Difference between revisions of "Streak Short Range Missiles"
m (→Usage: version tag) |
m (→Canon) |
||
(21 intermediate revisions by 2 users not shown) | |||
Line 1: | Line 1: | ||
+ | '''Streak SRMs''', or '''SSRMs''', are [[Short_Range_Missiles|SRM]]s that have been upgraded with a guidance system. | ||
+ | |||
+ | __TOC__ | ||
+ | |||
+ | ==Overview== | ||
[[File:streak_srm.jpg|thumb|300px|Streak_SRM-2_Launcher]] | [[File:streak_srm.jpg|thumb|300px|Streak_SRM-2_Launcher]] | ||
− | '''Streak SRMs''' | + | '''Streak SRMs''' can lock onto a target and autonomously follow it, while still allowing dumbfiring without a lock. However the spread of the dumbfired missile barrage is wider than with SRMs, easily causing the overall damage to spread out to multiple parts. |
− | SSRM launchers with a '''''D''''' prefix denote a '''Dual''' launcher, which fire twice as much ordinance per volley as a comparable regular SSRM launcher. | + | SSRM launchers with a '''''D''''' prefix denote a '''Dual''' launcher, which fire twice as much ordinance per volley as a comparable regular SSRM launcher. Only notable difference between [[Inner Sphere]] and [[Clan]] SSRMs is that Clan SSRMs have 100m more range. |
− | |||
− | + | {{Clear}} | |
==Weapon Stats== | ==Weapon Stats== | ||
<div style="overflow-x: auto; margin-right:auto; margin-left:auto; margin-top: 20px; margin-bottom: 0px;"> | <div style="overflow-x: auto; margin-right:auto; margin-left:auto; margin-top: 20px; margin-bottom: 0px;"> | ||
− | {| class= " | + | {| class= "sortable hoverTable statTable stickyCol" |
− | |- style=" | + | |- style="height:70px;" |
− | ! data-sort-type="number" style="width: 90px" | '''Weapon''' | + | ! data-sort-type="number" style="width: 90px; position: sticky; position: -webkit-sticky; left:0; z-index: 999;" | '''Weapon''' |
! data-sort-type="number" style="width: 70px" | '''Min Range''' | ! data-sort-type="number" style="width: 70px" | '''Min Range''' | ||
! data-sort-type="number" style="width: 70px" | '''Max Range''' <!-- calculated and/or approximated max range to cause damage --> | ! data-sort-type="number" style="width: 70px" | '''Max Range''' <!-- calculated and/or approximated max range to cause damage --> | ||
! data-sort-type="number" style="width: 70px" | '''Lock On<br>Range''' | ! data-sort-type="number" style="width: 70px" | '''Lock On<br>Range''' | ||
! data-sort-type="number" style="width: 70px" | '''Lock On<br>Time''' | ! data-sort-type="number" style="width: 70px" | '''Lock On<br>Time''' | ||
− | ! style="width: 80px" | '''Damage<wbr/>/Shot''' <!-- Shot is the minimum amount of ammo/beams one can shoot--> | + | ! data-sort-type="number" style="width: 80px" | '''Splash Damage<wbr/>/Shot''' <!-- Shot is the minimum amount of ammo/beams one can shoot--> |
! class="unsortable" style="width: 100px; padding: 5px;" | '''[[Damage types|Damage<br>Type]]''' | ! class="unsortable" style="width: 100px; padding: 5px;" | '''[[Damage types|Damage<br>Type]]''' | ||
− | ! style="width: 80px" | ''' | + | ! data-sort-type="number" style="width: 80px" | '''Sec. Splash<br>Damage<wbr/>/Shot''' |
! class="unsortable" style="width: 100px; padding: 5px;" | '''Sec.<br>[[Damage types|Damage Type]]''' | ! class="unsortable" style="width: 100px; padding: 5px;" | '''Sec.<br>[[Damage types|Damage Type]]''' | ||
! data-sort-type="number" style="width: 100px" | '''Splash Radius'''<br>(prm/sec) | ! data-sort-type="number" style="width: 100px" | '''Splash Radius'''<br>(prm/sec) | ||
! data-sort-type="number" style="width: 80px" | '''Shots<br>/min''' <!-- Shot cycles per minute more accurately. (Max rpm for rapid fire weapons) --> | ! data-sort-type="number" style="width: 80px" | '''Shots<br>/min''' <!-- Shot cycles per minute more accurately. (Max rpm for rapid fire weapons) --> | ||
− | ! style="width: 70px" | '''Sustained<br>[[DPS]]''' <!-- average sustainable max DPS against assets (mechs,tanks,hovers,asf,vtol)--> | + | ! data-sort-type="number" style="width: 70px" | '''Sustained<br>[[DPS]]''' <!-- average sustainable max DPS against assets (mechs,tanks,hovers,asf,vtol)--> |
− | ! style="width: 70px" | '''[[Heat]]<br>/Shot''' | + | ! data-sort-type="number" style="width: 70px" | '''Max Speed<br>(m/s)''' |
− | ! style="width: 70px" | '''Ammo<br>/ton''' <!-- Half ton ammo treated as one ton --> | + | ! data-sort-type="number" style="width: 70px" | '''[[Heat]]<br>/Shot''' |
− | ! style="width: 70px" | '''Ammo cost<br>/ton''' | + | ! data-sort-type="number" style="width: 70px" | '''Ammo<br>/ton''' <!-- Half ton ammo treated as one ton --> |
+ | ! data-sort-type="number" style="width: 70px" | '''Ammo cost<br>/ton''' | ||
|- | |- | ||
− | + | ! data-sort-value="1" | '''SSRM2''' | |
| rowspan="3" | --- | | rowspan="3" | --- | ||
| rowspan="3" | 350m | | rowspan="3" | 350m | ||
Line 40: | Line 45: | ||
| 14.5 | | 14.5 | ||
| 49 | | 49 | ||
+ | | rowspan="3" | 225 | ||
| 16 | | 16 | ||
| 36 | | 36 | ||
| 175 | | 175 | ||
− | |- | + | |- |
− | + | ! data-sort-value="2" | '''SSRM4''' | |
| Data-sort-value="400" | 4 x 100 | | Data-sort-value="400" | 4 x 100 | ||
| Data-sort-value="400" | 4 x 100 | | Data-sort-value="400" | 4 x 100 | ||
Line 55: | Line 61: | ||
|- | |- | ||
− | + | ! data-sort-value="3" | '''SSRM6''' | |
| Data-sort-value="600" | 6 x 100 | | Data-sort-value="600" | 6 x 100 | ||
| Data-sort-value="600" | 6 x 100 | | Data-sort-value="600" | 6 x 100 | ||
Line 63: | Line 69: | ||
|- | |- | ||
− | + | ! data-sort-value="4" | '''DSSRM4''' | |
| rowspan="2" | --- | | rowspan="2" | --- | ||
| rowspan="2" | 350m | | rowspan="2" | 350m | ||
Line 75: | Line 81: | ||
| 14 | | 14 | ||
| 190 | | 190 | ||
+ | | rowspan="2" | 225 | ||
| 64 | | 64 | ||
| rowspan="2" | 72 | | rowspan="2" | 72 | ||
Line 80: | Line 87: | ||
|- | |- | ||
− | + | ! data-sort-value="5" | '''DSSRM6''' | |
| Data-sort-value="1200" | 12 x 100 | | Data-sort-value="1200" | 12 x 100 | ||
| Data-sort-value="1200" | 12 x 100 | | Data-sort-value="1200" | 12 x 100 | ||
Line 88: | Line 95: | ||
|- | |- | ||
− | + | ! data-sort-value="6" | '''CSSRM2''' | |
| rowspan="3" | --- | | rowspan="3" | --- | ||
| rowspan="3" | 450m | | rowspan="3" | 450m | ||
Line 100: | Line 107: | ||
| 14.5 | | 14.5 | ||
| 49 | | 49 | ||
+ | | rowspan="3" | 225 | ||
| 16 | | 16 | ||
| 36 | | 36 | ||
Line 105: | Line 113: | ||
|- | |- | ||
− | + | ! data-sort-value="7" | '''CSSRM4''' | |
| Data-sort-value="400" | 4 x 100 | | Data-sort-value="400" | 4 x 100 | ||
| Data-sort-value="400" | 4 x 100 | | Data-sort-value="400" | 4 x 100 | ||
Line 115: | Line 123: | ||
|- | |- | ||
− | + | ! data-sort-value="8" | '''CSSRM6''' | |
| Data-sort-value="600" | 6 x 100 | | Data-sort-value="600" | 6 x 100 | ||
| Data-sort-value="600" | 6 x 100 | | Data-sort-value="600" | 6 x 100 | ||
Line 123: | Line 131: | ||
|- | |- | ||
− | + | ! data-sort-value="9" | '''CDSSRM4''' | |
| rowspan="2" | --- | | rowspan="2" | --- | ||
| rowspan="2" | 450m | | rowspan="2" | 450m | ||
Line 135: | Line 143: | ||
| 14 | | 14 | ||
| 190 | | 190 | ||
+ | | rowspan="2" | 225 | ||
| 64 | | 64 | ||
| rowspan="2" | 72 | | rowspan="2" | 72 | ||
Line 140: | Line 149: | ||
|- | |- | ||
− | + | ! data-sort-value="10" | '''CDSSRM6''' | |
| Data-sort-value="1200" | 12 x 100 | | Data-sort-value="1200" | 12 x 100 | ||
| Data-sort-value="1200" | 12 x 100 | | Data-sort-value="1200" | 12 x 100 | ||
Line 148: | Line 157: | ||
|- | |- | ||
− | + | ! data-sort-value="11" | '''Air SSRM2''' | |
| rowspan="3" | --- | | rowspan="3" | --- | ||
| rowspan="3" | 660m | | rowspan="3" | 660m | ||
| rowspan="3" | 600m | | rowspan="3" | 600m | ||
| rowspan="3" | 1s | | rowspan="3" | 1s | ||
− | | | + | | Data-sort-value="200" | 2 x 100 |
| rowspan="3" | Missile | | rowspan="3" | Missile | ||
− | | | + | | Data-sort-value="200" | 2 x 100 |
| rowspan="3" | Frag | | rowspan="3" | Frag | ||
| rowspan="3" | 0.95m / 2m | | rowspan="3" | 0.95m / 2m | ||
− | | | + | | 9.5 |
| 32 | | 32 | ||
− | | rowspan="3" | | + | | rowspan="3" | 600 |
+ | | 16 | ||
| 48 | | 48 | ||
| rowspan="3" | 250 | | rowspan="3" | 250 | ||
|- | |- | ||
− | + | ! data-sort-value="12" | '''Air SSRM4''' | |
− | | | + | | Data-sort-value="400" | 4 x 100 |
− | | | + | | Data-sort-value="400" | 4 x 100 |
+ | | 7.7 | ||
+ | | 52 | ||
+ | | 32 | ||
| 96 | | 96 | ||
|- | |- | ||
− | + | ! data-sort-value="13" | '''Air SSRM6''' | |
− | | | + | | Data-sort-value="600" | 6 x 100 |
− | | | + | | Data-sort-value="600" | 6 x 100 |
+ | | 6.7 | ||
+ | | 69 | ||
+ | | 48 | ||
| 96 | | 96 | ||
|- | |- | ||
Line 179: | Line 195: | ||
|} | |} | ||
</div> | </div> | ||
− | {| | + | {{Version tag | Width = 1700px | Version149=0.14.9}} |
− | | | ||
− | |||
− | |||
− | |||
==Canon== | ==Canon== | ||
Originally developed in 2647 by the Star League, the Streak SRM Launcher is relatively similar to the standard SRM launcher but incorporates a unique Targa-7 fire control system. This system consists of a multi-lens sensor linked to a microwave targeting laser and battle computer built in to the launcher. When activated the system fires multiple light pulses at the target, and if the sensor detects a positive return signal from 90% or more of the pulses the battle computer authorizes missile launch; once airborne the missiles receive constant telemetry updates from the system to ensure they hit their target. In contrast if the system does not receive sufficient feedback before firing to guarantee a hit it will prevent the missiles from launching. This special feature of the system prevents the weapon from firing at a target when there is no lock-on, saving ammunition by preventing shots that would otherwise miss. | Originally developed in 2647 by the Star League, the Streak SRM Launcher is relatively similar to the standard SRM launcher but incorporates a unique Targa-7 fire control system. This system consists of a multi-lens sensor linked to a microwave targeting laser and battle computer built in to the launcher. When activated the system fires multiple light pulses at the target, and if the sensor detects a positive return signal from 90% or more of the pulses the battle computer authorizes missile launch; once airborne the missiles receive constant telemetry updates from the system to ensure they hit their target. In contrast if the system does not receive sufficient feedback before firing to guarantee a hit it will prevent the missiles from launching. This special feature of the system prevents the weapon from firing at a target when there is no lock-on, saving ammunition by preventing shots that would otherwise miss. | ||
+ | |||
+ | '''Era Report 3062:''' | ||
+ | Despite the nomenclature, both the long and short-range missile launchers in use on modern battlefields are wildly inaccurate. Because of this, they are noted ammunition hogs, and most missile boats, as support-oriented combat craft are called, are loaded down with ammunition. The Streak short-range missile of the Star League was a quantum-leap forward in SRM technology, despite being limited only to the smallest, two-tube launcher. The Clans, as with so much else, were finally able to adapt the Streak technology to the standard four- and six-tube models, and the Inner Sphere was quick to follow suit. First available from Guided Technologies in the Draconis Combine, the Streak SRM 4 and Streak SRM 6 launchers allow every flight of missiles fired to hit the target with every round, although the launchers are fifty percent heavier than standard short-range missile launchers. | ||
[http://www.sarna.net/wiki/Streak_Missile_Launcher BattleTech reference] | [http://www.sarna.net/wiki/Streak_Missile_Launcher BattleTech reference] | ||
Line 193: | Line 208: | ||
The following assets equip SSRMs: | The following assets equip SSRMs: | ||
− | <div style="overflow-x: auto; margin-right:auto; margin-left:auto; margin-top: 20px; margin-bottom: 0px;"> | + | <div style="overflow-x: auto; margin-right:auto; margin-left:auto; margin-top: 20px; margin-bottom: 0px; max-height: 500px; max-width:1120px"> |
− | {| | + | {| class= "filterable sortable hoverTable statTable stickyCol stickyHead" |
− | | | + | |- style="height:70px;" |
− | + | ! class="unfilterable" style="width: 150px; left:0; z-index:99999" | '''Asset''' | |
− | + | ! class="unsortable" style="white-space:nowrap; width:90px" | '''Type''' <!-- filter instead of sorting--> | |
− | ! | + | ! class="unsortable" style="white-space:nowrap; width:90px" | '''Faction''' <!-- filter instead of sorting--> |
− | + | ! class="unfilterable" data-sort-type="number" style="width: 60px;" |'''Tons''' | |
− | ! | + | ! class="unfilterable" data-sort-type="number" style="width: 50px;" |'''(c)SSRM2''' |
− | + | ! class="unfilterable" data-sort-type="number" style="width: 50px;" |'''(c)SSRM4''' | |
− | ! | + | ! class="unfilterable" data-sort-type="number" style="width: 50px;" |'''(c)SSRM6''' |
− | + | ! class="unfilterable" data-sort-type="number" style="width: 50px;" |'''Air SSRM2''' | |
− | + | ! class="unfilterable" data-sort-type="number" style="width: 50px;" |'''Air SSRM4''' | |
− | + | ! class="unfilterable" data-sort-type="number" style="width: 50px;" |'''Air SSRM6''' | |
− | + | ! class="unfilterable" data-sort-type="number" style="width: 50px;" |'''(c)DSSRM4''' | |
− | + | ! class="unfilterable" data-sort-type="number" style="width: 50px;" |'''(c)DSSRM6''' | |
− | + | |- | |
− | + | ![[Commando|Commando C]] | |
− | + | ||Mech||IS||25||||1|||||||||||| | |
− | + | |- | |
− | + | ![[Locust IIC|Locust IIC G]] | |
− | + | ||Mech||CL||25||||2|||||||||||| | |
− | + | |- | |
− | + | ![[Anubis|Anubis E ]] | |
− | + | ||Mech||IS||30||4|||||||||||||| | |
− | + | |- | |
− | + | ![[Anubis|Anubis F ]] | |
− | + | ||Mech||IS||30||||2|||||||||||| | |
− | | | + | |- |
− | + | ![[Osiris|Osiris A ]] | |
− | + | ||Mech||IS||30||||1|||||||||||| | |
− | + | |- | |
− | + | ![[Osiris|Osiris F ]] | |
− | + | ||Mech||IS||30||||||1|||||||||| | |
− | | | + | |- |
− | + | ![[Uller|Uller F ]] | |
− | + | ||Mech||CL||30||2||||1|||||||||| | |
− | + | |- | |
− | + | ![[Cougar|Cougar D ]] | |
− | + | ||Mech||CL||35||||||||||||||2|| | |
− | + | |- | |
− | + | ![[Owens|Owens B ]] | |
− | + | ||Mech||IS||35||||2|||||||||||| | |
− | + | |- | |
− | + | ![[Owens|Owens F ]] | |
− | + | ||Mech||IS||35||||||1|||||||||| | |
− | + | |- | |
− | + | ![[Raven|Raven Prime ]] | |
− | | | + | ||Mech||IS||35||||||1|||||||||| |
− | + | |- | |
− | + | ![[Chimera|Chimera B ]] | |
− | + | ||Mech||IS||40||||||||||||||||1 | |
− | + | |- | |
− | + | ![[Chimera|Chimera E ]] | |
− | + | ||Mech||IS||40||||1|||||||||||| | |
− | + | |- | |
− | | | + | ![[Hellhound|Hellhound E]] |
− | + | ||Mech||CL||50||||3|||||||||||| | |
− | + | |- | |
− | + | ![[Uziel|Uziel G ]] | |
− | + | ||Mech||IS||50||||1|||||||||||| | |
− | + | |- | |
− | + | ![[Blacklanner|Blacklanner C ]] | |
− | + | ||Mech||CL||55||||||||||||||1|| | |
− | + | |- | |
− | + | ![[Bushwacker|Bushwacker D ]] | |
− | + | ||Mech||IS||55||||||3|||||||||| | |
− | + | |- | |
− | + | ![[Stormcrow|Stormcrow E ]] | |
− | + | ||Mech||CL||55||||2|||||||||||| | |
− | + | |- | |
− | + | ![[Argus|Argus B ]] | |
− | + | ||Mech||IS||60||||||||||||||1|| | |
− | + | |- | |
− | + | ![[Argus|Argus D ]] | |
− | + | ||Mech||IS||60||1||2|||||||||||| | |
− | | | + | |- |
− | + | ![[Rifleman|Rifleman A ]] | |
− | + | ||Mech||IS||60||||2|||||||||||| | |
− | + | |- | |
− | + | ![[Vulture|Vulture E ]] | |
− | + | ||Mech||CL||60||||||||||||||||2 | |
− | + | |- | |
− | + | ![[Cauldronborn|Cauldronborn F ]] | |
− | + | ||Mech||CL||65||||||||||||||3|| | |
− | + | |- | |
− | + | ![[Loki|Loki Prime ]] | |
− | + | ||Mech||CL||65||||||1|||||||||| | |
− | + | |- | |
− | | | + | ![[Loki|Loki A ]] |
− | + | ||Mech||CL||65||||||2|||||||||| | |
− | + | |- | |
− | + | ![[Loki|Loki D ]] | |
− | + | ||Mech||CL||65||||||||||||||||1 | |
− | + | |- | |
− | + | ![[Loki|Loki E ]] | |
− | + | ||Mech||CL||65||||||1|||||||||| | |
− | + | |- | |
− | + | ![[Avatar|Avatar D ]] | |
+ | ||Mech||IS||70||||||2|||||||||| | ||
+ | |- | ||
+ | ![[Thor|Thor A ]] | ||
+ | ||Mech||CL||70||||||||||||||||1 | ||
+ | |- | ||
+ | ![[Warhammer|Warhammer A ]] | ||
+ | ||Mech||IS||70||||||2|||||||||| | ||
+ | |- | ||
+ | ![[Madcat|Madcat F ]] | ||
+ | ||Mech||CL||75||1||2|||||||||||| | ||
+ | |- | ||
+ | ![[Thanatos|Thanatos C ]] | ||
+ | ||Mech||IS||75||||||1|||||||||| | ||
+ | |- | ||
+ | ![[Awesome|Awesome Prime ]] | ||
+ | ||Mech||IS||80||||1|||||||||||| | ||
+ | |- | ||
+ | ![[Masakari|Masakari E ]] | ||
+ | ||Mech||CL||85||||||||||||||2||1 | ||
+ | |- | ||
+ | ![[Sunder|Sunder C ]] | ||
+ | ||Mech||IS||90||||||3|||||||||| | ||
+ | |- | ||
+ | ![[Kodiak|Kodiak A ]] | ||
+ | ||Mech||CL||100||||||||||||||||1 | ||
+ | |- | ||
+ | ![[Harasser|Harasser Prime ]] | ||
+ | ||Vehicle||IS||25||||||2|||||||||| | ||
+ | |- | ||
+ | ![[Mithras|Mithras D ]] | ||
+ | ||Vehicle||CL||25||||||||||||||||1 | ||
+ | |- | ||
+ | ![[Mithras|Mithras F ]] | ||
+ | ||Vehicle||CL||25||2|||||||||||||| | ||
+ | |- | ||
+ | ![[Chevalier|Chevalier Prime ]] | ||
+ | ||Vehicle||IS||35||||||1|||||||||| | ||
+ | |- | ||
+ | ![[Ares|Ares B ]] | ||
+ | ||Vehicle||CL||40||||||2|||||||||| | ||
+ | |- | ||
+ | ![[Goblin|Goblin F ]] | ||
+ | ||Vehicle||IS||45||||||2|||||||||| | ||
+ | |- | ||
+ | ![[Epona|Epona Prime ]] | ||
+ | ||Vehicle||CL||50||||1|||||||||||| | ||
+ | |- | ||
+ | ![[Oro|Oro B ]] | ||
+ | ||Vehicle||CL||60||||||1|||||||||| | ||
+ | |- | ||
+ | ![[Rommel|Rommel E ]] | ||
+ | ||Vehicle||IS||65||||1|||||||||||| | ||
+ | |- | ||
+ | ![[Shoden|Shoden E]] | ||
+ | ||Vehicle||CL||70||||||||||||||2|| | ||
+ | |- | ||
+ | ![[Morrigu|Morrigu A ]] | ||
+ | ||Vehicle||CL||80||2|||||||||||||| | ||
+ | |- | ||
+ | ![[Partisan|Partisan G ]] | ||
+ | ||Vehicle||IS||80||||||||||||||||2 | ||
+ | |- | ||
+ | ![[Schrek|Schrek A]] | ||
+ | ||Vehicle||IS||80||||2|||||||||||| | ||
+ | |- | ||
+ | ![[Behemoth|Behemoth A ]] | ||
+ | ||Vehicle||IS||100||2||||2|||||||||| | ||
+ | |- | ||
+ | ![[Mars|Mars Prime ]] | ||
+ | ||Vehicle||CL||100||||||||||||||1|| | ||
+ | |- | ||
+ | ![[Mars|Mars E ]] | ||
+ | ||Vehicle||CL||100||||||||||||||||3 | ||
+ | |- | ||
+ | ![[Mars|Mars G ]] | ||
+ | ||Vehicle||CL||100||||||3|||||||||| | ||
+ | |- | ||
+ | ![[Donar|Donar Prime ]] | ||
+ | ||VTOL||CL||25||||2|||||||||||| | ||
+ | |- | ||
+ | ![[Donar|Donar C ]] | ||
+ | ||VTOL||CL||25||5|||||||||||||| | ||
+ | |- | ||
+ | ![[Hawkmoth|Hawkmoth B ]] | ||
+ | ||VTOL||IS||25||||1|||||||||||| | ||
+ | |- | ||
+ | ![[Hawkmoth|Hawkmoth E ]] | ||
+ | ||VTOL||IS||25||||||2|||||||||| | ||
+ | |- | ||
+ | ![[SparrowHawk|SparrowHawk E ]] | ||
+ | ||ASF||IS||30||||||||2||2|||||| | ||
+ | |- | ||
+ | ![[Avar|Avar Prime ]] | ||
+ | ||ASF||CL||35||||||||2|||||||| | ||
+ | |- | ||
+ | ![[Avar|Avar G ]] | ||
+ | ||ASF||CL||35||||||||2|||||||| | ||
+ | |- | ||
+ | ![[Sulla|Sulla E ]] | ||
+ | ||ASF||CL||45||||||||||||2|||| | ||
+ | |- | ||
+ | ![[Corsair|Corsair C ]] | ||
+ | ||ASF||IS||50||||||||||||1|||| | ||
+ | |- | ||
+ | ![[Corsair|Corsair E ]] | ||
+ | ||ASF||IS||50||||||||||||2|||| | ||
+ | |- | ||
+ | ![[Visigoth|Visigoth Prime ]] | ||
+ | ||ASF||CL||60||||||||||2|||||| | ||
+ | |- | ||
+ | ![[Shiva|Shiva Prime ]] | ||
+ | ||ASF||IS||85||||||||||||1|||| | ||
+ | |- | ||
+ | ![[Xerxes|Xerxes E ]] | ||
+ | ||ASF||CL||85||||||||||||2|||| | ||
+ | |- | ||
|} | |} | ||
</div> | </div> | ||
− | {| | + | {{Version tag | Width = 1110px | Version149=0.14.9}} |
− | | | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | + | ---- | |
− | |||
+ | {{Navbox Weapons}} | ||
[[Category:Missile weapons]] | [[Category:Missile weapons]] | ||
− |
Latest revision as of 11:23, 3 December 2022
Streak SRMs, or SSRMs, are SRMs that have been upgraded with a guidance system.
Contents
Overview
Streak SRMs can lock onto a target and autonomously follow it, while still allowing dumbfiring without a lock. However the spread of the dumbfired missile barrage is wider than with SRMs, easily causing the overall damage to spread out to multiple parts.
SSRM launchers with a D prefix denote a Dual launcher, which fire twice as much ordinance per volley as a comparable regular SSRM launcher. Only notable difference between Inner Sphere and Clan SSRMs is that Clan SSRMs have 100m more range.
Weapon Stats
Weapon | Min Range | Max Range | Lock On Range |
Lock On Time |
Splash Damage |
Damage Type |
Sec. Splash Damage |
Sec. Damage Type |
Splash Radius (prm/sec) |
Shots /min |
Sustained DPS |
Max Speed (m/s) |
Heat /Shot |
Ammo /ton |
Ammo cost /ton |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
SSRM2 | --- | 350m | 350m | 0.3s | 2 x 100 | Missile | 2 x 100 | Frag | 0.8m / 3m | 14.5 | 49 | 225 | 16 | 36 | 175 |
SSRM4 | 4 x 100 | 4 x 100 | 14 | 95 | 32 | 72 | 350 | ||||||||
SSRM6 | 6 x 100 | 6 x 100 | 13.5 | 138 | 48 | ||||||||||
DSSRM4 | --- | 350m | 350m | 0.3s | 8 x 100 | Missile | 8 x 100 | Frag | 0.8m / 3m | 14 | 190 | 225 | 64 | 72 | 350 |
DSSRM6 | 12 x 100 | 12 x 100 | 13.5 | 275 | 96 | ||||||||||
CSSRM2 | --- | 450m | 450m | 0.3s | 2 x 100 | Missile | 2 x 100 | Frag | 0.8m / 3m | 14.5 | 49 | 225 | 16 | 36 | 225 |
CSSRM4 | 4 x 100 | 4 x 100 | 14 | 95 | 32 | 72 | 450 | ||||||||
CSSRM6 | 6 x 100 | 6 x 100 | 13.5 | 138 | 48 | ||||||||||
CDSSRM4 | --- | 450m | 450m | 0.3s | 8 x 100 | Missile | 8 x 100 | Frag | 0.8m / 3m | 14 | 190 | 225 | 64 | 72 | 450 |
CDSSRM6 | 12 x 100 | 12 x 100 | 13.5 | 275 | 96 | ||||||||||
Air SSRM2 | --- | 660m | 600m | 1s | 2 x 100 | Missile | 2 x 100 | Frag | 0.95m / 2m | 9.5 | 32 | 600 | 16 | 48 | 250 |
Air SSRM4 | 4 x 100 | 4 x 100 | 7.7 | 52 | 32 | 96 | |||||||||
Air SSRM6 | 6 x 100 | 6 x 100 | 6.7 | 69 | 48 | 96 |
All stats are current as of release 0.14.10 | |
Canon
Originally developed in 2647 by the Star League, the Streak SRM Launcher is relatively similar to the standard SRM launcher but incorporates a unique Targa-7 fire control system. This system consists of a multi-lens sensor linked to a microwave targeting laser and battle computer built in to the launcher. When activated the system fires multiple light pulses at the target, and if the sensor detects a positive return signal from 90% or more of the pulses the battle computer authorizes missile launch; once airborne the missiles receive constant telemetry updates from the system to ensure they hit their target. In contrast if the system does not receive sufficient feedback before firing to guarantee a hit it will prevent the missiles from launching. This special feature of the system prevents the weapon from firing at a target when there is no lock-on, saving ammunition by preventing shots that would otherwise miss.
Era Report 3062: Despite the nomenclature, both the long and short-range missile launchers in use on modern battlefields are wildly inaccurate. Because of this, they are noted ammunition hogs, and most missile boats, as support-oriented combat craft are called, are loaded down with ammunition. The Streak short-range missile of the Star League was a quantum-leap forward in SRM technology, despite being limited only to the smallest, two-tube launcher. The Clans, as with so much else, were finally able to adapt the Streak technology to the standard four- and six-tube models, and the Inner Sphere was quick to follow suit. First available from Guided Technologies in the Draconis Combine, the Streak SRM 4 and Streak SRM 6 launchers allow every flight of missiles fired to hit the target with every round, although the launchers are fifty percent heavier than standard short-range missile launchers.
Usage
The following assets equip SSRMs:
Asset | Type | Faction | Tons | (c)SSRM2 | (c)SSRM4 | (c)SSRM6 | Air SSRM2 | Air SSRM4 | Air SSRM6 | (c)DSSRM4 | (c)DSSRM6 |
---|---|---|---|---|---|---|---|---|---|---|---|
Commando C | Mech | IS | 25 | 1 | |||||||
Locust IIC G | Mech | CL | 25 | 2 | |||||||
Anubis E | Mech | IS | 30 | 4 | |||||||
Anubis F | Mech | IS | 30 | 2 | |||||||
Osiris A | Mech | IS | 30 | 1 | |||||||
Osiris F | Mech | IS | 30 | 1 | |||||||
Uller F | Mech | CL | 30 | 2 | 1 | ||||||
Cougar D | Mech | CL | 35 | 2 | |||||||
Owens B | Mech | IS | 35 | 2 | |||||||
Owens F | Mech | IS | 35 | 1 | |||||||
Raven Prime | Mech | IS | 35 | 1 | |||||||
Chimera B | Mech | IS | 40 | 1 | |||||||
Chimera E | Mech | IS | 40 | 1 | |||||||
Hellhound E | Mech | CL | 50 | 3 | |||||||
Uziel G | Mech | IS | 50 | 1 | |||||||
Blacklanner C | Mech | CL | 55 | 1 | |||||||
Bushwacker D | Mech | IS | 55 | 3 | |||||||
Stormcrow E | Mech | CL | 55 | 2 | |||||||
Argus B | Mech | IS | 60 | 1 | |||||||
Argus D | Mech | IS | 60 | 1 | 2 | ||||||
Rifleman A | Mech | IS | 60 | 2 | |||||||
Vulture E | Mech | CL | 60 | 2 | |||||||
Cauldronborn F | Mech | CL | 65 | 3 | |||||||
Loki Prime | Mech | CL | 65 | 1 | |||||||
Loki A | Mech | CL | 65 | 2 | |||||||
Loki D | Mech | CL | 65 | 1 | |||||||
Loki E | Mech | CL | 65 | 1 | |||||||
Avatar D | Mech | IS | 70 | 2 | |||||||
Thor A | Mech | CL | 70 | 1 | |||||||
Warhammer A | Mech | IS | 70 | 2 | |||||||
Madcat F | Mech | CL | 75 | 1 | 2 | ||||||
Thanatos C | Mech | IS | 75 | 1 | |||||||
Awesome Prime | Mech | IS | 80 | 1 | |||||||
Masakari E | Mech | CL | 85 | 2 | 1 | ||||||
Sunder C | Mech | IS | 90 | 3 | |||||||
Kodiak A | Mech | CL | 100 | 1 | |||||||
Harasser Prime | Vehicle | IS | 25 | 2 | |||||||
Mithras D | Vehicle | CL | 25 | 1 | |||||||
Mithras F | Vehicle | CL | 25 | 2 | |||||||
Chevalier Prime | Vehicle | IS | 35 | 1 | |||||||
Ares B | Vehicle | CL | 40 | 2 | |||||||
Goblin F | Vehicle | IS | 45 | 2 | |||||||
Epona Prime | Vehicle | CL | 50 | 1 | |||||||
Oro B | Vehicle | CL | 60 | 1 | |||||||
Rommel E | Vehicle | IS | 65 | 1 | |||||||
Shoden E | Vehicle | CL | 70 | 2 | |||||||
Morrigu A | Vehicle | CL | 80 | 2 | |||||||
Partisan G | Vehicle | IS | 80 | 2 | |||||||
Schrek A | Vehicle | IS | 80 | 2 | |||||||
Behemoth A | Vehicle | IS | 100 | 2 | 2 | ||||||
Mars Prime | Vehicle | CL | 100 | 1 | |||||||
Mars E | Vehicle | CL | 100 | 3 | |||||||
Mars G | Vehicle | CL | 100 | 3 | |||||||
Donar Prime | VTOL | CL | 25 | 2 | |||||||
Donar C | VTOL | CL | 25 | 5 | |||||||
Hawkmoth B | VTOL | IS | 25 | 1 | |||||||
Hawkmoth E | VTOL | IS | 25 | 2 | |||||||
SparrowHawk E | ASF | IS | 30 | 2 | 2 | ||||||
Avar Prime | ASF | CL | 35 | 2 | |||||||
Avar G | ASF | CL | 35 | 2 | |||||||
Sulla E | ASF | CL | 45 | 2 | |||||||
Corsair C | ASF | IS | 50 | 1 | |||||||
Corsair E | ASF | IS | 50 | 2 | |||||||
Visigoth Prime | ASF | CL | 60 | 2 | |||||||
Shiva Prime | ASF | IS | 85 | 1 | |||||||
Xerxes E | ASF | CL | 85 | 2 |
All stats are current as of release 0.14.10 | |