Difference between revisions of "Lubalin Ballistics-X AutoCannons"

From MechWarrior: Living Legends Wiki
Jump to: navigation, search
m (weapon stats facelift)
(Usage: 0.14.9 update)
 
(34 intermediate revisions by the same user not shown)
Line 1: Line 1:
'''Lubalin Ballistics-X AutoCannon''', or '''LBX''' (also written LB-X), are a development that builds upon the [[Standard AutoCannons|Standard AutoCannon]] by turning it into the BattleMech equivalent of a shotgun.
+
'''Lubalin Ballistics-X AutoCannon''', or '''LBX''' (also written LB-X), is a development that builds upon the [[Standard AutoCannons|Standard AutoCannon]] by turning it into the BattleMech equivalent of a shotgun.
  
 
==Overview==
 
==Overview==
 
[[File:LBX AC Generic.jpg|thumb|300px|Schematic of an LBX AutoCannon]]
 
[[File:LBX AC Generic.jpg|thumb|300px|Schematic of an LBX AutoCannon]]
Rather than firing a single slug the LBX fires a cluster of pellets at the target which spread out and have the potential to strike multiple areas on the target. While their rate-of-fire is significantly lower than that of a standard AutoCannon, their burst damage is significantly enhanced. In addition, the larger LBX weapons (the LBX10 and LBX20) have improved range compared to standard AutoCannon.  One important factor to note is that LBX weapons carry fewer rounds per ton, something that is acutely noticed if they are fired too liberally.
+
Rather than firing a single slug, the LBX Autocannon fires a cluster of pellets that spread out and may thus strike multiple sections of the target. The larger the LBX, the more the pellets spread out. Single pellet damage is same for all variants, and only the amount of pellets shot at the time varies. Conveniently, the LBX variant's size number (2,5,10 and 20) indicates how many pellets it shoots.
  
Currently it appears there is no difference between Inner Sphere and Clan versions of the Lubalin Ballistics-X AutoCannon.
+
Compared to single slug firing standard AutoCannons (AC10 and AC20), the LBX rate-of-fire is lower, but the single shot damage potential is significantly greater. In addition, all LBX weapons have somewhat improved range compared to their standard AutoCannon counterparts.
  
<br><br>  <!-- Spacing for the image -->
+
There is no difference between [[Inner Sphere]] and [[Clan]] versions of the Lubalin Ballistics-X AutoCannon.
  
 +
 +
{{Clear}}
 
==Weapon Stats==
 
==Weapon Stats==
<br>
 
  
{| border="1" cellspacing="0" cellpadding="1" class= "wikitable sortable" style="text-align:center; font-size:13px; margin:auto;"
+
<div style="overflow-x: auto; margin-right:auto; margin-left:auto; margin-top: 20px; margin-bottom: 0px;">
|+ style="caption-side:bottom; text-align:right; font-size:12px; font-weight: normal;" | All stats are current as of release 0.10.3
+
{| class= "sortable hoverTable statTable stickyCol"
|- style="text-align:center; height:40px;"
+
|- style="height:70px;"
! data-sort-type="number" | '''Weapon'''
+
! data-sort-type="number" style="width: 90px; position: sticky; position: -webkit-sticky; left:0; z-index: 999;" | '''Weapon'''
! data-sort-type="number" | '''Max Range''' <!-- calculated and/or approximated max range to cause damage -->
+
! data-sort-type="number" style="width: 70px" | '''Max Range''' <!-- calculated and/or approximated max range to cause damage -->
! data-sort-type="number" | '''Dmg Drop<br>Range'''
+
! data-sort-type="number" style="width: 70px" | '''Dmg Drop<br>Range'''
! data-sort-type="number" | '''Dmg Drop<br>/m'''
+
! data-sort-type="number" style="width: 70px" | '''Dmg Drop<br>/m'''
! '''Damage<wbr/>/Shot''' <!-- Shot is the minimum amount of ammo/beams one can shoot-->
+
! data-sort-type="number" style="width: 80px" | '''Hit Damage<wbr/>/Shot''' <!-- Shot is the minimum amount of ammo/beams one can shoot-->
! class="unsortable" style="padding: 5px;" | '''[[Damage types|Damage Type]]'''
+
! data-sort-type="number" style="width: 80px" | '''Splash Damage<wbr/>/Shot''' <!-- Shot is the minimum amount of ammo/beams one can shoot-->
! data-sort-type="number" | '''Splash Radius'''
+
! class="unsortable" style="width: 100px; padding: 5px;" | '''[[Damage types|Damage<br>Type]]'''
! data-sort-type="number" | '''Shots<wbr/>/min''' <!-- Shot cycles per minute more accurately. (Max rpm for rapid fire weapons) -->
+
! data-sort-type="number" style="width: 100px" | '''Splash Radius'''<br>(prm/sec)
! '''Raw DPS''' <!-- DPS without damage type modifiers -->
+
! data-sort-type="number" style="width: 80px" | '''Shots<br>/min''' <!-- Shot cycles per minute more accurately. (Max rpm for rapid fire weapons) -->
! '''[[Heat]]<wbr/>/Shot'''
+
! data-sort-type="number" style="width: 70px" | '''Sustained<br>[[DPS]]''' <!-- average sustainable max DPS against assets (mechs,tanks,hovers,asf,vtol)-->
! '''Ammo<wbr/>/ton''' <!-- Half ton ammo treated as one ton -->
+
! data-sort-type="number" style="width: 70px" | '''Speed<br>(m/s)'''
! '''Ammo cost<br>/ton'''
+
! data-sort-type="number" style="width: 70px" | '''[[Heat]]<br>/Shot'''
 +
! data-sort-type="number" style="width: 70px" | '''Ammo<br>/ton''' <!-- Half ton ammo treated as one ton -->
 +
! data-sort-type="number" style="width: 70px" | '''Ammo cost<br>/ton'''
 
|-
 
|-
  
| data-sort-value="1" | [[LBX2 | (C)LBX2]]
+
! data-sort-value="1" | '''(C)LBX2'''
| 1328m
+
| 1330m
 
| 1350m
 
| 1350m
 
| rowspan="4" | 10
 
| rowspan="4" | 10
| Data-sort-value="163" | 2 x 81
+
| Data-sort-value="162" | 2 x 81
| rowspan="4" | Light&nbsp;Kinetic
+
| rowspan="4" | ---
 +
| rowspan="4" | Light Kinetic
 
| rowspan="4" | ---
 
| rowspan="4" | ---
 
| 20
 
| 20
| 54
+
| 75
 +
| rowspan="4" | 2600
 
| 7
 
| 7
 
| 60
 
| 60
Line 43: Line 48:
 
|-
 
|-
  
| data-sort-value="2" | [[LBX5 | (C)LBX5]]
+
! data-sort-value="2" | '''(C)LBX5'''
| 897m
+
| 900m
 
| 900m
 
| 900m
| Data-sort-value="407" | 5 x 81
+
| Data-sort-value="405" | 5 x 81
 
| 15
 
| 15
| 102
+
| 140
 
| 10
 
| 10
 
| 48
 
| 48
Line 54: Line 59:
 
|-
 
|-
  
| data-sort-value="3" | [[LBX10 | (C)LBX10]]
+
! data-sort-value="3" | '''(C)LBX10'''
| 697m
+
| 700m
 
| 700m
 
| 700m
| Data-sort-value="813" | 10 x 81
+
| Data-sort-value="810" | 10 x 81
 
| 12
 
| 12
| 163
+
| 224
 
| 24
 
| 24
 
| 24
 
| 24
Line 65: Line 70:
 
|-
 
|-
  
| data-sort-value="4" | [[LBX20 | (C)LBX20]]
+
! data-sort-value="4" | '''(C)LBX20'''
 
| 450m
 
| 450m
 
| 450m
 
| 450m
| Data-sort-value="1626" | 20 x 81
+
| Data-sort-value="1620" | 20 x 81
 
| 10
 
| 10
| 271
+
| 373
 
| 76
 
| 76
 
| 12
 
| 12
Line 76: Line 81:
 
|-
 
|-
  
| data-sort-value="5" | [[Air_Weapons#Ballistic_Air_Weapons | Air&nbsp;LBX2]]
+
! data-sort-value="5" | '''Air LBX2'''
 
| 1350m
 
| 1350m
 
| 1350m
 
| 1350m
 
| rowspan="2" | 10
 
| rowspan="2" | 10
 
| Data-sort-value="162" | 2 x 81
 
| Data-sort-value="162" | 2 x 81
| rowspan="4" | Kinetic&#8209;air
+
| Data-sort-value="200" | 2 x 100
| rowspan="4" | 1.5m
+
| rowspan="4" | Kinetic air
 +
| rowspan="2" | 1m
 
| 20
 
| 20
| 54
+
| 145
 +
| rowspan="4" | 2600
 
| 7
 
| 7
 
| 60
 
| 60
Line 90: Line 97:
 
|-
 
|-
  
| data-sort-value="6" | [[Air_Weapons#Ballistic_Air_Weapons | Air&nbsp;LBX5]]
+
! data-sort-value="6" | '''Air LBX5'''
 
| 900m
 
| 900m
 
| 900m
 
| 900m
 
| Data-sort-value="405" | 5 x 81
 
| Data-sort-value="405" | 5 x 81
 +
| Data-sort-value="500" | 5 x 100
 
| 15
 
| 15
| 101
+
| 272
 
| 10
 
| 10
 
| 48
 
| 48
Line 101: Line 109:
 
|-
 
|-
  
| data-sort-value="7" | [[Air_Weapons#Ballistic_Air_Weapons | Air&nbsp;LBX10]]
+
! data-sort-value="7" | '''Air LBX10'''
| 697m
+
| 700m
 
| rowspan="2" | ---
 
| rowspan="2" | ---
 
| rowspan="2" | ---
 
| rowspan="2" | ---
 
| Data-sort-value="810" | 10 x 81
 
| Data-sort-value="810" | 10 x 81
 +
| Data-sort-value="1000" | 10 x 100
 +
| rowspan="2" | 1.5m
 
| 12
 
| 12
| 162
+
| 434
 
| 24
 
| 24
 
| 24
 
| 24
Line 113: Line 123:
 
|-
 
|-
  
| data-sort-value="8" | [[Air_Weapons#Ballistic_Air_Weapons | Air&nbsp;LBX20]]
+
! data-sort-value="8" | '''Air LBX20'''
 
| 450m
 
| 450m
 
| Data-sort-value="1620" | 20 x 81
 
| Data-sort-value="1620" | 20 x 81
 +
| Data-sort-value="2000" | 20 x 100
 
| 10
 
| 10
| 270
+
| 724
 
| 76
 
| 76
 
| 12
 
| 12
Line 124: Line 135:
  
 
|}
 
|}
<br>
+
</div>
 +
{{Version tag | Width = 1470px | Version149=0.14.9 | Footnote1='(C)[weapon name] implies the listed stats of the weapon are the same for both IS and Clan techbases}}
 +
 
 +
==Gameplay & Hints==
 +
<!--WIP-->
 +
===(C)LBX variants===
 +
*LBX AutoCannons used by ground assets deal [[Damage Types| Light Kinetic damage]], which does extra damage against [[Vehicles]] and Air units
  
===(C)LBX2 and (C)LBX5===
+
*Shot spread can be useful hitting speedy [[BA|Battle Armor]]s
Oddly, the '''LBX AutoCannon-2''' and '''LBX AutoCannon-5''' do not have the improvement in range seen in the larger LBX AutoCannon - in fact, the LBX2 has shorter range. Their rate-of-fire remains acceptable for anti-aircraft duties, however, aided by the shot spread and increased weapon damage. The shot spread also makes them useful against [[BA|Battle Armor]] and [[vehicles]].
 
  
 +
*Shot spread can make it difficult to focus fire on a single location when firing at range, instead spreading the damage out across the unit
  
===(C)LBX10 and (C)LBX20===
+
*At close range the pellets have less time to spread out, resulting in more concentrated damage, making the LBX10 and LBX20 especially dangerous in close quarters combat
The '''LBX AutoCannon-10''' and '''LBX AutoCannon-20''' take one of the most attractive elements of the AC10 and AC20, their high damage per shot, and improve it further. In addition they both get a much appreciated range boost (though the LBX20 still has a frustratingly short range of just 450 meters).  Unfortunately this comes at the cost of further reduction to their rate-of-fire, making the time between shots slow enough that hitting nimble targets can be difficult.
 
  
One thing to keep in mind is that the shot spread makes it difficult to focus fire on a single location when firing at range, instead spreading the damage out across the unit.  On the flip side this means that if an enemy location is already heavily damaged they are more likely to deal at least some damage to the area.  At close range the pellets have less time to spread out, resulting in more concentrated damage, making the LBX10 and LBX20 especially dangerous in close quarters combat.
+
===Air LBX variants===
 +
*Air LBX AutoCannons deal [[Damage Types| Kinetic-air damage]], which is more effective against [[Vehicles]] and other Air units
 +
 
 +
*Differing from LBX used by ground assets, the Air LBX pellets also cause splash damage to the hit target
  
<!-- ==MWLL History== -->
 
  
 
==Canon==
 
==Canon==
Line 145: Line 163:
  
 
[http://www.sarna.net/wiki/Lubalin_Ballistics BattleTech reference]
 
[http://www.sarna.net/wiki/Lubalin_Ballistics BattleTech reference]
 +
  
 
==Usage==
 
==Usage==
The following assets equip these LBX AutoCannons:
+
The following assets equip LB-X AutoCannons:
  
 
+
<div style="overflow-x: auto; margin-right:auto; margin-left:auto; margin-top: 20px; margin-bottom: 0px; max-height: 500px; max-width:1120px">
 
+
{| class= "filterable sortable hoverTable statTable stickyCol stickyHead"
{| cellpadding="0" align="center" cellspacing="3" style="border:2px solid #e69710;"
+
|- style="height:70px;"
|- style="text-align:center; font-size:14px; background:#2E2E2E;"
+
! class="unfilterable" style="width: 150px; left:0; z-index:99999" | '''Asset'''
! style="width: 11.2%;" | Air&nbsp;LBX2
+
! class="unsortable" style="white-space:nowrap; width:90px" | '''Type''' <!-- filter instead of sorting-->
! style="width: 13.0%;" | (C)LBX2
+
! class="unsortable" style="white-space:nowrap; width:90px" | '''Faction''' <!-- filter instead of sorting-->
! style="width: 13.0%;" | Air&nbsp;LBX5
+
! class="unfilterable" data-sort-type="number" style="width: 60px;" |'''Tons'''
! style="width: 14.0%;" | (C)LBX5
+
! class="unfilterable" data-sort-type="number" style="width: 50px;" |'''(c)LBX2'''
! style="width: 11.4%;" | Air&nbsp;LBX10
+
! class="unfilterable" data-sort-type="number" style="width: 50px;" |'''(c)LBX5'''
! style="width: 12.5%;" | (C)LBX10
+
! class="unfilterable" data-sort-type="number" style="width: 50px;" |'''(c)LBX10'''
! style="width: 11.4%;" | Air&nbsp;LBX20
+
! class="unfilterable" data-sort-type="number" style="width: 50px;" |'''(c)LBX20'''
! style="width: 13.5%;" | (C)LBX20
+
! class="unfilterable" data-sort-type="number" style="width: 50px;" |'''Air LBX2'''
|- style="vertical-align:top;"
+
! class="unfilterable" data-sort-type="number" style="width: 50px;" |'''Air LBX5'''
|
+
! class="unfilterable" data-sort-type="number" style="width: 50px;" |'''Air LBX10'''
&nbsp;&nbsp;'''Clan'''
+
! class="unfilterable" data-sort-type="number" style="width: 50px;" |'''Air LBX20'''
*[[Sulla#Variant B |Sulla&nbsp;(B)]]
+
|-
|
+
![[Solitaire|Solitaire D ]]
&nbsp;&nbsp;'''Inner&nbsp;Sphere'''
+
||Mech||CL||25||||||1||||||||||
*[[Anubis#Variant B |Anubis (B)]]
+
|-
*[[Hollander_II#Variant E |Hollander&nbsp;II (E)]]
+
![[Anubis|Anubis B ]]
*[[Argus#Variant D |Argus (D)]]
+
||Mech||IS||30||4||||||||||||||
*[[Catapult#Variant A |Catapult (A)]]
+
|-
*[[Thanatos#Variant B |Thanatos&nbsp;(B)]]
+
![[Uller|Uller Prime ]]
*[[Chevalier#Variant G |Chevalier (G)]]
+
||Mech||CL||30||||1||||||||||||
<div style="margin-top: 1.0em;">&nbsp;&nbsp;'''Clan'''</div>
+
|-
*[[Madcat#Variant C |Madcat (C)]]
+
![[Uller|Uller E ]]
*[[Daishi#Variant C |Daishi (C)]]
+
||Mech||CL||30||||||1||||||||||
*[[Hephaestus#Variant F |Hephaestus (F)]]
+
|-
*[[Ares#Variant F |Ares (F)]]
+
![[Cougar|Cougar B ]]
*[[Huitzilopochtli#Variant A |Huitzilopochtli (A)]]
+
||Mech||CL||35||||2||||||||||||
|
+
|-
&nbsp;&nbsp;'''Inner&nbsp;Sphere'''
+
![[Raven|Raven B ]]
*[[Sparrowhawk#Prime |Sparrowhawk (Pr)]]
+
||Mech||IS||35||||||1||||||||||
<div style="margin-top: 1.0em;">&nbsp;&nbsp;'''Clan'''</div>
+
|-
*[[Avar#Variant A |Avar (A)]]
+
![[Chimera|Chimera E ]]
|
+
||Mech||IS||40||||2||||||||||||
&nbsp;&nbsp;'''Inner&nbsp;Sphere'''
+
|-
*[[Chimera#Variant E |Chimera (E)]]
+
![[HollanderII|HollanderII E ]]
*[[Thanatos#Variant E |Thanatos&nbsp;(E)]]
+
||Mech||IS||45||4||||||1||||||||
*[[Awesome#Variant D |Awesome (D)]]
+
|-
*[[Harasser#Variant E |Harasser (E)]]
+
![[Shadowcat|Shadowcat B ]]
*[[Partisan#Variant A |Partisan (A)]]
+
||Mech||CL||45||||||||1||||||||
<div style="margin-top: 1.0em;">&nbsp;&nbsp;'''Clan'''</div>
+
|-
*[[Uller#Prime |Uller (Pr)]]
+
![[Hellhound|Hellhound B]]
*[[Vulture#Variant F |Vulture (F)]]
+
||Mech||CL||50||||||1||||||||||
*[[Cauldron-Born#Prime |Cauldron-Born (Pr)]]
+
|-
*[[Madcat#Variant G |Madcat (G)]]
+
![[Uziel|Uziel D ]]
*[[Masakari#Variant G |Masakari (G)]]
+
||Mech||IS||50||||||1||||||||||
*[[Daishi#Variant F |Daishi (F)]]
+
|-
|
+
![[Blacklanner|Blacklanner G ]]
&nbsp;&nbsp;'''Inner&nbsp;Sphere'''
+
||Mech||CL||55||||1||||||||||||
*[[Corsair#Variant C |Corsair (C)]]
+
|-
*[[Rusalka#Variant A |Rusalka (A)]]
+
![[Bushwacker|Bushwacker B ]]
<div style="margin-top: 1.0em;">&nbsp;&nbsp;'''Clan'''</div>
+
||Mech||IS||55||||||||1||||||||
*[[Donar#Variant G |Donar (G)]]
+
|-
*[[Sulla#Variant B |Sulla (B)]]
+
![[Bushwacker|Bushwacker E ]]
*[[Xerxes#Variant C |Xerxes (C)]]
+
||Mech||IS||55||||||1||||||||||
|
+
|-
&nbsp;&nbsp;'''Inner&nbsp;Sphere'''
+
![[Stormcrow|Stormcrow E ]]
*[[Raven#Variant B |Raven (B)]]
+
||Mech||CL||55||||||1||||||||||
*[[Bushwacker#Variant E |Bushwacker (E)]]
+
|-
*[[Rifleman#Variant B |Rifleman (B)]]
+
![[Argus|Argus D ]]
*[[Avatar#Prime |Avatar (Pr)]]
+
||Mech||IS||60||4||||||||||||||
*[[Thanatos#Variant F |Thanatos&nbsp;(F)]]
+
|-
*[[Fafnir#Variant B |Fafnir (B)]]
+
![[Rifleman|Rifleman B ]]
*[[Chevalier#Variant F |Chevalier (F)]]
+
||Mech||IS||60||||||2||||||||||
*[[Goblin#Variant G |Goblin (G)]]
+
|-
<div style="margin-top: 1.0em;">&nbsp;&nbsp;'''Clan'''</div>
+
![[Vulture|Vulture F ]]
*[[Solitaire#Variant D |Solitaire (D)]]
+
||Mech||CL||60||||1||||||||||||
*[[Uller#Variant E |Uller (E)]]
+
|-
*[[Puma#Variant G |Puma (G)]]
+
![[Catapult|Catapult A ]]
*[[Ryoken#Variant E |Ryoken (E)]]
+
||Mech||IS||65||4||||||||||||||
*[[Loki#Variant C |Loki (C]],[[Loki#Variant G |G)]]
+
|-
*[[Novacat#Variant G |Novacat (G)]]
+
![[Cauldronborn|Cauldronborn Prime ]]
*[[Thor#Prime |Thor (Pr]],[[Thor#Variant C |C)]]
+
||Mech||CL||65||||1||||||||||||
*[[Blood Asp#Variant B |Blood&nbsp;Asp (B)]]
+
|-
*[[Ares#Variant G |Ares (G)]]
+
![[Cauldronborn|Cauldronborn D ]]
*[[Oro#Variant C |Oro (C]],[[Oro#Variant D |D)]]
+
||Mech||CL||65||||||||1||||||||
|
+
|-
&nbsp;&nbsp;'''Inner&nbsp;Sphere'''
+
![[Loki|Loki C ]]
*[[Shiva#Prime |Shiva (Pr)]]
+
||Mech||CL||65||||||1||1||||||||
<div style="margin-top: 1.0em;">&nbsp;&nbsp;'''Clan'''</div>
+
|-
*[[Visigoth#Prime |Visigoth (Pr)]]
+
![[Loki|Loki G ]]
|
+
||Mech||CL||65||||||2||||||||||
&nbsp;&nbsp;'''Inner&nbsp;Sphere'''
+
|-
*[[Hollander_II#Variant E |Hollander&nbsp;II (E)]]
+
![[Avatar|Avatar Prime ]]
*[[Bushwacker#Variant B |Bushwacker (B)]]
+
||Mech||IS||70||||||1||||||||||
*[[Warhammer#Variant C |Warhammer (C)]]
+
|-
*[[Thanatos#Variant D |Thanatos&nbsp;(D)]]
+
![[Novacat|Novacat G ]]
*[[Mauler#Variant C |Mauler (C)]]
+
||Mech||CL||70||||3||||||||||||
*[[Atlas#Variant C |Atlas (C)]]
+
|-
*[[Fafnir#Variant B |Fafnir (B)]]
+
![[Thor|Thor Prime ]]
*[[Regulator#Variant B |Regulator (B)]]
+
||Mech||CL||70||||||1||||||||||
*[[Rommel#Variant D |Rommel (D)]]
+
|-
*[[Demolisher#Variant B |Demolisher (B)]]
+
![[Thor|Thor D ]]
<div style="margin-top: 1.0em;">&nbsp;&nbsp;'''Clan'''</div>
+
||Mech||CL||70||||||||1||||||||
*[[Shadowcat#Variant B |Shadowcat (B)]]
+
|-
*[[Cauldron-Born#Variant D |Cauldron-Born (D)]]
+
![[Warhammer|Warhammer C ]]
*[[Loki#Variant C |Loki (C)]]
+
||Mech||IS||70||||||||1||||||||
*[[Thor#Variant D |Thor (D)]]
+
|-
*[[Madcat#Variant G |Madcat (G)]]
+
![[Madcat|Madcat C ]]
*[[Masakari#Variant C |Masakari (C)]]
+
||Mech||CL||75||4||||||||||||||
*[[Blood Asp#Variant F |Blood&nbsp;Asp (F)]]
+
|-
*[[Madcat_MKII#Variant A |Madcat&nbsp;MKII (A)]]
+
![[Madcat|Madcat G ]]
*[[Daishi#Variant B |Daishi (B]],[[Daishi#Variant G |G)]]
+
||Mech||CL||75||||2||||1||||||||
*[[Oro#Prime |Oro (Pr]],[[Oro#Variant C |C)]]
+
|-
 +
![[Thanatos|Thanatos B ]]
 +
||Mech||IS||75||2||||||||||||||
 +
|-
 +
![[Thanatos|Thanatos D ]]
 +
||Mech||IS||75||||||||1||||||||
 +
|-
 +
![[Thanatos|Thanatos E ]]
 +
||Mech||IS||75||||3||||||||||||
 +
|-
 +
![[Masakari|Masakari C ]]
 +
||Mech||CL||85||||||||1||||||||
 +
|-
 +
![[Masakari|Masakari G ]]
 +
||Mech||CL||85||||4||||||||||||
 +
|-
 +
![[Bloodasp|Bloodasp B ]]
 +
||Mech||CL||90||||||2||||||||||
 +
|-
 +
![[Bloodasp|Bloodasp F ]]
 +
||Mech||CL||90||||||||2||||||||
 +
|-
 +
![[MadCatMKII|MadCatMKII A ]]
 +
||Mech||CL||90||||||||2||||||||
 +
|-
 +
![[Mauler|Mauler C ]]
 +
||Mech||IS||90||||||||1||||||||
 +
|-
 +
![[Sunder|Sunder Prime ]]
 +
||Mech||IS||90||||||||1||||||||
 +
|-
 +
![[Sunder|Sunder F ]]
 +
||Mech||IS||90||||||2||||||||||
 +
|-
 +
![[Archangel|Archangel E]]
 +
||Mech||IS||100||||||||1||||||||
 +
|-
 +
![[Daishi|Daishi C ]]
 +
||Mech||CL||100||8||||||||||||||
 +
|-
 +
![[Daishi|Daishi F ]]
 +
||Mech||CL||100||||2||||||||||||
 +
|-
 +
![[Daishi|Daishi G ]]
 +
||Mech||CL||100||||||||1||||||||
 +
|-
 +
![[Fafnir|Fafnir B ]]
 +
||Mech||IS||100||||||2||2||||||||
 +
|-
 +
![[Kodiak|Kodiak A ]]
 +
||Mech||CL||100||||||||1||||||||
 +
|-
 +
![[Harasser|Harasser E ]]
 +
||Vehicle||IS||25||||1||||||||||||
 +
|-
 +
![[Chevalier|Chevalier F ]]
 +
||Vehicle||IS||35||||||1||||||||||
 +
|-
 +
![[Chevalier|Chevalier G ]]
 +
||Vehicle||IS||35||3||||||||||||||
 +
|-
 +
![[Ares|Ares G ]]
 +
||Vehicle||CL||40||||||1||||||||||
 +
|-
 +
![[Regulator|Regulator B ]]
 +
||Vehicle||IS||45||||||||1||||||||
 +
|-
 +
![[Epona|Epona C ]]
 +
||Vehicle||CL||50||||||1||||||||||
 +
|-
 +
![[Oro|Oro Prime ]]
 +
||Vehicle||CL||60||||||||1||||||||
 +
|-
 +
![[Oro|Oro C ]]
 +
||Vehicle||CL||60||||||1||1||||||||
 +
|-
 +
![[Rommel|Rommel D ]]
 +
||Vehicle||IS||65||||||||1||||||||
 +
|-
 +
![[Shoden|Shoden C]]
 +
||Vehicle||CL||70||||2||||||||||||
 +
|-
 +
![[Demolisher|Demolisher B ]]
 +
||Vehicle||IS||80||||||||2||||||||
 +
|-
 +
![[Morrigu|Morrigu D ]]
 +
||Vehicle||CL||80||||2||1||||||||||
 +
|-
 +
![[Partisan|Partisan A ]]
 +
||Vehicle||IS||80||||4||||||||||||
 +
|-
 +
![[Schrek|Schrek E]]
 +
||Vehicle||IS||80||||||1||||||||||
 +
|-
 +
![[Huitzilopochtli|Huitzilopochtli A ]]
 +
||Vehicle||CL||85||2||||||||||||||
 +
|-
 +
![[Behemoth|Behemoth D ]]
 +
||Vehicle||IS||100||||||2||||||||||
 +
|-
 +
![[Mars|Mars Prime ]]
 +
||Vehicle||CL||100||||||1||||||||||
 +
|-
 +
![[Mars|Mars A ]]
 +
||Vehicle||CL||100||||||1||||||||||
 +
|-
 +
![[Mars|Mars B ]]
 +
||Vehicle||CL||100||||||||1||||||||
 +
|-
 +
![[Mars|Mars F ]]
 +
||Vehicle||CL||100||||3||||||||||||
 +
|-
 +
![[Donar|Donar G ]]
 +
||VTOL||CL||25||||||||||||1||||
 +
|-
 +
![[SparrowHawk|SparrowHawk Prime ]]
 +
||ASF||IS||30||||||||||2||||||
 +
|-
 +
![[SparrowHawk|SparrowHawk C ]]
 +
||ASF||IS||30||||||||||||2||||
 +
|-
 +
![[Avar|Avar A ]]
 +
||ASF||CL||35||||||||||||1||||
 +
|-
 +
![[Sulla|Sulla B ]]
 +
||ASF||CL||45||||||||||2||||1||
 +
|-
 +
![[Corsair|Corsair C ]]
 +
||ASF||IS||50||||||||||||2||||
 +
|-
 +
![[Visigoth|Visigoth Prime ]]
 +
||ASF||CL||60||||||||||||||||1
 +
|-
 +
![[Shiva|Shiva Prime ]]
 +
||ASF||IS||85||||||||||||||||1
 +
|-
 +
![[Xerxes|Xerxes C ]]
 +
||ASF||CL||85||||||||||||||2||
 +
|-
 
|}
 
|}
 +
</div>
 +
{{Version tag | Width = 1110px | Version149=0.14.9}}
  
  
 +
----
  
==See Also==
 
*[[Standard AutoCannons]]
 
 
*[[Ultra AutoCannons]]
 
 
*[[Rotary AutoCannons]]
 
 
*[[Hyper-Velocity AutoCannons]]
 
 
*[[Gauss Rifles]]
 
  
 +
{{Navbox Weapons}}
 
[[Category:Ballistic weapons]]
 
[[Category:Ballistic weapons]]
 
[[Category:Lists]]
 
[[Category:Lists]]
<br>{{Navbox Weapons}}
 

Latest revision as of 20:08, 5 November 2021

Lubalin Ballistics-X AutoCannon, or LBX (also written LB-X), is a development that builds upon the Standard AutoCannon by turning it into the BattleMech equivalent of a shotgun.

Overview

Schematic of an LBX AutoCannon

Rather than firing a single slug, the LBX Autocannon fires a cluster of pellets that spread out and may thus strike multiple sections of the target. The larger the LBX, the more the pellets spread out. Single pellet damage is same for all variants, and only the amount of pellets shot at the time varies. Conveniently, the LBX variant's size number (2,5,10 and 20) indicates how many pellets it shoots.

Compared to single slug firing standard AutoCannons (AC10 and AC20), the LBX rate-of-fire is lower, but the single shot damage potential is significantly greater. In addition, all LBX weapons have somewhat improved range compared to their standard AutoCannon counterparts.

There is no difference between Inner Sphere and Clan versions of the Lubalin Ballistics-X AutoCannon.


Weapon Stats

Weapon Max Range Dmg Drop
Range
Dmg Drop
/m
Hit Damage/Shot Splash Damage/Shot Damage
Type
Splash Radius
(prm/sec)
Shots
/min
Sustained
DPS
Speed
(m/s)
Heat
/Shot
Ammo
/ton
Ammo cost
/ton
(C)LBX2 1330m 1350m 10 2 x 81 --- Light Kinetic --- 20 75 2600 7 60 125
(C)LBX5 900m 900m 5 x 81 15 140 10 48 500
(C)LBX10 700m 700m 10 x 81 12 224 24 24 950
(C)LBX20 450m 450m 20 x 81 10 373 76 12 1350
Air LBX2 1350m 1350m 10 2 x 81 2 x 100 Kinetic air 1m 20 145 2600 7 60 125
Air LBX5 900m 900m 5 x 81 5 x 100 15 272 10 48 500
Air LBX10 700m --- --- 10 x 81 10 x 100 1.5m 12 434 24 24 950
Air LBX20 450m 20 x 81 20 x 100 10 724 76 12 1350
'(C)[weapon name] implies the listed stats of the weapon are the same for both IS and Clan techbases All stats are current as of release 0.14.10

Gameplay & Hints

(C)LBX variants

  • Shot spread can make it difficult to focus fire on a single location when firing at range, instead spreading the damage out across the unit
  • At close range the pellets have less time to spread out, resulting in more concentrated damage, making the LBX10 and LBX20 especially dangerous in close quarters combat

Air LBX variants

  • Differing from LBX used by ground assets, the Air LBX pellets also cause splash damage to the hit target


Canon

Lubalin Ballistics-X AutoCannon was initially intended to expand the weapon's role into anti-vehicle and anti-infantry duties. Initially developed in 2595 by the Terran Hegemony (LBX10 only), it featured the ability to fire either slugs for concentrated damage or cluster munitions that had a better chance of finding a chink in the target's armor (and also made it better able to engage aircraft).

While the Inner Sphere lost LBX technology in 2840 during the Succession Wars the Clans would go on to introduce the LBX2, LBX5 and LBX20 during the 2820's. Later the Inner Sphere would rediscover the LBX10 in 3035 thanks to the Helm Core, and introduce the other LBX classes in 3058 in response to the Clan Invasion.

In Classic BattleTech the CLBX2 and CLBX5 have improved range over their Inner Sphere counterparts. In addition all CLBX weapons are more compact and weigh less than Inner Sphere LBX weapons.

BattleTech reference


Usage

The following assets equip LB-X AutoCannons:

Asset Type Faction Tons (c)LBX2 (c)LBX5 (c)LBX10 (c)LBX20 Air LBX2 Air LBX5 Air LBX10 Air LBX20
Solitaire D Mech CL 25 1
Anubis B Mech IS 30 4
Uller Prime Mech CL 30 1
Uller E Mech CL 30 1
Cougar B Mech CL 35 2
Raven B Mech IS 35 1
Chimera E Mech IS 40 2
HollanderII E Mech IS 45 4 1
Shadowcat B Mech CL 45 1
Hellhound B Mech CL 50 1
Uziel D Mech IS 50 1
Blacklanner G Mech CL 55 1
Bushwacker B Mech IS 55 1
Bushwacker E Mech IS 55 1
Stormcrow E Mech CL 55 1
Argus D Mech IS 60 4
Rifleman B Mech IS 60 2
Vulture F Mech CL 60 1
Catapult A Mech IS 65 4
Cauldronborn Prime Mech CL 65 1
Cauldronborn D Mech CL 65 1
Loki C Mech CL 65 1 1
Loki G Mech CL 65 2
Avatar Prime Mech IS 70 1
Novacat G Mech CL 70 3
Thor Prime Mech CL 70 1
Thor D Mech CL 70 1
Warhammer C Mech IS 70 1
Madcat C Mech CL 75 4
Madcat G Mech CL 75 2 1
Thanatos B Mech IS 75 2
Thanatos D Mech IS 75 1
Thanatos E Mech IS 75 3
Masakari C Mech CL 85 1
Masakari G Mech CL 85 4
Bloodasp B Mech CL 90 2
Bloodasp F Mech CL 90 2
MadCatMKII A Mech CL 90 2
Mauler C Mech IS 90 1
Sunder Prime Mech IS 90 1
Sunder F Mech IS 90 2
Archangel E Mech IS 100 1
Daishi C Mech CL 100 8
Daishi F Mech CL 100 2
Daishi G Mech CL 100 1
Fafnir B Mech IS 100 2 2
Kodiak A Mech CL 100 1
Harasser E Vehicle IS 25 1
Chevalier F Vehicle IS 35 1
Chevalier G Vehicle IS 35 3
Ares G Vehicle CL 40 1
Regulator B Vehicle IS 45 1
Epona C Vehicle CL 50 1
Oro Prime Vehicle CL 60 1
Oro C Vehicle CL 60 1 1
Rommel D Vehicle IS 65 1
Shoden C Vehicle CL 70 2
Demolisher B Vehicle IS 80 2
Morrigu D Vehicle CL 80 2 1
Partisan A Vehicle IS 80 4
Schrek E Vehicle IS 80 1
Huitzilopochtli A Vehicle CL 85 2
Behemoth D Vehicle IS 100 2
Mars Prime Vehicle CL 100 1
Mars A Vehicle CL 100 1
Mars B Vehicle CL 100 1
Mars F Vehicle CL 100 3
Donar G VTOL CL 25 1
SparrowHawk Prime ASF IS 30 2
SparrowHawk C ASF IS 30 2
Avar A ASF CL 35 1
Sulla B ASF CL 45 2 1
Corsair C ASF IS 50 2
Visigoth Prime ASF CL 60 1
Shiva Prime ASF IS 85 1
Xerxes C ASF CL 85 2
All stats are current as of release 0.14.10