Chevalier
Chevalier | ||
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Class: | Tank | |
Faction | Inner Sphere | |
Ticket cost: | 2 upon destruction | |
Tier: | 2 | |
Tonnage: | 35 tons | |
Speed: |
96 km/h (111 km/h with boost) | |
Turret rotation: | 360° | |
Turret pitch: | -12° to +40° | |
Variant Armament | ||
Variant | Weapons | Equipment |
Prime: Price: 41 700 CBills Total armor: 30 400 Engine: RT 190 |
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A: Price: 41 300 CBills Total armor: 26 720 Engine: RT 190 |
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B: Price: 49 750 CBills Total armor: 26 720 Engine: RT 190 |
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C: Price: 35 700 CBills Total armor: 26 720 Engine: RT 190 |
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D: Price: 42 000 CBills Total armor: 26 720 Engine: RT 190 |
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E: Price: 41 100 CBills Total armor: 30 400 Engine: RT 190 |
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F: Price: 38 400 CBills Total armor: 26 720 Engine: RT 190 |
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G: Price: 39 800 CBills Total armor: 28 560 Engine: RT 190 |
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Armor Points Distribution | ||
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All stats current as of release 0.16.1
The Chevalier is very well armored for its speed, though its firepower is light to moderate.
As it is a wheeled vehicle, it cannot turn in place like a treaded or hover tank. The Chevalier becomes more agile the faster it is moving, so pilots should always be lead-footed in combat.
Contents
Roles and Gameplay hints
Prime
Starter Asset |
Dedicated medium range skirmisher and tank hunter. Very low DPS, hiding while the Blazer recharges is critical.
Variant A
Starter Asset |
Excellent AECM supporter and brawler. Can poke at medium range, works best when close to allies. Should almost always run active radar. Is so-so in the early game and gets even better in the mid game.
Variant B
The Chevalier B is the the most secretive and stealthy support asset in the entire game. Stealth armor brings the B's radar signature down to 300m. The Chevalier also has a very low profile and can easily hide behind small hills and short buildings to visually obscure it better than what most other assets are capable of. Although the B loses access to coolant by taking stealth armor, it doesn't need coolant at all since its one Heat Sink can easily handle its one ERLL. The B's other weapons, two AC2s produce almost no heat. One is likely to notice that these weapons do not amount to much, and this is true. The B offers little in burst damage or in DPS. Where the B really excels is in support. Beagle Active Probe, C3, and TAG all make the B a wonderful support asset. It's true that the Chevalier is a rather unstable chassis for mounting a TAG, but with 1350m of range, the B can avoid most enemy return fire even while parked and stationary to use the TAG. One of the major downsides of the Chevalier B is that is cannot be purchased in the first two ranks and requires a mid- to late-game donation, early C-Bill farming as BA, or an early upgrade, in order to afford it without those ranks.
Note: This asset has both C3 and Stealth Armor, meaning there is no benefit to using passive radar except when covered by allied AECM.
Variant C
Starter Asset |
Long-range fire-support tank. Higher DPS and more armor than similarly costed assets with the same specialty, although the Chevalier C is higher ranked than the Harasser E. Avoid jamming the UAC5.
Variant D
Starter Asset |
Sniper with some medium-range fire-support capabilities. Also capable of some skirmishing. Buy LtGauss ammo.
Variant E
Starter Asset |
Good early game brawler. The AC10's screen shake disrupts enemies and helps allies in team fights.
Variant F
Starter Asset |
Excellent brawler and tank hunter. Capable of skirmisher tactics.
Variant G
Starter Asset |
Dedicated sniper. Great at poking out to extreme range.
Damage Type Modifiers
The first number is used for primary damage (direct contact and/or splash), and the second value (in brackets) for secondary damage (splash).
[Show/Hide] Damage Type |
Armor Type | |||||||||
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Front | Side | Back | Turret | Hull | ||||||
Mgun | 0.7 (0.1) | 0.7 (0.1) | 0.7 (0.1) | 0.7 (0.1) | 0.7 (0.1) | |||||
Light Kinetic | 1.15 (1.0) | 1.15 (1.0) | 1.15 (1.0) | 1.15 (1.0) | 1.3 (1.0) | |||||
Kinetic | 1.0 (1.0) | 1.0 (1.0) | 1.0 (1.0) | 1.0 (1.0) | 1.0 (1.0) | |||||
Heavy Kinetic | 1.0 (1.0) | 1.0 (1.0) | 1.0 (1.0) | 1.0 (1.0) | 1.0 (1.0) | |||||
Kinetic‑air | 1.2 (1.0) | 1.2 (1.0) | 1.2 (1.0) | 1.2 (1.0) | 1.2 (1.0) | |||||
Flak | 1.0 (1.0) | 1.3 (1.0) | 1.6 (0) | 1.15 (1.0) | 1.0 (1.0) | |||||
Missile | 1.0 (1.0) | 1.0 (1.0) | 1.0 (1.0) | 1.0 (1.0) | 1.0 (1.0) | |||||
Frag | 0.05 (0.05) | 0.5 (0.25) | 0.05 (0.05) | 0.05 (0.05) | 0.05 (0.05) | |||||
Energy | 1.0 (0.75) | 1.0 (0.5) | 1.0 (0.75) | 1.0 (0.75) | 1.0 (0.75) | |||||
Energy‑air | 1.0 (1.0) | 1.0 (1.0) | 1.0 (1.0) | 1.0 (1.0) | 1.0 (1.0) | |||||
EMP | 1.0 (1.0) | 0.025 (0.25) | 1.0 (1.0) | 1.0 (1.0) | 1.0 (1.0) | |||||
Flame | 0.01 (0.01) | 0.01 (0.01) | 0.01 (0.01) | 0.01 (0.01) | 0.01 (0.01) | |||||
Collision | 0.05 (0.05) | 0.05 (0.05) | 0.05 (0.05) | 0.05 (0.05) | 0.05 (0.05) |
Canon
The Chevalier Light Tank was produced by and for the Star League. The Succession Wars devastated the stores of the Chevalier as the Successor States often cannibalized them for parts. Only Millennium Industries of Terra continued to produce the design, and that was snapped up by ComStar. Though the top speed is only 112 km/h, it is still respectable for a wheeled vehicle. It is protected by six and a half tons of armor. Though the Chevalier's armament is weak compared to modern designs, it has an extremely ammunition-efficient design, allowing it to stay in the fight for longer than other vehicles from the same weight class. For long range, it mounts an ER Large Laser in its turret. A pair of front-mounted Streak SRM-2 allow it to exploit any holes it may have made in an opponent's armor.
Date Introduced 2690 during the Era known as "Star League" (2571 - 2780) - Unit Role: Striker
History
The Chevalier is an Inner Sphere tank introduced with MWLL 0.6.0. It is notable because it is the first non-hover light tank, as well as the first wheeled tank.