Difference between revisions of "Points"
m (BA moved to tier 4) |
DragonGod004 (talk | contribs) m (→Asset Tiers: The tables are a little less ugly for now.) |
||
Line 13: | Line 13: | ||
All assets belong to a numerical tier (i.e. tier 1, tier 2, etc.). When earning points through damage, you will gain more by damaging a higher tier asset when piloting a lower tier one. This mechanic helps late-joiners catch up to other players more quickly than they otherwise could. An asset damaging another, higher-tiered asset will receive a 10% point bonus for every tier level difference. Likewise, an asset damaging another of lower tier will receive a 10% point reduction for every tier level difference. This is calculated in-game by 1.0+(tierDifference*0.1), where tierDifference is from the perspective of the attacking asset - this value can be negative if the attacked asset is lower tier. Below is a listing of all assets and their respective tiers: | All assets belong to a numerical tier (i.e. tier 1, tier 2, etc.). When earning points through damage, you will gain more by damaging a higher tier asset when piloting a lower tier one. This mechanic helps late-joiners catch up to other players more quickly than they otherwise could. An asset damaging another, higher-tiered asset will receive a 10% point bonus for every tier level difference. Likewise, an asset damaging another of lower tier will receive a 10% point reduction for every tier level difference. This is calculated in-game by 1.0+(tierDifference*0.1), where tierDifference is from the perspective of the attacking asset - this value can be negative if the attacked asset is lower tier. Below is a listing of all assets and their respective tiers: | ||
− | {| border="1" cellspacing="0" cellpadding="5" style="float:left; margin-right: 10px; text-align:center; | + | {| border="1" cellspacing="0" cellpadding="5" style="float:left; margin-right: 10px; text-align:center;" |
|- style="text-align:left" | |- style="text-align:left" | ||
− | + | ! style="background:#2a2a2a;" | Tier | |
− | | | + | ! style="background:#2a2a2a;" | Asset |
− | + | ! style="background:#2a2a2a;" | Class | |
− | ! Asset | ||
− | ! Class | ||
|- | |- | ||
| rowspan="5"| 1 | | rowspan="5"| 1 | ||
− | + | | style="background:#383838;" | [[APC]] | |
− | | [[APC]] | ||
| Tank | | Tank | ||
|- | |- | ||
− | | [[Harasser]] | + | | style="background:#383838;" | [[Harasser]] |
| Hovercraft | | Hovercraft | ||
|- | |- | ||
− | | [[Hephaestus]] | + | | style="background:#383838;" | [[Hephaestus]] |
| Hovercraft | | Hovercraft | ||
|- | |- | ||
− | | [[Osiris]] | + | | style="background:#383838;" | [[Osiris]] |
| Light Mech | | Light Mech | ||
|- | |- | ||
− | | [[Sparrowhawk]] | + | | style="background:#383838;" | [[Sparrowhawk]] |
| Aerospace Fighter | | Aerospace Fighter | ||
|- | |- | ||
| rowspan="10"| 2 | | rowspan="10"| 2 | ||
− | + | | style="background:#383838;" | [[Ares]] | |
− | | [[Ares]] | ||
| Tank | | Tank | ||
|- | |- | ||
− | | [[Avar]] | + | | style="background:#383838;" | [[Avar]] |
| Aerospace Fighter | | Aerospace Fighter | ||
|- | |- | ||
− | | [[Chevalier]] | + | | style="background:#383838;" | [[Chevalier]] |
| Tank | | Tank | ||
|- | |- | ||
− | | [[Chimera]] | + | | style="background:#383838;" | [[Chimera]] |
| Medium Mech | | Medium Mech | ||
|- | |- | ||
− | | [[Donar]] | + | | style="background:#383838;" | [[Donar]] |
| VTOL | | VTOL | ||
|- | |- | ||
− | | [[Hawkmoth]] | + | | style="background:#383838;" | [[Hawkmoth]] |
| VTOL | | VTOL | ||
|- | |- | ||
− | | [[Owens]] | + | | style="background:#383838;" | [[Owens]] |
| Light Mech | | Light Mech | ||
|- | |- | ||
− | | [[Raven]] | + | | style="background:#383838;" | [[Raven]] |
| Light Mech | | Light Mech | ||
|- | |- | ||
− | | [[Solitaire]] | + | | style="background:#383838;" | [[Solitaire]] |
| Light Mech | | Light Mech | ||
|- | |- | ||
− | | [[Uller]] | + | | style="background:#383838;" | [[Uller]] |
| Light Mech | | Light Mech | ||
|- | |- | ||
− | |||
|} | |} | ||
− | {| border="1" cellspacing="0" cellpadding="5" style="float:left; margin-right: 10px; text-align:center; | + | {| border="1" cellspacing="0" cellpadding="5" style="float:left; margin-right: 10px; text-align:center;" |
|- style="text-align:left" | |- style="text-align:left" | ||
− | + | ! style="background:#2a2a2a;" | Tier | |
− | | | + | ! style="background:#2a2a2a;" | Asset |
− | + | ! style="background:#2a2a2a;" | Class | |
− | ! Asset | ||
− | ! Class | ||
|- | |- | ||
− | |||
| rowspan="7"| 3 | | rowspan="7"| 3 | ||
− | + | | style="background:#383838;" | [[Corsair]] | |
− | | [[Corsair]] | ||
| Aerospace Fighter | | Aerospace Fighter | ||
|- | |- | ||
− | | [[Cougar]] | + | | style="background:#383838;" | [[Cougar]] |
| Light Mech | | Light Mech | ||
|- | |- | ||
− | | [[Hollander II]] | + | | style="background:#383838;" | [[Hollander II]] |
| Medium Mech | | Medium Mech | ||
|- | |- | ||
− | | [[Partisan]] | + | | style="background:#383838;" | [[Partisan]] |
| Tank | | Tank | ||
|- | |- | ||
− | | [[Puma]] | + | | style="background:#383838;" | [[Puma]] |
| Light Mech | | Light Mech | ||
|- | |- | ||
− | | [[Sulla]] | + | | style="background:#383838;" | [[Sulla]] |
| Aerospace Fighter | | Aerospace Fighter | ||
|- | |- | ||
− | | [[Uziel]] | + | | style="background:#383838;" | [[Uziel]] |
| Medium Mech | | Medium Mech | ||
|- | |- | ||
− | |||
| rowspan="11"| 4 | | rowspan="11"| 4 | ||
− | + | | style="background:#383838;" | [[Black Lanner]] | |
− | | [[Black Lanner]] | ||
| Medium Mech | | Medium Mech | ||
|- | |- | ||
− | | [[Bushwacker]] | + | | style="background:#383838;" | [[Bushwacker]] |
| Medium Mech | | Medium Mech | ||
|- | |- | ||
− | | [[Catapult]] | + | | style="background:#383838;" | [[Catapult]] |
| Heavy Mech | | Heavy Mech | ||
|- | |- | ||
− | | [[Elemental]] | + | | style="background:#383838;" | [[Elemental]] |
| Battle Armor | | Battle Armor | ||
|- | |- | ||
− | | [[Epona]] | + | | style="background:#383838;" | [[Epona]] |
| Hovercraft | | Hovercraft | ||
|- | |- | ||
− | | [[Longinus]] | + | | style="background:#383838;" | [[Longinus]] |
| Battle Armor | | Battle Armor | ||
|- | |- | ||
− | | [[Oro]] | + | | style="background:#383838;" | [[Oro]] |
| Tank | | Tank | ||
|- | |- | ||
− | | [[Regulator]] | + | | style="background:#383838;" | [[Regulator]] |
| Hovercraft | | Hovercraft | ||
|- | |- | ||
− | | [[Rifleman]] | + | | style="background:#383838;" | [[Rifleman]] |
| Heavy Mech | | Heavy Mech | ||
|- | |- | ||
− | | [[Rommel]] | + | | style="background:#383838;" | [[Rommel]] |
| Tank | | Tank | ||
|- | |- | ||
− | | [[Shadowcat]] | + | | style="background:#383838;" | [[Shadowcat]] |
| Medium Mech | | Medium Mech | ||
|- | |- | ||
− | |||
|} | |} | ||
− | {| border="1" cellspacing="0" cellpadding="5" style="float:left; margin-right: 10px; text-align:center; | + | {| border="1" cellspacing="0" cellpadding="5" style="float:left; margin-right: 10px; text-align:center;" |
|- style="text-align:left" | |- style="text-align:left" | ||
− | + | ! style="background:#2a2a2a;" | Tier | |
− | | | + | ! style="background:#2a2a2a;" | Asset |
− | + | ! style="background:#2a2a2a;" | Class | |
− | ! Asset | ||
− | ! Class | ||
|- | |- | ||
− | |||
| rowspan="10"| 5 | | rowspan="10"| 5 | ||
− | + | | style="background:#383838;" | [[Argus]] | |
− | | [[Argus]] | ||
| Heavy Mech | | Heavy Mech | ||
|- | |- | ||
− | | [[Avatar]] | + | | style="background:#383838;" | [[Avatar]] |
| Heavy Mech | | Heavy Mech | ||
|- | |- | ||
− | | [[Cauldron-Born]] | + | | style="background:#383838;" | [[Cauldron-Born]] |
| Heavy Mech | | Heavy Mech | ||
|- | |- | ||
− | | [[Loki]] | + | | style="background:#383838;" | [[Loki]] |
| Heavy Mech | | Heavy Mech | ||
|- | |- | ||
− | | [[Novacat]] | + | | style="background:#383838;" | [[Novacat]] |
| Heavy Mech | | Heavy Mech | ||
|- | |- | ||
− | | [[Ryoken]] | + | | style="background:#383838;" | [[Ryoken]] |
| Medium Mech | | Medium Mech | ||
|- | |- | ||
− | | [[Thor]] | + | | style="background:#383838;" | [[Thor]] |
| Heavy Mech | | Heavy Mech | ||
|- | |- | ||
− | | [[Visigoth]] | + | | style="background:#383838;" | [[Visigoth]] |
| Aerospace Fighter | | Aerospace Fighter | ||
|- | |- | ||
− | | [[Vulture]] | + | | style="background:#383838;" | [[Vulture]] |
| Heavy Mech | | Heavy Mech | ||
|- | |- | ||
− | | [[Warhammer]] | + | | style="background:#383838;" | [[Warhammer]] |
| Heavy Mech | | Heavy Mech | ||
|- | |- | ||
− | |||
| rowspan="8"| 6 | | rowspan="8"| 6 | ||
− | + | | style="background:#383838;" | [[Awesome]] | |
− | | [[Awesome]] | ||
| Assault Mech | | Assault Mech | ||
|- | |- | ||
− | | [[Demolisher]] | + | | style="background:#383838;" | [[Demolisher]] |
| Tank | | Tank | ||
|- | |- | ||
− | | [[Huitzilopochtli]] | + | | style="background:#383838;" | [[Huitzilopochtli]] |
| Tank | | Tank | ||
|- | |- | ||
− | | [[Mauler]] | + | | style="background:#383838;" | [[Mauler]] |
| Assault Mech | | Assault Mech | ||
|- | |- | ||
− | | [[Shiva]] | + | | style="background:#383838;" | [[Shiva]] |
| Aerospace Fighter | | Aerospace Fighter | ||
|- | |- | ||
− | | [[Thanatos]] | + | | style="background:#383838;" | [[Thanatos]] |
| Heavy Mech | | Heavy Mech | ||
|- | |- | ||
− | |||
− | |||
|} | |} | ||
− | {| border="1" cellspacing="0" cellpadding="5" style="text-align:center; | + | {| border="1" cellspacing="0" cellpadding="5" style="text-align:center;" |
|- style="text-align:left" | |- style="text-align:left" | ||
− | + | ! style="background:#2a2a2a;" | Tier | |
− | | | + | ! style="background:#2a2a2a;" | Asset |
− | + | ! style="background:#2a2a2a;" | Class | |
− | ! Asset | ||
− | ! Class | ||
|- | |- | ||
− | |||
| rowspan="6"| 7 | | rowspan="6"| 7 | ||
− | + | | style="background:#383838;" | [[Atlas]] | |
− | | [[Atlas]] | ||
| Assault Mech | | Assault Mech | ||
|- | |- | ||
− | | [[Madcat]] | + | | style="background:#383838;" | [[Madcat]] |
| Heavy Mech | | Heavy Mech | ||
|- | |- | ||
− | | [[Madcat MKII]] | + | | style="background:#383838;" | [[Madcat MKII]] |
| Assault Mech | | Assault Mech | ||
|- | |- | ||
− | | [[Masakari]] | + | | style="background:#383838;" | [[Masakari]] |
| Assault Mech | | Assault Mech | ||
|- | |- | ||
− | | [[Morrigu]] | + | | style="background:#383838;" | [[Morrigu]] |
| Tank | | Tank | ||
|- | |- | ||
− | | [[Xerxes]] | + | | style="background:#383838;" | [[Xerxes]] |
| Aerospace Fighter | | Aerospace Fighter | ||
|- | |- | ||
− | |||
| rowspan="4"| 8 | | rowspan="4"| 8 | ||
− | + | | style="background:#383838;" | [[Blood Asp]] | |
− | | [[Blood Asp]] | ||
| Assault Mech | | Assault Mech | ||
|- | |- | ||
− | | [[Daishi]] | + | | style="background:#383838;" | [[Daishi]] |
| Assault Mech | | Assault Mech | ||
|- | |- | ||
− | | [[Fafnir]] | + | | style="background:#383838;" | [[Fafnir]] |
| Assault Mech | | Assault Mech | ||
|- | |- | ||
− | | [[Mobile Long Tom]] | + | | style="background:#383838;" | [[Mobile Long Tom]] |
| Tank | | Tank | ||
|- | |- | ||
− | + | |}</div> | |
− | |} | ||
{{-}} | {{-}} | ||
− | |||
{{Navbox Gameplay Concepts}} | {{Navbox Gameplay Concepts}} | ||
− | |||
− | |||
[[Category:Gameplay Concepts]] | [[Category:Gameplay Concepts]] |
Revision as of 23:21, 1 March 2018
Points are part of the scoring system used in MWLL to determine CBill gain and rank progression. Points are earned in matches in a number of different ways:
- Dealing damage to an opposing player or unmanned asset. This is by far the most common way of earning points.
- Getting a kill. This by itself does not earn as many points as doing damage does.
- Capturing areas in Terrain Control.
- Spotting opposing players and relaying that information using C3.
- From guiding your teammates' missiles to opposing players via NARC beacons or TAG lasers.
As you gain points, you will progress through the ranks, enabling you to have more CBills available when you respawn. Your current point total is displayed on the scoreboard, which can be viewed by pressing Tab with the default controls. It is important to note that points are displayed in per thousands for the sake of clarity.
Asset Tiers
All assets belong to a numerical tier (i.e. tier 1, tier 2, etc.). When earning points through damage, you will gain more by damaging a higher tier asset when piloting a lower tier one. This mechanic helps late-joiners catch up to other players more quickly than they otherwise could. An asset damaging another, higher-tiered asset will receive a 10% point bonus for every tier level difference. Likewise, an asset damaging another of lower tier will receive a 10% point reduction for every tier level difference. This is calculated in-game by 1.0+(tierDifference*0.1), where tierDifference is from the perspective of the attacking asset - this value can be negative if the attacked asset is lower tier. Below is a listing of all assets and their respective tiers:
Tier | Asset | Class |
---|---|---|
1 | APC | Tank |
Harasser | Hovercraft | |
Hephaestus | Hovercraft | |
Osiris | Light Mech | |
Sparrowhawk | Aerospace Fighter | |
2 | Ares | Tank |
Avar | Aerospace Fighter | |
Chevalier | Tank | |
Chimera | Medium Mech | |
Donar | VTOL | |
Hawkmoth | VTOL | |
Owens | Light Mech | |
Raven | Light Mech | |
Solitaire | Light Mech | |
Uller | Light Mech |
Tier | Asset | Class |
---|---|---|
3 | Corsair | Aerospace Fighter |
Cougar | Light Mech | |
Hollander II | Medium Mech | |
Partisan | Tank | |
Puma | Light Mech | |
Sulla | Aerospace Fighter | |
Uziel | Medium Mech | |
4 | Black Lanner | Medium Mech |
Bushwacker | Medium Mech | |
Catapult | Heavy Mech | |
Elemental | Battle Armor | |
Epona | Hovercraft | |
Longinus | Battle Armor | |
Oro | Tank | |
Regulator | Hovercraft | |
Rifleman | Heavy Mech | |
Rommel | Tank | |
Shadowcat | Medium Mech |
Tier | Asset | Class |
---|---|---|
5 | Argus | Heavy Mech |
Avatar | Heavy Mech | |
Cauldron-Born | Heavy Mech | |
Loki | Heavy Mech | |
Novacat | Heavy Mech | |
Ryoken | Medium Mech | |
Thor | Heavy Mech | |
Visigoth | Aerospace Fighter | |
Vulture | Heavy Mech | |
Warhammer | Heavy Mech | |
6 | Awesome | Assault Mech |
Demolisher | Tank | |
Huitzilopochtli | Tank | |
Mauler | Assault Mech | |
Shiva | Aerospace Fighter | |
Thanatos | Heavy Mech |
Tier | Asset | Class |
---|---|---|
7 | Atlas | Assault Mech |
Madcat | Heavy Mech | |
Madcat MKII | Assault Mech | |
Masakari | Assault Mech | |
Morrigu | Tank | |
Xerxes | Aerospace Fighter | |
8 | Blood Asp | Assault Mech |
Daishi | Assault Mech | |
Fafnir | Assault Mech | |
Mobile Long Tom | Tank |
|