Difference between revisions of "Chevalier"

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{{Vehicle|
 
{{Vehicle|
| Image = [[File:Chevalier.jpg|300px]]
+
| Image = File:Chevalier.png
| Name =Chevalier
+
| ImageGif = File:Chevalier_spin.gif
| Class=Tank
+
| Class = Tank
| Faction=Inner Sphere
+
| Faction = Inner Sphere
| Tickets=2
+
| Tickets = 2
| Speed = 112
+
| Tier = 2
| Rotation =360
+
| Tonnage = 35
| Pitch =-12° to +40°
+
| Speed = 96
 +
| BoostSpeed = 111
 +
| Rotation = 360
 +
| Pitch = -12° to +40°
  
| Prime = * 1 [[LPL]]
+
| Price Prime = 41 700
* 1 [[SSRM4]]
+
| ArmorT Prime = 30 400
| Price = 35 300
+
| Engine Prime = RT 190
| ArmorT Prime = 30 225
+
| Weapons Prime = <ul>
| Prime Equip = * [[EOptics]]
+
<li>1x [[Blazer]]
* 4 [[HS]]
+
<li>1x [[SSRM6]]
* 1 [[free ton]]
+
</ul>
 +
| Equip Prime = <ul>
 +
<li>2 [[HS]]
 +
<li>1 [[free ton]]
 +
<li>7t [[Armor]]
 +
</ul>
  
| A = * 1 [[PPC]]
+
| Price A = 41 300
* 3 [[SXPL]]
+
| ArmorT A = 26 720
| PriceA = 37 800
+
| Engine A = RT 190
| ArmorT A = 30 225
+
| Weapons A = <ul>
| A Equip = * [[AECM]]
+
<li>3x [[SXPL]]
* 3 [[HS]]
+
<li>1x [[PPC]]
* 0 [[free tons]]
+
</ul>
 +
| Equip A = <ul>
 +
<li>[[AECM]]
 +
<li>[[C3]]
 +
<li>4 [[HS]]
 +
<li>0 [[free tons]]
 +
<li>6.5t [[Armor]]
 +
</ul>
  
 +
| Price B = 49 750
 +
| ArmorT B = 26 720
 +
| Engine B = RT 190
 +
| Weapons B = <ul>
 +
<li>2x [[AC2]]
 +
<li>1x [[ERLL]]
 +
<li>1x [[TAG]]
 +
</ul>
 +
| Equip B = <ul>
 +
<li>[[EOptics]]
 +
<li>[[C3]]
 +
<li>[[BAP]]
 +
<li>[[GECM]]
 +
<li>1 [[HS]]
 +
<li>0 [[free tons]]
 +
<li>6.5t [[Stealth Armor]]
 +
</ul>
  
| B = * 1 [[ERLBL]]
+
| Price C = 35 700
* 2 [[AC2]]
+
| ArmorT C = 26 720
* [[TAG]]
+
| Engine C = RT 190
| PriceB = 47 200
+
| Weapons C = <ul>
| ArmorT B = 26 550
+
<li>1x [[LXPL]]
| B Equip = * [[EOptics]]
+
<li>1x [[UAC5]]
* [[C3]]
+
</ul>
* [[BHP]]
+
| Equip C = <ul>
* [[GECM]]
+
<li>[[EOptics]]
* 2 [[HS]]
+
<li>3 [[HS]]
* 0 [[free tons]]
+
<li>1 [[free ton]]
* -1t Armor
+
<li>6.5t [[Armor]]
 +
</ul>
  
| C = * 1 [[LXPL]]
+
| Price D = 42 000
* 1 [[UAC5]]
+
| ArmorT D = 26 720
| PriceC = 35 850
+
| Engine D = RT 190
| ArmorT C = 30 225
+
| Weapons D = <ul>
| C Equip = * [[EOptics]]
+
<li>1x [[LtGauss]]
* 1 [[HS]]
+
<li>1x [[MRM10]]
* 0 [[free tons]]
+
</ul>
 +
| Equip D = <ul>
 +
<li>[[EOptics]]
 +
<li>[[GECM]]
 +
<li>1 [[HS]]
 +
<li>1 [[free ton]]
 +
<li>6.5t [[Armor]]
 +
</ul>
  
| D = * 1 [[LtGauss]]
+
| Price E = 41 100
* 1 [[ELRM5]]
+
| ArmorT E = 30 400
| PriceD = 40 500
+
| Engine E = RT 190
| ArmorT D = 26 550
+
| Weapons E = <ul>
| D Equip = * [[EOptics]]
+
<li>3x [[SPL]]
* [[GECM]]
+
<li>1x [[AC10]]
* 0 [[HS]]
+
</ul>
* 1 [[free tons]]
+
| Equip E = <ul>
* -1t Armor
+
<li> [[EOptics]]
 +
<li> [[GECM]]
 +
<li>1 [[HS]]
 +
<li>1 [[free ton]]
 +
<li>7t [[Armor]]
 +
</ul>
  
| E = * 1 [[AC10]]
+
| Price F = 38 400
* 3 [[SPL]]
+
| ArmorT F = 26 720
| PriceE = 31 100
+
| Engine F = RT 190
| ArmorT E = 26 550
+
| Weapons F = <ul>
| E Equip = * 0 [[HS]]
+
<li>1x [[LBX10]]
* 1 [[free ton]]
+
<li>1x [[SRM6]]
-1t Armor
+
</ul>
 +
| Equip F = <ul>
 +
<li> [[EOptics]]
 +
<li>1 [[HS]]
 +
<li>1 [[free ton]]
 +
<li>6.5t [[Armor]]
 +
</ul>
  
| F = * 1 [[LBX10]]
+
| Price G = 39 800
* 1 [[SRM4]]
+
| ArmorT G = 28 560
| PriceF = 31 100
+
| Engine G = RT 190
| ArmorT F = 30 225
+
| Weapons G = <ul>
| F Equip = * 0 [[HS]]
+
<li>3x [[LBX2]]
* 0 [[free tons]]
+
<li>1x [[ERPPC]]
 +
</ul>
 +
| Equip G = <ul>
 +
<li>[[EOptics]]
 +
<li>2 [[HS]]
 +
<li>0 [[free tons]]
 +
<li>7t [[Armor]]
 +
</ul>
  
| G = * 1 [[ERPPC]]
+
| Hull = 2800
* 3 [[LBX2]]
 
| PriceG = 31 100
 
| ArmorT G = 26 550
 
| G Equip = * [[EOptics]]
 
* 0 [[HS]]
 
* 0 [[free tons]]
 
-1t Armor
 
 
 
| Hull = 2625
 
| Armor T = 5520
 
 
| Armor F = 5888
 
| Armor F = 5888
 
| Armor S = 6256
 
| Armor S = 6256
 
| Armor B = 3680
 
| Armor B = 3680
 +
| Armor T = 5520
 +
 +
| Version153 = 0.16.1
 
}}
 
}}
 +
The Chevalier is very well armored for its speed, though its firepower is light to moderate.
  
<!--Stats current for 0.8.5
+
As it is a wheeled vehicle, it cannot turn in place like a treaded or hover tank. The Chevalier becomes more agile the faster it is moving, so pilots should always be lead-footed in combat.
Fluff current for 0.6.1-->
 
The '''Chevalier''' is an [[Inner Sphere]] tank introduced with MWLL 0.6.0. It is notable because it is the first non-hover light tank, as well as the first wheeled tank.<br>
 
It is very nimble and mounts good armor for such a light vehicle. It is only lightly armed, having only slightly better weapons then the [[Harasser]] hovercraft, but it makes up for it by mounting a [[BHP]] as well as a [[C3]] on every variant, giving it immense scouting capabilities.
 
  
Note that it is not able to turn on it's own axis like other tracked or hover vehicles due to it's wheeled nature.
 
  
 
==Roles and Gameplay hints==
 
==Roles and Gameplay hints==
{{Section out of date|0.8.3}}
+
 
 
===Prime===
 
===Prime===
 
+
{{Starter}}
A fast and cheap all-around unit, the Chevalier prime can punch holes with the PPC and then exploit them with the SRM-4 launcher. A good ECM suit helps increase survivability.
+
Dedicated [[medium range]] [[skirmisher]] and [[tank hunter]]. Very low [[DPS]], hiding while the [[Blazer]] recharges is critical.
  
 
===Variant A===
 
===Variant A===
 
+
{{Starter}}
This is a rather powerful fire-support unit for its price tag. The Light Gauss has extreme range and excels as a sniper weapon on the right hands. The LRM-5 dishes additional damage. The Bloodhound Active Probe helps in finding both threats and targets.
+
Excellent [[AECM]] [[supporter]] and [[brawler]]. Can [[poke]] at [[medium range]], works best when close to [[teamwork|allies]]. Should almost always run [[active radar]]. Is so-so in the [[early game]] and gets even better in the [[mid game]].
  
 
===Variant B===
 
===Variant B===
 +
The Chevalier B is the the most secretive and stealthy [[support asset]] in the entire game. [[Stealth armor]] brings the B's radar signature down to 300m. The Chevalier also has a very low profile and can easily hide behind small hills and short buildings to visually obscure it better than what most other assets are capable of. Although the B loses access to [[coolant]] by taking stealth armor, it doesn't need coolant at all since its one [[Heat Sink]] can easily handle its one [[ERLL]]. The B's other weapons, two [[AC2]]s produce almost no heat. One is likely to notice that these weapons do not amount to much, and this is true. The B offers little in [[burst damage]] or in [[DPS]]. Where the B really excels is in support. [[Beagle Active Probe]], [[C3]], and [[TAG]] all make the B a wonderful support asset. It's true that the Chevalier is a rather unstable [[chassis]] for mounting a [[TAG]], but with 1350m of range, the B can avoid most enemy return fire even while parked and stationary to use the TAG. One of the major downsides of the Chevalier B is that is cannot be purchased in the first two [[ranks]] and requires a mid- to late-game [[donation]], early [[C-Bill]] farming as [[BA]], or an early [[upgrade]], in order to afford it without those ranks.
  
A prime scout variant. The LBX and the Small Beam Lasers provide impressive short-range defense for such a light asset, and the TAG marks targets for allied units. The Bloodhound Probe is ideal to find hidden threats and the Advanced ECM suite helps avoiding enemy lock-ons.
+
Note: This asset has both [[C3]] and [[Stealth Armor]], meaning there is no benefit to using [[Radar#Passive Radar|passive radar]] except when covered by allied [[AECM]].
  
 
===Variant C===
 
===Variant C===
A powerful, speedy skirmisher capable of both infliction heavy damage and, using cover, taking a small beating. The greatest advantage of the Chevy C is it's speed, hitting power, and range, which it can use to effectively kite short-range opponents. As it could be assumed, the Chevalier C is a very good money maker, dishing out large amounts of damage while having very low upkeep costs. However, as with all Chevaliers, the C has a relatively low amount of armor and care must be used when closing the distance. Especially because the Chevalier C has such eclectic lead times.
+
{{Starter}}
 +
[[Long-range]] [[fire-support]] tank. Higher [[DPS]] and more [[armor]] than similarly [[C-Bills|costed]] [[assets]] with the same specialty, although the Chevalier C is higher [[rank]]ed than the [[Harasser#Variant_E|Harasser E]]. Avoid [[jamming]] the [[UAC5]].
  
 
===Variant D===
 
===Variant D===
The "Chevaleer,"while good on paper, is a comparatively lackluster variant. Low overall DPS, degraded further by the Chevalier's stiff suspension, along with less than adequate heat dispersion, make this variant the 'runt of the litter'.
+
{{Starter}}
 +
[[Sniper]] with some [[medium-range]] [[fire-support]] capabilities. Also capable of some [[skirmishing]]. Buy [[LtGauss]] [[ammo]].
  
 
===Variant E===
 
===Variant E===
While the Variant E mounts the generally looked-down upon [[AC10]], it is held in high regard by many players. Some even consider the Chevalier E to be the best Chevalier, despite it being the cheapest; The AC10 does a surprising amount of damage when held on target, and the 3 SPLs are capable of inflicting grievous damage on top of that, and are especially good for cutting off arms. The Chevalier E has a pretty low damage output against light mechs and some mediums due to the hit-detection problems of the AC10, however, it is not an uncommon sight to see a Chevalier E murder a careless assault with little or no assistance. The 'E' variant is a mech-slayer.
+
{{Starter}}
 +
Good [[early game]] [[brawler]]. The [[AC10]]'s [[screen shake]] disrupts enemies and helps allies in [[team fights]].
 +
 
 +
===Variant F===
 +
{{Starter}}
 +
Excellent [[brawler]] and [[tank hunter]]. Capable of [[skirmisher]] tactics.
 +
 
 +
===Variant G===
 +
{{Starter}}
 +
Dedicated [[sniper]]. Great at [[poking]] out to [[extreme range]].
 +
 
 +
==Damage Type Modifiers==
 +
The first number is used for primary damage (direct contact and/or splash), and the second value (in brackets) for secondary damage (splash).
 +
 
 +
{| border="1" cellspacing="0" cellpadding="1" class= "wikitable sortable mw-collapsible" style="text-align:center; font-size:13px; margin:auto;"
 +
|- style="text-align:center;"
 +
! style="vertical-align:top; width: 100px;" class="unsortable" rowspan ="2" | <div class="mw-collapsible-toggle" style="color:hotpink; font-size:12px; font-weight:bold; cursor:pointer; float: left; margin-bottom: 0.5em;">[Show/Hide]</div><br><br>'''[[Damage types|Damage Type]]'''
 +
! colspan="10" | '''Armor Type'''
 +
|- style="height:50px;"
 +
! data-sort-type="number" style="width: 100px; color:#e69710;" | '''Front'''
 +
! data-sort-type="number" style="width: 100px; color:#e69710;" | '''Side'''
 +
! data-sort-type="number" style="width: 100px; color:#e69710;" | '''Back'''
 +
! data-sort-type="number" style="width: 100px; color:#e69710;" | '''Turret'''
 +
! data-sort-type="number" style="width: 100px; color:#e69710;" | '''Hull'''
 +
|-
 +
 
 +
! style="color:#e69710;" | '''Mgun'''
 +
| 0.7 (0.1)
 +
| 0.7 (0.1)
 +
| 0.7 (0.1)
 +
| 0.7 (0.1)
 +
| 0.7 (0.1)
 +
|-
 +
 
 +
! style="color:#e69710;" | '''Light&nbsp;Kinetic'''
 +
| 1.15 (1.0)
 +
| 1.15 (1.0)
 +
| 1.15 (1.0)
 +
| 1.15 (1.0)
 +
| 1.3 (1.0)
 +
|-
 +
 
 +
! style="color:#e69710;" | '''Kinetic'''
 +
| 1.0 (1.0)
 +
| 1.0 (1.0)
 +
| 1.0 (1.0)
 +
| 1.0 (1.0)
 +
| 1.0 (1.0)
 +
|-
  
==Variant Evaluations==
+
! style="color:#e69710;" | '''Heavy&nbsp;Kinetic'''
{{Section out of date|0.8.3}}
+
| 1.0 (1.0)
These charts are supposed to give a rough evaluation on how useful the Variant in question is in different situations, and to show a more visible impression of its strengths and weaknesses. <br>
+
| 1.0 (1.0)
For an explanation of the terms used visit the [[Evaluation Charts]] help page.
+
| 1.0 (1.0)
<br>
+
| 1.0 (1.0)
{| border="1" cellspacing="0" cellpadding="5" style="text-align:center; background:#101010"
+
| 1.0 (1.0)
|- style="text-align:left"
 
|- class="stripe_grass"
 
! Variant
 
!
 
! vs. Ground
 
! vs. Air
 
! vs. BA
 
!
 
! Short Range
 
! Med. Range
 
! Long Range
 
! Extreme Range
 
!
 
! Support
 
! Efficiency
 
|- class="gray"
 
| Prime
 
|
 
| <!--vs. Ground-->
 
| <!--vs. Air-->
 
| <!--vs. BA-->
 
|
 
| <!--Short Range-->
 
| <!--Medium Range-->
 
| <!--Long Range-->
 
| <!--Extreme Range-->
 
|
 
| <!--Support-->
 
| <!--Efficiency-->
 
 
|-
 
|-
| A
+
 
|
+
! style="color:#e69710;" | '''Kinetic&#8209;air'''
| <!--vs. Ground-->
+
| 1.2 (1.0)
| <!--vs. Air-->
+
| 1.2 (1.0)
| <!--vs. BA-->
+
| 1.2 (1.0)
|
+
| 1.2 (1.0)
| <!--Short Range-->
+
| 1.2 (1.0)
| <!--Medium Range-->
 
| <!--Long Range-->
 
| <!--Extreme Range-->
 
|
 
| <!--Support-->
 
| <!--Efficiency-->
 
 
|-
 
|-
| B
+
 
|
+
! style="color:#e69710;" | '''Flak'''
| <!--vs. Ground-->
+
| 1.0 (1.0)
| <!--vs. Air-->
+
| 1.3 (1.0)
| <!--vs. BA-->
+
| 1.6 (0)
|
+
| 1.15 (1.0)
| <!--Short Range-->
+
| 1.0 (1.0)
| <!--Medium Range-->
+
|-
| <!--Long Range-->
+
 
| <!--Extreme Range-->
+
! style="color:#e69710;" | '''Missile'''
|
+
| 1.0 (1.0)
| <!--Support-->***
+
| 1.0 (1.0)
| <!--Efficiency-->
+
| 1.0 (1.0)
 +
| 1.0 (1.0)
 +
| 1.0 (1.0)
 +
|-
 +
 
 +
! style="color:#e69710;" | '''Frag'''
 +
| 0.05 (0.05)
 +
| 0.5 (0.25)
 +
| 0.05 (0.05)
 +
| 0.05 (0.05)
 +
| 0.05 (0.05)
 +
|-
 +
 
 +
! style="color:#e69710;" | '''Energy'''
 +
| 1.0 (0.75)
 +
| 1.0 (0.5)
 +
| 1.0 (0.75)
 +
| 1.0 (0.75)
 +
| 1.0 (0.75)
 
|-
 
|-
| C
+
 
|
+
! style="color:#e69710;" | '''Energy&#8209;air'''
| <!--vs. Ground-->
+
| 1.0 (1.0)
| <!--vs. Air-->
+
| 1.0 (1.0)
| <!--vs. BA-->
+
| 1.0 (1.0)
|
+
| 1.0 (1.0)
| <!--Short Range-->
+
| 1.0 (1.0)
| <!--Medium Range-->
 
| <!--Long Range-->
 
| <!--Extreme Range-->
 
|
 
| <!--Support-->
 
| <!--Efficiency-->
 
 
|-
 
|-
| D
+
 
|
+
! style="color:#e69710;" | '''EMP'''
| <!--vs. Ground-->
+
| 1.0 (1.0)
| <!--vs. Air-->
+
| 0.025 (0.25)
| <!--vs. BA-->
+
| 1.0 (1.0)
|
+
| 1.0 (1.0)
| <!--Short Range-->
+
| 1.0 (1.0)
| <!--Medium Range-->
 
| <!--Long Range-->
 
| <!--Extreme Range-->
 
|
 
| <!--Support-->
 
| <!--Efficiency-->
 
 
|-
 
|-
| E
+
 
|
+
! style="color:#e69710;" | '''Flame'''
| <!--vs. Ground-->
+
| 0.01 (0.01)
| <!--vs. Air-->
+
| 0.01 (0.01)
| <!--vs. BA-->
+
| 0.01 (0.01)
|
+
| 0.01 (0.01)
| <!--Short Range-->
+
| 0.01 (0.01)
| <!--Medium Range-->
 
| <!--Long Range-->
 
| <!--Extreme Range-->
 
|
 
| <!--Support-->**
 
| <!--Efficiency-->***
 
 
|-
 
|-
| F
+
 
|
+
! style="color:#e69710;" | '''Collision'''
| <!--vs. Ground-->
+
| 0.05 (0.05)
| <!--vs. Air-->
+
| 0.05 (0.05)
| <!--vs. BA-->
+
| 0.05 (0.05)
|
+
| 0.05 (0.05)
| <!--Short Range-->
+
| 0.05 (0.05)
| <!--Medium Range-->
 
| <!--Long Range-->
 
| <!--Extreme Range-->
 
|
 
| <!--Support-->
 
| <!--Efficiency-->
 
 
|-
 
|-
| G
+
 
|
 
| <!--vs. Ground-->
 
| <!--vs. Air-->
 
| <!--vs. BA-->
 
|
 
| <!--Short Range-->
 
| <!--Medium Range-->
 
| <!--Long Range-->
 
| <!--Extreme Range-->
 
|
 
| <!--Support-->
 
| <!--Efficiency-->
 
 
|}
 
|}
  
 
==Canon==
 
==Canon==
The Chevalier Light Tank was produced by and for the Star League. The Succession Wars devastated the stores of the Chevalier as the Successor States often cannibalized them for parts. Only Millennium Industries of Terra continued to produce the design, and that was snapped up by ComStar. Though the top speed is only 97 km/h, it is still respectable for a wheeled vehicle. It is protected by six and a half tons of armor.
+
The Chevalier Light Tank was produced by and for the Star League. The Succession Wars devastated the stores of the Chevalier as the Successor States often cannibalized them for parts. Only Millennium Industries of Terra continued to produce the design, and that was snapped up by ComStar. Though the top speed is only 112 km/h, it is still respectable for a wheeled vehicle. It is protected by six and a half tons of armor.
 +
Though the Chevalier's armament is weak compared to modern designs, it has an extremely ammunition-efficient design, allowing it to stay in the fight for longer than other vehicles from the same weight class. For long range, it mounts an ER Large Laser in its turret. A pair of front-mounted Streak SRM-2 allow it to exploit any holes it may have made in an opponent's armor.
 +
 
 +
Date Introduced 2690 during the Era known as "Star League" (2571 - 2780) - Unit Role: Striker
 +
 
 +
[http://www.sarna.net/wiki/Chevalier Battletech Reference]
 +
 
 +
==History==
 +
The '''Chevalier''' is an [[Inner Sphere]] tank introduced with MWLL 0.6.0. It is notable because it is the first non-hover light tank, as well as the first wheeled tank.<br>
  
[http://www.sarna.net/wiki/Chevalier BattleTech Reference]
 
  
 
{{Template:Navbox_Assets_IS}}
 
{{Template:Navbox_Assets_IS}}

Latest revision as of 22:05, 28 November 2024

Chevalier
Chevalier spin.gif
360v2.png
Chevalier.png
360v2.png
Class: Tank
Faction Inner Sphere
Ticket cost: 2 upon destruction
Tier: 2
Tonnage: 35 tons
Speed:

96 km/h (111 km/h with boost)

Turret rotation: 360°
Turret pitch: -12° to +40°
Variant Armament
Variant Weapons Equipment
Prime:
Price: 41 700 CBills
Total armor: 30 400
Engine: RT 190
A:
Price: 41 300 CBills
Total armor: 26 720
Engine: RT 190
B:
Price: 49 750 CBills
Total armor: 26 720
Engine: RT 190
C:
Price: 35 700 CBills
Total armor: 26 720
Engine: RT 190
D:
Price: 42 000 CBills
Total armor: 26 720
Engine: RT 190
E:
Price: 41 100 CBills
Total armor: 30 400
Engine: RT 190
F:
Price: 38 400 CBills
Total armor: 26 720
Engine: RT 190
G:
Price: 39 800 CBills
Total armor: 28 560
Engine: RT 190
Armor Points Distribution
H
L
R
F
T
B
2800
6256
6256
5888
5520
3680

All stats current as of release 0.16.1

The Chevalier is very well armored for its speed, though its firepower is light to moderate.

As it is a wheeled vehicle, it cannot turn in place like a treaded or hover tank. The Chevalier becomes more agile the faster it is moving, so pilots should always be lead-footed in combat.


Roles and Gameplay hints

Prime

Starter Asset

Dedicated medium range skirmisher and tank hunter. Very low DPS, hiding while the Blazer recharges is critical.

Variant A

Starter Asset

Excellent AECM supporter and brawler. Can poke at medium range, works best when close to allies. Should almost always run active radar. Is so-so in the early game and gets even better in the mid game.

Variant B

The Chevalier B is the the most secretive and stealthy support asset in the entire game. Stealth armor brings the B's radar signature down to 300m. The Chevalier also has a very low profile and can easily hide behind small hills and short buildings to visually obscure it better than what most other assets are capable of. Although the B loses access to coolant by taking stealth armor, it doesn't need coolant at all since its one Heat Sink can easily handle its one ERLL. The B's other weapons, two AC2s produce almost no heat. One is likely to notice that these weapons do not amount to much, and this is true. The B offers little in burst damage or in DPS. Where the B really excels is in support. Beagle Active Probe, C3, and TAG all make the B a wonderful support asset. It's true that the Chevalier is a rather unstable chassis for mounting a TAG, but with 1350m of range, the B can avoid most enemy return fire even while parked and stationary to use the TAG. One of the major downsides of the Chevalier B is that is cannot be purchased in the first two ranks and requires a mid- to late-game donation, early C-Bill farming as BA, or an early upgrade, in order to afford it without those ranks.

Note: This asset has both C3 and Stealth Armor, meaning there is no benefit to using passive radar except when covered by allied AECM.

Variant C

Starter Asset

Long-range fire-support tank. Higher DPS and more armor than similarly costed assets with the same specialty, although the Chevalier C is higher ranked than the Harasser E. Avoid jamming the UAC5.

Variant D

Starter Asset

Sniper with some medium-range fire-support capabilities. Also capable of some skirmishing. Buy LtGauss ammo.

Variant E

Starter Asset

Good early game brawler. The AC10's screen shake disrupts enemies and helps allies in team fights.

Variant F

Starter Asset

Excellent brawler and tank hunter. Capable of skirmisher tactics.

Variant G

Starter Asset

Dedicated sniper. Great at poking out to extreme range.

Damage Type Modifiers

The first number is used for primary damage (direct contact and/or splash), and the second value (in brackets) for secondary damage (splash).

[Show/Hide]


Damage Type
Armor Type
Front Side Back Turret Hull
Mgun 0.7 (0.1) 0.7 (0.1) 0.7 (0.1) 0.7 (0.1) 0.7 (0.1)
Light Kinetic 1.15 (1.0) 1.15 (1.0) 1.15 (1.0) 1.15 (1.0) 1.3 (1.0)
Kinetic 1.0 (1.0) 1.0 (1.0) 1.0 (1.0) 1.0 (1.0) 1.0 (1.0)
Heavy Kinetic 1.0 (1.0) 1.0 (1.0) 1.0 (1.0) 1.0 (1.0) 1.0 (1.0)
Kinetic‑air 1.2 (1.0) 1.2 (1.0) 1.2 (1.0) 1.2 (1.0) 1.2 (1.0)
Flak 1.0 (1.0) 1.3 (1.0) 1.6 (0) 1.15 (1.0) 1.0 (1.0)
Missile 1.0 (1.0) 1.0 (1.0) 1.0 (1.0) 1.0 (1.0) 1.0 (1.0)
Frag 0.05 (0.05) 0.5 (0.25) 0.05 (0.05) 0.05 (0.05) 0.05 (0.05)
Energy 1.0 (0.75) 1.0 (0.5) 1.0 (0.75) 1.0 (0.75) 1.0 (0.75)
Energy‑air 1.0 (1.0) 1.0 (1.0) 1.0 (1.0) 1.0 (1.0) 1.0 (1.0)
EMP 1.0 (1.0) 0.025 (0.25) 1.0 (1.0) 1.0 (1.0) 1.0 (1.0)
Flame 0.01 (0.01) 0.01 (0.01) 0.01 (0.01) 0.01 (0.01) 0.01 (0.01)
Collision 0.05 (0.05) 0.05 (0.05) 0.05 (0.05) 0.05 (0.05) 0.05 (0.05)

Canon

The Chevalier Light Tank was produced by and for the Star League. The Succession Wars devastated the stores of the Chevalier as the Successor States often cannibalized them for parts. Only Millennium Industries of Terra continued to produce the design, and that was snapped up by ComStar. Though the top speed is only 112 km/h, it is still respectable for a wheeled vehicle. It is protected by six and a half tons of armor. Though the Chevalier's armament is weak compared to modern designs, it has an extremely ammunition-efficient design, allowing it to stay in the fight for longer than other vehicles from the same weight class. For long range, it mounts an ER Large Laser in its turret. A pair of front-mounted Streak SRM-2 allow it to exploit any holes it may have made in an opponent's armor.

Date Introduced 2690 during the Era known as "Star League" (2571 - 2780) - Unit Role: Striker

Battletech Reference

History

The Chevalier is an Inner Sphere tank introduced with MWLL 0.6.0. It is notable because it is the first non-hover light tank, as well as the first wheeled tank.