Uller
| Uller | ||
|---|---|---|
| Class: | Light Mech | |
| Faction: | Clan | |
| Ticket cost: | 3 upon destruction | |
| Tier: | 4 | |
| Tonnage: | 30 tons | |
| Speed: | 97.2 km/h (136 km/h with MASC) | |
| Torso yaw: | 280° | |
| Torso pitch: | -35° to +40° while standing -35° to +49° while crouching | |
| Variant Armament | ||
| Variant | Weapons | Equipment |
| Prime: Price: 42 900 CBills Total armor: 29 853 Engine Size: Starfire 180 XL |
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| A: Price: 43 500 CBills Total armor: 28 272 Engine Size: Starfire 180 XL |
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| B: Price: 45 500 CBills Total armor: 29 853 Engine Size: Starfire 180 XL |
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| C: Price: 45 800 CBills Total armor: 29 853 Engine Size: Starfire 180 XL |
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| D: Price: 48 000 CBills Total armor: 28 272 Engine Size: Starfire 180 XL |
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| E: Price: 41 700 CBills Total armor: 29 853 Engine Size: Starfire 180 XL |
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| F: Price: 43 000 CBills Total armor: 28 272 Engine Size: Starfire 180 XL |
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| G: Price: 44 100 CBills Total armor: 28 272 Engine Size: Starfire 180 XL |
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| Armor Points Distribution | ||
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All stats current as of release 0.19.1
The Uller (Kit Fox) is a Clan Light Mech which emphasizes firepower over mobility compared to other starting and second Rank choices. Defensive torso twisting and situational awareness are the keys to maximizing its effectiveness, due to the combination of comparatively lower speed and arm-mounted weapons. A skilled Uller pilot can wreak havoc on other lights, or punch well above their weight in larger battles.
Contents
Gameplay Hints
Overview
As a glass cannon, the Uller demands cautious play. An Uller pilot needs to quickly identify winning matchups and weakened targets that can be dispatched with its massive firepower. While it's less maneuverable than most of its competitors, it remains armored and agile enough to dive in on targets of opportunity and survive. Choose your engagements wisely, and always have an escape route planned before committing to a team fight. Above all, stay on the move, or else your arms won't be attached for very long. The Uller is a great choice if you're confident in your aim and awareness, offering pure performance over economy or flexibility.
Prime
| Starter Asset |
A generalist focusing on short range and long range engagements.Alpha strike at close range and twist to preserve your arms, use the SRM6 for screen shake.
Variant A
Powerful sniper, devastating if fielded early game. Keep your sensors passive and reposition between salvos to avoid return fire.
Variant B - "Badger"
Unmatched short range brawler with GECM. Try to skirmish and engagements to where you can afford to fire your cUAC20 for its full duration and then get back into cover for its cooldown. Avoid jamming it in sustained brawls.
Variant C
Punishing DPS with MASC to facilitate hit-and-run tactics. Use your extra speed to attack vulnerable flanks and other targets of opportunity.
Variant D
Dual LAMS anti-missile support mech with decent long range weapons. Stay near high-value friendlies to protect them.
Variant E
| Starter Asset |
Dedicated brawler with excellent DPS. Effective counter-pick for vehicles and Battle Armor. Expect frequent rearms.
Variant F
| Starter Asset |
Burst damage skirmisher, thrives in urban environments. Treat the Streak SRMs as your main weapons.
Variant G
A cLRM missile boat that is strong in the mid game against larger targets. Take advantage of your speed and agility to skirmish from short to medium range.
Comparisons
Commando - Tougher and more agile, similar builds but with less weapon tonnage. Tricky but often favorable matchup.
Anubis, Owens, Locust IIC, Solitaire - Don't chase these, just shield your arms and return fire to ward them off. These pilots want to kite you forever, using their mobility to avoid return fire until your arms are removed.
Osiris, Raven - Favorable matchups, lacking distinct advantages to leverage in most cases. Beware of pilots with defensive torso twisting skills.
Chevalier - Tougher and equally dangerous, bring Light Kinetic weapons to whittle away its side armor, or get close and blast its surprisingly weaker front, turret, or back armor.
Harasser, Hephaestus - Dangerous combination of weapons and speed, but even more fragile. Avoid their weapons until you can close in to guarantee a kill.
Mithras - Equal or superior firepower, but also quite vulnerable. Approach with caution; corner it and rip through a side if possible.
Gallery
Canon
The Kit Fox is a light Clan OmniMech with long-range combat as a primary focus, earning it the Inner Sphere codename of Uller, after the Norse god of archery. The Kit Fox was another light OmniMech designed by Clan Cloud Cobra, and was first produced in 2890 with the aid of new resources coming from the Tanite Worlds. Rather than emphasize speed, the Kit Fox emphasizes armor and firepower, complementary to the role of the Fire Moth.
Date Introduced 2890 during the Era known as "Early Succession War" (2781 - 2900) - Unit Role: Sniper
Notable Pilots - Rask666, Leeko, Rogue_One, ~SJ~ Crush_Libs, OptimusShr

