Raven
| Raven | ||
|---|---|---|
| Class: | Light Mech | |
| Faction: | Inner Sphere | |
| Ticket cost: | 4 upon destruction | |
| Tier: | 4 | |
| Tonnage: | 35 tons | |
| Speed: | 97.2 km/h (136 km/h with MASC) | |
| Torso yaw: | 360° | |
| Torso pitch: | -35° to +45° while standing -35° to +55° while crouching | |
| Variant Armament | ||
| Variant | Weapons | Equipment |
| Prime: Price: 50 200 CBills Total armor: 27 142 Engine Size: Hermes 210 XL |
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| A: Price: 54 500 CBills Total armor: 30 748 Engine Size: Hermes 210 XL |
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| B: Price: 42 950 CBills Total armor: 34 352 Engine Size: Hermes 210 XL |
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| C: Price: 53 100 CBills Total armor: 27 142 Engine Size: Hermes 210 XL |
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| D: Price: 44 800 CBills Total armor: 28 946 Engine Size: Hermes 210 XL |
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| E: Price: 42 050 CBills Total armor: 34 352 Engine Size: Hermes 210 XL |
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| F: Price: 43 500 CBills Total armor: 27 142 Engine Size: Hermes 210 XL |
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| G: Price: 49 750 CBills Total armor: 32 550 Engine Size: Hermes 210 XL |
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| Armor Points Distribution | ||
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All stats current as of release 0.19.1
The Raven is an Inner Sphere Light Mech. Most variants are scouts or supporters. Well-Armored and 360 degree torso rotation for damage spreading and kiting.
Note: With the exception of the Raven G, all Ravens have both C3 and GECM, meaning there is no benefit to using passive radar with the Prime, A, B, C, D, E, or F variants except when covered by allied AECM.
Contents
Roles and Gameplay Hints
Prime
A weak brawling scout mech. Use the iNARC to spot for LRMs and ATMs.
Note: This asset has both C3 and GECM, meaning there is no benefit to using passive radar except when covered by allied AECM.
Variant A
A strong direct fire scout throughout an entire game. Use the TAG to spot targets, especially for Arrow IVs.
Note: This asset has both C3 and GECM, meaning there is no benefit to using passive radar except when covered by allied AECM.
Variant B
| Starter Asset |
One of the most popular starters. A fairly good brawler, a great tank hunter, and a great scout.
Note: This asset has both C3 and GECM, meaning there is no benefit to using passive radar except when covered by allied AECM.
Variant C
A sniping scout mech. Comes with a TAG.
Note: This asset has both C3 and GECM, meaning there is no benefit to using passive radar except when covered by allied AECM.
Variant D - "Muninn"
A long range scout. Good for poking. Comes with a NARC.
Note: This asset has both C3 and GECM, meaning there is no benefit to using passive radar except when covered by allied AECM.
Variant E - "Huginn"
| Starter Asset |
Not good in the early game (fast targets are hard to hit). Good fire-support and supporter starter for the mid game (Large targets make the MRM20 more effective). Use the flamer to distract enemies and kill BA.
Note: This asset has both C3 and GECM, meaning there is no benefit to using passive radar except when covered by allied AECM.
Variant F - "RoadRunner"
An extreme range scout mech, but the TAG forces it to close to 900m. Great at softening up vehicles and directing Arrow IVs.
Variant G
A high DPS brawling support mech with a heavy electronic warfare suite including AECM and LAMS. Stick with your teammates to utilize your AECM and to participate in front-line brawls.
Trivia
The Raven - as a chassis - has built-in C3, meaning every variant will have C3 that takes up no extra tonnage. While this frees up some weight, it still affects each variant's total price. This trait was introduced with update 0.9.0.
Gallery
Canon
The Raven was designed by the Capellan Confederation and saw its first taste of combat when it was rushed into production during the Fourth Succession War. During that conflict, it won praise from commanders on both sides, and many wrecks were salvaged by Davion technical crews and brought home for reverse-engineering. With the addition of previously lost Star League-era technologies in the 3030s and 3040s, by the time of the Clan Invasion in 3050, the Raven was one of the best dedicated scouting platforms the Inner Sphere had to offer. Notable Pilots - [FRR] Erazzmus - IS, SilverShark[Lil'] - IS, Skynet_Harry - IS
Date Introduced 3048 during the Era known as "Late Succession War - Renaissance" (3020 - 3049) - Unit Role: Striker

