Difference between revisions of "Streak Short Range Missiles"

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(Weapon Stats: updated to most recent stats (0.8.6); still need to update fluff)
 
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{{stub}}
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'''Streak SRMs''', or '''SSRMs''', are [[Short_Range_Missiles|SRM]]s that have been upgraded with a guidance system.
{{Out of date}}
 
'''Streak SRMs''', or '''SSRMs''', are [[Short_Range_Missiles|SRM]]s that have been upgraded with two forms of guidance: they can lock onto a target and autonomously follow it, or they can be guided after launch by moving the Mech's aiming reticule. SSRM launchers with a ''D'' prefix denote a '''Dual''' launcher, which fire twice as much ordinance per volley as a comparable regular SSRM launcher.
 
  
 +
__TOC__
 +
 +
==Overview==
 +
[[File:streak_srm.jpg|thumb|300px|Streak_SRM-2_Launcher]]
 +
'''Streak SRMs''' can lock onto a target and autonomously follow it, while still allowing dumbfiring without a lock. However the spread of the dumbfired missile barrage is wider than with SRMs, easily causing the overall damage to spread out to multiple parts.
 +
 +
SSRM launchers with a '''''D''''' prefix denote a '''Dual''' launcher, which fire twice as much ordinance per volley as a comparable regular SSRM launcher. Only notable difference between [[Inner Sphere]] and [[Clan]] SSRMs is that Clan SSRMs have 100m more range.
 +
 +
{{Clear}}
 
==Weapon Stats==
 
==Weapon Stats==
All stats are current as of release 0.8.6.
 
  
{| border="1" width="100%" cellspacing="0" cellpadding="1" class="wikitable" style="border: 1px solid #2d936b; text-align:center; background:#101010;"
+
<div style="overflow-x: auto; margin-right:auto; margin-left:auto; margin-top: 20px; margin-bottom: 0px;">
|- class="stripe_green" style="height:50px; text-align:center"
+
{| class= "sortable hoverTable statTable stickyCol"
! style="width: 10%" | '''Weapon'''
+
|- style="height:70px;"
! '''Lock Range'''
+
! data-sort-type="number" style="width: 90px; position: sticky; position: -webkit-sticky; left:0; z-index: 999;" | '''Weapon'''
! '''Max Range'''
+
! data-sort-type="number" style="width: 70px" | '''Min Range'''
! '''Min Range'''
+
! data-sort-type="number" style="width: 70px" | '''Max Range''' <!-- calculated and/or approximated max range to cause damage -->
! '''Ammo/ton'''
+
! data-sort-type="number" style="width: 70px" | '''Lock On<br>Range'''
! '''Heat'''
+
! data-sort-type="number" style="width: 70px" | '''Lock On<br>Time'''
! '''Damage'''
+
! data-sort-type="number" style="width: 80px" | '''Splash Damage<wbr/>/Shot''' <!-- Shot is the minimum amount of ammo/beams one can shoot-->
! style="width: 6%" | '''[[Damage types|Damage Type]]'''
+
! class="unsortable" style="width: 100px; padding: 5px;" | '''[[Damage types|Damage<br>Type]]'''
! '''Secondary Damage'''
+
! data-sort-type="number" style="width: 80px" | '''Sec. Splash<br>Damage<wbr/>/Shot'''
! style="width: 6%" | '''Secondary Damage Type'''
+
! class="unsortable" style="width: 100px; padding: 5px;" | '''Sec.<br>[[Damage types|Damage Type]]'''
! '''Splash Radius'''
+
! data-sort-type="number" style="width: 100px" | '''Splash Radius'''<br>(prm/sec)
! '''Shots/min'''
+
! data-sort-type="number" style="width: 80px" | '''Shots<br>/min''' <!-- Shot cycles per minute more accurately. (Max rpm for rapid fire weapons) -->
! '''Mech Damage/sec'''
+
! data-sort-type="number" style="width: 70px" | '''Sustained<br>[[DPS]]''' <!-- average sustainable max DPS against assets (mechs,tanks,hovers,asf,vtol)-->
! '''Heat/sec'''
+
! data-sort-type="number" style="width: 70px" | '''Max Speed<br>(m/s)'''
! '''Ammo Cost/ton'''
+
! data-sort-type="number" style="width: 70px" | '''[[Heat]]<br>/Shot'''
! '''Max Damage/ton Ammo'''
+
! data-sort-type="number" style="width: 70px" | '''Ammo<br>/ton''' <!-- Half ton ammo treated as one ton -->
! class="unsortable" | '''Notes'''
+
! data-sort-type="number" style="width: 70px" | '''Ammo cost<br>/ton'''
 
|-
 
|-
  
<!-- Use this template when adding new missile weapons. It should match the column format above.
+
! data-sort-value="1" | '''SSRM2'''
| [[Weapon]]
+
| rowspan="3" | ---
| Lock Range
+
| rowspan="3" | 350m
| Max Range
+
| rowspan="3" | 350m
| Minimum Range
+
| rowspan="3" | 0.3s
| Ammo/ton
+
| Data-sort-value="200" | 2 x 100
| Heat
+
| rowspan="3" | Missile
| Damage
+
| Data-sort-value="200" | 2 x 100
| Damage Type
+
| rowspan="3" | Frag
| Secondary Damage
+
| rowspan="3" | 0.8m / 3m
| Secondary Damage Type
+
| 14.5
| Splash Radius
+
| 49
| Shots/min
+
| rowspan="3" | 225
| Mech Damage/sec
+
| 16
| Heat/sec
+
| 36
| Ammo Cost/ton
+
| 175
| Max Damage/ton Ammo
+
|-
| Notes
+
 
 +
! data-sort-value="2" | '''SSRM4'''
 +
| Data-sort-value="400" | 4 x 100
 +
| Data-sort-value="400" | 4 x 100
 +
| 14
 +
| 95
 +
| 32
 +
| rowspan="2" | 72
 +
| rowspan="2" | 350
 
|-
 
|-
-->
 
  
| BA SSRM2
+
! data-sort-value="3" | '''SSRM6'''
| 300m
+
| Data-sort-value="600" | 6 x 100
| 200m
+
| Data-sort-value="600" | 6 x 100
| 10m
+
| 13.5
| ---
+
| 138
| ---
+
| 48
| 2x 375
 
| Missile
 
| 2x 125
 
| Frag
 
| 0.8m / 5m
 
| 2x 5
 
| 31.77
 
| ---
 
| ---
 
| ---
 
| Each SSRM loads independently<br>Missiles will follow crosshairs when not locked
 
 
|-
 
|-
  
| (C)SSRM2
+
! data-sort-value="4" | '''DSSRM4'''
| 450m
+
| rowspan="2" | ---
| C 450m <br> IS 349m
+
| rowspan="2" | 350m
| 0m
+
| rowspan="2" | 350m
| 72
+
| rowspan="2" | 0.3s
 +
| Data-sort-value="800" | 8 x 100
 +
| rowspan="2" | Missile
 +
| Data-sort-value="800" | 8 x 100
 +
| rowspan="2" | Frag
 +
| rowspan="2" | 0.8m / 3m
 +
| 14
 +
| 190
 +
| rowspan="2" | 225
 +
| 64
 +
| rowspan="2" | 72
 +
| rowspan="2" | 350
 +
|-
 +
 
 +
! data-sort-value="5" | '''DSSRM6'''
 +
| Data-sort-value="1200" | 12 x 100
 +
| Data-sort-value="1200" | 12 x 100
 +
| 13.5
 +
| 275
 +
| 96
 +
|-
 +
 
 +
! data-sort-value="6" | '''CSSRM2'''
 +
| rowspan="3" | ---
 +
| rowspan="3" | 450m
 +
| rowspan="3" | 450m
 +
| rowspan="3" | 0.3s
 +
| Data-sort-value="200" | 2 x 100
 +
| rowspan="3" | Missile
 +
| Data-sort-value="200" | 2 x 100
 +
| rowspan="3" | Frag
 +
| rowspan="3" | 0.8m / 3m
 +
| 14.5
 +
| 49
 +
| rowspan="3" | 225
 
| 16
 
| 16
| 2x 100
+
| 36
| Missile
+
| 225
| 2x 100
 
| Frag
 
| 0.8m / 3m
 
| 15
 
| 52.5
 
| 4
 
| 450
 
| 7560
 
| ---
 
 
|-
 
|-
  
| (C)SSRM4
+
! data-sort-value="7" | '''CSSRM4'''
| 450m
+
| Data-sort-value="400" | 4 x 100
| C 450m <br> IS 349m
+
| Data-sort-value="400" | 4 x 100
| 0m
+
| 14
| 72
+
| 95
 
| 32
 
| 32
| 4x 100
+
| rowspan="2" | 72
| Missile
+
| rowspan="2" | 450
| 4x 100
 
| Frag
 
| 0.8m / 3m
 
| 15
 
| 105
 
| 8
 
| 450
 
| 7560
 
| ---
 
 
|-
 
|-
  
| (C)SSRM6
+
! data-sort-value="8" | '''CSSRM6'''
| 450m
+
| Data-sort-value="600" | 6 x 100
| C 450m <br> IS 349m
+
| Data-sort-value="600" | 6 x 100
| 0m
+
| 13.5
| 72
+
| 138
 
| 48
 
| 48
| 6x 100
 
| Missile
 
| 6x 100
 
| Frag
 
| 0.8m / 3m
 
| 15
 
| 157.5
 
| 12
 
| 450
 
| 7560
 
| ---
 
 
|-
 
|-
  
|- class="stripe_green" style="height:50px; text-align:center"
+
! data-sort-value="9" | '''CDSSRM4'''
! style="width: 10%" | '''Weapon'''
+
| rowspan="2" | ---
! '''Lock Range'''
+
| rowspan="2" | 450m
! '''Max Range'''
+
| rowspan="2" | 450m
! '''Min Range'''
+
| rowspan="2" | 0.3s
! '''Ammo/ton'''
+
| Data-sort-value="800" | 8 x 100
! '''Heat'''
+
| rowspan="2" | Missile
! '''Damage'''
+
| Data-sort-value="800" | 8 x 100
! style="width: 6%" | '''[[Damage types|Damage Type]]'''
+
| rowspan="2" | Frag
! '''Secondary Damage'''
+
| rowspan="2" | 0.8m / 3m
! style="width: 6%" | '''Secondary Damage Type'''
+
| 14
! '''Splash Radius'''
+
| 190
! '''Shots/min'''
+
| rowspan="2" | 225
! '''Mech Damage/sec'''
+
| 64
! '''Heat/sec'''
+
| rowspan="2" | 72
! '''Ammo Cost/ton'''
+
| rowspan="2" | 450
! '''Max Damage/ton Ammo'''
+
|-
! class="unsortable" | '''Notes'''
+
 
 +
! data-sort-value="10" | '''CDSSRM6'''
 +
| Data-sort-value="1200" | 12 x 100
 +
| Data-sort-value="1200" | 12 x 100
 +
| 13.5
 +
| 275
 +
| 96
 
|-
 
|-
  
| (C)DSSRM4
+
! data-sort-value="11" | '''Air SSRM2'''
| 450m
+
| rowspan="3" | ---
| C 450m <br> IS 349m
+
| rowspan="3" | 660m
| 0m
+
| rowspan="3" | 600m
| 72
+
| rowspan="3" | 1s
| 64
+
| Data-sort-value="200" | 2 x 100
| 8x 100
+
| rowspan="3" | Missile
| Missile
+
| Data-sort-value="200" | 2 x 100
| 8x 100
+
| rowspan="3" | Frag
| Frag
+
| rowspan="3" | 0.95m / 2m
| 0.8m / 3m
+
| 9.5
| 15
+
| 32
| 210
+
| rowspan="3" | 600
 
| 16
 
| 16
| 450
+
| 48
| 7560
+
| rowspan="3" | 250
| ---
+
|-
 +
 
 +
! data-sort-value="12" | '''Air SSRM4'''
 +
| Data-sort-value="400" | 4 x 100
 +
| Data-sort-value="400" | 4 x 100
 +
| 7.7
 +
| 52
 +
| 32
 +
| 96
 
|-
 
|-
  
| (C)DSSRM6
+
! data-sort-value="13" | '''Air SSRM6'''
| 450m
+
| Data-sort-value="600" | 6 x 100
| C 450m <br> IS 349m
+
| Data-sort-value="600" | 6 x 100
| 0m
+
| 6.7
| 72
+
| 69
 +
| 48
 
| 96
 
| 96
| 12x 100
 
| Missile
 
| 12x 100
 
| Frag
 
| 0.8m / 3m
 
| 15
 
| 315
 
| 24
 
| 450
 
| 7560
 
| ---
 
 
|-
 
|-
 +
 
|}
 
|}
<br>
+
</div>
To get a lock on a target it takes 0.3 seconds and is only possible in a range of 350 meters.
+
{{Version tag | Width = 1700px | Version149=0.14.9}}
  
==Usage==
+
==Canon==
The following vehicles equip these weapons.
+
Originally developed in 2647 by the Star League, the Streak SRM Launcher is relatively similar to the standard SRM launcher but incorporates a unique Targa-7 fire control system. This system consists of a multi-lens sensor linked to a microwave targeting laser and battle computer built in to the launcher. When activated the system fires multiple light pulses at the target, and if the sensor detects a positive return signal from 90% or more of the pulses the battle computer authorizes missile launch; once airborne the missiles receive constant telemetry updates from the system to ensure they hit their target. In contrast if the system does not receive sufficient feedback before firing to guarantee a hit it will prevent the missiles from launching. This special feature of the system prevents the weapon from firing at a target when there is no lock-on, saving ammunition by preventing shots that would otherwise miss.
  
{| cellpadding="4" align="center" cellspacing="0" style="background:#101010; border:1px solid #303030;"
+
'''Era Report 3062:'''
|- class="stripe_green" style="text-align:center;"
+
Despite the nomenclature, both the long and short-range missile launchers in use on modern battlefields are wildly inaccurate. Because of this, they are noted ammunition hogs, and most missile boats, as support-oriented combat craft are called, are loaded down with ammunition. The Streak short-range missile of the Star League was a quantum-leap forward in SRM technology, despite being limited only to the smallest, two-tube launcher. The Clans, as with so much else, were finally able to adapt the Streak technology to the standard four- and six-tube models, and the Inner Sphere was quick to follow suit. First available from Guided Technologies in the Draconis Combine, the Streak SRM 4 and Streak SRM 6 launchers allow every flight of missiles fired to hit the target with every round, although the launchers are fifty percent heavier than standard short-range missile launchers.
! (C)SSRM2 ||  (C)SSRM4 || (C)SSRM6 || (C)DSSRM4 || (C)DSSRM6
 
|- style="vertical-align:top;"
 
|
 
*[[Avar]]
 
*[[Uller]]
 
|
 
*[[SparrowHawk]]
 
|
 
*[[Hephaestus]]
 
*[[Loki]]
 
*[[Sulla]]
 
*[[Atlas]]
 
*[[Bushwacker]]
 
*[[Harasser]]
 
*[[Owens]]
 
*[[Raven]]
 
*[[Uziel]]
 
*[[Blood Asp]]
 
|
 
*[[Cougar]]
 
*[[Madcat]]
 
*[[Vulture]]
 
|
 
*[[Loki]]
 
*[[Madcat MKII]]
 
*[[Shadowcat]]
 
*[[Vulture]]
 
*[[Mauler]]
 
|}
 
  
==See Also==
+
[http://www.sarna.net/wiki/Streak_Missile_Launcher BattleTech reference]
  
*[[Short Range Missiles]]
+
==Usage==
 +
The following assets equip SSRMs:
  
*[[Medium Range Missiles]]
+
<div style="overflow-x: auto; margin-right:auto; margin-left:auto; margin-top: 20px; margin-bottom: 0px; max-height: 500px; max-width:1120px">
 +
{| class= "filterable sortable hoverTable statTable stickyCol stickyHead"
 +
|- style="height:70px;"
 +
! class="unfilterable" style="width: 150px; left:0; z-index:99999" | '''Asset'''
 +
! class="unsortable" style="white-space:nowrap; width:90px" | '''Type''' <!-- filter instead of sorting-->
 +
! class="unsortable" style="white-space:nowrap; width:90px" | '''Faction''' <!-- filter instead of sorting-->
 +
! class="unfilterable" data-sort-type="number" style="width: 60px;" |'''Tons'''
 +
! class="unfilterable" data-sort-type="number" style="width: 50px;" |'''(c)SSRM2'''
 +
! class="unfilterable" data-sort-type="number" style="width: 50px;" |'''(c)SSRM4'''
 +
! class="unfilterable" data-sort-type="number" style="width: 50px;" |'''(c)SSRM6'''
 +
! class="unfilterable" data-sort-type="number" style="width: 50px;" |'''Air SSRM2'''
 +
! class="unfilterable" data-sort-type="number" style="width: 50px;" |'''Air SSRM4'''
 +
! class="unfilterable" data-sort-type="number" style="width: 50px;" |'''Air SSRM6'''
 +
! class="unfilterable" data-sort-type="number" style="width: 50px;" |'''(c)DSSRM4'''
 +
! class="unfilterable" data-sort-type="number" style="width: 50px;" |'''(c)DSSRM6'''
 +
|-
 +
![[Commando|Commando C]]
 +
||Mech||IS||25||||1||||||||||||
 +
|-
 +
![[Locust IIC|Locust IIC G]]
 +
||Mech||CL||25||||2||||||||||||
 +
|-
 +
![[Anubis|Anubis E ]]
 +
||Mech||IS||30||4||||||||||||||
 +
|-
 +
![[Anubis|Anubis F ]]
 +
||Mech||IS||30||||2||||||||||||
 +
|-
 +
![[Osiris|Osiris A ]]
 +
||Mech||IS||30||||1||||||||||||
 +
|-
 +
![[Osiris|Osiris F ]]
 +
||Mech||IS||30||||||1||||||||||
 +
|-
 +
![[Uller|Uller F ]]
 +
||Mech||CL||30||2||||1||||||||||
 +
|-
 +
![[Cougar|Cougar D ]]
 +
||Mech||CL||35||||||||||||||2||
 +
|-
 +
![[Owens|Owens B ]]
 +
||Mech||IS||35||||2||||||||||||
 +
|-
 +
![[Owens|Owens F ]]
 +
||Mech||IS||35||||||1||||||||||
 +
|-
 +
![[Raven|Raven Prime ]]
 +
||Mech||IS||35||||||1||||||||||
 +
|-
 +
![[Chimera|Chimera B ]]
 +
||Mech||IS||40||||||||||||||||1
 +
|-
 +
![[Chimera|Chimera E ]]
 +
||Mech||IS||40||||1||||||||||||
 +
|-
 +
![[Hellhound|Hellhound E]]
 +
||Mech||CL||50||||3||||||||||||
 +
|-
 +
![[Uziel|Uziel G ]]
 +
||Mech||IS||50||||1||||||||||||
 +
|-
 +
![[Blacklanner|Blacklanner C ]]
 +
||Mech||CL||55||||||||||||||1||
 +
|-
 +
![[Bushwacker|Bushwacker D ]]
 +
||Mech||IS||55||||||3||||||||||
 +
|-
 +
![[Stormcrow|Stormcrow E ]]
 +
||Mech||CL||55||||2||||||||||||
 +
|-
 +
![[Argus|Argus B ]]
 +
||Mech||IS||60||||||||||||||1||
 +
|-
 +
![[Argus|Argus D ]]
 +
||Mech||IS||60||1||2||||||||||||
 +
|-
 +
![[Rifleman|Rifleman A ]]
 +
||Mech||IS||60||||2||||||||||||
 +
|-
 +
![[Vulture|Vulture E ]]
 +
||Mech||CL||60||||||||||||||||2
 +
|-
 +
![[Cauldronborn|Cauldronborn F ]]
 +
||Mech||CL||65||||||||||||||3||
 +
|-
 +
![[Loki|Loki Prime ]]
 +
||Mech||CL||65||||||1||||||||||
 +
|-
 +
![[Loki|Loki A ]]
 +
||Mech||CL||65||||||2||||||||||
 +
|-
 +
![[Loki|Loki D ]]
 +
||Mech||CL||65||||||||||||||||1
 +
|-
 +
![[Loki|Loki E ]]
 +
||Mech||CL||65||||||1||||||||||
 +
|-
 +
![[Avatar|Avatar D ]]
 +
||Mech||IS||70||||||2||||||||||
 +
|-
 +
![[Thor|Thor A ]]
 +
||Mech||CL||70||||||||||||||||1
 +
|-
 +
![[Warhammer|Warhammer A ]]
 +
||Mech||IS||70||||||2||||||||||
 +
|-
 +
![[Madcat|Madcat F ]]
 +
||Mech||CL||75||1||2||||||||||||
 +
|-
 +
![[Thanatos|Thanatos C ]]
 +
||Mech||IS||75||||||1||||||||||
 +
|-
 +
![[Awesome|Awesome Prime ]]
 +
||Mech||IS||80||||1||||||||||||
 +
|-
 +
![[Masakari|Masakari E ]]
 +
||Mech||CL||85||||||||||||||2||1
 +
|-
 +
![[Sunder|Sunder C ]]
 +
||Mech||IS||90||||||3||||||||||
 +
|-
 +
![[Kodiak|Kodiak A ]]
 +
||Mech||CL||100||||||||||||||||1
 +
|-
 +
![[Harasser|Harasser Prime ]]
 +
||Vehicle||IS||25||||||2||||||||||
 +
|-
 +
![[Mithras|Mithras D ]]
 +
||Vehicle||CL||25||||||||||||||||1
 +
|-
 +
![[Mithras|Mithras F ]]
 +
||Vehicle||CL||25||2||||||||||||||
 +
|-
 +
![[Chevalier|Chevalier Prime ]]
 +
||Vehicle||IS||35||||||1||||||||||
 +
|-
 +
![[Ares|Ares B ]]
 +
||Vehicle||CL||40||||||2||||||||||
 +
|-
 +
![[Goblin|Goblin F ]]
 +
||Vehicle||IS||45||||||2||||||||||
 +
|-
 +
![[Epona|Epona Prime ]]
 +
||Vehicle||CL||50||||1||||||||||||
 +
|-
 +
![[Oro|Oro B ]]
 +
||Vehicle||CL||60||||||1||||||||||
 +
|-
 +
![[Rommel|Rommel E ]]
 +
||Vehicle||IS||65||||1||||||||||||
 +
|-
 +
![[Shoden|Shoden E]]
 +
||Vehicle||CL||70||||||||||||||2||
 +
|-
 +
![[Morrigu|Morrigu A ]]
 +
||Vehicle||CL||80||2||||||||||||||
 +
|-
 +
![[Partisan|Partisan G ]]
 +
||Vehicle||IS||80||||||||||||||||2
 +
|-
 +
![[Schrek|Schrek A]]
 +
||Vehicle||IS||80||||2||||||||||||
 +
|-
 +
![[Behemoth|Behemoth A ]]
 +
||Vehicle||IS||100||2||||2||||||||||
 +
|-
 +
![[Mars|Mars Prime ]]
 +
||Vehicle||CL||100||||||||||||||1||
 +
|-
 +
![[Mars|Mars E ]]
 +
||Vehicle||CL||100||||||||||||||||3
 +
|-
 +
![[Mars|Mars G ]]
 +
||Vehicle||CL||100||||||3||||||||||
 +
|-
 +
![[Donar|Donar Prime ]]
 +
||VTOL||CL||25||||2||||||||||||
 +
|-
 +
![[Donar|Donar C ]]
 +
||VTOL||CL||25||5||||||||||||||
 +
|-
 +
![[Hawkmoth|Hawkmoth B ]]
 +
||VTOL||IS||25||||1||||||||||||
 +
|-
 +
![[Hawkmoth|Hawkmoth E ]]
 +
||VTOL||IS||25||||||2||||||||||
 +
|-
 +
![[SparrowHawk|SparrowHawk E ]]
 +
||ASF||IS||30||||||||2||2||||||
 +
|-
 +
![[Avar|Avar Prime ]]
 +
||ASF||CL||35||||||||2||||||||
 +
|-
 +
![[Avar|Avar G ]]
 +
||ASF||CL||35||||||||2||||||||
 +
|-
 +
![[Sulla|Sulla E ]]
 +
||ASF||CL||45||||||||||||2||||
 +
|-
 +
![[Corsair|Corsair C ]]
 +
||ASF||IS||50||||||||||||1||||
 +
|-
 +
![[Corsair|Corsair E ]]
 +
||ASF||IS||50||||||||||||2||||
 +
|-
 +
![[Visigoth|Visigoth Prime ]]
 +
||ASF||CL||60||||||||||2||||||
 +
|-
 +
![[Shiva|Shiva Prime ]]
 +
||ASF||IS||85||||||||||||1||||
 +
|-
 +
![[Xerxes|Xerxes E ]]
 +
||ASF||CL||85||||||||||||2||||
 +
|-
 +
|}
 +
</div>
 +
{{Version tag | Width = 1110px | Version149=0.14.9}}
  
*[[Long Range Missiles]]
 
  
*[[Extended Range Long Range Missiles]]
+
----
  
*[[Advanced Tactical Missiles]]
 
  
 +
{{Navbox Weapons}}
 
[[Category:Missile weapons]]
 
[[Category:Missile weapons]]
<br>{{Navbox Weapons}}
 

Latest revision as of 11:23, 3 December 2022

Streak SRMs, or SSRMs, are SRMs that have been upgraded with a guidance system.

Overview

Streak_SRM-2_Launcher

Streak SRMs can lock onto a target and autonomously follow it, while still allowing dumbfiring without a lock. However the spread of the dumbfired missile barrage is wider than with SRMs, easily causing the overall damage to spread out to multiple parts.

SSRM launchers with a D prefix denote a Dual launcher, which fire twice as much ordinance per volley as a comparable regular SSRM launcher. Only notable difference between Inner Sphere and Clan SSRMs is that Clan SSRMs have 100m more range.

Weapon Stats

Weapon Min Range Max Range Lock On
Range
Lock On
Time
Splash Damage/Shot Damage
Type
Sec. Splash
Damage/Shot
Sec.
Damage Type
Splash Radius
(prm/sec)
Shots
/min
Sustained
DPS
Max Speed
(m/s)
Heat
/Shot
Ammo
/ton
Ammo cost
/ton
SSRM2 --- 350m 350m 0.3s 2 x 100 Missile 2 x 100 Frag 0.8m / 3m 14.5 49 225 16 36 175
SSRM4 4 x 100 4 x 100 14 95 32 72 350
SSRM6 6 x 100 6 x 100 13.5 138 48
DSSRM4 --- 350m 350m 0.3s 8 x 100 Missile 8 x 100 Frag 0.8m / 3m 14 190 225 64 72 350
DSSRM6 12 x 100 12 x 100 13.5 275 96
CSSRM2 --- 450m 450m 0.3s 2 x 100 Missile 2 x 100 Frag 0.8m / 3m 14.5 49 225 16 36 225
CSSRM4 4 x 100 4 x 100 14 95 32 72 450
CSSRM6 6 x 100 6 x 100 13.5 138 48
CDSSRM4 --- 450m 450m 0.3s 8 x 100 Missile 8 x 100 Frag 0.8m / 3m 14 190 225 64 72 450
CDSSRM6 12 x 100 12 x 100 13.5 275 96
Air SSRM2 --- 660m 600m 1s 2 x 100 Missile 2 x 100 Frag 0.95m / 2m 9.5 32 600 16 48 250
Air SSRM4 4 x 100 4 x 100 7.7 52 32 96
Air SSRM6 6 x 100 6 x 100 6.7 69 48 96
All stats are current as of release 0.14.10

Canon

Originally developed in 2647 by the Star League, the Streak SRM Launcher is relatively similar to the standard SRM launcher but incorporates a unique Targa-7 fire control system. This system consists of a multi-lens sensor linked to a microwave targeting laser and battle computer built in to the launcher. When activated the system fires multiple light pulses at the target, and if the sensor detects a positive return signal from 90% or more of the pulses the battle computer authorizes missile launch; once airborne the missiles receive constant telemetry updates from the system to ensure they hit their target. In contrast if the system does not receive sufficient feedback before firing to guarantee a hit it will prevent the missiles from launching. This special feature of the system prevents the weapon from firing at a target when there is no lock-on, saving ammunition by preventing shots that would otherwise miss.

Era Report 3062: Despite the nomenclature, both the long and short-range missile launchers in use on modern battlefields are wildly inaccurate. Because of this, they are noted ammunition hogs, and most missile boats, as support-oriented combat craft are called, are loaded down with ammunition. The Streak short-range missile of the Star League was a quantum-leap forward in SRM technology, despite being limited only to the smallest, two-tube launcher. The Clans, as with so much else, were finally able to adapt the Streak technology to the standard four- and six-tube models, and the Inner Sphere was quick to follow suit. First available from Guided Technologies in the Draconis Combine, the Streak SRM 4 and Streak SRM 6 launchers allow every flight of missiles fired to hit the target with every round, although the launchers are fifty percent heavier than standard short-range missile launchers.

BattleTech reference

Usage

The following assets equip SSRMs:

Asset Type Faction Tons (c)SSRM2 (c)SSRM4 (c)SSRM6 Air SSRM2 Air SSRM4 Air SSRM6 (c)DSSRM4 (c)DSSRM6
Commando C Mech IS 25 1
Locust IIC G Mech CL 25 2
Anubis E Mech IS 30 4
Anubis F Mech IS 30 2
Osiris A Mech IS 30 1
Osiris F Mech IS 30 1
Uller F Mech CL 30 2 1
Cougar D Mech CL 35 2
Owens B Mech IS 35 2
Owens F Mech IS 35 1
Raven Prime Mech IS 35 1
Chimera B Mech IS 40 1
Chimera E Mech IS 40 1
Hellhound E Mech CL 50 3
Uziel G Mech IS 50 1
Blacklanner C Mech CL 55 1
Bushwacker D Mech IS 55 3
Stormcrow E Mech CL 55 2
Argus B Mech IS 60 1
Argus D Mech IS 60 1 2
Rifleman A Mech IS 60 2
Vulture E Mech CL 60 2
Cauldronborn F Mech CL 65 3
Loki Prime Mech CL 65 1
Loki A Mech CL 65 2
Loki D Mech CL 65 1
Loki E Mech CL 65 1
Avatar D Mech IS 70 2
Thor A Mech CL 70 1
Warhammer A Mech IS 70 2
Madcat F Mech CL 75 1 2
Thanatos C Mech IS 75 1
Awesome Prime Mech IS 80 1
Masakari E Mech CL 85 2 1
Sunder C Mech IS 90 3
Kodiak A Mech CL 100 1
Harasser Prime Vehicle IS 25 2
Mithras D Vehicle CL 25 1
Mithras F Vehicle CL 25 2
Chevalier Prime Vehicle IS 35 1
Ares B Vehicle CL 40 2
Goblin F Vehicle IS 45 2
Epona Prime Vehicle CL 50 1
Oro B Vehicle CL 60 1
Rommel E Vehicle IS 65 1
Shoden E Vehicle CL 70 2
Morrigu A Vehicle CL 80 2
Partisan G Vehicle IS 80 2
Schrek A Vehicle IS 80 2
Behemoth A Vehicle IS 100 2 2
Mars Prime Vehicle CL 100 1
Mars E Vehicle CL 100 3
Mars G Vehicle CL 100 3
Donar Prime VTOL CL 25 2
Donar C VTOL CL 25 5
Hawkmoth B VTOL IS 25 1
Hawkmoth E VTOL IS 25 2
SparrowHawk E ASF IS 30 2 2
Avar Prime ASF CL 35 2
Avar G ASF CL 35 2
Sulla E ASF CL 45 2
Corsair C ASF IS 50 1
Corsair E ASF IS 50 2
Visigoth Prime ASF CL 60 2
Shiva Prime ASF IS 85 1
Xerxes E ASF CL 85 2
All stats are current as of release 0.14.10