoCannon.
Weapon Stats
Weapon | Max Range | Dmg Drop Range |
Dmg Drop /m |
Hit Damage |
Splash Damage |
Damage Type |
Splash Radius (prm/sec) |
Shots /min |
Sustained DPS |
Speed (m/s) |
Heat /Shot |
Ammo /ton |
Ammo cost /ton |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
(C)LBX2 | 1330m | 1350m | 10 | 2 x 81 | --- | Light Kinetic | --- | 20 | 75 | 2600 | 7 | 60 | 125 |
(C)LBX5 | 900m | 900m | 5 x 81 | 15 | 140 | 10 | 48 | 500 | |||||
(C)LBX10 | 700m | 700m | 10 x 81 | 12 | 224 | 24 | 24 | 950 | |||||
(C)LBX20 | 450m | 450m | 20 x 81 | 10 | 373 | 76 | 12 | 1350 | |||||
Air LBX2 | 1350m | 1350m | 10 | 2 x 81 | 2 x 100 | Kinetic air | 1m | 20 | 145 | 2600 | 7 | 60 | 125 |
Air LBX5 | 900m | 900m | 5 x 81 | 5 x 100 | 15 | 272 | 10 | 48 | 500 | ||||
Air LBX10 | 700m | --- | --- | 10 x 81 | 10 x 100 | 1.5m | 12 | 434 | 24 | 24 | 950 | ||
Air LBX20 | 450m | 20 x 81 | 20 x 100 | 10 | 724 | 76 | 12 | 1350 |
'(C)[weapon name] implies the listed stats of the weapon are the same for both IS and Clan techbases | All stats are current as of release 0.14.10 |
Gameplay & Hints
(C)LBX variants
- LBX AutoCannons used by ground assets deal Light Kinetic damage, which does extra damage against Vehicles and Air units
- Shot spread can be useful hitting speedy Battle Armors
- Shot spread can make it difficult to focus fire on a single location when firing at range, instead spreading the damage out across the unit
- At close range the pellets have less time to spread out, resulting in more concentrated damage, making the LBX10 and LBX20 especially dangerous in close quarters combat
Air LBX variants
- Air LBX AutoCannons deal Kinetic-air damage, which is more effective against Vehicles and other Air units
- Differing from LBX used by ground assets, the Air LBX pellets also cause splash damage to the hit target
Canon
Lubalin Ballistics-X AutoCannon was initially intended to expand the weapon's role into anti-vehicle and anti-infantry duties. Initially developed in 2595 by the Terran Hegemony (LBX10 only), it featured the ability to fire either slugs for concentrated damage or cluster munitions that had a better chance of finding a chink in the target's armor (and also made it better able to engage aircraft).
While the Inner Sphere lost LBX technology in 2840 during the Succession Wars the Clans would go on to introduce the LBX2, LBX5 and LBX20 during the 2820's. Later the Inner Sphere would rediscover the LBX10 in 3035 thanks to the Helm Core, and introduce the other LBX classes in 3058 in response to the Clan Invasion.
In Classic BattleTech the CLBX2 and CLBX5 have improved range over their Inner Sphere counterparts. In addition all CLBX weapons are more compact and weigh less than Inner Sphere LBX weapons.
Usage
The following assets equip LB-X AutoCannons:
Asset | Type | Faction | Tons | (c)LBX2 | (c)LBX5 | (c)LBX10 | (c)LBX20 | Air LBX2 | Air LBX5 | Air LBX10 | Air LBX20 |
---|---|---|---|---|---|---|---|---|---|---|---|
Solitaire D | Mech | CL | 25 | 1 | |||||||
Anubis B | Mech | IS | 30 | 4 | |||||||
Uller Prime | Mech | CL | 30 | 1 | |||||||
Uller E | Mech | CL | 30 | 1 | |||||||
Cougar B | Mech | CL | 35 | 2 | |||||||
Raven B | Mech | IS | 35 | 1 | |||||||
Chimera E | Mech | IS | 40 | 2 | |||||||
HollanderII E | Mech | IS | 45 | 4 | 1 | ||||||
Shadowcat B | Mech | CL | 45 | 1 | |||||||
Hellhound B | Mech | CL | 50 | 1 | |||||||
Uziel D | Mech | IS | 50 | 1 | |||||||
Blacklanner G | Mech | CL | 55 | 1 | |||||||
Bushwacker B | Mech | IS | 55 | 1 | |||||||
Bushwacker E | Mech | IS | 55 | 1 | |||||||
Stormcrow E | Mech | CL | 55 | 1 | |||||||
Argus D | Mech | IS | 60 | 4 | |||||||
Rifleman B | Mech | IS | 60 | 2 | |||||||
Vulture F | Mech | CL | 60 | 1 | |||||||
Catapult A | Mech | IS | 65 | 4 | |||||||
Cauldronborn Prime | Mech | CL | 65 | 1 | |||||||
Cauldronborn D | Mech | CL | 65 | 1 | |||||||
Loki C | Mech | CL | 65 | 1 | 1 | ||||||
Loki G | Mech | CL | 65 | 2 | |||||||
Avatar Prime | Mech | IS | 70 | 1 | |||||||
Novacat G | Mech | CL | 70 | 3 | |||||||
Thor Prime | Mech | CL | 70 | 1 | |||||||
Thor D | Mech | CL | 70 | 1 | |||||||
Warhammer C | Mech | IS | 70 | 1 | |||||||
Madcat C | Mech | CL | 75 | 4 | |||||||
Madcat G | Mech | CL | 75 | 2 | 1 | ||||||
Thanatos B | Mech | IS | 75 | 2 | |||||||
Thanatos D | Mech | IS | 75 | 1 | |||||||
Thanatos E | Mech | IS | 75 | 3 | |||||||
Masakari C | Mech | CL | 85 | 1 | |||||||
Masakari G | Mech | CL | 85 | 4 | |||||||
Bloodasp B | Mech | CL | 90 | 2 | |||||||
Bloodasp F | Mech | CL | 90 | 2 | |||||||
MadCatMKII A | Mech | CL | 90 | 2 | |||||||
Mauler C | Mech | IS | 90 | 1 | |||||||
Sunder Prime | Mech | IS | 90 | 1 | |||||||
Sunder F | Mech | IS | 90 | 2 | |||||||
Archangel E | Mech | IS | 100 | 1 | |||||||
Daishi C | Mech | CL | 100 | 8 | |||||||
Daishi F | Mech | CL | 100 | 2 | |||||||
Daishi G | Mech | CL | 100 | 1 | |||||||
Fafnir B | Mech | IS | 100 | 2 | 2 | ||||||
Kodiak A | Mech | CL | 100 | 1 | |||||||
Harasser E | Vehicle | IS | 25 | 1 | |||||||
Chevalier F | Vehicle | IS | 35 | 1 | |||||||
Chevalier G | Vehicle | IS | 35 | 3 | |||||||
Ares G | Vehicle | CL | 40 | 1 | |||||||
Regulator B | Vehicle | IS | 45 | 1 | |||||||
Epona C | Vehicle | CL | 50 | 1 | |||||||
Oro Prime | Vehicle | CL | 60 | 1 | |||||||
Oro C | Vehicle | CL | 60 | 1 | 1 | ||||||
Rommel D | Vehicle | IS | 65 | 1 | |||||||
Shoden C | Vehicle | CL | 70 | 2 | |||||||
Demolisher B | Vehicle | IS | 80 | 2 | |||||||
Morrigu D | Vehicle | CL | 80 | 2 | 1 | ||||||
Partisan A | Vehicle | IS | 80 | 4 | |||||||
Schrek E | Vehicle | IS | 80 | 1 | |||||||
Huitzilopochtli A | Vehicle | CL | 85 | 2 | |||||||
Behemoth D | Vehicle | IS | 100 | 2 | |||||||
Mars Prime | Vehicle | CL | 100 | 1 | |||||||
Mars A | Vehicle | CL | 100 | 1 | |||||||
Mars B | Vehicle | CL | 100 | 1 | |||||||
Mars F | Vehicle | CL | 100 | 3 | |||||||
Donar G | VTOL | CL | 25 | 1 | |||||||
SparrowHawk Prime | ASF | IS | 30 | 2 | |||||||
SparrowHawk C | ASF | IS | 30 | 2 | |||||||
Avar A | ASF | CL | 35 | 1 | |||||||
Sulla B | ASF | CL | 45 | 2 | 1 | ||||||
Corsair C | ASF | IS | 50 | 2 | |||||||
Visigoth Prime | ASF | CL | 60 | 1 | |||||||
Shiva Prime | ASF | IS | 85 | 1 | |||||||
Xerxes C | ASF | CL | 85 | 2 |
All stats are current as of release 0.14.10 | |