Sunder

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Revision as of 13:51, 12 April 2020 by Fire-hound (talk | contribs) (Variant B - "Ionized")
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Sunder
Sunder spin.gif
360.png
Sunder.png
360.png
Class: Assault Mech
Faction: Inner Sphere
Ticket cost: 13 upon destruction
Tier: 14
Tonnage: 90 tons
Speed: 65 km/h
Torso yaw: 190°
Torso pitch: -20° to +35° while standing
-20° to +45° while crouching
Variant Armament
Variant Weapons Equipment
Prime:
Price: 101 300 CBills
Total armor: 87 818
Engine Size: Hermes 360 XL
A:
Price: 104 500 CBills
Total armor: 87 818
Engine Size: Hermes 360 XL
B:
Price: 103 500 CBills
Total armor: 87 818
Engine Size: Hermes 360 XL
C:
Price: 110 100 CBills
Total armor: 87 818
Engine Size: Hermes 360 XL
D:
Price: 110 500 CBills
Total armor: 89 423
Engine Size: Hermes 360 XL
E:
Price: 105 900 CBills
Total armor: 87 818
Engine Size: Hermes 360 XL
F:
Price: 100 900 CBills
Total armor: 87 818
Engine Size: Hermes 360 XL
G:
Price: 105 300 CBills
Total armor: 87 818
Engine Size: Hermes 360 XL
Armor Points Distribution
LE
BT
RE
HD
LA
LL
LT
CT
RT
RA
RL
INT
3960
7123
3960
2760
6826
6826
9081
7716
11871
7716
6826
9081
5449

All stats current as of release 0.15.3

Sunder is an Inner Sphere OmniMech Assault Mech. Using information gleaned from captured Clan Loki and Thor chassis, Draconis Combine scientists were able to re-engineer an OmniMech designed to perform in similar roles as those Clan ’Mechs. Actuator wear and missile exhaust issues prevented widespread Sunder deployment until late in 3056. While the Sunder is capable of carrying 36 tons of pod-mounted equipment, its slower speed and the inherent quality difference between Inner Sphere and Clan technology allows it to accomplish its intended tasks only marginally well.


Roles and Gameplay Hints

Prime

The Prime configuration concentrates almost its entire pod-space on short range firepower, featuring an AC20 with a brace of three Short Range Missles 4 to exploit any armor breaches. Several lasers support this weaponry should ammunition run out, Two Large Lasers and Two Medium Lasers plus a B-Pod to disrupt Battle Armor. Stanard Jump Jets, EOptics, a Free_ton and 3 DHS round out the package. The Prime and Alpha variants often fight together in pairs, where the Alpha provides longer range support.

Variant A

First deployed in Kuritan and Davion cities, the "A" Configuration mounts the devastating Ultra 20 AutoCannon for close range, supported by two Extended Range PPCs for long-range barrages and six MGs to whittle away armor. It proved itself extremely deadly when combined with the torso mounted Improved Jump Jets. One Free_tons to feed the hungry UAC20. EOptics for battlefield awareness and a mere 4 DHS to try to keep the ERPPCs in check. The Alpha and Prime variants often fight together in pairs, where the Alpha provides longer range support.

Variant B - "Ionized"

Pitted against it's role models, either Loki or Thor, any Sunder will prove lackluster. This in effect means it will not only fare hotter but quite less agile too. To mitigate this, the pilot is advised to strongly lean of the Jump Jets especially on Improved Assault Class Jump Jets as they not only cost much and weight many tons, but bring this chassis the much needed break off and leading edge to the table.
Also in contrast to it's role models this is an Assault Class Mech, with almost double the armor.
Considering all this, the Heavy class PPC will more than disrupt an unsuspecting victim from as much as 560m out in the filed, quite a lot for an brutal "pop-tart" even against a fresh assault, let alone any weaker opponent. The Large Pulse Laser duo will more than add insult to injury, for the long while the HPPC recharges. However, note the three LRM5 will provide suppression fire only against locked, stationary or illuminated (by friendly TAG or NARC) targets - and that only some 150-200 meter out or more. This is due to the large launching arc.
Keeping distance and pressure is key, with occasional HPPC spanks to spice things up. And try to remember: don't PPC NARC-ed enemy targets.

Variant C


Variant D


Variant E - "El Diablo"


Variant F - "Big-O"


Variant G


Canon

The Sunder is the product of what was learned from captured Loki and Thor OmniMechs. The Sunder weighs ninety tons and uses a Hermes 360 XL Engine to save weight while giving the 'Mech a top speed of 65 km/h, a respectable speed for a ninety ton 'Mech. The Sunder carries sixteen and a half tons of armor protection and fifteen double heat sinks to handle the assault 'Mech's heavy heat load. The Sunder carries a chaotic and powerful mix of weapons and equipment in all of its configurations. It has proven itself time and again against both Clan and Inner Sphere adversaries.

Date Introduced 3056 during the Era known as "Clan Invasion" (3050 - 3061) - Unit Role: OmniMech Assault

BattleTech Reference