Difference between revisions of "Bushwacker"

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m (Variant G)
(Variant E - "Rushwacker")
 
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Line 4: Line 4:
 
| Class = Medium
 
| Class = Medium
 
| Faction = Inner Sphere
 
| Faction = Inner Sphere
| Tickets = 8
+
| Tickets = 7
 
| Tier = 7
 
| Tier = 7
 
| Tonnage = 55
 
| Tonnage = 55
Line 18: Line 18:
 
| Engine Prime = 275 XL
 
| Engine Prime = 275 XL
 
| Weapons Prime = <ul>
 
| Weapons Prime = <ul>
 +
<li>1x [[HVAC10]]
 +
<li>1x [[ERLL]]
 
<li>2x [[LRM5]]
 
<li>2x [[LRM5]]
 
<li>2x [[MG]]
 
<li>2x [[MG]]
<li>1x [[HVAC|HVAC10]]
 
<li>1x [[ERLL]]
 
 
</ul>
 
</ul>
 
| Equip Prime = <ul>
 
| Equip Prime = <ul>
Line 27: Line 27:
 
<li>[[GECM]]
 
<li>[[GECM]]
 
<li>0 [[DHS]]
 
<li>0 [[DHS]]
<li>2 [[free ton]]
+
<li>1 [[free ton]]
 
<li>9.5t [[Armor]]
 
<li>9.5t [[Armor]]
 
</ul>
 
</ul>
Line 47: Line 47:
 
</ul>
 
</ul>
  
| Price B = 68 700
+
| Price B = 68 800
 
| ArmorT B = 45 741
 
| ArmorT B = 45 741
 
| Engine B = 275 XL
 
| Engine B = 275 XL
 
| Weapons B = <ul>
 
| Weapons B = <ul>
<li>2x [[SRM6]]
 
<li>2x [[SPL]]
 
 
<li>1x [[LBX20]]
 
<li>1x [[LBX20]]
 +
<li>2x [[SL]]
 
<li>1x [[MPL]]
 
<li>1x [[MPL]]
 +
<li>2x [[SRM6]]
 
</ul>
 
</ul>
 
| Equip B = <ul>
 
| Equip B = <ul>
 
<li>1 [[LAMS]]
 
<li>1 [[LAMS]]
<li>0 [[DHS]]
+
<li>1 [[DHS]]
 
<li>1 [[free ton]]
 
<li>1 [[free ton]]
 
<li>9.5t [[Armor]]
 
<li>9.5t [[Armor]]
Line 77: Line 77:
 
</ul>
 
</ul>
  
| Price D = 64 800
+
| Price D = 67 200
 
| ArmorT D = 45 741
 
| ArmorT D = 45 741
 
| Engine D = 275 XL
 
| Engine D = 275 XL
 
| Weapons D = <ul>
 
| Weapons D = <ul>
<li>2x [[SSRM4]]
+
<li>1x [[UAC5]]
<li>2x [[MXPL]]
+
<li>3x [[SPL]]
<li>1x [[LXPL]]
+
<li>3x [[SSRM6]]
 
<li>1x [[B-Pod]]
 
<li>1x [[B-Pod]]
 
</ul>
 
</ul>
 
| Equip D = <ul>
 
| Equip D = <ul>
<li>6 [[DHS]]
+
<li>[[EOptics]]
<li>2 [[free tons]]
+
<li>1 [[DHS]]
 +
<li>3 [[free tons]]
 
<li>9.5t [[Armor]]
 
<li>9.5t [[Armor]]
 
</ul>
 
</ul>
Line 97: Line 98:
 
| Weapons E = <ul>
 
| Weapons E = <ul>
 
<li>6x [[SL]]
 
<li>6x [[SL]]
<li>2x [[SRM4]]
+
<li>1x [[SRM4]]
 +
<li>1x [[SRM2]]
 
<li>1x [[LBX10]]
 
<li>1x [[LBX10]]
 
<li>1x [[B-Pod]]
 
<li>1x [[B-Pod]]
Line 103: Line 105:
 
| Equip E = <ul>
 
| Equip E = <ul>
 
<li>[[MASC]]
 
<li>[[MASC]]
<li>5 [[DHS]]
+
<li>6 [[DHS]]
 
<li>0 [[free tons]]
 
<li>0 [[free tons]]
 
<li>9.5t [[Armor]]
 
<li>9.5t [[Armor]]
 
</ul>
 
</ul>
  
 
+
| Price F = 66 500
| Price F = 67 000
 
 
| ArmorT F = 45 741
 
| ArmorT F = 45 741
 
| Engine F = 275 XL
 
| Engine F = 275 XL
Line 124: Line 125:
 
</ul>
 
</ul>
  
| Price G = 63 300
+
| Price G = 63 900
 
| ArmorT G = 45 741
 
| ArmorT G = 45 741
 
| Engine G = 275 XL
 
| Engine G = 275 XL
 
| Weapons G = <ul>
 
| Weapons G = <ul>
<li>2x [[Flamer]]
 
 
<li>1x [[AC20]]
 
<li>1x [[AC20]]
 
<li>1x [[PPC]]
 
<li>1x [[PPC]]
<li>1x [[SRM4]]
+
<li>1x [[SRM6]]
<li>1x [[SPL]]
+
<li>2x [[Flamer]]
 
</ul>
 
</ul>
 
| Equip G = <ul>
 
| Equip G = <ul>
Line 146: Line 146:
 
| Armor B = 3738
 
| Armor B = 3738
 
| Armor LRA = 3583
 
| Armor LRA = 3583
 +
| Armor LE = 2492
 +
| Armor LRL = 4767
 
| Armor INT = 2860
 
| Armor INT = 2860
| Armor LRL = 4767
 
| Armor LE = 2492
 
  
| Version = 0.11.3
+
| Version153 = 0.16.1
 
}}
 
}}
 
<!-- Current for 0.11.1 -->
 
  
 
The '''Bushwacker''' is an [[Inner Sphere]] [[Medium Mech]] that packs good armor for its size, as well as impressive firepower.  Armed with a wide array of [[Weapons]], and heavily [[Armor|Armored]] compared to the other Medium Mechs, the Bushwacker is meant to play a dominant position in the early game, and can hold its own against [[Heavy Mechs|Heavy]] and some [[Assault Mechs]].  Bushwackers are also one of the only Medium Mechs currently implemented that have [[LAMS]], giving the A and B variants limited team protection against enemy [[Missiles]].  Care must be taken to not get in over your head when piloting a Bushwacker, as it is not especially speedy or maneuverable, and possesses very little in terms of [[Equipment]].
 
The '''Bushwacker''' is an [[Inner Sphere]] [[Medium Mech]] that packs good armor for its size, as well as impressive firepower.  Armed with a wide array of [[Weapons]], and heavily [[Armor|Armored]] compared to the other Medium Mechs, the Bushwacker is meant to play a dominant position in the early game, and can hold its own against [[Heavy Mechs|Heavy]] and some [[Assault Mechs]].  Bushwackers are also one of the only Medium Mechs currently implemented that have [[LAMS]], giving the A and B variants limited team protection against enemy [[Missiles]].  Care must be taken to not get in over your head when piloting a Bushwacker, as it is not especially speedy or maneuverable, and possesses very little in terms of [[Equipment]].
Line 160: Line 158:
 
==Roles and Gameplay Hints==
 
==Roles and Gameplay Hints==
 
===Prime===
 
===Prime===
The Bushwacker Prime is armed with one of the most diverse arrays of weapons in its weight class.  An [[HVAC10]] in the right arm, a torso-mounted [[ERLL]], and 2 [[LRM5]]s (left arm and external) give the Bushwacker Prime 3 different options for long range fire, and 2 [[MGuns]] give it adequate weaponry against [[Battle Armor]]. Equipped with [[EOptics]] and [[GECM]], the Prime variant can use its speed and low profile to keep itself in range, while making sure to keep its enemies far. It also packs 2 [[free tons|spare tons]] of ammo, but the low fire rate on all its weapons keeps ammo consumption low. Best used as a second line mech, poking and prodding distracted enemies while friends keep them at bay. In a 1v1 this mech is hard pressed to stay alive, but by nature of being a Bushwacker it can be hard to pin down, and harder to kill.
+
The Bushwacker Prime is armed with one of the most diverse arrays of weapons in its weight class.  A [[HVAC10]] in the right arm, a torso-mounted [[ERLL]], 2 [[LRM5]]s (left arm and external) and a pair of [[MG|Machine Guns]] give the Bushwacker Prime 3 different options for long range fire. Equipped with [[EOptics]] and [[GECM]], the Prime variant can use its speed and low profile to keep itself in range, while making sure to keep its enemies far. It also packs 1 [[free tons|spare ton]] of ammo, but the low fire rate on all its weapons keeps ammo consumption low. Best used as a second line mech, poking and prodding distracted enemies while friends keep them at bay. In a 1v1 this mech is hard pressed to stay alive, but by nature of being a Bushwacker it can be hard to pin down, and harder to kill.
  
 
===Variant A - ''"Warthog"''===
 
===Variant A - ''"Warthog"''===
<div style="width:102px; background-color:#4c4c4c; border: 1px solid #6c6c6c; border-radius:2px; padding:1px 1px 2px 1px; float:left; margin-right:10px; margin-top:12px;">
 
[[File:Warthog.jpg|100px|center|The Warthog]]
 
</div>
 
 
The A variant, also known as the "'''''Warthog'''''", mounts an impressive amount of rapid-fire weapons, making it a deadly close-quarters combatant as well as a powerful AA platform.  Twin [[RAC5]]s provide the bulk of its firepower, dealing incredible DPS against most targets; supplemented by an [[ERML]], [[SRM4]], and 2 [[MGuns]], the Bushwacker A can make short work of lighter targets, and possesses enough firepower and armor to go toe to toe with heavier assets at close range.  The A variant suffers a bit at long-range combat, and care must be taken to ensure that the RAC5s do not overheat and jam.  Four [[free tons]] for ammo give the Bushwacker A sufficient time in the field, but rearming is still an occasional necessity. [[LAMS]] helps dealing with enemy missiles.
 
The A variant, also known as the "'''''Warthog'''''", mounts an impressive amount of rapid-fire weapons, making it a deadly close-quarters combatant as well as a powerful AA platform.  Twin [[RAC5]]s provide the bulk of its firepower, dealing incredible DPS against most targets; supplemented by an [[ERML]], [[SRM4]], and 2 [[MGuns]], the Bushwacker A can make short work of lighter targets, and possesses enough firepower and armor to go toe to toe with heavier assets at close range.  The A variant suffers a bit at long-range combat, and care must be taken to ensure that the RAC5s do not overheat and jam.  Four [[free tons]] for ammo give the Bushwacker A sufficient time in the field, but rearming is still an occasional necessity. [[LAMS]] helps dealing with enemy missiles.
<div style="clear: left"></div> <!-- Stops the text flow beside the small picture-->
 
  
 
===Variant B===
 
===Variant B===
The Bushwacker B forgoes the typical variety of weapons associated with Bushwackers and instead focuses entirely on close-range combat.  A mighty [[LBX20]] occupies the right arm, and along with two [[SRM6]]s the B variant packs an incredible close-range punch, capable of crippling most Light Mechs in a single pass.  Two [[SPL]]s and an [[MPL]] mounted in the torsos supplement the B variant's close-range power, and everything can be used effectively against enemy [[Battle Armor]]. It also carries a [[LAMS| laser anti missile system]] to give it some protection against enemy missiles. Like the A variant, the Bushwacker B is highly dependent on extra ammo; the single available ton will usually be spent on the big gun - LBX20, which means the SRM support will typically be gone after a few engagements. Its lack of [[DHS| heatsinks]] makes this variant the hottest Bushie of them all.
+
The Bushwacker B forgoes the typical variety of weapons associated with Bushwackers and instead focuses entirely on close-range combat.  A mighty [[LBX20]] occupies the right arm, and along with two [[SRM6]]s the B variant packs an incredible close-range punch, capable of crippling most Light Mechs in a single pass.  Two [[SL]]s and an [[MPL]] mounted in the torsos supplement the B variant's close-range power, and everything can be used effectively against enemy [[Battle Armor]]. It also carries a [[LAMS| laser anti missile system]] to give it some protection against enemy missiles. Like the A variant, the Bushwacker B is highly dependent on extra ammo; the single available ton will usually be spent on the big gun - LBX20, which means the SRM support will typically be gone after a few engagements.
  
 
===Variant C===
 
===Variant C===
The C Variant is the cheapest Bushwacker available, and is a potent choice for closer encounters. Its primary weapon is the paired [[MRM10]] launchers, dumping a solid volley out to a maximum of 700 meters if aimed precisely. For increased rapid fire damage, a [[UAC10]] can be put to use when the enemy is closer than 600m. Finishing off the array of weapons is a single [[LPL]], allowing precise rapid fire without ammunition dependence. Ammunition dependence is the only major flaw to this variant, as only a single [[free tons|spare ton]] is available, but all the weapons are fairly smart on their consumption. Best used at ranges under 500m where aim is easiest.
+
The C Variant is the cheapest Bushwacker available, and is a decent choice for medium range encounters. Its primary weapon is the paired [[MRM10]] launchers, dumping a solid volley out to a maximum of 650 meters if aimed precisely. For increased rapid fire damage, a [[UAC10]] can be put to use when the enemy is closer than 600m. Finishing off the array of weapons is a single [[LPL]], allowing precise rapid fire without ammunition dependence. All the weapons are fairly smart on their ammo consumption - use the free ton for the UAC10. Try not getting min-ranged as a lot of your damage is done by the MRMs. It's not the easiest Bushwacker to master as it requires different target leading for the non energy weapons.
  
 
===Variant D===
 
===Variant D===
The Bushwacker D is a medium fire support mech that is very effective at mid to short range. Able to lay down constant damage on to a large target with its [[LXPL]], 2 [[MXPL]]s, and twin [[SSRM4]]'s it can slowly work the Armour down off the heaviest of enemies provided it has enough time. This variant is most useful when backed up by other medium mechs or working with a team mate that has a lot of burst damage such as the [[Shadowcat]] or [[Hollander II]]. While their allies' weapons are getting ready for another burst the Bushy can soften up key points on a enemy asset for its team mate to hit again and possibly kill the target or allow the Bushy to kill it after the burst. This variant is also very good at killing [[Battle Armor|BA]] thanks to its rapid fire arsenal, along with making any planes that try to close in at 750 - 500m's think twice about staying at that altitude. This Bushy variant has to be careful about how long it fires its weapons because of uncomfortable heat build ups caused by the X-pluses, but 7 [[DHS]] assure that the heat is dissipated swiftly.
+
The Bushwacker D can bring the pain, and will rattle you while doing it. This variant doesn't boast the highest DPS of all the Bushwackers with 3x [[SPL]], 3x [[SSRM6]] and a single [[UAC5]], but unlike other close range loadouts, this mech can not only start bruising you from 800m away- but it will be with the most screen-shaking, disruptive weapon in the game. Good luck holding a bead on this with anything short of [[LRM]] as it closes the distance, and seals ''your'' deal. That the lions-share of this variants damage is [[Damage Types|Splash Damage]] spells short work of 'mechs with small, cramped hitboxes like the [[Ryoken]], [[Argus]] and [[Black Lanner]]. As if its arsenal wasn't scary enough for [[BA|Battle armor]], there's an extra [[B-Pod]] to finish them off.
  
 
===Variant E - ''"Rushwacker"''===
 
===Variant E - ''"Rushwacker"''===
The only Bushwacker variant to pack [[MASC]] technology, the aptly named "'''''Rushwhacker'''''" is designed to take points and take names along the way. Its primary weapon is a dazzling array of 6 [[SL]], pumping out a massive amount of red light for not much heat at close range. Backing this up is a duo of [[SRM4]], cementing this mech as a up close and personal build. Finally, a [[LBX10]] cannon rounds off the build, providing reach out to medium range, and a decent AA presence. Its [[B-Pod]] can be used for disposal of running enemy [[Battle Armor|BA's]] This mech is best used in tight spaces, or for securing far flung points fast. Use its speed to outrun and outflank foes, or run away from a bad spot. When fighting it, the [[LBX10]] and a large amount of lasers are in one arm, so take that off first.
+
The only Bushwacker variant to pack [[MASC]] technology, the aptly named "'''''Rushwacker'''''" is designed to take points and take names along the way. Its primary weapon is a dazzling array of 6 [[SL]], pumping out a massive amount of red light for not much heat at close range. Backing this up is an [[SRM4]] and an [[SRM2]], cementing this mech as a up close and personal build. Finally, a [[LBX10]] cannon rounds off the build, providing reach out to medium range, and a decent AA presence. Its [[B-Pod]] can be used for disposal of running enemy [[Battle Armor|BA's]] This mech is best used in tight spaces, or for securing far flung points fast. Use its speed to outrun and outflank foes, or run away from a bad spot. When fighting it, the [[LBX10]] and a large amount of lasers are in one arm, so take that off first.
  
===Variant F - ''"FunkyTown"''===
+
===Variant F===
A tough to tame beast, also known in the community as "'''''FunkyTown'''''", the [[HPPC]] reaches out to a medium-long range of 650 meters while even surpassing the [[CERPPC|Clan ERPPC]] with a massive heat spike per shot. Its huge single shot damage, screen-shake ability and image enhancement disruption do command significant respect on the receiving end. The fire rate of the HPPC is quite slow, so make each shot count!<br>
+
A tough to tame beast, also known in the community as "'''''Thunder-Struck'''''", the [[HPPC]] reaches out to a medium-long range of 650 meters while even surpassing the [[CERPPC|Clan ERPPC]] with a massive heat spike per shot. Its huge single shot damage, screen-shake ability and image enhancement disruption do command significant respect on the receiving end. The fire rate of the HPPC is quite slow, so make each shot count!<br>
 
In addition to the [[HPPC]]s wallop, a wise pilot will chain fire the two heavy hitting [[Tbolt]] launchers, delivering due hurt & even more screen-shake. While the [[HPPC]] reloads the pilot can spray the enemy with [[RAC2]] fire.<br>
 
In addition to the [[HPPC]]s wallop, a wise pilot will chain fire the two heavy hitting [[Tbolt]] launchers, delivering due hurt & even more screen-shake. While the [[HPPC]] reloads the pilot can spray the enemy with [[RAC2]] fire.<br>
 
Equipped with only 2 [[DHS]], the continual firing of all weapons will cause the F to overheat in short time.
 
Equipped with only 2 [[DHS]], the continual firing of all weapons will cause the F to overheat in short time.
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===Variant G===
 
===Variant G===
A true brawler to the bone, this Bushwacker variant can reach out to 700m with its [[PPC | Particle Projection Cannon]] causing screen shake and EMP damage before it closes the distance which is where the G really shines. Once at brawling range, further disrupt your foes shots by pummeling them with regular blasts from its massive [[AC20]] and [[SRM4]]. Timing the individual firing of the G's three main weapons sequentially will maximize almost constant screenshake. This tactic is typically needed as the weapon loadout does not have the overall DPS that the other variants are graced with. One [[SPL| Small Pulse Laser]] or 2x [[Flamer]] makes short work of [[Battle Armor]] foolish enough to stand in the open and aid in finishing off other foes. This is a very cool-running variant, even with just 2 [[DHS]] it takes quite awhile to overheat - mainly due to the significant cycle time on the PPC. Remember to load up the extra 1 [[Free tons | free ton]].
+
A true brawler to the bone, this Bushwacker variant can reach out to 700m with its [[PPC | Particle Projection Cannon]] causing screen shake and EMP damage before it closes the distance which is where the G really shines. Once at brawling range, further disrupt your foes shots by pummeling them with regular blasts from its massive [[AC20]] and [[SRM6]]. Timing the individual firing of the G's three main weapons sequentially will maximize almost constant screenshake. This tactic is typically needed as the weapon loadout does not have the overall DPS that the other variants are graced with. 2x [[Flamer]] makes short work of [[Battle Armor]] foolish enough to stand in the open and aid in finishing off other foes. This is a very cool-running variant, even with just 2 [[DHS]] it takes quite a while to overheat - mainly due to the significant cycle time on the PPC. Remember to load up the extra 1 [[Free tons | free ton]].
 +
 
  
 
==Canon==
 
==Canon==
The Bushwacker was designed to have as small a forward profile as possible.  This wasn't possible until the Inner Sphere managed to steal blueprints of the [[Clan]] [[Vulture]] Omnimech during one of its raids, modifying the design heavily to create the basic Bushwacker. After problems with engine shielding were solved, production of the Bushwacker began on the planet Tharkad and the 'Mech has since become a favorite of MechWarriors in the Draconis and Capellan Marches of the Federated Suns.<br>
+
The Bushwacker was designed to have as small a forward profile as possible.  This wasn't possible until the Inner Sphere managed to steal blueprints of the [[Clan]] [[Vulture]] Omnimech during one of its raids, modifying the design heavily to create the basic Bushwacker. After problems with engine shielding were solved, production of the Bushwacker began on the planet Tharkad and the 'Mech has since become a favorite of MechWarriors in the Draconis and Capellan Marches of the Federated Suns. The Prime variant in MWLL carries the same loadout as the primary model of the Bushwacker in Battletech. Notable Pilots - Rogue_One - MERC, Mad Matt - IS, OptimusShr - IS
The Prime variant in MWLL carries the same loadout as the primary model of the Bushwacker in Battletech.  
 
  
 
Date Introduced 3053 during the Era known as "Clan Invasion" (3050 - 3061) - Unit Role: Skirmisher
 
Date Introduced 3053 during the Era known as "Clan Invasion" (3050 - 3061) - Unit Role: Skirmisher

Latest revision as of 20:01, 11 February 2024

Bushwacker
Bushwacker spin.gif
360.png
Bushwacker.png
360.png
Class: Medium Mech
Faction: Inner Sphere
Ticket cost: 7 upon destruction
Tier: 7
Tonnage: 55 tons
Speed: 86 km/h (120 km/h with MASC)
Torso yaw: 200°
Torso pitch: -35° to +40° while standing
-35° to +50° while crouching
Variant Armament
Variant Weapons Equipment
Prime:
Price: 65 000 CBills
Total armor: 45 741
Engine Size: 275 XL
A:
Price: 67 400 CBills
Total armor: 45 741
Engine Size: 275 XL
B:
Price: 68 800 CBills
Total armor: 45 741
Engine Size: 275 XL
C:
Price: 58 500 CBills
Total armor: 45 741
Engine Size: 275 XL
D:
Price: 67 200 CBills
Total armor: 45 741
Engine Size: 275 XL
E:
Price: 65 700 CBills
Total armor: 45 741
Engine Size: 275 XL
F:
Price: 66 500 CBills
Total armor: 45 741
Engine Size: 275 XL
G:
Price: 63 900 CBills
Total armor: 45 741
Engine Size: 275 XL
Armor Points Distribution
LE
BT
HD
LA
LL
LT
CT
RT
RA
RL
INT
2492
3738
2760
3583
3583
4767
4050
6231
4050
3583
4767
2860

All stats current as of release 0.16.1

The Bushwacker is an Inner Sphere Medium Mech that packs good armor for its size, as well as impressive firepower. Armed with a wide array of Weapons, and heavily Armored compared to the other Medium Mechs, the Bushwacker is meant to play a dominant position in the early game, and can hold its own against Heavy and some Assault Mechs. Bushwackers are also one of the only Medium Mechs currently implemented that have LAMS, giving the A and B variants limited team protection against enemy Missiles. Care must be taken to not get in over your head when piloting a Bushwacker, as it is not especially speedy or maneuverable, and possesses very little in terms of Equipment.


Roles and Gameplay Hints

Prime

The Bushwacker Prime is armed with one of the most diverse arrays of weapons in its weight class. A HVAC10 in the right arm, a torso-mounted ERLL, 2 LRM5s (left arm and external) and a pair of Machine Guns give the Bushwacker Prime 3 different options for long range fire. Equipped with EOptics and GECM, the Prime variant can use its speed and low profile to keep itself in range, while making sure to keep its enemies far. It also packs 1 spare ton of ammo, but the low fire rate on all its weapons keeps ammo consumption low. Best used as a second line mech, poking and prodding distracted enemies while friends keep them at bay. In a 1v1 this mech is hard pressed to stay alive, but by nature of being a Bushwacker it can be hard to pin down, and harder to kill.

Variant A - "Warthog"

The A variant, also known as the "Warthog", mounts an impressive amount of rapid-fire weapons, making it a deadly close-quarters combatant as well as a powerful AA platform. Twin RAC5s provide the bulk of its firepower, dealing incredible DPS against most targets; supplemented by an ERML, SRM4, and 2 MGuns, the Bushwacker A can make short work of lighter targets, and possesses enough firepower and armor to go toe to toe with heavier assets at close range. The A variant suffers a bit at long-range combat, and care must be taken to ensure that the RAC5s do not overheat and jam. Four free tons for ammo give the Bushwacker A sufficient time in the field, but rearming is still an occasional necessity. LAMS helps dealing with enemy missiles.

Variant B

The Bushwacker B forgoes the typical variety of weapons associated with Bushwackers and instead focuses entirely on close-range combat. A mighty LBX20 occupies the right arm, and along with two SRM6s the B variant packs an incredible close-range punch, capable of crippling most Light Mechs in a single pass. Two SLs and an MPL mounted in the torsos supplement the B variant's close-range power, and everything can be used effectively against enemy Battle Armor. It also carries a laser anti missile system to give it some protection against enemy missiles. Like the A variant, the Bushwacker B is highly dependent on extra ammo; the single available ton will usually be spent on the big gun - LBX20, which means the SRM support will typically be gone after a few engagements.

Variant C

The C Variant is the cheapest Bushwacker available, and is a decent choice for medium range encounters. Its primary weapon is the paired MRM10 launchers, dumping a solid volley out to a maximum of 650 meters if aimed precisely. For increased rapid fire damage, a UAC10 can be put to use when the enemy is closer than 600m. Finishing off the array of weapons is a single LPL, allowing precise rapid fire without ammunition dependence. All the weapons are fairly smart on their ammo consumption - use the free ton for the UAC10. Try not getting min-ranged as a lot of your damage is done by the MRMs. It's not the easiest Bushwacker to master as it requires different target leading for the non energy weapons.

Variant D

The Bushwacker D can bring the pain, and will rattle you while doing it. This variant doesn't boast the highest DPS of all the Bushwackers with 3x SPL, 3x SSRM6 and a single UAC5, but unlike other close range loadouts, this mech can not only start bruising you from 800m away- but it will be with the most screen-shaking, disruptive weapon in the game. Good luck holding a bead on this with anything short of LRM as it closes the distance, and seals your deal. That the lions-share of this variants damage is Splash Damage spells short work of 'mechs with small, cramped hitboxes like the Ryoken, Argus and Black Lanner. As if its arsenal wasn't scary enough for Battle armor, there's an extra B-Pod to finish them off.

Variant E - "Rushwacker"

The only Bushwacker variant to pack MASC technology, the aptly named "Rushwacker" is designed to take points and take names along the way. Its primary weapon is a dazzling array of 6 SL, pumping out a massive amount of red light for not much heat at close range. Backing this up is an SRM4 and an SRM2, cementing this mech as a up close and personal build. Finally, a LBX10 cannon rounds off the build, providing reach out to medium range, and a decent AA presence. Its B-Pod can be used for disposal of running enemy BA's This mech is best used in tight spaces, or for securing far flung points fast. Use its speed to outrun and outflank foes, or run away from a bad spot. When fighting it, the LBX10 and a large amount of lasers are in one arm, so take that off first.

Variant F

A tough to tame beast, also known in the community as "Thunder-Struck", the HPPC reaches out to a medium-long range of 650 meters while even surpassing the Clan ERPPC with a massive heat spike per shot. Its huge single shot damage, screen-shake ability and image enhancement disruption do command significant respect on the receiving end. The fire rate of the HPPC is quite slow, so make each shot count!
In addition to the HPPCs wallop, a wise pilot will chain fire the two heavy hitting Tbolt launchers, delivering due hurt & even more screen-shake. While the HPPC reloads the pilot can spray the enemy with RAC2 fire.
Equipped with only 2 DHS, the continual firing of all weapons will cause the F to overheat in short time. A pro's tip - the Tbolt5 and Tbolt10 launchers have the exact same fire rate - perfectly lending themselves for an in group sequential fire setup.
While the potential buyer is maybe considering this as an potent Tbolt boat, be warned that its main feature - the HPPC becomes completely useless should the unit partake in an NARC led hunt, save for the opportune last killing blow.

Variant G

A true brawler to the bone, this Bushwacker variant can reach out to 700m with its Particle Projection Cannon causing screen shake and EMP damage before it closes the distance which is where the G really shines. Once at brawling range, further disrupt your foes shots by pummeling them with regular blasts from its massive AC20 and SRM6. Timing the individual firing of the G's three main weapons sequentially will maximize almost constant screenshake. This tactic is typically needed as the weapon loadout does not have the overall DPS that the other variants are graced with. 2x Flamer makes short work of Battle Armor foolish enough to stand in the open and aid in finishing off other foes. This is a very cool-running variant, even with just 2 DHS it takes quite a while to overheat - mainly due to the significant cycle time on the PPC. Remember to load up the extra 1 free ton.


Canon

The Bushwacker was designed to have as small a forward profile as possible. This wasn't possible until the Inner Sphere managed to steal blueprints of the Clan Vulture Omnimech during one of its raids, modifying the design heavily to create the basic Bushwacker. After problems with engine shielding were solved, production of the Bushwacker began on the planet Tharkad and the 'Mech has since become a favorite of MechWarriors in the Draconis and Capellan Marches of the Federated Suns. The Prime variant in MWLL carries the same loadout as the primary model of the Bushwacker in Battletech. Notable Pilots - Rogue_One - MERC, Mad Matt - IS, OptimusShr - IS

Date Introduced 3053 during the Era known as "Clan Invasion" (3050 - 3061) - Unit Role: Skirmisher

BattleTech Reference