Difference between revisions of "GECM"

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m (Usage: 0.13.3 update)
m (Vtol GECM effect updated)
 
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[[GECM]] is found mounted on a variety of [[Mechs]], [[Aerospace]] and [[Vehicles]], typically to flesh out the units role as a scout, except in the case of the [[Thanatos]] mech'- which has GECM hardmounted on all variants.
 
[[GECM]] is found mounted on a variety of [[Mechs]], [[Aerospace]] and [[Vehicles]], typically to flesh out the units role as a scout, except in the case of the [[Thanatos]] mech'- which has GECM hardmounted on all variants.
  
* The reduction of a units [[radar signature]] is only while running [[Radar#Active_Radar|Active Radar]]; and does not grant an 'extra' reduction on top of the reduced signature of [[Passive Radar]].  
+
* The -500m reduction of a unit's [[radar signature]] is only while running [[Radar#Active_Radar|Active Radar]]. It is still less effective than the -750m benefit of [[Passive Radar]], but allows you to continue using your full compliment of active radar and other electronics.  
* GECM increases the time it takes for an enemy to achieve target lock.  This bonus does stack on top of the similar bonus given by running in [[Passive Radar]] mode.
+
* GECM increases the time it takes for an enemy to achieve target lock.
 
* Overheating will not be masked by GECM.
 
* Overheating will not be masked by GECM.
* Air GECM on [[Aerospace]] reduces [[Radar#Lock On|lock on]] time, but does not reduce detection range. This means there is no reason to for Aerospace with GECM to use [[Passive Radar]].
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* Air GECM on [[Aerospace]] increases enemy [[Radar#Lock On|lock on]] time (the best lock on protection of anything in [[MWLL]]), but does not change the user's [[radar signature]]. This means there is no reason to for Aerospace with GECM to use [[Passive Radar]].
* VTOL GECM functions identically to normal GECM and reduces the user's radar signature by 500m and increases enemy [[lock on|lock on time]].
+
* VTOL GECM reduces the user's radar signature by 300m and increases enemy [[lock on|lock on time]].
 
* Radar detection ranges for all assets can be found here [[Radar#Detection_range|Detection Range]]
 
* Radar detection ranges for all assets can be found here [[Radar#Detection_range|Detection Range]]
  
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![[HollanderII|HollanderII G ]]
 
![[HollanderII|HollanderII G ]]
 
||Mech||IS||45
 
||Mech||IS||45
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![[Hellhound|Hellhound F]]
 
||Mech||CL||50
 
 
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![[Blacklanner|Blacklanner Prime ]]
 
![[Blacklanner|Blacklanner Prime ]]
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||Mech||CL||65
 
||Mech||CL||65
 
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![[Novacat|Novacat B ]]
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![[Novacat|Novacat D ]]
 
||Mech||CL||70
 
||Mech||CL||70
 
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![[Sunder|Sunder G ]]
 
![[Sunder|Sunder G ]]
 
||Mech||IS||90
 
||Mech||IS||90
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![[Archangel|Archangel Prime]]
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||Mech||IS||100
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|-
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![[Archangel|Archangel A]]
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||Mech||IS||100
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|-
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![[Archangel|Archangel C]]
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||Mech||IS||100
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![[Archangel|Archangel D]]
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||Mech||IS||100
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![[Archangel|Archangel E]]
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||Mech||IS||100
 
|-
 
|-
 
![[Atlas|Atlas A ]]
 
![[Atlas|Atlas A ]]
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||Mech||IS||100
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![[Atlas|Atlas D ]]
 
||Mech||IS||100
 
||Mech||IS||100
 
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|-
 
|-
 
![[Kodiak|Kodiak A ]]
 
![[Kodiak|Kodiak A ]]
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||Mech||CL||100
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![[Kodiak|Kodiak D ]]
 
||Mech||CL||100
 
||Mech||CL||100
 
|-
 
|-
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![[Ares|Ares E ]]
 
![[Ares|Ares E ]]
 
||Vehicle||CL||40
 
||Vehicle||CL||40
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![[Goblin|Goblin B ]]
 
||Vehicle||IS||45
 
 
|-
 
|-
 
![[Epona|Epona D ]]
 
![[Epona|Epona D ]]
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![[Rommel|Rommel G ]]
 
![[Rommel|Rommel G ]]
 
||Vehicle||IS||65
 
||Vehicle||IS||65
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|-
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![[Shoden|Shoden C]]
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||Vehicle||CL||70
 
|-
 
|-
 
![[Demolisher|Demolisher Prime ]]
 
![[Demolisher|Demolisher Prime ]]
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|-
 
|-
 
![[Partisan|Partisan A ]]
 
![[Partisan|Partisan A ]]
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||Vehicle||IS||80
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![[Schrek|Schrek A]]
 
||Vehicle||IS||80
 
||Vehicle||IS||80
 
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|-
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![[LongTomTank|LongTomTank B ]]
 
![[LongTomTank|LongTomTank B ]]
 
||Vehicle||IS||95
 
||Vehicle||IS||95
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![[Behemoth|Behemoth Prime ]]
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||Vehicle||IS||100
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|-
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![[Behemoth|Behemoth A ]]
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||Vehicle||IS||100
 
|-
 
|-
 
![[Behemoth|Behemoth D ]]
 
![[Behemoth|Behemoth D ]]
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![[Hawkmoth|Hawkmoth F ]]
 
![[Hawkmoth|Hawkmoth F ]]
 
||VTOL||IS||25
 
||VTOL||IS||25
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|-
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![[SparrowHawk|SparrowHawk B ]]
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||ASF||IS||30
 
|-
 
|-
 
![[Avar|Avar Prime ]]
 
![[Avar|Avar Prime ]]
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![[Visigoth|Visigoth F ]]
 
![[Visigoth|Visigoth F ]]
 
||ASF||CL||60
 
||ASF||CL||60
|-
 
![[Shiva|Shiva A ]]
 
||ASF||IS||85
 
 
|-
 
|-
 
![[Shiva|Shiva G ]]
 
![[Shiva|Shiva G ]]
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|}
 
|}
 
</div>
 
</div>
{{Version tag | Width = 500px | Version132=0.13.3}}
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{{Version tag | Width = 500px | Version1410=0.14.10}}
  
  

Latest revision as of 21:06, 11 April 2022

Overview & Gameplay

The Guardian Electronic Countermeasures (GECM) is notable for its discriminatory nature, able to scramble hostile electronics to reduce the Radar 'footprint' or signature of whatever its mounted to by 500m; while leaving friendly communications and targeting enhancers unaffected. If utilized by a pilot clever to respect their new, smaller radar footprint; it can enable them to push further into contested territory, relay detailed radar information to their team while being undetectable to the enemy.

GECM is found mounted on a variety of Mechs, Aerospace and Vehicles, typically to flesh out the units role as a scout, except in the case of the Thanatos mech'- which has GECM hardmounted on all variants.

  • The -500m reduction of a unit's radar signature is only while running Active Radar. It is still less effective than the -750m benefit of Passive Radar, but allows you to continue using your full compliment of active radar and other electronics.
  • GECM increases the time it takes for an enemy to achieve target lock.
  • Overheating will not be masked by GECM.
  • Air GECM on Aerospace increases enemy lock on time (the best lock on protection of anything in MWLL), but does not change the user's radar signature. This means there is no reason to for Aerospace with GECM to use Passive Radar.
  • VTOL GECM reduces the user's radar signature by 300m and increases enemy lock on time.
  • Radar detection ranges for all assets can be found here Detection Range

Canon

GECM The Guardian ECM Suite, originally introduced in 2597, is a powerful electronic warfare device able to disrupt a wide variety of sensors and detection equipment while leaving friendly units unaffected. Unfortunately the complex system was too difficult for the Great Houses to maintain during the Succession Wars, and it went extinct in the Inner Sphere in the year 2845, until it was eventually recovered by the Capellan Confederation in 3045.

BattleTech reference ECM Suite

Usage

The following assets equip GECM:

Asset Type Faction Tons
Anubis Prime Mech IS 30
Anubis A Mech IS 30
Anubis B Mech IS 30
Anubis C Mech IS 30
Anubis D Mech IS 30
Anubis E Mech IS 30
Anubis F Mech IS 30
Anubis G Mech IS 30
Uller B Mech CL 30
Cougar D Mech CL 35
Puma Prime Mech CL 35
Puma B Mech CL 35
Puma C Mech CL 35
Puma D Mech CL 35
Puma E Mech CL 35
Puma G Mech CL 35
Raven Prime Mech IS 35
Raven A Mech IS 35
Raven B Mech IS 35
Raven C Mech IS 35
Raven D Mech IS 35
Raven E Mech IS 35
Raven F Mech IS 35
HollanderII G Mech IS 45
Blacklanner Prime Mech CL 55
Bushwacker Prime Mech IS 55
Stormcrow A Mech CL 55
Argus F Mech IS 60
Rifleman A Mech IS 60
Rifleman G Mech IS 60
Vulture D Mech CL 60
Catapult Prime Mech IS 65
Cauldronborn G Mech CL 65
Loki Prime Mech CL 65
Loki E Mech CL 65
Loki F Mech CL 65
Novacat D Mech CL 70
Novacat E Mech CL 70
Thor Prime Mech CL 70
Thor D Mech CL 70
Warhammer A Mech IS 70
Warhammer C Mech IS 70
Madcat C Mech CL 75
Madcat E Mech CL 75
Madcat F Mech CL 75
Marauder E Mech IS 75
Marauder F Mech IS 75
Marauder G Mech IS 75
Thanatos Prime Mech IS 75
Thanatos A Mech IS 75
Thanatos B Mech IS 75
Thanatos C Mech IS 75
Thanatos D Mech IS 75
Thanatos E Mech IS 75
Thanatos F Mech IS 75
Thanatos G Mech IS 75
Awesome B Mech IS 80
Awesome C Mech IS 80
Awesome F Mech IS 80
Masakari A Mech CL 85
Masakari C Mech CL 85
Masakari E Mech CL 85
Bloodasp A Mech CL 90
Bloodasp B Mech CL 90
MadCatMKII F Mech CL 90
Mauler A Mech IS 90
Mauler E Mech IS 90
Mauler F Mech IS 90
Sunder C Mech IS 90
Sunder F Mech IS 90
Sunder G Mech IS 90
Archangel Prime Mech IS 100
Archangel A Mech IS 100
Archangel C Mech IS 100
Archangel D Mech IS 100
Archangel E Mech IS 100
Atlas A Mech IS 100
Atlas D Mech IS 100
Atlas E Mech IS 100
Daishi A Mech CL 100
Daishi C Mech CL 100
Daishi D Mech CL 100
Daishi E Mech CL 100
Daishi F Mech CL 100
Fafnir Prime Mech IS 100
Fafnir C Mech IS 100
Fafnir D Mech IS 100
Kodiak A Mech CL 100
Kodiak D Mech CL 100
Kodiak E Mech CL 100
Kodiak F Mech CL 100
Harasser Prime Vehicle IS 25
Harasser A Vehicle IS 25
Harasser C Vehicle IS 25
Harasser D Vehicle IS 25
Mithras C Vehicle CL 25
Hephaestus B Vehicle CL 30
Hephaestus E Vehicle CL 30
Hephaestus G Vehicle CL 30
Chevalier B Vehicle IS 35
Chevalier D Vehicle IS 35
Chevalier E Vehicle IS 35
Ares E Vehicle CL 40
Epona D Vehicle CL 50
Epona F Vehicle CL 50
Epona G Vehicle CL 50
Rommel D Vehicle IS 65
Rommel G Vehicle IS 65
Shoden C Vehicle CL 70
Demolisher Prime Vehicle IS 80
Demolisher B Vehicle IS 80
Demolisher G Vehicle IS 80
Morrigu Prime Vehicle CL 80
Morrigu A Vehicle CL 80
Morrigu B Vehicle CL 80
Morrigu C Vehicle CL 80
Morrigu D Vehicle CL 80
Morrigu E Vehicle CL 80
Partisan Prime Vehicle IS 80
Partisan A Vehicle IS 80
Schrek A Vehicle IS 80
Huitzilopochtli Prime Vehicle CL 85
Huitzilopochtli E Vehicle CL 85
LongTomTank Prime Vehicle IS 95
LongTomTank A Vehicle IS 95
LongTomTank B Vehicle IS 95
Behemoth Prime Vehicle IS 100
Behemoth A Vehicle IS 100
Behemoth D Vehicle IS 100
Behemoth E Vehicle IS 100
Mars Prime Vehicle CL 100
Mars A Vehicle CL 100
Mars B Vehicle CL 100
Donar C VTOL CL 25
Donar D VTOL CL 25
Hawkmoth F VTOL IS 25
SparrowHawk B ASF IS 30
Avar Prime ASF CL 35
Avar B ASF CL 35
Avar D ASF CL 35
Avar G ASF CL 35
Sulla A ASF CL 45
Sulla E ASF CL 45
Corsair Prime ASF IS 50
Corsair D ASF IS 50
Corsair H ASF IS 50
Visigoth A ASF CL 60
Visigoth F ASF CL 60
Shiva G ASF IS 85
Xerxes E ASF CL 85
Xerxes G ASF CL 85
All stats are current as of release 0.14.10