Difference between revisions of "Kodiak"
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This high-end Electronic Warfare Unit is worth no less than 16 tickets - a unit well worthy of bringing down on the enemy team. This goes both ways so take care to keep it safe and out of harms way.<br> | This high-end Electronic Warfare Unit is worth no less than 16 tickets - a unit well worthy of bringing down on the enemy team. This goes both ways so take care to keep it safe and out of harms way.<br> | ||
Speaking of equipment this unit has it all - [[C3]], [[GECM]], [[BHP]], [[TAG]], [[NARC|Clan NARC]], Enhanced Optics, ...you name it, we have it. All weapons present are of long range variety, the [[UAC2]] array of three, the [[cLRM20]] and the [[cERLL]] duo - even the NARC launcher reaches further than the inner sphere standard counter part.<br> | Speaking of equipment this unit has it all - [[C3]], [[GECM]], [[BHP]], [[TAG]], [[NARC|Clan NARC]], Enhanced Optics, ...you name it, we have it. All weapons present are of long range variety, the [[UAC2]] array of three, the [[cLRM20]] and the [[cERLL]] duo - even the NARC launcher reaches further than the inner sphere standard counter part.<br> | ||
− | However, having no [[AMS|aniti missile system]] nor [[AECM]] nearby means this unit is both more visible on enemy radar due to | + | However, having no [[AMS|aniti missile system]] nor [[AECM]] nearby means this unit is both more visible on enemy radar due to its C3 radar chain equipment and more likely to attract attention of the lazy old men shooting extreme long ranged missiles and arrows on it. Utmost care is to be taken not to be caught off guard and in the open field.<br> |
The money printing capability of the [[C3]] radar chain will be strongly augmented by the occasional [[LRM20]] or [[UAC2]] array opening shot or finishing blow. Care is to be excreted not to overtax it's nimble 3 [[DHS]] by to zealous use of the weapons in the heist of a battle.<br> | The money printing capability of the [[C3]] radar chain will be strongly augmented by the occasional [[LRM20]] or [[UAC2]] array opening shot or finishing blow. Care is to be excreted not to overtax it's nimble 3 [[DHS]] by to zealous use of the weapons in the heist of a battle.<br> | ||
Revision as of 17:18, 12 April 2020
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Kodiak | ||
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Class: | Assault Mech | |
Faction: | Clan | |
Ticket cost: | 16 upon destruction | |
Tier: | 15 | |
Tonnage: | 100 tons | |
Speed: | 65 km/h | |
Torso yaw: | 260° | |
Torso pitch: | -35° to +50° while standing -35° to +60° while crouching | |
Variant Armament | ||
Variant | Weapons | Equipment |
Prime: Price: 125 700 CBills Total armor: 85 734 Engine Size: 400 XL |
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A: Price: 123 200 CBills Total armor: 85 734 Engine Size: 400 XL |
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B: Price: 110 500 CBills Total armor: 85 734 Engine Size: 400 XL |
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C: Price: 124 100 CBills Total armor: 85 734 Engine Size: 400 XL |
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D: Price: 123 700 CBills Total armor: 85 734 Engine Size: 400 XL |
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E: Price: 127 500 CBills Total armor: 85 734 Engine Size: 400 XL |
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F: Price: 129 900 CBills Total armor: 85 734 Engine Size: 400 XL |
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G: Price: 125 100 CBills Total armor: 85 734 Engine Size: 400 XL |
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Armor Points Distribution | ||
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All stats current as of release 0.15.3
Kodiak is jump-capable Clan Assault Mech. A fast moving assault ’Mech, the Kodiak was originally designed by Clan Ghost Bear as a second-line equivalent to the Gladiator OmniMech. While the Kodiak does not go to the extremes of other Totem ’Mechs such as the Thunder Stallion or Mandrill, it nevertheless represents the epitome of Ghost Bear thinking: mostly defensive but capable of surprising speed and a devastating attack when launched.
The primary focus of the Kodiak is its 400-rated extralight engine, which allows the one-hundred-ton monster to exceed speeds of sixty kilometers an hour.
Contents
Roles and Gameplay Hints
Prime
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Variant A - "Nemesis"
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Variant B
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Variant C
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Variant D - "CandyMan"
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Variant E - "Harbinger"
This high-end Electronic Warfare Unit is worth no less than 16 tickets - a unit well worthy of bringing down on the enemy team. This goes both ways so take care to keep it safe and out of harms way.
Speaking of equipment this unit has it all - C3, GECM, BHP, TAG, Clan NARC, Enhanced Optics, ...you name it, we have it. All weapons present are of long range variety, the UAC2 array of three, the cLRM20 and the cERLL duo - even the NARC launcher reaches further than the inner sphere standard counter part.
However, having no aniti missile system nor AECM nearby means this unit is both more visible on enemy radar due to its C3 radar chain equipment and more likely to attract attention of the lazy old men shooting extreme long ranged missiles and arrows on it. Utmost care is to be taken not to be caught off guard and in the open field.
The money printing capability of the C3 radar chain will be strongly augmented by the occasional LRM20 or UAC2 array opening shot or finishing blow. Care is to be excreted not to overtax it's nimble 3 DHS by to zealous use of the weapons in the heist of a battle.
Variant F - "Tyrant"
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Variant G
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History
Kodiak was a canceled unit for a long time. A released render features a torso-mounted SRM launcher, 8 ER Medium Lasers,a Large Laser and the UAC20. It did not make it in time to be released before the final beta 0.7.0. The reconstucted Kodiak was released by new development team in version 0.12.0
Canon
Unique for Clan Ghost Bear, the Kodiak was a fast second-line Assault Mech created mostly for medium range combat. Torso-mounted weapons, the SSRM6 and the UAC20 provide close-range fire, although they lack ammunition for longer fights. Above the hands one can find four ER Medium Beam Lasers mounted like claws which with addition of the Large Laser below the engine can provide long-lasting firepower over long-range.
By the time of Clans invasion Kodiaks weren't common 'Mechs, often serving as command units for assault groups.
Date Introduced 3001 during the Era known as "Late Succession War - LosTech" (2901 - 3019) - Unit Role: Brawler