Raven

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Raven
Raven spin.gif
360.png
RavenPrime.png
360.png
Class: Light Mech
Faction: Inner Sphere
Ticket cost: 4 upon destruction
Tier: 4
Tonnage: 35 tons
Speed: 97.2 km/h (136 km/h with MASC)
Torso yaw: 360°
Torso pitch: -35° to +45° while standing
-35° to +55° while crouching
Variant Armament
Variant Weapons Equipment
Prime:
Price: 50 200 CBills
Total armor: 27 142
Engine Size: Hermes 210 XL
A:
Price: 54 500 CBills
Total armor: 30 748
Engine Size: Hermes 210 XL
B:
Price: 42 950 CBills
Total armor: 34 352
Engine Size: Hermes 210 XL
C:
Price: 53 100 CBills
Total armor: 27 142
Engine Size: Hermes 210 XL
D:
Price: 44 800 CBills
Total armor: 28 946
Engine Size: Hermes 210 XL
E:
Price: 42 050 CBills
Total armor: 34 352
Engine Size: Hermes 210 XL
F:
Price: 43 500 CBills
Total armor: 27 142
Engine Size: Hermes 210 XL
G:
Price: 49 750 CBills
Total armor: 32 550
Engine Size: Hermes 210 XL
Armor Points Distribution
BT
HD
LA
LL
LT
CT
RT
RA
RL
INT
2205
2070
2205
2205
2977
2536
3859
2536
2205
2977
1786

All stats current as of release 0.19.1

The Raven is an Inner Sphere Light Mech. Most variants are scouts or supporters. Well-Armored and 360 degree torso rotation for damage spreading and kiting.

Note: With the exception of the Raven G, all Ravens have both C3 and GECM, meaning there is no benefit to using passive radar with the Prime, A, B, C, D, E, or F variants except when covered by allied AECM.

Roles and Gameplay Hints

Prime

A weak brawling scout mech. Use the iNARC to spot for LRMs and ATMs.

Note: This asset has both C3 and GECM, meaning there is no benefit to using passive radar except when covered by allied AECM.

Player Comments:
This mech lacks the armor and the range to participate in many fights, but it does have MASC to perform some hit-and-runs. It's main selling point is the iNARC. It can mark targets up to 900m away while you stay outside of most radar detection gear except for another BHP equipped asset. Hide behind cover to increase your longevity while the iNARCs are doing their work. The iNARC is not good at directing Arrows because the explosion will kill the iNARC and you will have to re-narc your target every time (and same if it's hit by a Long Tom). Also be especially aware of enemy AECM which will immediately destroy your iNARC if it impacts a target within the bubble. If that happens, call out that they have ACEM and find targets outside the bubble or consider other options in the moment.
Willow


Variant A

A strong direct fire scout throughout an entire game. Use the TAG to spot targets, especially for Arrow IVs.

Note: This asset has both C3 and GECM, meaning there is no benefit to using passive radar except when covered by allied AECM.

Player Comments:
The main feature of this mech is its TAG Laser. It's great at providing guidance for Arrows, and can overcome AECM that NARCs cannot. Plus this mech also has higher armor than baseline, and the LPLs are great at slicing away components at the same time that you are staring with the TAG. This is also my preferred choice for directing Long Tom artillery, although any C3 asset can do the job given that the LT comes with a C3 Master.
Willow


Variant B

Starter Asset

One of the most popular starters. A fairly good brawler, a great tank hunter, and a great scout.

Note: This asset has both C3 and GECM, meaning there is no benefit to using passive radar except when covered by allied AECM.

Player Comments:
This Raven has some of the heaviest armor available for a starter mech at 7 tons. The cycle time on the LBX10 is very long, so it can be advantageous to use its 360 torso twist to do some twist fighting.
Willow


Variant C

A sniping scout mech. Comes with a TAG.

Note: This asset has both C3 and GECM, meaning there is no benefit to using passive radar except when covered by allied AECM.

Player Comments:
This is a rare sight on the battlefield. Two ERML and single ERPPC gives it some strong poking ability and some screen shake, but the TAG demands staring at the target to be effective.
Willow


Variant D - "Muninn"

A long range scout. Good for poking. Comes with a NARC.

Note: This asset has both C3 and GECM, meaning there is no benefit to using passive radar except when covered by allied AECM.

Player Comments:
The main draw is going to be the NARC. You can be annoying and poke with all three of your weapons and deal some extra damage vs vehicles with the AC/5, which compliments your ability to poke and hide along with firing your NARC. I take this from time to time when there are missiles hungry for guidance and for that sweet smidgen of extra vehicle damage from its AC5.
Willow


Variant E - "Huginn"

Starter Asset

Not good in the early game (fast targets are hard to hit). Good fire-support and supporter starter for the mid game (Large targets make the MRM20 more effective). Use the flamer to distract enemies and kill BA.

Note: This asset has both C3 and GECM, meaning there is no benefit to using passive radar except when covered by allied AECM.

Player Comments:
This is a great mid game pick if you've just joined because there are likely to be bigger and slower targets for your MRM20, and you'll rack up the C-Bills with your tier difference plus your C3. It also has 7 tons of armor to take extra hits. It can also support in team fights by maintaining good DPS with its MPLs and deter BA with its Flamer. Do note that this is the only Raven without any sort of probe.
Willow


Variant F - "RoadRunner"

An extreme range scout mech, but the TAG forces it to close to 900m. Great at softening up vehicles and directing Arrow IVs.

Player Comments:
A seemingly popular pick amongst new pilots. None of its weapons have the DPS earn fast money nor to secure kills, but it can use all its weapons at the TAG's maximum range. I would suggest keeping it on the flanks and move it within TAG range at first, then move it out of range if it grabs attention, and then use its 360 torso twist to keep engaging while dragging enemies away. The AC2s and ELRMs can be effective at softening up vehicles because they are big targets, and the standard autocannons will do bonus vehicle damage, and it can also deter some ASFs with just how persistent ELRMs can be despite their slow speed.
Willow


Variant G

A high DPS brawling support mech with a heavy electronic warfare suite including AECM and LAMS. Stick with your teammates to utilize your AECM and to participate in front-line brawls.

Player Comments:
This is an amazing brawl mech! It comes with 6.5 tons of armor to survive brawls and give you time to use your stare weapons. I would focus on using the RAC first and then use the SXPLs when the RAC is on cooldown. If you have an opportunity to use both the RAC and SXPLs at the same time, remember to carefully sip on coolant in order to maximize your DPS. It will print money like crazy. Plus the BAP and C3 at the front will help scan for hidden enemies, plus spot BA for nearby VTOLs to shoot. If your armor runs low, move to second line or behind cover and just continue to provide AECM as best you can until you win or are forced to retreat. A loss of your mech will only cost 4 tickets, so it could be worth the risk to stick around for longer than other AECM assets, especially in late game fights.
Willow


Trivia

The Raven - as a chassis - has built-in C3, meaning every variant will have C3 that takes up no extra tonnage. While this frees up some weight, it still affects each variant's total price. This trait was introduced with update 0.9.0.

Gallery


Canon

The Raven was designed by the Capellan Confederation and saw its first taste of combat when it was rushed into production during the Fourth Succession War. During that conflict, it won praise from commanders on both sides, and many wrecks were salvaged by Davion technical crews and brought home for reverse-engineering. With the addition of previously lost Star League-era technologies in the 3030s and 3040s, by the time of the Clan Invasion in 3050, the Raven was one of the best dedicated scouting platforms the Inner Sphere had to offer. Notable Pilots - [FRR] Erazzmus - IS, SilverShark[Lil'] - IS, Skynet_Harry - IS

Date Introduced 3048 during the Era known as "Late Succession War - Renaissance" (3020 - 3049) - Unit Role: Striker

BattleTech Reference