Kodiak
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Kodiak | ||
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Class: | Assault Mech | |
Faction: | Clan | |
Ticket cost: | 16 upon destruction | |
Tier: | 15 | |
Tonnage: | 100 tons | |
Speed: | 65 km/h | |
Torso yaw: | 260° | |
Torso pitch: | -35° to +50° while standing -35° to +60° while crouching | |
Variant Armament | ||
Variant | Weapons | Equipment |
Prime: Price: 125 700 CBills Total armor: 85 734 Engine Size: 400 XL |
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A: Price: 123 200 CBills Total armor: 85 734 Engine Size: 400 XL |
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B: Price: 110 500 CBills Total armor: 85 734 Engine Size: 400 XL |
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C: Price: 124 100 CBills Total armor: 85 734 Engine Size: 400 XL |
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D: Price: 123 700 CBills Total armor: 85 734 Engine Size: 400 XL |
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E: Price: 127 500 CBills Total armor: 85 734 Engine Size: 400 XL |
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F: Price: 129 900 CBills Total armor: 85 734 Engine Size: 400 XL |
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G: Price: 125 100 CBills Total armor: 85 734 Engine Size: 400 XL |
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Armor Points Distribution | ||
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All stats current as of release 0.15.3
Kodiak is jump-capable Clan Assault Mech. A fast moving assault ’Mech, the Kodiak was originally designed by Clan Ghost Bear as a second-line equivalent to the Gladiator OmniMech. While the Kodiak does not go to the extremes of other Totem ’Mechs such as the Thunder Stallion or Mandrill, it nevertheless represents the epitome of Ghost Bear thinking: mostly defensive but capable of surprising speed and a devastating attack when launched.
The primary focus of the Kodiak is its 400-rated extralight engine, which allows the one-hundred-ton monster to exceed speeds of sixty kilometers an hour.
Contents
Roles and Gameplay Hints
Prime
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Variant A - "Nemesis"
More specialised CQC variant of Kodiak, with 4 cMPL's, LBX20 and DSSRM6 it encourages more of an assasin-like playstyle than UNGA SMASH of Prime. But with basic trigger discipline, 7 double heat sinks are suficient to keep the mech from overheating and iJJ give it awesome mobility that will be usefull when taking out targets. 1 extra ton of LBX and 2 extra tons of Streaks will keep you decently supplied in the field. You are more likely to RTB for repairs than reloads.
Good pick if you have plenty of cover to close the distance to atlast 450m and to hide behind and wait for reloads, or when dealing with Tanks or pesky Bombers, but not as great at spearheading attacks like Prime.
Variant B
B for budget, BUT actually packs quite a punch. Quartet of cUAC5 have the same burst damage as UAC20, but with higher rate of fire, faster projectile speed and much longer range of 800m, backed by duo of cLPL's B can start distributing maximum hurt at respectable range. 4 free tons will keep the autocannon well suplied and 4 DHS from overheating in most cases. Lack of Jump Jets and electronics of any kind is where the budget comes to bite back, but B is meant to stand on the front lines anyway, smashing when someone dares to enter its 800m range.
Dont be affraid to use those arms as shields when waiting for cooldowns, but try not to loose them as a lot of potential damage is there.
Variant C
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Variant D - "CandyMan"
Kodiak with shortest effective range, but boy is it worth it. Thanks to its brutal array of 8 cHSL and single cHLL you can extract salt with laser precision. cLBX10 and 6 HE ATM's are nice additions to the collection of murderous weapon systems. Rather strict heat discipline is necessary, especially when firing cHLL for the second time during the engagement, as well as using its Improved Jump Jets in the middle of a brawl. But the payoff is huge, as you get to watch your enemies armor melting away and their tears evaporate in the heat of heavy laser fire and explosions of high explosive missiles.
The disadvantage is, ofcourse, short range, so if you can't close the distance on your victims you are better off with different asset.
Variant E - "Harbinger"
Note that while there are variants capable of way more fire power and mobility, this unit's worth consists of mainly high end electronic warfare package. If you go in relying on it's firepower alone you are certainly in for a bad surprise.
Speaking of equipment this unit has it all - C3, GECM, BHP, TAG, Clan NARC, Enhanced Optics. Aside of that, all weapons present are of long range variety, the UAC2 array of three, the cLRM20 and the cERLL duo - even the NARC launcher reaches further than the inner sphere standard counter part.
However, having no aniti missile system and/or AECM nearby means this unit is both more visible on enemy radar due to its C3 radar chain equipment and more likely to attract attention of the mean prying eyes sitting in the second line, with Extreme Long Ranged Missiles and Arrows. Utmost care is to be taken not to be caught off guard and in the open field.
The money printing capability of the C3 radar chain will be strongly augmented by the occasional LRM20 or UAC2 array opening shot or finishing blow. Care is to be excreted not to overtax it's nimble 3 DHS by to zealous use of the weapons in the heist of a battle.
Variant F - "Tyrant"
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Variant G
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History
Kodiak was a canceled unit for a long time.
A released render features a torso-mounted SRM launcher, 8 ER Medium Lasers,a Large Laser and the UAC20.
It did not make it in time to be released before the final beta 0.7.0. The reconstucted Kodiak was released by new development team in version 0.12.0
Canon
Unique for Clan Ghost Bear, the Kodiak was a fast second-line Assault Mech created mostly for medium range combat. Torso-mounted weapons, the SSRM6 and the UAC20 provide close-range fire, although they lack ammunition for longer fights. Above the hands one can find four ER Medium Beam Lasers mounted like claws which with addition of the Large Laser below the engine can provide long-lasting firepower over long-range. By the time of Clans invasion Kodiaks weren't common 'Mechs, often serving as command units for assault groups.
Date Introduced 3001 during the Era known as "Late Succession War - LosTech" (2901 - 3019) - Unit Role: Brawler