Difference between revisions of "Machine Gun"
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==Weapon Stats== | ==Weapon Stats== | ||
− | < | + | |
− | + | <div style="overflow-x: auto; margin-right:auto; margin-left:auto; margin-top: 20px; margin-bottom: 0px;"> | |
− | | | + | {| class= "wikitable sortable" style="text-align:center; font-size:13px; margin:auto;" |
− | |- style="text-align:center; height: | + | |- style="text-align:center; height:70px;" |
− | ! data-sort-type="number" | '''Weapon''' | + | ! data-sort-type="number" style="width: 90px" | '''Weapon''' |
− | ! data-sort-type="number" | '''Max Range''' <!-- calculated and/or approximated max range to cause damage --> | + | ! data-sort-type="number" style="width: 70px" | '''Max Range''' <!-- calculated and/or approximated max range to cause damage --> |
− | ! data-sort-type="number" | '''Dmg Drop<br>Range''' | + | ! data-sort-type="number" style="width: 70px" | '''Dmg Drop<br>Range''' |
− | ! data-sort-type="number" | '''Dmg Drop<br>/m''' | + | ! data-sort-type="number" style="width: 70px" | '''Dmg Drop<br>/m''' |
− | ! '''Damage<wbr/>/Shot''' <!-- | + | ! style="width: 80px" | '''Damage<wbr/>/Shot''' <!-- Shot is the minimum amount of ammo/beams one can shoot--> |
− | ! class="unsortable" style="padding: 5px;" | '''[[Damage types|Damage Type]]''' | + | ! class="unsortable" style="width: 100px; padding: 5px;" | '''[[Damage types|Damage<br>Type]]''' |
− | ! data-sort-type="number" | '''Shots< | + | ! data-sort-type="number" style="width: 80px" | '''Shots<br>/min''' <!-- Shot cycles per minute more accurately. (Max rpm for rapid fire weapons) --> |
− | ! ''' | + | ! style="width: 70px" | '''Sustained<br>[[DPS]]''' <!-- average sustainable max DPS against assets (mechs,tanks,hovers,asf,vtol)--> |
− | ! '''[[Heat]]< | + | ! style="width: 70px" | '''Burst<br>[[DPS]]''' <!-- average max burst DPS against assets (mechs,tanks,hovers,asf,vtol)--> |
− | ! data-sort-type="number" | '''Cooldown<br>Time''' <!-- Full weapon heat bar to 0 --> | + | ! style="width: 70px" | '''[[Heat]]<br>/Shot''' |
− | ! data-sort-type="number" | '''Jam<br>Duration''' | + | ! data-sort-type="number" style="width: 70px" | '''Cooldown<br>Time''' <!-- Full weapon heat bar to 0 --> |
− | ! '''Ammo< | + | ! data-sort-type="number" style="width: 70px" | '''Jam<br>Duration''' |
− | ! '''Ammo cost<br>/ton''' | + | ! style="width: 70px" | '''Ammo<br>/ton''' <!-- Half ton ammo treated as one ton --> |
+ | ! style="width: 70px" | '''Ammo cost<br>/ton''' | ||
|- | |- | ||
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| Data-sort-value="7" | 7 | | Data-sort-value="7" | 7 | ||
| Kinetic | | Kinetic | ||
− | | | + | | 857 (1200)* |
− | | | + | | 120 |
+ | | 168 | ||
| --- | | --- | ||
| 1s | | 1s | ||
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| data-sort-value="2" | [[Battle_Armor_Weapons#Medium_Machine_Gun | BA Medium MG]] | | data-sort-value="2" | [[Battle_Armor_Weapons#Medium_Machine_Gun | BA Medium MG]] | ||
− | | | + | | 315m |
| 300m | | 300m | ||
| 1 | | 1 | ||
| Data-sort-value="17" | 17 | | Data-sort-value="17" | 17 | ||
| Kinetic | | Kinetic | ||
− | | | + | | 500 (700)* |
− | | | + | | 170 |
+ | | 238 | ||
| --- | | --- | ||
| 1s | | 1s | ||
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| Data-sort-value="4" | 3.5 | | Data-sort-value="4" | 3.5 | ||
| Light Kinetic | | Light Kinetic | ||
− | | | + | | 739 (1200)* |
− | | | + | | 60 |
+ | | 98 | ||
| 0.003 | | 0.003 | ||
| 4s | | 4s | ||
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|} | |} | ||
− | + | </div> | |
− | < | + | {| style="font-size:12px; margin:auto; width:100%; max-width: 1420px; margin-bottom: 30px" |
+ | |- | ||
+ | | style=" width: 50%; text-align:left;" | *Max rate of fire | ||
+ | | style=" width: 50%; text-align:right;" | All stats are current as of release 0.10.3 | ||
+ | |} | ||
==Gameplay== | ==Gameplay== |
Revision as of 12:27, 26 May 2019
Contents
Overview
The Machine Gun or MGun/MG, is a rapid fire Ballistic Weapon. It is comparable to contemporary machine guns (with caliber less than 20mm, above it's AC2), simply upscaled to Mechwarrior standards. Its rapid fire and fast projectile movement speed makes it an effective counter to Battle Armor. However it does little damage against any other target, unless used en masse over a long period of time. With that being said do not dismiss the MG particularly while other weapons are reloading or are out of range. A smart pilot ensures that the MG's are tied to every weapon group, as hail of bullets against a heavy damaged opponent just may score you a kill or increase your C-Bills to the next rank.
Weapon Stats
Weapon | Max Range | Dmg Drop Range |
Dmg Drop /m |
Damage |
Damage Type |
Shots /min |
Sustained DPS |
Burst DPS |
Heat /Shot |
Cooldown Time |
Jam Duration |
Ammo /ton |
Ammo cost /ton |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
BA Light MG | 600m | --- | --- | 7 | Kinetic | 857 (1200)* | 120 | 168 | --- | 1s | 3s | --- | --- |
BA Medium MG | 315m | 300m | 1 | 17 | Kinetic | 500 (700)* | 170 | 238 | --- | 1s | 3s | ||
Machine Gun | 1600m | 300m | 0.001 | 3.5 | Light Kinetic | 739 (1200)* | 60 | 98 | 0.003 | 4s | 6s |
*Max rate of fire | All stats are current as of release 0.10.3 |
Gameplay
It is worth noting that the MGun has no spin up time mechanic; it begins firing immediately.
Canon
The Machine Gun is the quintessential anti-infantry weapon, issuing a stream of bullets at a high rate of fire to cut down opposing soldiers, while still being effective at damaging BattleMechs. Vehicular-scale machine guns mounted on BattleMechs can lay low entire platoons in just a few passes thanks to their high rate of fire, though they are more commonly found on Combat Vehicles and ProtoMechs.
Usage
The following assets equip Machine Guns:
Mechs | Vehicles | VTOLs and Aeros | |||
---|---|---|---|---|---|
Inner Sphere
|
Clan
|
Inner Sphere
|
Clan
|
Inner Sphere
|
Clan
|