Difference between revisions of "Short Range Missiles"
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[[File:srm.png|thumb|300px|Typical SRM]] | [[File:srm.png|thumb|300px|Typical SRM]] | ||
==Weapon Stats== | ==Weapon Stats== | ||
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<br> | <br> | ||
− | + | {| border="1" cellspacing="0" cellpadding="1" class= "wikitable sortable" style="text-align:center; font-size:13px; margin:auto;" | |
− | + | |+ style="caption-side:bottom; text-align:right; font-size:12px; font-weight: normal;" | All stats are current as of release 0.10.3<br>*Single missile (BA SRM2 launches one missile at a time) | |
− | {| border="1" cellspacing="0" cellpadding="1" class= "wikitable sortable" style="text-align:center; font-size:13px;" | + | |- style="text-align:center; height:40px;" |
− | |+ style="caption-side:bottom; text-align: | + | ! data-sort-type="number" | '''Weapon''' |
− | |- style="text-align:center;" | + | ! data-sort-type="number" | '''Min Range''' |
− | ! '''Weapon''' | + | ! data-sort-type="number" | '''Max Range''' <!-- calculated and/or approximated max range to cause damage --> |
− | ! data-sort-type="number" | '''Min | + | ! '''Damage<wbr/>/Shot''' <!-- Shot is the minimum amount of ammo/beams one can shoot--> |
− | ! data-sort-type="number" | '''Max | + | ! class="unsortable" style="padding: 5px;" | '''[[Damage types|Damage Type]]''' |
− | ! '''Damage''' | + | ! '''Secondary<br>Damage<wbr/>/Shot''' |
− | ! class="unsortable" | '''[[Damage types| | + | ! class="unsortable" style="padding: 5px;" | '''Sec.<br>[[Damage types|Damage Type]]''' |
− | ! '''Secondary<br> | + | ! data-sort-type="number" | '''Splash Radius'''<br>(prm/sec) |
− | ! class="unsortable" | '''[[Damage types| | + | ! data-sort-type="number" | '''Shots<wbr/>/min''' <!-- Shot cycles per minute more accurately. (Max rpm for rapid fire weapons) --> |
− | ! data-sort-type="number" | '''Splash | + | ! '''Raw DPS''' <!-- DPS without damage type modifiers --> |
− | ! '''Shots< | + | ! '''[[Heat]]<wbr/>/Shot''' |
− | ! '''Raw | + | ! '''Ammo<wbr/>/ton''' <!-- Half ton ammo treated as one ton --> |
− | ! '''[[Heat]]''' | + | ! '''Ammo cost<br>/ton''' |
− | ! '''Ammo< | ||
− | ! '''Ammo | ||
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==Gameplay & Hints== | ==Gameplay & Hints== |
Revision as of 14:03, 12 April 2019
Short-Range Missiles, or SRMs, operate as rockets, flying in a straight line without any guidance system, and are only effective out to a few hundred meters. In comparison to LRMs, SRMs are nearly direct-fire weapons. SRM launchers typically fire fewer missiles per volley than LRM launchers, but are moderately more powerful. SRMs also exist in Dual variants, which fire twice as many missiles per shot as a single launcher.
Weapon Stats
Weapon | Min Range | Max Range | Damage |
Damage Type | Secondary Damage |
Sec. Damage Type |
Splash Radius (prm/sec) |
Shots |
Raw DPS | Heat |
Ammo |
Ammo cost /ton |
---|---|---|---|---|---|---|---|---|---|---|---|---|
BA SRM2 | 6m | 400m | 400* | Light Kinetic | 200* | Missile | 2m / 4m | 2 x 8 | 160 | --- | --- | 1000* |
(C)SRM2 | --- | 350m | 2 x 100 | Missile | 2 x 100 | Frag | 0.95m / 2m | 17 | 113 | 12 | 48 | 125 |
(C)SRM4 | 354m | 4 x 100 | 4 x 100 | 227 | 24 | 96 | 250 | |||||
(C)SRM6 | 6 x 100 | 6 x 100 | 340 | 36 | ||||||||
(C)DSRM4 | --- | 354m | 8 x 100 | Missile | 8 x 100 | Frag | 0.95m / 2m | 17 | 453 | 48 | 96 | 250 |
(C)DSRM6 | 12 x 100 | 12 x 100 | 680 | 72 | ||||||||
Air SRM2 | --- | 498m | 2 x 100 | Missile | 2 x 100 | Frag | 0.95m / 2m | 9 | 60 | 12 | 48 | 125 |
Air SRM4 | 4 x 100 | 4 x 100 | 120 | 24 | 96 | 250 | ||||||
Air SRM6 | 6 x 100 | 6 x 100 | 180 | 36 |
Gameplay & Hints
Short range missiles, as well as their SSRM cousins, are high damage-per-second weapons that are easiely mountable in large numbers. Their high rate of fire combined with the severe cockpit shake inflicted upon enemy units makes them well suited to fight assets with high burst potential.
Their main disadvantages are ammo shortages and the very short range.
Canon
First introduced in 2370 by the Terran Hegemony, Short Range Missiles are direct-fire missiles that sacrifice range for hitting power. Adapted towards the profusion of electronic jamming on the battlefield and the effectiveness of current armor designs, these self-guided missiles are unique for using a special armor-piercing explosive warhead.
Usage
The following assets equip SRMs:
Air SRM2 | (C)SRM2 | Air SRM4 | (C)SRM4 | Air SRM6 | (C)SRM6 | (C)DSRM4 | (C)DSRM6 |
---|---|---|---|---|---|---|---|
Inner Sphere Clan
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Inner Sphere Clan
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Inner Sphere Clan
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Inner Sphere Clan
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Inner Sphere Clan
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Inner Sphere
Clan
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Inner Sphere Clan
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Inner Sphere Clan
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