Difference between revisions of "Streak Short Range Missiles"
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! data-sort-type="number" style="width: 70px" | '''Lock On<br>Range''' | ! data-sort-type="number" style="width: 70px" | '''Lock On<br>Range''' | ||
! data-sort-type="number" style="width: 70px" | '''Lock On<br>Time''' | ! data-sort-type="number" style="width: 70px" | '''Lock On<br>Time''' | ||
− | ! style="width: 80px" | '''Damage<wbr/>/Shot''' <!-- Shot is the minimum amount of ammo/beams one can shoot--> | + | ! style="width: 80px" | '''Splash Damage<wbr/>/Shot''' <!-- Shot is the minimum amount of ammo/beams one can shoot--> |
! class="unsortable" style="width: 100px; padding: 5px;" | '''[[Damage types|Damage<br>Type]]''' | ! class="unsortable" style="width: 100px; padding: 5px;" | '''[[Damage types|Damage<br>Type]]''' | ||
− | ! style="width: 80px" | ''' | + | ! style="width: 80px" | '''Sec. Splash<br>Damage<wbr/>/Shot''' |
! class="unsortable" style="width: 100px; padding: 5px;" | '''Sec.<br>[[Damage types|Damage Type]]''' | ! class="unsortable" style="width: 100px; padding: 5px;" | '''Sec.<br>[[Damage types|Damage Type]]''' | ||
! data-sort-type="number" style="width: 100px" | '''Splash Radius'''<br>(prm/sec) | ! data-sort-type="number" style="width: 100px" | '''Splash Radius'''<br>(prm/sec) | ||
! data-sort-type="number" style="width: 80px" | '''Shots<br>/min''' <!-- Shot cycles per minute more accurately. (Max rpm for rapid fire weapons) --> | ! data-sort-type="number" style="width: 80px" | '''Shots<br>/min''' <!-- Shot cycles per minute more accurately. (Max rpm for rapid fire weapons) --> | ||
! style="width: 70px" | '''Sustained<br>[[DPS]]''' <!-- average sustainable max DPS against assets (mechs,tanks,hovers,asf,vtol)--> | ! style="width: 70px" | '''Sustained<br>[[DPS]]''' <!-- average sustainable max DPS against assets (mechs,tanks,hovers,asf,vtol)--> | ||
+ | ! style="width: 70px" | '''Max Speed<br>(m/s)''' | ||
! style="width: 70px" | '''[[Heat]]<br>/Shot''' | ! style="width: 70px" | '''[[Heat]]<br>/Shot''' | ||
! style="width: 70px" | '''Ammo<br>/ton''' <!-- Half ton ammo treated as one ton --> | ! style="width: 70px" | '''Ammo<br>/ton''' <!-- Half ton ammo treated as one ton --> | ||
! style="width: 70px" | '''Ammo cost<br>/ton''' | ! style="width: 70px" | '''Ammo cost<br>/ton''' | ||
− | |- | + | |- style="white-space:nowrap" |
− | | data-sort-value="1" | | + | | data-sort-value="1" style="color:#e69710" | '''SSRM2''' |
| rowspan="3" | --- | | rowspan="3" | --- | ||
| rowspan="3" | 350m | | rowspan="3" | 350m | ||
Line 40: | Line 41: | ||
| 14.5 | | 14.5 | ||
| 49 | | 49 | ||
+ | | rowspan="3" | 225 | ||
| 16 | | 16 | ||
| 36 | | 36 | ||
| 175 | | 175 | ||
− | |- | + | |- style="white-space:nowrap" |
− | | data-sort-value="2" | | + | | data-sort-value="2" style="color:#e69710" | '''SSRM4''' |
| Data-sort-value="400" | 4 x 100 | | Data-sort-value="400" | 4 x 100 | ||
| Data-sort-value="400" | 4 x 100 | | Data-sort-value="400" | 4 x 100 | ||
Line 53: | Line 55: | ||
| rowspan="2" | 72 | | rowspan="2" | 72 | ||
| rowspan="2" | 350 | | rowspan="2" | 350 | ||
− | |- | + | |- style="white-space:nowrap" |
− | | data-sort-value="3" | | + | | data-sort-value="3" style="color:#e69710" | '''SSRM6''' |
| Data-sort-value="600" | 6 x 100 | | Data-sort-value="600" | 6 x 100 | ||
| Data-sort-value="600" | 6 x 100 | | Data-sort-value="600" | 6 x 100 | ||
Line 61: | Line 63: | ||
| 138 | | 138 | ||
| 48 | | 48 | ||
− | |- | + | |- style="white-space:nowrap" |
− | | data-sort-value="4" | | + | | data-sort-value="4" style="color:#e69710" | '''DSSRM4''' |
| rowspan="2" | --- | | rowspan="2" | --- | ||
| rowspan="2" | 350m | | rowspan="2" | 350m | ||
Line 75: | Line 77: | ||
| 14 | | 14 | ||
| 190 | | 190 | ||
+ | | rowspan="2" | 225 | ||
| 64 | | 64 | ||
| rowspan="2" | 72 | | rowspan="2" | 72 | ||
| rowspan="2" | 350 | | rowspan="2" | 350 | ||
− | |- | + | |- style="white-space:nowrap" |
− | | data-sort-value="5" | | + | | data-sort-value="5" style="color:#e69710" | '''DSSRM6''' |
| Data-sort-value="1200" | 12 x 100 | | Data-sort-value="1200" | 12 x 100 | ||
| Data-sort-value="1200" | 12 x 100 | | Data-sort-value="1200" | 12 x 100 | ||
Line 86: | Line 89: | ||
| 275 | | 275 | ||
| 96 | | 96 | ||
− | |- | + | |- style="white-space:nowrap" |
− | | data-sort-value="6" | | + | | data-sort-value="6" style="color:#e69710" | '''CSSRM2''' |
| rowspan="3" | --- | | rowspan="3" | --- | ||
| rowspan="3" | 450m | | rowspan="3" | 450m | ||
Line 100: | Line 103: | ||
| 14.5 | | 14.5 | ||
| 49 | | 49 | ||
+ | | rowspan="3" | 225 | ||
| 16 | | 16 | ||
| 36 | | 36 | ||
| 225 | | 225 | ||
− | |- | + | |- style="white-space:nowrap" |
− | | data-sort-value="7" | | + | | data-sort-value="7" style="color:#e69710" | '''CSSRM4''' |
| Data-sort-value="400" | 4 x 100 | | Data-sort-value="400" | 4 x 100 | ||
| Data-sort-value="400" | 4 x 100 | | Data-sort-value="400" | 4 x 100 | ||
Line 113: | Line 117: | ||
| rowspan="2" | 72 | | rowspan="2" | 72 | ||
| rowspan="2" | 450 | | rowspan="2" | 450 | ||
− | |- | + | |- style="white-space:nowrap" |
− | | data-sort-value="8" | | + | | data-sort-value="8" style="color:#e69710" | '''CSSRM6''' |
| Data-sort-value="600" | 6 x 100 | | Data-sort-value="600" | 6 x 100 | ||
| Data-sort-value="600" | 6 x 100 | | Data-sort-value="600" | 6 x 100 | ||
Line 121: | Line 125: | ||
| 138 | | 138 | ||
| 48 | | 48 | ||
− | |- | + | |- style="white-space:nowrap" |
− | | data-sort-value="9" | | + | | data-sort-value="9" style="color:#e69710" | '''CDSSRM4''' |
| rowspan="2" | --- | | rowspan="2" | --- | ||
| rowspan="2" | 450m | | rowspan="2" | 450m | ||
Line 135: | Line 139: | ||
| 14 | | 14 | ||
| 190 | | 190 | ||
+ | | rowspan="2" | 225 | ||
| 64 | | 64 | ||
| rowspan="2" | 72 | | rowspan="2" | 72 | ||
| rowspan="2" | 450 | | rowspan="2" | 450 | ||
− | |- | + | |- style="white-space:nowrap" |
− | | data-sort-value="10" | | + | | data-sort-value="10" style="color:#e69710" | '''CDSSRM6''' |
| Data-sort-value="1200" | 12 x 100 | | Data-sort-value="1200" | 12 x 100 | ||
| Data-sort-value="1200" | 12 x 100 | | Data-sort-value="1200" | 12 x 100 | ||
Line 146: | Line 151: | ||
| 275 | | 275 | ||
| 96 | | 96 | ||
− | |- | + | |- style="white-space:nowrap" |
− | | data-sort-value="11" | + | | data-sort-value="11" style="color:#e69710" | '''Air SSRM2''' |
| rowspan="3" | --- | | rowspan="3" | --- | ||
| rowspan="3" | 660m | | rowspan="3" | 660m | ||
| rowspan="3" | 600m | | rowspan="3" | 600m | ||
| rowspan="3" | 1s | | rowspan="3" | 1s | ||
− | | | + | | Data-sort-value="200" | 2 x 100 |
| rowspan="3" | Missile | | rowspan="3" | Missile | ||
− | | | + | | Data-sort-value="200" | 2 x 100 |
| rowspan="3" | Frag | | rowspan="3" | Frag | ||
| rowspan="3" | 0.95m / 2m | | rowspan="3" | 0.95m / 2m | ||
− | | | + | | 9.5 |
| 32 | | 32 | ||
− | | rowspan="3" | | + | | rowspan="3" | 600 |
+ | | 16 | ||
| 48 | | 48 | ||
| rowspan="3" | 250 | | rowspan="3" | 250 | ||
− | |- | + | |- style="white-space:nowrap" |
− | | data-sort-value="12" | + | | data-sort-value="12" style="color:#e69710" | '''Air SSRM4''' |
− | | | + | | Data-sort-value="400" | 4 x 100 |
− | | | + | | Data-sort-value="400" | 4 x 100 |
+ | | 7.7 | ||
+ | | 52 | ||
+ | | 32 | ||
| 96 | | 96 | ||
− | |- | + | |- style="white-space:nowrap" |
− | | data-sort-value="13" | + | | data-sort-value="13" style="color:#e69710" | '''Air SSRM6''' |
− | | | + | | Data-sort-value="600" | 6 x 100 |
− | | | + | | Data-sort-value="600" | 6 x 100 |
+ | | 6.7 | ||
+ | | 69 | ||
+ | | 48 | ||
| 96 | | 96 | ||
|- | |- | ||
Line 179: | Line 191: | ||
|} | |} | ||
</div> | </div> | ||
− | {{Version tag | Width = 1580px | | + | {{Version tag | Width = 1580px | Version = 0.11.3}} |
==Canon== | ==Canon== |
Revision as of 18:25, 28 December 2019
Streak SRMs, or SSRMs, are SRMs that have been upgraded with a form of guidance: they can Lock onto a target and autonomously follow it, while still allowing its predecessor's dumbfire behavior without a Lock.
SSRM launchers with a D prefix denote a Dual launcher, which fire twice as much ordinance per volley as a comparable regular SSRM launcher.
Contents
Weapon Stats
Weapon | Min Range | Max Range | Lock On Range |
Lock On Time |
Splash Damage |
Damage Type |
Sec. Splash Damage |
Sec. Damage Type |
Splash Radius (prm/sec) |
Shots /min |
Sustained DPS |
Max Speed (m/s) |
Heat /Shot |
Ammo /ton |
Ammo cost /ton |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
SSRM2 | --- | 350m | 350m | 0.3s | 2 x 100 | Missile | 2 x 100 | Frag | 0.8m / 3m | 14.5 | 49 | 225 | 16 | 36 | 175 |
SSRM4 | 4 x 100 | 4 x 100 | 14 | 95 | 32 | 72 | 350 | ||||||||
SSRM6 | 6 x 100 | 6 x 100 | 13.5 | 138 | 48 | ||||||||||
DSSRM4 | --- | 350m | 350m | 0.3s | 8 x 100 | Missile | 8 x 100 | Frag | 0.8m / 3m | 14 | 190 | 225 | 64 | 72 | 350 |
DSSRM6 | 12 x 100 | 12 x 100 | 13.5 | 275 | 96 | ||||||||||
CSSRM2 | --- | 450m | 450m | 0.3s | 2 x 100 | Missile | 2 x 100 | Frag | 0.8m / 3m | 14.5 | 49 | 225 | 16 | 36 | 225 |
CSSRM4 | 4 x 100 | 4 x 100 | 14 | 95 | 32 | 72 | 450 | ||||||||
CSSRM6 | 6 x 100 | 6 x 100 | 13.5 | 138 | 48 | ||||||||||
CDSSRM4 | --- | 450m | 450m | 0.3s | 8 x 100 | Missile | 8 x 100 | Frag | 0.8m / 3m | 14 | 190 | 225 | 64 | 72 | 450 |
CDSSRM6 | 12 x 100 | 12 x 100 | 13.5 | 275 | 96 | ||||||||||
Air SSRM2 | --- | 660m | 600m | 1s | 2 x 100 | Missile | 2 x 100 | Frag | 0.95m / 2m | 9.5 | 32 | 600 | 16 | 48 | 250 |
Air SSRM4 | 4 x 100 | 4 x 100 | 7.7 | 52 | 32 | 96 | |||||||||
Air SSRM6 | 6 x 100 | 6 x 100 | 6.7 | 69 | 48 | 96 |
All stats are current as of release 0.14.10 | |
Canon
Originally developed in 2647 by the Star League, the Streak SRM Launcher is relatively similar to the standard SRM launcher but incorporates a unique Targa-7 fire control system. This system consists of a multi-lens sensor linked to a microwave targeting laser and battle computer built in to the launcher. When activated the system fires multiple light pulses at the target, and if the sensor detects a positive return signal from 90% or more of the pulses the battle computer authorizes missile launch; once airborne the missiles receive constant telemetry updates from the system to ensure they hit their target. In contrast if the system does not receive sufficient feedback before firing to guarantee a hit it will prevent the missiles from launching. This special feature of the system prevents the weapon from firing at a target when there is no lock-on, saving ammunition by preventing shots that would otherwise miss.
Usage
The following assets equip SSRMs:
Air SSRM2 | (C)SSRM2 | Air SSRM4 | (C)SSRM4 | Air SSRM6 | (C)SSRM6 | (C)DSSRM4 | (C)DSSRM6 |
---|---|---|---|---|---|---|---|
Inner Sphere Clan
|
Inner Sphere Clan
|
Inner Sphere Clan
|
Inner Sphere Clan
|
Inner Sphere Clan
|
Inner Sphere
Clan
|
Inner Sphere Clan
|
Inner Sphere Clan
|
All lists are current as of release 0.14.10 | |