Cougar
Cougar | ||
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Class: | Light Mech | |
Faction: | Clan | |
Ticket cost: | 4 upon destruction | |
Tier: | 5 | |
Tonnage: | 35 tons | |
Speed: | 86.4 km/h (120 km/h with MASC) | |
Torso yaw: | 280° | |
Torso pitch: | -35° to +40° while standing -35° to +50° while crouching | |
Variant Armament | ||
Variant | Weapons | Equipment |
Prime: Price: 49 900 CBills Total armor: 34 335 Engine Size: 175 JF Extralight |
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A: Price: 52 300 CBills Total armor: 34 335 Engine Size: 175 JF Extralight |
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B: Price: 51 200 CBills Total armor: 32 400 Engine Size: 175 JF Extralight |
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C: Price: 51 800 CBills Total armor: 32 400 Engine Size: 175 JF Extralight |
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D: Price: 58 000 CBills Total armor: 34 335 Engine Size: 175 JF Extralight |
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E: Price: 49 300 CBills Total armor: 32 400 Engine Size: 175 JF Extralight |
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F: Price: 55 350 CBills Total armor: 34 335 Engine Size: 175 JF Extralight |
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G: Price: 51 300 CBills Total armor: 32 400 Engine Size: 175 JF Extralight |
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Armor Points Distribution | ||
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All stats current as of release 0.15.3
Most Cougars are fire support 'mechs. Cougars have substantial armor and lots of weapons. Unfortunately, Cougars have large hitboxes and slow speed for a light 'mech, often making them an easy target. Most Cougars function best at long-range. For those Cougars with short-range weapons, it is important to stay close to allies.
Contents
Roles and Gameplay Hints
Prime
An early-game long-range fire support 'mech. Can also twist fight. Good at cutting off individual components.
Variant A
An early-game generalist, but works best as a brawler. Struggles against fast-moving Light 'mechs.
Variant B
Dedicated jump sniper with limited scouting capabilities.
Variant C
Fire support LRM Boat with self-NARCing capabilities and extremely limited ammo. Strong against slow enemies. Very weak against fast enemies.
Variant D
Stealthy skirmisher and brawler. Best on maps with rough terrain and short- to mid-range sight-lines.
Variant E
Early game upgrade. Excellent fire-support, great choice on cold maps.
Variant F
Extremely powerful brawler, one of the best for its tonnage. A go-to "starter" for Solaris Arena.
Variant G
A variant intended for extreme range fire or anti-air duty. The Cougar G mounts two ATM6 ER launchers capable of locking onto targets 1250m away, as well as two cERLL providing pinpoint damage at 900m out and, of course, Enhanced Optics to more accurately use them. Jump Jets enhance the unit's manoeuvrability, allowing it to reach a vantage point with clear line of sight to the enemy beyond their weapon's reach, as well as enabling swift escapes from approaching units. Being afforded no extra tons of ammo, the unit is dependent upon supply lines, and even then its damage dealing potential is somewhat low due to the underpowered nature of extended range ATM munitions. 2 DHS don't provide enough heat dissipation for constant alpha strikes due to the poisonous heat generated by clan large lasers, but operating at extreme ranges using just the ATMs is a cooler if somewhat underpowered proposition.
Canon
After the Refusal War with Clan Wolf, Falcon Khan Marthe Pryde decided to upgrade the 'Mechs her Clan fielded as they rebuilt. Rather than waste precious resources designing a new OmniMech from the ground up, she instructed her scientists to improve upon existing designs. The design the scientists chose to modify was the Adder. Though the two 'Mechs are visually similar and share the same weight, the Falcon Cougar is slower and better armed, though it only has six and a half tons of Ferro-Fibrous armor. This process enabled the Falcon scientists to produce a new design in roughly half the time it would have taken them otherwise.
Date Introduced 3058 during the Era known as "Clan Invasion" (3050 - 3061) - Unit Role: Sniper