Difference between revisions of "Cougar"
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</ul> | </ul> | ||
| Equip A = <ul> | | Equip A = <ul> | ||
+ | <li>[[LAMS]] | ||
<li>[[iJJ]] | <li>[[iJJ]] | ||
− | |||
<li>1 [[DHS]] | <li>1 [[DHS]] | ||
− | <li>1 [[free | + | <li>1 [[free ton]] |
<li>7t [[Armor]] | <li>7t [[Armor]] | ||
</ul> | </ul> | ||
− | | Price B = | + | | Price B = 49 200 |
| ArmorT B = 32 400 | | ArmorT B = 32 400 | ||
| Engine B = 175 JF Extralight | | Engine B = 175 JF Extralight | ||
Line 53: | Line 53: | ||
| Equip B = <ul> | | Equip B = <ul> | ||
<li>[[EOptics]] | <li>[[EOptics]] | ||
− | <li>[[ | + | <li>[[iJJ]] |
− | |||
<li>1 [[DHS]] | <li>1 [[DHS]] | ||
<li>0 [[free tons]] | <li>0 [[free tons]] | ||
Line 71: | Line 70: | ||
<li>[[JJ]] | <li>[[JJ]] | ||
<li>2 [[DHS]] | <li>2 [[DHS]] | ||
− | <li>0 [[free | + | <li>0 [[free tons]] |
<li>6.5t [[Armor]] | <li>6.5t [[Armor]] | ||
</ul> | </ul> | ||
− | | Price D = | + | | Price D = 58 000 |
| ArmorT D = 34 335 | | ArmorT D = 34 335 | ||
| Engine D = 175 JF Extralight | | Engine D = 175 JF Extralight | ||
| Weapons D = <ul> | | Weapons D = <ul> | ||
<li>2x [[CDSSRM4]] | <li>2x [[CDSSRM4]] | ||
− | <li>2x [[ | + | <li>2x [[HML]] |
− | |||
<li>1x [[B-Pod]] | <li>1x [[B-Pod]] | ||
</ul> | </ul> | ||
| Equip D = <ul> | | Equip D = <ul> | ||
<li>[[GECM]] | <li>[[GECM]] | ||
− | <li> | + | <li>[[iJJ]] |
+ | <li>3 [[DHS]] | ||
<li>2 [[free tons]] | <li>2 [[free tons]] | ||
<li>7t [[Armor]] | <li>7t [[Armor]] | ||
Line 114: | Line 113: | ||
</ul> | </ul> | ||
| Equip F = <ul> | | Equip F = <ul> | ||
+ | <li>[[BAP]] | ||
<li>[[iJJ]] | <li>[[iJJ]] | ||
− | |||
<li>4 [[DHS]] | <li>4 [[DHS]] | ||
<li>2 [[free tons]] | <li>2 [[free tons]] | ||
Line 142: | Line 141: | ||
| Armor B = 2966 | | Armor B = 2966 | ||
| Armor LRA = 2595 | | Armor LRA = 2595 | ||
− | | Armor LRL = 4004 | + | | Armor LRL = 4004 |
| Armor INT = 2402 | | Armor INT = 2402 | ||
− | | | + | | Version153 = 0.16.1 |
}} | }} | ||
− | + | Most '''Cougars''' are [[fire support]] 'mechs. Cougars have substantial [[armor]] and lots of [[weapons]]. Unfortunately, Cougars have large [[hitboxes]] and slow speed for a light 'mech, often making them an easy target. Most Cougars function best at [[long-range]]. For those Cougars with short-range weapons, it is important to stay close to allies. | |
− | |||
==Roles and Gameplay Hints== | ==Roles and Gameplay Hints== | ||
===Prime=== | ===Prime=== | ||
− | + | An [[early-game]] [[long-range]] [[fire support]] 'mech. Can also [[twist fight]]. Good at [[Gameplay_Tactics#Arming.2C_Externaling.2C_and_Winging|cutting off individual components]]. | |
+ | {{Commentbox | ||
+ | | Comment1=[[Group fire]] the [[cLPL]]s except against [[BA]] or when [[heat|hot]]. [[Twist fight]]ing makes the [[cLRM5]]s useless except at close range where they can be [[dumb-fired]]. | ||
+ | | Writer1= - Warlord Kentax}} | ||
===Variant A=== | ===Variant A=== | ||
− | The A variant is a very capable | + | An [[early-game]] [[generalist]], but works best as a [[brawler]]. Struggles against fast-moving Light 'mechs. |
+ | {{Commentbox | ||
+ | | Comment1=Works best within 350m. Good choice against enemy [[LRM boat]]s. Have a second [[cMPL]] button for [[chain-firing]] to manage [[heat]]. If the heat gets too bad, don't fire the cMPLs at all. The [[free ton]] of ammo should almost always be for the [[DSRM6]]. | ||
+ | | Writer1= - Warlord Kentax}} | ||
+ | {{Commentbox | ||
+ | | Comment2=The A variant is a very capable all around jack of all trades. [[Fire Support]], [[Skirmisher]], [[Brawler]], [[Support]]. All of these typical battlefield roles are ones that the A can fill at least in some capacity. The Cougar A is armed with a [[cLRM15]], a [[cDSRM6]] and two [[cMPL]]s allowing it to handle threats from long-[[range]] to short-range. The A typically has most success between 10 and 350m, because the [[Weapons#Ranges|minimum arming range]] of [[cLRM]]s is 10m. Fitted with [[iJJ|Improved Jump Jets]], the A can move around the battlefield quickly. Pilots would do well to take advantage of the iJJs [[vector|vectoring]] capabilities. Jump forward to get the SRMs in range. Jump backwards to get outside of the LRMs minimum range. Jump to the side to get behind cover. When it comes to [[heat]], the A can run a little hot when constantly firing its weapons '''and'' using its JJs. If one has enough buttons on their mouse, it is advised that pilots assign an extra [[chain fire]] button to the MPLs to better spread out the damage. If things are just too hot in general, the MPLs should be the weapon that is withheld as they are the least heat-efficient weapon in the A's arsenal. Rounding out the A as a true jack of all trades, is a [[LAMS]] giving the A a limited [[support]] role. Depending on the pilot's desired role, the A's one [[free ton]] of ammo should generally be used for SRMs (as they run out the most quickly), or LRMs in the case that the pilot expects to operate, primarily, at long-range. | ||
+ | | Writer2= - Warlord Kentax}} | ||
+ | |||
===Variant B=== | ===Variant B=== | ||
− | + | Dedicated [[jump sniper]]. | |
===Variant C=== | ===Variant C=== | ||
− | + | [[Fire support]] [[LRM Boat]] with [[self-NARC]]ing capabilities and extremely limited [[ammo]]. Strong against slow enemies. Very weak against fast enemies. | |
+ | {{Commentbox | ||
+ | | Comment1=After [[NARC]]ing a target, [[flick]] the [[LRM]]s. [[Chain fire]] the LRMs for [[heat]] management. Use on open maps with [[ammo base]]s or with allied [[APC]]s. | ||
+ | | Writer1= - Warlord Kentax}} | ||
===Variant D=== | ===Variant D=== | ||
− | + | [[GECM|Stealthy]] [[skirmisher]] and [[brawler]]. Best on [[maps]] with [[rough terrain]] and short- to mid-[[range]] sight-lines. | |
+ | |||
+ | {{Commentbox | ||
+ | | Comment1=[[Chain fire]] the [[SSRM]]s to spread out [[screen shake]]. Runs a bit [[C-Bills|expensive]] for a Cougar, best purchased when [[jump jets]] are needed and a [[Hellhound]] or [[Shadowcat]] are just a little too pricey. | ||
+ | | Writer1= - Warlord Kentax | ||
+ | | Comment2=[[rough terrain]] ''page does not exist'' | ||
+ | | Writer2= - aibot}} | ||
===Variant E=== | ===Variant E=== | ||
− | + | [[Early game]] [[upgrade]]. Excellent [[fire-support]], great choice on cold maps. | |
+ | {{Commentbox | ||
+ | | Comment1=Create a second [[weapon group]] for [[chain fire|chain firing]] the [[cERML]]s to better manage [[heat]]. Watch out for the [[minimum range]] on the [[ATM6]]s. | ||
+ | | Writer1= - Warlord Kentax}} | ||
===Variant F=== | ===Variant F=== | ||
− | + | Extremely powerful [[brawler]], one of the best for its tonnage. A go-to "starter" for [[Solaris Arena]]. | |
+ | {{Commentbox | ||
+ | | Comment1=Have a second [[weapon group]] for both the [[cSPL]]s and [[cDSRM4]]s to help deal with [[heat]] and more quickly kill [[BA]]. High [[alpha]] makes the F good at [[seek-and-destroy]] tactics as well as capturing heavily defended [[objectives]]. | ||
+ | | Writer1= - Warlord Kentax}} | ||
===Variant G=== | ===Variant G=== | ||
− | + | Extreme long-[[range]] [[fire support]] 'Mech. Best on open maps and with [[NARC]] or [[TAG]] support. | |
− | + | {{Commentbox | |
+ | | Comment1=[[Chain fire]] all weapons in order to better manage [[heat]]. Can use [[Jump Jets]] to get to an excellent [[LRM camping]] vantage point, but struggles with limited [[ammo]]. Too hot to [[jump snipe]]. | ||
+ | | Writer1= - Warlord Kentax}} | ||
==Canon== | ==Canon== |
Latest revision as of 05:33, 23 October 2024
Cougar | ||
---|---|---|
Class: | Light Mech | |
Faction: | Clan | |
Ticket cost: | 4 upon destruction | |
Tier: | 5 | |
Tonnage: | 35 tons | |
Speed: | 86.4 km/h (120 km/h with MASC) | |
Torso yaw: | 280° | |
Torso pitch: | -35° to +40° while standing -35° to +50° while crouching | |
Variant Armament | ||
Variant | Weapons | Equipment |
Prime: Price: 49 900 CBills Total armor: 34 335 Engine Size: 175 JF Extralight |
||
A: Price: 52 300 CBills Total armor: 34 335 Engine Size: 175 JF Extralight |
||
B: Price: 49 200 CBills Total armor: 32 400 Engine Size: 175 JF Extralight |
||
C: Price: 51 800 CBills Total armor: 32 400 Engine Size: 175 JF Extralight |
||
D: Price: 58 000 CBills Total armor: 34 335 Engine Size: 175 JF Extralight |
||
E: Price: 49 300 CBills Total armor: 32 400 Engine Size: 175 JF Extralight |
|
|
F: Price: 55 350 CBills Total armor: 34 335 Engine Size: 175 JF Extralight |
||
G: Price: 51 300 CBills Total armor: 32 400 Engine Size: 175 JF Extralight |
||
Armor Points Distribution | ||
|
All stats current as of release 0.16.1
Most Cougars are fire support 'mechs. Cougars have substantial armor and lots of weapons. Unfortunately, Cougars have large hitboxes and slow speed for a light 'mech, often making them an easy target. Most Cougars function best at long-range. For those Cougars with short-range weapons, it is important to stay close to allies.
Contents
Roles and Gameplay Hints
Prime
An early-game long-range fire support 'mech. Can also twist fight. Good at cutting off individual components.
Variant A
An early-game generalist, but works best as a brawler. Struggles against fast-moving Light 'mechs.
Variant B
Dedicated jump sniper.
Variant C
Fire support LRM Boat with self-NARCing capabilities and extremely limited ammo. Strong against slow enemies. Very weak against fast enemies.
Variant D
Stealthy skirmisher and brawler. Best on maps with rough terrain and short- to mid-range sight-lines.
Variant E
Early game upgrade. Excellent fire-support, great choice on cold maps.
Variant F
Extremely powerful brawler, one of the best for its tonnage. A go-to "starter" for Solaris Arena.
Variant G
Extreme long-range fire support 'Mech. Best on open maps and with NARC or TAG support.
Canon
After the Refusal War with Clan Wolf, Falcon Khan Marthe Pryde decided to upgrade the 'Mechs her Clan fielded as they rebuilt. Rather than waste precious resources designing a new OmniMech from the ground up, she instructed her scientists to improve upon existing designs. The design the scientists chose to modify was the Adder. Though the two 'Mechs are visually similar and share the same weight, the Falcon Cougar is slower and better armed, though it only has six and a half tons of Ferro-Fibrous armor. This process enabled the Falcon scientists to produce a new design in roughly half the time it would have taken them otherwise.
Date Introduced 3058 during the Era known as "Clan Invasion" (3050 - 3061) - Unit Role: Sniper