Difference between revisions of "Chevalier"

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(Variant A)
(Variant C)
 
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The Chevalier is very well armored for its speed, though its firepower is light to moderate.
 
The Chevalier is very well armored for its speed, though its firepower is light to moderate.
  
As it is a wheeled vehicle, it cannot turn on its own axis like a treaded or hover tank. The Chevalier becomes more agile the faster it is moving, so pilots should always be lead-footed in combat.
+
As it is a wheeled vehicle, it cannot turn in place like a treaded or hover tank. The Chevalier becomes more agile the faster it is moving, so pilots should always be lead-footed in combat.
  
  
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===Prime===
 
===Prime===
 
{{Starter}}
 
{{Starter}}
Dedicated [[medium range]] [[skirmisher]]. Very low [[DPS]], hiding while the [[Blazer]] recharges is critical.
+
Dedicated [[medium range]] [[skirmisher]] and [[tank hunter]]. Very low [[DPS]], hiding while the [[Blazer]] recharges is critical.
  
 
===Variant A===
 
===Variant A===
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===Variant C===
 
===Variant C===
 
{{Starter}}
 
{{Starter}}
A long range support unit, the C excels at harassing heavier foes with it's [[LXPL|Large X Pulse laser]] and [[UAC5]]. Two [[HS|heat sinks]] allow for nearly a minute of uninterrupted fire from the [[LXPL]], and it's [[Free_tons|spare ton]] for the autocannon give it plenty of time in combat. While it is the least expensive variant, using it against agile fast assets is questionable as both the LXPL and UAC5 both take time to apply their damage.
+
[[Long-range]] [[fire-support]] tank. Higher [[DPS]] and more [[armor]] than similarly [[C-Bills|costed]] [[assets]] with the same specialty, although the Chevalier C is higher [[rank]]ed than the [[Harasser#Variant_E|Harasser E]]. Avoid [[jamming]] the [[UAC5]].
  
 
===Variant D===
 
===Variant D===
 
{{Starter}}
 
{{Starter}}
An ultra-long range harasser with [[EOptics]], the Chevalier D will out-range most opponents on the battlefield with it's [[LtGauss]] and do it comfortably while under the radar cover of [[GECM]]. The [[MRM10]] can dump a solid volley out to a maximum of 650 meters if aimed precisely as they are wire guided. The D comes with One [[Free tons | Free ton]] of ammo so load up before you head out.
+
[[Sniper]] with some [[medium-range]] [[fire-support]] capabilities. Also capable of some [[skirmishing]]. Buy [[LtGauss]] [[ammo]].
  
 
===Variant E===
 
===Variant E===
 
{{Starter}}
 
{{Starter}}
A potent early game brawler, the E can punch units out to 600 meters using its [[AC10]]. Once it closes to within 250 meters, the 3 [[SPL|Small Pulse lasers]] provide additional pinpoint firepower to put holes in enemy armor. While it only houses 1 additional [[HS|heatsink]], it does carry a [[Free_tons|spare ton]] for autocannon ammo for combat longevity. [[GECM]] helps it get into range to use the [[SPL]].
+
Good [[early game]] [[brawler]]. The [[AC10]]'s [[screen shake]] disrupts enemies and helps allies in [[team fights]].
  
 
===Variant F===
 
===Variant F===
 
{{Starter}}
 
{{Starter}}
Another potent short range unit, the F trades the AC10 for an [[LBX10]]. It sheds a half ton of armor, and the ECM suite to mount an [[SRM6]] for even more close range firepower. That being said, it only has a single [[Free_tons|spare ton]] for reloads. Pilots who prepare for the wrong kind of combat will find themselves retreating with low LBX or SRM bins.
+
Excellent [[brawler]] and [[tank hunter]]. Capable of [[skirmisher]] tactics.
  
 
===Variant G===
 
===Variant G===
 
{{Starter}}
 
{{Starter}}
Another long range harasser, the G variant does respectable direct fire damage to its enemies over 1300m away with its triple [[LBX2]]s. Once within 900m, the [[ERPPC]] brings in a significant damage boost that any enemy would be foolish to ignore. This variant's weapons do not have any [[minimum range]], so it could deal with opponents at any range. Yet, why give your prey the chance to effectively retaliate? Just keep it at long range and laugh while you smash their armor to pieces.
+
Dedicated [[sniper]]. Great at [[poking]] out to [[extreme range]].
 
 
  
 
==Damage Type Modifiers==
 
==Damage Type Modifiers==

Latest revision as of 16:11, 12 September 2023

Chevalier
Chevalier spin.gif
360v2.png
Chevalier.png
360v2.png
Class: Tank
Faction Inner Sphere
Ticket cost: 2 upon destruction
Tier: 2
Tonnage: 35 tons
Speed:

96 km/h (111 km/h with boost)

Turret rotation: 360°
Turret pitch: -12° to +40°
Variant Armament
Variant Weapons Equipment
Prime:
Price: 41 700 CBills
Total armor: 30 400
Engine: RT 190
A:
Price: 41 300 CBills
Total armor: 26 720
Engine: RT 190
B:
Price: 49 750 CBills
Total armor: 26 720
Engine: RT 190
C:
Price: 35 700 CBills
Total armor: 26 720
Engine: RT 190
D:
Price: 42 000 CBills
Total armor: 26 720
Engine: RT 190
E:
Price: 41 100 CBills
Total armor: 30 400
Engine: RT 190
F:
Price: 38 400 CBills
Total armor: 26 720
Engine: RT 190
G:
Price: 39 800 CBills
Total armor: 28 560
Engine: RT 190
Armor Points Distribution
H
L
R
F
T
B
2800
6256
6256
5888
5520
3680

All stats current as of release 0.16.1

The Chevalier is very well armored for its speed, though its firepower is light to moderate.

As it is a wheeled vehicle, it cannot turn in place like a treaded or hover tank. The Chevalier becomes more agile the faster it is moving, so pilots should always be lead-footed in combat.


Roles and Gameplay hints

Prime

Starter Asset

Dedicated medium range skirmisher and tank hunter. Very low DPS, hiding while the Blazer recharges is critical.

Variant A

Starter Asset

Excellent AECM supporter and brawler. Can poke at medium range, works best when close to allies. Should almost always run active radar. Is so-so in the early game and gets even better in the mid game.

Variant B

The Chevalier B is the the most secretive and stealthy support asset in the entire game. Stealth armor brings the B's radar signature down to 300m. The Chevalier also has a very low profile and can easily hide behind small hills and short buildings to visually obscure it better than what most other assets are capable of. Although the B loses access to coolant by taking stealth armor, it doesn't need coolant at all since its one Heat Sink can easily handle its one ERLL. The B's other weapons, two AC2s produce almost no heat. One is likely to notice that these weapons do not amount to much, and this is true. The B offers little in burst damage or in DPS. Where the B really excels is in support. Beagle Active Probe, C3, and TAG all make the B a wonderful support asset. It's true that the Chevalier is a rather unstable chassis for mounting a TAG, but with 1350m of range, the B can avoid most enemy return fire even while parked and stationary to use the TAG. One of the major downsides of the Chevalier B is that is cannot be purchased in the first two ranks and requires a mid- to late-game donation, early C-Bill farming as BA, or an early upgrade, in order to afford it without those ranks.

Note: This asset has both C3 and Stealth Armor, meaning there is no benefit to using passive radar except when covered by allied AECM.

Variant C

Starter Asset

Long-range fire-support tank. Higher DPS and more armor than similarly costed assets with the same specialty, although the Chevalier C is higher ranked than the Harasser E. Avoid jamming the UAC5.

Variant D

Starter Asset

Sniper with some medium-range fire-support capabilities. Also capable of some skirmishing. Buy LtGauss ammo.

Variant E

Starter Asset

Good early game brawler. The AC10's screen shake disrupts enemies and helps allies in team fights.

Variant F

Starter Asset

Excellent brawler and tank hunter. Capable of skirmisher tactics.

Variant G

Starter Asset

Dedicated sniper. Great at poking out to extreme range.

Damage Type Modifiers

[Show/Hide]


Damage Type
Armor Type
Front Side Back Turret Hull
Mgun 0.7 (0.1) 0.7 (0.1) 0.7 (0.1) 0.7 (0.1) 0.7 (0.1)
Light Kinetic 1.15 (1.0) 1.15 (1.0) 1.15 (1.0) 1.15 (1.0) 1.3 (1.0)
Kinetic 1.0 (1.0) 1.0 (1.0) 1.0 (1.0) 1.0 (1.0) 1.0 (1.0)
Heavy Kinetic 1.0 (1.0) 1.0 (1.0) 1.0 (1.0) 1.0 (1.0) 1.0 (1.0)
Kinetic‑air 1.2 (1.0) 1.2 (1.0) 1.2 (1.0) 1.2 (1.0) 1.2 (1.0)
Flak 1.0 (1.0) 1.3 (1.0) 1.6 (0) 1.15 (1.0) 1.0 (1.0)
Missile 1.0 (1.0) 1.0 (1.0) 1.0 (1.0) 1.0 (1.0) 1.0 (1.0)
Frag 0.05 (0.05) 0.5 (0.25) 0.05 (0.05) 0.05 (0.05) 0.05 (0.05)
Energy 1.0 (0.75) 1.0 (0.5) 1.0 (0.75) 1.0 (0.75) 1.0 (0.75)
Energy‑air 1.0 (1.0) 1.0 (1.0) 1.0 (1.0) 1.0 (1.0) 1.0 (1.0)
EMP 1.0 (1.0) 0.025 (0.25) 1.0 (1.0) 1.0 (1.0) 1.0 (1.0)
Flame 0.01 (0.01) 0.01 (0.01) 0.01 (0.01) 0.01 (0.01) 0.01 (0.01)
Collision 0.05 (0.05) 0.05 (0.05) 0.05 (0.05) 0.05 (0.05) 0.05 (0.05)


Canon

The Chevalier Light Tank was produced by and for the Star League. The Succession Wars devastated the stores of the Chevalier as the Successor States often cannibalized them for parts. Only Millennium Industries of Terra continued to produce the design, and that was snapped up by ComStar. Though the top speed is only 112 km/h, it is still respectable for a wheeled vehicle. It is protected by six and a half tons of armor. Though the Chevalier's armament is weak compared to modern designs, it has an extremely ammunition-efficient design, allowing it to stay in the fight for longer than other vehicles from the same weight class. For long range, it mounts an ER Large Laser in its turret. A pair of front-mounted Streak SRM-2 allow it to exploit any holes it may have made in an opponent's armor.

Date Introduced 2690 during the Era known as "Star League" (2571 - 2780) - Unit Role: Striker

Battletech Reference

History

The Chevalier is an Inner Sphere tank introduced with MWLL 0.6.0. It is notable because it is the first non-hover light tank, as well as the first wheeled tank.