Difference between revisions of "Cougar"

From MechWarrior: Living Legends Wiki
Jump to: navigation, search
m (infobox stats check pass v0.17.4)
 
Line 125: Line 125:
 
| Weapons G = <ul>
 
| Weapons G = <ul>
 
<li>2x [[CERLL]]
 
<li>2x [[CERLL]]
<li>2x [[ATM6#Extended Range ATM|ATM6 ER]]
+
<li>2x [[ATM6#Extended Range ATM|ATM6 (ER)]]
 
</ul>
 
</ul>
 
| Equip G = <ul>
 
| Equip G = <ul>
Line 144: Line 144:
 
| Armor INT = 2402  
 
| Armor INT = 2402  
  
| Version153 = 0.16.1
+
| Version153 = 0.17.4
 
}}
 
}}
  

Latest revision as of 19:40, 28 December 2024

Cougar
Cougar spin.gif
360.png
Cougar.png
360.png
Class: Light Mech
Faction: Clan
Ticket cost: 4 upon destruction
Tier: 5
Tonnage: 35 tons
Speed: 86.4 km/h (120 km/h with MASC)
Torso yaw: 280°
Torso pitch: -35° to +40° while standing
-35° to +50° while crouching
Variant Armament
Variant Weapons Equipment
Prime:
Price: 49 900 CBills
Total armor: 34 335
Engine Size: 175 JF Extralight
A:
Price: 52 300 CBills
Total armor: 34 335
Engine Size: 175 JF Extralight
B:
Price: 49 200 CBills
Total armor: 32 400
Engine Size: 175 JF Extralight
C:
Price: 51 800 CBills
Total armor: 32 400
Engine Size: 175 JF Extralight
D:
Price: 58 000 CBills
Total armor: 34 335
Engine Size: 175 JF Extralight
E:
Price: 49 300 CBills
Total armor: 32 400
Engine Size: 175 JF Extralight
F:
Price: 55 350 CBills
Total armor: 34 335
Engine Size: 175 JF Extralight
G:
Price: 51 300 CBills
Total armor: 32 400
Engine Size: 175 JF Extralight
Armor Points Distribution
BT
HD
LA
LL
LT
CT
RT
RA
RL
INT
2966
1380
2595
2595
4004
3213
5561
3213
2595
4004
2402

All stats current as of release 0.17.4

Most Cougars are fire support 'mechs. Cougars have substantial armor and lots of weapons. Unfortunately, Cougars have large hitboxes and slow speed for a light 'mech, often making them an easy target. Most Cougars function best at long-range. For those Cougars with short-range weapons, it is important to stay close to allies.

Roles and Gameplay Hints

Prime

An early-game long-range fire support 'mech. Can also twist fight. Good at cutting off individual components.

Player Comments:
[Expand]


Variant A

An early-game generalist, but works best as a brawler. Struggles against fast-moving Light 'mechs.

Player Comments:
[Expand]


Player Comments:
[Expand]



Variant B

Dedicated jump sniper.

Variant C

Fire support LRM Boat with self-NARCing capabilities and extremely limited ammo. Strong against slow enemies. Very weak against fast enemies.

Player Comments:
[Expand]


Variant D

Stealthy skirmisher and brawler. Best on maps with rough terrain and short- to mid-range sight-lines.

Player Comments:
[Expand]


Variant E

Early game upgrade. Excellent fire-support, great choice on cold maps.

Player Comments:
[Expand]


Variant F

Extremely powerful brawler, one of the best for its tonnage. A go-to "starter" for Solaris Arena.

Player Comments:
[Expand]


Variant G

Extreme long-range fire support 'Mech. Best on open maps and with NARC or TAG support.

Player Comments:
[Expand]


Canon

After the Refusal War with Clan Wolf, Falcon Khan Marthe Pryde decided to upgrade the 'Mechs her Clan fielded as they rebuilt. Rather than waste precious resources designing a new OmniMech from the ground up, she instructed her scientists to improve upon existing designs. The design the scientists chose to modify was the Adder. Though the two 'Mechs are visually similar and share the same weight, the Falcon Cougar is slower and better armed, though it only has six and a half tons of Ferro-Fibrous armor. This process enabled the Falcon scientists to produce a new design in roughly half the time it would have taken them otherwise.

Date Introduced 3058 during the Era known as "Clan Invasion" (3050 - 3061) - Unit Role: Sniper

BattleTech Reference