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  • ...ee text and voice-chat program that is used as a community hub for players of various games to congregate together and communicate without needing specia ...nswers to questions you may have, receive technical support and keep up-to-date with events in the community. If you're new to using Discord, this primer w
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  • ...older low to mid range computer or laptop as Crysis doesn't take advantage of using multiple CPU cores. However, by using the preset performance optimize ...or Intel 12000+ series non-mobile CPU will be able to deliver 60+ FPS most of the time with the default MWLL settings.
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  • Note: With the exception of the Raven G, all Ravens have both [[C3]] and [[GECM]], meaning there is no ...has only one additional [[HS|Heatsink]] which severely limits liberal use of its MASC while firing its weapons. When in combat, Mechwarriors are advised
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  • As with any Beta release of software, the [[MWLL]] mod does suffer from a few bugs and infrequent crash This FAQ aims to provide a list of frequently encountered technical problems in MWLL. If you do not find your
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  • ...rowIV Missiles]] will all lock onto the TAG's location- with the exception of [[MRM]]. When using the TAG laser teammates can see an indicator on their r ...is moved off the target, so long as the target remains the in visual focus of the TAGger, it will continue to be marked for allies.
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  • ...owhawk]] - a fast, cheap and light aerospace asset that can fill a variety of roles depending on which variant is used. ...lly, this variant carries two [[SSRM2|Air SSRM2]] launchers, which lock on out to 600m. This armament is also surprisingly powerful against ground assets,
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  • ...or close-range engagements. The HE variant on the other hand is the weapon of choice for close-range combat and brawling, and its staggered launching pat ...th: 80px" | '''Splash Damage<wbr/>/Shot''' <!-- Shot is the minimum amount of ammo/beams one can shoot-->
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  • ...g bases, and delaying enemy advances as they can be very difficult to root out from positions. ...2, and SRM all while using their jump jet fuel sparingly to avoid running out, but enough to avoid getting shot.
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  • ...is now included as part of the [[Mechwarrior: Living Legends]] release as of version 0.3.0 and can be accessed from the MWLL Launcher by pressing the "C [[File:Actionmapper.png|400px|right|thumb|Actionmapper interface as of 2017]]
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  • ...runtime redistributables/redists. You find them in the installation folder of MWLL, in the <code>Redists</code> folder. Their names are: # Set the MWLL Launcher to 64 bit, DX10 mode and click on "Editor" left of the "Game" button to switch it to Editor mode. Click Launch to start the Sa
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  • ...RM's [[minimum range]]. Good on open [[maps]]. Not good on maps with a lot of [[cover]]. | Comment1=[[Chain-fire]] the SSRMs to spread out [[screen shake]] improving the B's [[tanking]] ability. Can [[self-TAG]] ag
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  • ...ht can partially blind the pilot due to glare and the light reflecting off of fog. ...g this Mech is to destroy the right torso, thus removing the vast majority of this Mech's firepower. Additionally, one in combat with this Mech may choos
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  • ...not especially speedy or maneuverable, and possesses very little in terms of [[Equipment]]. ...em at bay. In a 1v1 this mech is hard pressed to stay alive, but by nature of being a Bushwacker it can be hard to pin down, and harder to kill.
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  • ...ore being forced to retreat, but not by a large margin - The unusual shape of the Mech, with its exaggerated side torso panels, makes the Uziel somewhat ...forced to engage foes from close up, but it's better served by making use of its mobility to maintain skirmishing range.
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  • {{Out of date|0.16.1}} ...ne's heat is advised, as all of the variant's weapons generate a good deal of heat. Dual [[MG|Machine Guns]] provides some extra defence against [[BA|Bat
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  • ...take cover or risk suffering debilitating damage. An additional armament of 2 [[ERSL]]s & 2 [[ML]]s allows the Catapult Prime to defend against [[Light ...ility, [[BAP|Beagle Active Probe]] for improved sensor range and extra ton of armor. 2 [[ERPPC]]s provide the primary punch, hitting hard and disorienti
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  • ...hammer''' is a slow, well-[[armor|armored]] heavy 'mech with a diverse set of loadouts including [[brawlers]], [[skirmishers]], [[generalist]]s, and [[sn ...n fire]] PPCs to improve its already decent [[heat capacity]] or to spread out [[screen shake]]. Can operate for a long time without [[rearm|ammo resupply
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  • ...ng it easy to spot from a distance, as well as somewhat limiting the types of cover it can effectively utilize. ...ge over time compared to the other variants so Mechwarriors should be wary of not trying to bite off more than one can chew.
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  • ...dependent weapons. Its 5 [[DHS]] can somewhat manage to dissipate the heat of its arsenal, but fire discipline is required. ...keeps its gauss rifle fed and 2 [[DHS]] somewhat manage the combined heat of its weapons and jumpjets, as long as minimal fire discipline is practiced.
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  • ...speed and armor, but it has the best torso [[pitch]] and [[yaw|rotation]] of any mech, as it can look almost straight up while rotating 360 degrees. ...and some heavy [[ASF]]. However, their performance against mechs or tanks of similar weight is poor, and Rifleman pilots might find themselves getting e
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  • '''Release date:''' 29 March 2024<br> - In the Coupled Unlocked mode, when the reticule is very close to the center of the screen, the torso will stop moving, but the reticule will keep trying t
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  • ...allowing it to fill a support role while it takes punishment for the rest of its team. The Atlas Prime is built towards command and control of large areas of the [[Maps|Map]] with its heavy, long-range firepower. 2 [[ERPPC]]s on the
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  • ...to enemy fire before it can fire back due to the relatively low placement of its weapons. ...ith [[B-Pod]], help protect the Awesome against [[Battle Armor]] - A blast of four SRMs at a Battle Armor's feet as it lands are certain to kill it.
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  • ...sh its firepower without being destroyed first. The Mauler does enjoy some of the faster turn speeds, wider torso [[yaw]], higher torso [[pitch]], and on ...f ammo are best used for the long range missile launchers as they will run out far more quickly than the UAC2s. Though packing quite a long range punch, t
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  • ...trikes, all while being able to soak up enemy fire in its large quantities of armor, the Fafnir is an excellent choice for assaulting and defending bases ...intimidating appearance rightfully strikes fear into all on the wrong end of its' muzzles- its characteristicly flat and wide chassis makes it incredibl
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  • ...tackling objectives and finishing off stragglers. The greatest weaknesses of the Hawkmoth is its lackluster damage potential and fragility, both compara ...unique flying capabilities of VTOLs, pilots should be looking for targets of opportunity, back-capping and relaying enemy ground troop movements.
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  • ...unique flying capabilities of VTOLs, pilots should be looking for targets of opportunity, back-capping and relaying enemy ground troop movements. ...d version of the weapon; which behaves almost exactly like a RAC5, instead of the 3-shell burst you'd expect on the ground.
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  • ...od speed and armor. The Sulla is an extremely versatile chassis, with some of the best Air To Air variants in game, and dependable Air To Ground Attacker ...planes, and Alpha Strikes can run a bit hot. It is an Attacker, so be wary of fighters who can easily outturn you.
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  • ...rability and speed. The Visigoth has proven it's worth with over 100 years of front line service. ...en you want to disrupt a column heading into battle. Remember One Free Ton of Ammo needs to be loaded up prior to takeoff and keep a watchful eye on your
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  • ...variant is equipped with a [[RFL|Rear-Firing Laser]] to provide some level of defense against tailgating enemy aircraft. Do to it's immense size and weig ...to make resupply trips quite often, and the exclusively anti-ground focus of its armament means enemy aerospace fighters can pose a significant threat t
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  • ...compact, without any of the weapons sticking significantly far enough out of it to provide a good tool for flipping oneself upright. ...eturn fire unless the unit can get turned around to face the unit; because of this, this can be exploited by destroying the turret, hampering the typical
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  • ...menu]], the Hephaestus appears as a small blue hexagon spawn point instead of an arrow. ...directing a storm of missiles onto a target, potentially turning the tide of an engagement.
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  • ...factored to fit the MWLL models, the cockpit has been moved from the front of the hull to the turret, and lastly the tracks have been remodeled to avoid ...ow moving assets. While it's four [[SHS|Heatsinks]] can deal with the heat of the occasional burst from the [[CERLL]] and [[CLRM15|missiles]] and two [[f
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  • ...epresents the epitome of Ghost Bear thinking: mostly defensive but capable of surprising speed and a devastating attack when launched. ...tralight engine, which allows the one-hundred-ton monster to exceed speeds of sixty kilometers an hour.
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  • It is such an advanced, forward-thinking design that hundreds of years after it was first introduced, it can still hold its own against the ...her 'Mechs in its class. Its only known weakness is its legs, and its lack of jump capability.
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  • ...Huey''') is a [[Clan]] fire support [[tank]]. It is one of 3 tanks capable of bearing the [[ArrowIV]] launchers along with additional heavy weaponry. A unique feature of the Huit is that its missile launchers, often the paired Arrow IV launchers
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  • ...gus variants mount the same type of electronics package as well for plenty of protection against missiles and the ability to pick targets from range whil ...umbrella against enemy missile barrages. This protection will also extend out to friendly nearby teammates.
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  • ...omewhat functional [[skirmisher]] by using [[iJJ]]s. Best [[alpha strike]] of all Commandos. ...ing]], [[group fire]] the [[MXPL]] with the [[Mgun]]s to reduce the number of total weapon groups from four to three. Can [[poke]].
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  • ...wait for it to overheat and break off, then follow behind him keeping out of his poor torso turn. Heavier assets should keep in cover and fire on the th ...ots at range. Like all Pumas, the centre torso [[Flamer]] makes short work of any [[Battle Armor]] foolish enough to attack it from the front.
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  • ...' are [[fire support]] 'mechs. Cougars have substantial [[armor]] and lots of [[weapons]]. Unfortunately, Cougars have large [[hitboxes]] and slow speed ...]. If the heat gets too bad, don't fire the cMPLs at all. The [[free ton]] of ammo should almost always be for the [[DSRM6]].
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  • ...and hard hitting weapons to deal a blow then quickly fading from the line of sight before enemy has a chance to retaliate. ...taire's right torso has sacrificed 25% of it's armor to shore up the armor of the left torso by the same amount.
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  • ...CMS who encountered it. Because of its versatility through its combination of mobility, armor, and firepower in its various configurations, the Storm Cro ...CERML]]s. 10 [[Double Heat Sinks|double heat sinks]] allow a decent volume of long range accurate fire aided by [[eoptics]].
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  • ...in its weightclass- but that limited firepower is devastating in the hands of a pilot who can leverage this mech's incredible mobility. Being quite fast and sporting a diverse array of weapons, the Prime version is a great harasser unit, damaging enemies from
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  • ...its only weakness is a lack of jump jets. All the Madcat variants make use of powerful weapons, and while relatively lacking in the [[Equipment]] departm ...variant limited Anti-Air capabilities, and when coupled with the multitude of [[Lasers]] and pulse lasers, make it a frightening [[Battle Armor]] hunter.
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  • ...lly not found on the front lines, Vultures typically circle at the fringes of the battlefield, utilizing their powerful [[Weapons|Weaponry]] to pick off ...with [[GECM]], allowing them to stalk their prey while enjoying a measure of [[Radar]] invisibility.
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  • ...rried on its arms, meaning that a few well-aimed shots can rob the Novacat of its offensive power, rendering it a very expensive walking target. ...eat, careful fire disciplined must be maintained despite the large amounts of Double Heat Sinks; [[Coolant]] should be used when appropriate to rapidly d
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  • ...o [[MG]]s. Its greatest weakness is its lack of armor, which is on a level of medium mech; a Loki can't stand up to sustained fire for long. ...M6]] give it supplementary firepower as enemies close the distance. A pair of [[MGun]]s and single [[B-Pod]] allow the Prime to hunt [[Battle Armor]].
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  • ...mp Jets]], the Thor's various configurations are well suited for a variety of engagements. While it may mount less overall firepower compared to other he ...decent performance on almost any range. [[GECM]] gives the Prime advantage of operating on its optimal ranges without drawing too much attention. Its 1 [
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  • ...est Assault Mechs on the field, boasting a top speed of 64 kph, and is one of two Clan Assault Class Mechs with Jump Jets, which provide it surprising ma ...ubt, remove its guns! Unlike the Canon variant, it also packs 2 spare tons of ammo to provide some endurance on the field.
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  • ...mech, allowing long range assaults while only exposing a small percentage of its body, greatly reducing effective counter-fire. ...ectronics package on each variant minimal. In addition, the large variety of weaponry on each Blood Asp presents a high skill ceiling.
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  • ...ened Daishi (pseudo-Japanese for "Great Death") by the criminal underbelly of the Draconis Combine, a name that would be proven grimly accurate time and ...its attack windows. The Prime, along with all Daishi variants, sport some of the thickest armor found in any Mech - a whopping 19 tons, granting it unpa
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  • ...ance, often resulting in focus fire disproportionate for the actual threat of the asset. ...helming firepower but the pilot must rely on chainfire to get the most out of this asset. In fact, an alpha-strike executed on a hot map can even lead to
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  • ...ime much needed protection from enemy radar and missiles. 2 aditional tons of [[armor]] greatly helps with survivability. Prime is a force to be reckoned ...ny of these Mechs. One particularly devious tactic is to drive in the path of an enemy Mech circling another in a brawl- this may stop it entirely, allow
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  • ...come with a duo hard-hitting weapons, allowing it to rip through the armor of any mech foolish enough to overlook it. ...o opponents causing massive screenshake every second. As it can only reach out to 350m with its AC20s and moves at a slow 57 KPH, great care should be tak
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  • ...ven while parked and stationary to use the TAG. One of the major downsides of the Chevalier B is that is cannot be purchased in the first two [[ranks]] a ...r]] with some [[medium-range]] [[fire-support]] capabilities. Also capable of some [[skirmishing]]. Buy [[LtGauss]] [[ammo]].
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  • ...ery low acceleration, weak armor, and a somewhat high price, it is capable of inflicting devastating damage from far behind friendly lines. ...hits are not required to do crippling damage due to the significant splash of its shells. To aim the weapon, one may use the Distance to the Target indic
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  • ...k''' is an [[Inner Sphere]] Light [[Aerospace]]. It is the least expensive of the aerospace fighters, and the fastest unit available in [[MWLL]]. It is m ...nity. 1 [[DHS]] ensure it can perform it's scrapping run with little worry of heat overload.
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  • ...ir ERML]] and [[ERLL]] are safe to use against ground targets without risk of collision. [[GECM|Air GECM]] keeps a low profile, but 6 DHS will struggle t ...p are two heavy hitting [[Tbolt|Air TBolt]] launchers, and 2 [[free tons]] of ammo. [[BAP]] helps lock faster and keep the eyes open for assets far away.
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  • ...her fighters. Capable of sustained bursts of up to five-and-a-half Gs, one of these fighters can be more than enough for an enemy to handle. Most identif ...ers splash damage (and huge heat spikes) while four [[ERML|Air ERML]] pick out specific components for destruction. The two [[LRM10]] racks are nice to ha
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  • ...e targets. Though unsuitable for dogfighting, the Shiva excels in the role of tactical bomber or air support unit. It is known as well for its deadliness ...hich line of sight is all you need as you dive down to put your target out of it's misery. Open up with 3x [[ERLL|Air Extended Range Large Lasers]]. Let
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  • ...al questions from the Community, so here is now a chance to get known some of the facts from behind the scenes, in a time before patch 0.3.0 will be rele ...f capture points in terrain control: bases, outposts and "strategic points of interest" which will be minor capture points. They will all be spread arou
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  • ...Homeworld Clans save the Coyotes who remained loyal to redeeming the honor of their design ...e enemy draws near. Of all that arsenal only the [[cLRM]] mandates the use of active radar on the longer range, this might designate this unit stealth ca
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  • ...he glass cannon [[Rifleman]], the Argus is a tough mech fielding 11.5 tons of ferro-fibrous armor with formidable weaponry to threaten even heavier mechs ...ective but the prime really shines at ranges from 600m to 350m, where most of its weapons can be brought to bear save the three [[ERSL]] which will kick
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  • ...ime is an excellent upgrade from a light-mech in the early game before all of the enemy are able to field heavier assets. ...by [[LAMS]], automated defense turrets that target and shoot down or thin out most enemy Missiles that stray too close.
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  • ...he vehicle agile and upright is difficult. With the smallest turret of any of the hovercraft, the Regulator is nearly impossible to recover from being fl ...wo [[Free_tons|spare tons]] of reload space and [[EOptics]] give it plenty of combat longevity and 1[[HS]].
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  • ...l remove much of their armor causing them to retreat. Thus taking them out of the fight and reducing their CBills having to repair and possibly keeping t ...width: 80px" | '''Hit Damage<wbr/>/Shot''' <!-- Shot is the minimum amount of ammo/beams one can shoot-->
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  • ...[TC]] matches. With equivalent armor to the IS [[Harasser]], but with none of the speed and a higher profile, a single Mithras doesn't have much staying ...tect your very light armor. A [[Free_tons|free ton]] for an extra magazine of UAC5 ammo allows for greater freedom with the trigger, though pilots should
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  • ...d for lower price and increased survivability, helped in part by the usage of a [[Engines#Standard Engine|Standard]] engine. Relatively cheap for a clan ...The weapon mounts are spread across the center torso, the arms, and a pair of shoulder racks, making it generally inefficient to target individual weapon
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  • ...royed. Care should be taken piloting this mech from the top of a hill, one of the few occasions where the poor downward torso pitch is noticeable and ren ...t in the mech and ''go get'em tiger!'' The [[BAP]] will provide extra 200m of detection range and the [[iJJ]] ease hasty departures behind massive obstac
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  • ...ine options and the Orion's 14.5 tons of armor (tied for the highest armor of any [[Inner Sphere]] heavy Mech) the Orion is a very durable Mech. Note: Only the variants with a speed of 65 km/h (Prime, A, F, and G) can be bought at forward factories.
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  • While the Sunder is capable of carrying 36 tons of pod-mounted equipment, its slower speed and the inherent quality difference ...at medium-range and, once in short-range, the Prime's weapons are capable of executing a [[damage spreading]]/[[group fire]]/[[torso twist]]ing tactic,
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  • ...f unit possible. The Behemoth is one of the few vehicles without a history of variant models. All variants are equipped with Enhanced Optics, Point Defen ...relatively fast and travel in a straight line. Six [[Free tons|Extra Tons of Ammo]], Zero [[HS]] as extras aren't required, [[EOptics]] to size up the b
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  • ...le of swiftly dispatching enemy units. Its slow speed necessitates the use of long-range weapons. All variants are equipped with Enhanced Optics & Laser ...e [[PDS]]. 7 [[HS]] to help keep temps in check but an alpha strike is out of the question, 5 [[Free tons]] to ensure its stay in the field and [[GECM]]
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  • ...and into covered positions, greatly extending its survivability. With all of these elements in concert, the Archangel makes the ultimate base defender a ...it can serve long after its weapons are disabled or run dry. With so much of its firepower mounted in the center torso, the Prime remains far more formi
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  • ...it has more hull [[Armor#Vehicles|armor]]. This also means that each piece of external armor is weaker than the Rommel. Players that are experienced with ...on enemy [[radar]]. Chain fire can also be useful to increase the duration of [[screen shake]], or to more easily kill [[Battle Armor]].
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