Difference between revisions of "Machine Gun"

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m (Usage: update & tag)
(Weapon Stats: 0.11.3 update+)
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<div style="overflow-x: auto; margin-right:auto; margin-left:auto; margin-top: 20px; margin-bottom: 0px;">
 
<div style="overflow-x: auto; margin-right:auto; margin-left:auto; margin-top: 20px; margin-bottom: 0px;">
{| class= "wikitable sortable" style="text-align:center; font-size:13px; margin:auto;"
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{| class= "wikitable sortable" style="text-align:center; font-size:13px; margin:auto; border-spacing:0px; border-collapse:separate;"
 
|- style="text-align:center; height:70px;"
 
|- style="text-align:center; height:70px;"
! data-sort-type="number" style="width: 90px" | '''Weapon'''
+
! data-sort-type="number" style="width: 90px; position: sticky; position: -webkit-sticky; left:0; z-index: 999;" | '''Weapon'''
 
! data-sort-type="number" style="width: 70px" | '''Max Range''' <!-- calculated and/or approximated max range to cause damage -->
 
! data-sort-type="number" style="width: 70px" | '''Max Range''' <!-- calculated and/or approximated max range to cause damage -->
 
! data-sort-type="number" style="width: 70px" | '''Dmg Drop<br>Range'''
 
! data-sort-type="number" style="width: 70px" | '''Dmg Drop<br>Range'''
 
! data-sort-type="number" style="width: 70px" | '''Dmg Drop<br>/m'''
 
! data-sort-type="number" style="width: 70px" | '''Dmg Drop<br>/m'''
! style="width: 80px" | '''Damage<wbr/>/Shot''' <!-- Shot is the minimum amount of ammo/beams one can shoot-->
+
! style="width: 80px" | '''Hit Damage<wbr/>/Shot''' <!-- Shot is the minimum amount of ammo/beams one can shoot-->
 
! class="unsortable" style="width: 100px; padding: 5px;" | '''[[Damage types|Damage<br>Type]]'''
 
! class="unsortable" style="width: 100px; padding: 5px;" | '''[[Damage types|Damage<br>Type]]'''
 
! data-sort-type="number" style="width: 80px" | '''Shots<br>/min''' <!-- Shot cycles per minute more accurately. (Max rpm for rapid fire weapons) -->
 
! data-sort-type="number" style="width: 80px" | '''Shots<br>/min''' <!-- Shot cycles per minute more accurately. (Max rpm for rapid fire weapons) -->
 
! style="width: 70px" | '''Sustained<br>[[DPS]]''' <!-- average sustainable max DPS against assets (mechs,tanks,hovers,asf,vtol)-->
 
! style="width: 70px" | '''Sustained<br>[[DPS]]''' <!-- average sustainable max DPS against assets (mechs,tanks,hovers,asf,vtol)-->
 
! style="width: 70px" | '''Burst<br>[[DPS]]''' <!-- average max burst DPS against assets (mechs,tanks,hovers,asf,vtol)-->
 
! style="width: 70px" | '''Burst<br>[[DPS]]''' <!-- average max burst DPS against assets (mechs,tanks,hovers,asf,vtol)-->
 +
! style="width: 70px" | '''Speed<br>(m/s)'''
 
! style="width: 70px" | '''[[Heat]]<br>/Shot'''
 
! style="width: 70px" | '''[[Heat]]<br>/Shot'''
 
! data-sort-type="number" style="width: 70px" | '''Cooldown<br>Time''' <!-- Full weapon heat bar to 0 -->
 
! data-sort-type="number" style="width: 70px" | '''Cooldown<br>Time''' <!-- Full weapon heat bar to 0 -->
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! style="width: 70px" | '''Ammo<br>/ton''' <!-- Half ton ammo treated as one ton -->
 
! style="width: 70px" | '''Ammo<br>/ton''' <!-- Half ton ammo treated as one ton -->
 
! style="width: 70px" | '''Ammo cost<br>/ton'''
 
! style="width: 70px" | '''Ammo cost<br>/ton'''
|-
+
|- style="white-space:nowrap"
  
| data-sort-value="1" | [[Battle_Armor_Weapons#Light_Machine_Gun | BA&nbsp;Light&nbsp;MG]]
+
| data-sort-value="1" style="position: sticky; position: -webkit-sticky; left:0; z-index: 999;" | '''[[Battle_Armor_Weapons#Light_Machine_Gun | BA Claw MG]]'''
 
| 600m
 
| 600m
 
| ---
 
| ---
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| 120
 
| 120
 
| 168
 
| 168
 +
| rowspan="4" | 2000
 
| ---
 
| ---
 
| 1s
 
| 1s
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| rowspan="4" | ---
 
| rowspan="4" | ---
 
| rowspan="4" | ---
 
| rowspan="4" | ---
|-
+
|- style="white-space:nowrap"
  
| data-sort-value="2" | [[Battle_Armor_Weapons#Medium_Machine_Gun | BA&nbsp;Medium&nbsp;MG]]
+
| data-sort-value="2" style="position: sticky; position: -webkit-sticky; left:0; z-index: 999;" | '''[[Battle_Armor_Weapons#Medium_Machine_Gun | BA Medium MG]]'''
 
| 550m
 
| 550m
 
| 50m
 
| 50m
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| 1s
 
| 1s
 
| 3s
 
| 3s
|-
+
|- style="white-space:nowrap"
  
| data-sort-value="3" | [[Mgun | Machine&nbsp;Gun]]
+
| data-sort-value="3" style="color:#e69710; position: sticky; position: -webkit-sticky; left:0; z-index: 999;" | '''Machine Gun'''
 
| 1600m
 
| 1600m
| 400m
+
| 250m
 
| 0.001
 
| 0.001
 
| Data-sort-value="4" | 4
 
| Data-sort-value="4" | 4
| Light&nbsp;Kinetic
+
| Kinetic
| 739&nbsp;(1200)*
+
| 615&nbsp;(1000)*
| 69
+
| 53
| 112
+
| 96
 
| 0.003
 
| 0.003
 
| 4s
 
| 4s
 
| 6s
 
| 6s
|-
+
|- style="white-space:nowrap"
  
| data-sort-value="4" | [[HMgun | Heavy&nbsp;MG]]
+
| data-sort-value="4" style="color:#e69710; position: sticky; position: -webkit-sticky; left:0; z-index: 999;" | '''Heavy MG'''
 
| 400m
 
| 400m
| 200m
+
| 250m
 
| 0.05
 
| 0.05
| Data-sort-value="13" | 13
+
| Data-sort-value="14" | 14
 
| Light&nbsp;Kinetic
 
| Light&nbsp;Kinetic
| 196&nbsp;(360)*
+
| 240&nbsp;(360)*
| 60
+
| 78
| 109
+
| 118
 
| 0.5
 
| 0.5
 
| 4s
 
| 4s
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|}
 
|}
 
</div>
 
</div>
{{Version tag | Width = 1420px | Footnote1 = *Max rate of fire}}
+
{{Version tag | Width = 1420px | Footnote1 = *Max rate of fire | Version = 0.11.3}}
  
 
==Gameplay==
 
==Gameplay==

Revision as of 22:35, 28 December 2019

Overview

The Machine Gun or MGun/MG, is a rapid fire Ballistic Weapon. It is comparable to contemporary machine guns (with caliber less than 20mm, above it's AC2), simply upscaled to Mechwarrior standards. Its rapid fire and fast projectile movement speed makes it an effective counter to Battle Armor. However it does little damage against any other target, unless used en masse over a long period of time. With that being said do not dismiss the MG particularly while other weapons are reloading or are out of range. A smart pilot ensures that the MG's are tied to every weapon group, as a hail of bullets against a heavy damaged opponent just may score you a kill or increase your C-Bills to the next rank.

Weapon Stats

Weapon Max Range Dmg Drop
Range
Dmg Drop
/m
Hit Damage/Shot Damage
Type
Shots
/min
Sustained
DPS
Burst
DPS
Speed
(m/s)
Heat
/Shot
Cooldown
Time
Jam
Duration
Ammo
/ton
Ammo cost
/ton
BA Claw MG 600m --- --- 7 Kinetic 857 (1200)* 120 168 2000 --- 1s 3s --- ---
BA Medium MG 550m 50m 0.04 20 Kinetic 500 (700)* 200 280 --- 1s 3s
Machine Gun 1600m 250m 0.001 4 Kinetic 615 (1000)* 53 96 0.003 4s 6s
Heavy MG 400m 250m 0.05 14 Light Kinetic 240 (360)* 78 118 0.5 4s 6s
*Max rate of fire All stats are current as of release 0.14.10

Gameplay

It is worth noting that the MGun has no spin up time mechanic; it begins firing immediately.

History

Heavy Machine Gun added in release 0.11.0

Canon

The Machine Gun is the quintessential anti-infantry weapon, issuing a stream of bullets at a high rate of fire to cut down opposing soldiers, while still being effective at damaging BattleMechs. Vehicular-scale machine guns mounted on BattleMechs can lay low entire platoons in just a few passes thanks to their high rate of fire, though they are more commonly found on Combat Vehicles and ProtoMechs.

BattleTech reference

As its name implies, the Heavy Machine Gun is a larger version of the standard Machine Gun. First introduced by Clan Smoke Jaguar, their demise hastened its dissemination to the other Clans, while the Taurian Concordat was able to perfect the Inner Sphere version of the weapon. Twice as heavy as its more traditional cousin, the Heavy Machine Gun does half again as much damage, though at the cost of a third of the already short range.

BattleTech reference

Usage

The following assets equip Machine Guns:

MG
(Mechs)
MG
(Vehicles and air assets)
HMG
  Inner Sphere
  Clan
  Inner Sphere
  Clan
  Inner Sphere
  Clan
All lists are current as of release 0.14.10