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  • * Capturable [[Forward Spawn]]s with factories for building mechs, tanks, etc. .... Some maps fall into a middle ground like [[TC IvoryTower]] where assault mechs have to navigate some inconveniences in order to repair without having to r
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  • ...amage, leading to heavy damage to or destruction of some components. Some 'Mechs are designed to make use of alpha strikes. Notably, the [[Puma#Variant C|Pu ...one's own 'Mech and threaten a shut down or self-destruction. Examples of 'Mechs with hazardous alpha strikes include the [[Masakari#Prime|Masakari Prime]],
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  • ...dentify Battle Armors jumping or "flying" around being a distraction. Some mechs are terrible at killing BA and need support (e.g. [[Hollander II#Variant A| ...ose typically hosted by members of a [[:Category:Community Clans and Units|Clan or Unit]]) where there is usually no formally organized play.
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  • ...tle Armor]], [[Tanks]], [[Aerospace Fighters]], [[VTOLs]] and of course, [[Mechs]] where teamwork and combined-arms strategies are encouraged. The most popu ...of being one ton like CBT, regardless of being regular, extended-range or Clan. This change was made because MLs of any kind are very efficient weapons fo
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  • ...that are used for various things, such as creating assets. Assets include Mechs, tanks, VTOLs and aerospace fighters which can be used in combat. ...arch is open to any and all [[MWLL]] players, regardless of skill level or clan/unit affiliations; the only requirement is that players follow the instruct
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  • ...''Sustained<br>[[DPS]]''' <!-- average sustainable max DPS against assets (mechs,tanks,hovers,asf,vtol)--> ...e Federated Commonwealth in 3054 in order to offset the range advantage of Clan weapons. In order to accomplish this an LRM launcher is paired with a boos
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  • ...nly notable difference between [[Inner Sphere]] and [[Clan]] SSRMs is that Clan SSRMs have 100m more range. ...''Sustained<br>[[DPS]]''' <!-- average sustainable max DPS against assets (mechs,tanks,hovers,asf,vtol)-->
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  • ...improved heavy). In contrast the Clan only field one version, the CGauss (clan). ...''Sustained<br>[[DPS]]''' <!-- average sustainable max DPS against assets (mechs,tanks,hovers,asf,vtol)-->
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  • ...''Sustained<br>[[DPS]]''' <!-- average sustainable max DPS against assets (mechs,tanks,hovers,asf,vtol)--> ...70px" | '''Burst<br>[[DPS]]''' <!-- average max burst DPS against assets (mechs,tanks,hovers,asf,vtol)-->
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  • In MWLL setting only [[Inner Sphere]] units still use standard AutoCannons, [[Clan]]ners have replaced them with [[Ultra AutoCannons]] and [[Lubalin Ballistic ...'Sustained<br> [[DPS]]''' <!-- average sustainable max DPS against assets (mechs,tanks,hovers,asf,vtol)-->
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  • There is no difference between [[Inner Sphere]] and [[Clan]] versions of the Lubalin Ballistics-X AutoCannon. ...''Sustained<br>[[DPS]]''' <!-- average sustainable max DPS against assets (mechs,tanks,hovers,asf,vtol)-->
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  • ...0, and UAC20. [[Inner Sphere]] and [[Clan]] versions are identical, except Clan UAC5 which cools bit slower than it's IS counterpart. ...''Sustained<br>[[DPS]]''' <!-- average sustainable max DPS against assets (mechs,tanks,hovers,asf,vtol)-->
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  • ...''Sustained<br>[[DPS]]''' <!-- average sustainable max DPS against assets (mechs,tanks,hovers,asf,vtol)--> ...name] implies the listed stats of the weapon are the same for both IS and Clan techbases | Version149=0.14.9}}
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  • The ATM is a Clan-only weapon system. ...''Sustained<br>[[DPS]]''' <!-- average sustainable max DPS against assets (mechs,tanks,hovers,asf,vtol)-->
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  • ...t to vehicular and non-clan LRMs launching-arc behavior. The non-vehicular clan assets with CLRMs are thus more effective for brawling and direct firing at ...''Sustained<br>[[DPS]]''' <!-- average sustainable max DPS against assets (mechs,tanks,hovers,asf,vtol)-->
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  • ...own targeting system is only capable of locking at targets at 1000m (1200m clan counterpart) range. Due to the arcing trajectory, the [[minimum range]] of ...''Sustained<br>[[DPS]]''' <!-- average sustainable max DPS against assets (mechs,tanks,hovers,asf,vtol)-->
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  • *'''Type:''' [[Clan]] home base *'''Can build:''' all [[Mechs]], [[Vehicles]], [[ASF]]s and [[VTOL]]s
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  • '''Heavy Lasers''' are powerful [[Clan]] used [[Lasers|laser weapons]], sacrificing range for raw firepower. Heavy Lasers are Clan weapons which deal more damage per shot than any other laser weapon. A Heav
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  • ...e somewhat equal range (0-50m difference) compared to the Standard Lasers. Clan variants have slightly increased damage output, but they also generate bit ...''Sustained<br>[[DPS]]''' <!-- average sustainable max DPS against assets (mechs,tanks,hovers,asf,vtol)-->
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  • ...''Sustained<br>[[DPS]]''' <!-- average sustainable max DPS against assets (mechs,tanks,hovers,asf,vtol)--> ...reater waste heat. The Clans have no equivalent of the weapon, though the Clan Pulse Lasers maintain a healthy range and moderate damage advantage over th
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  • ...m it only by having longer range and slightly increased heat output. The [[Clan]] ERPPC has the same range as its Inner Sphere counterpart, but does about ...''Sustained<br>[[DPS]]''' <!-- average sustainable max DPS against assets (mechs,tanks,hovers,asf,vtol)-->
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  • ...pawns in. For the [[Inner Sphere]] it is the '''Longinus''', and for the [[Clan]] it is the '''Elemental'''. ...board game, their weapon firepower has been significantly boosted. Unlike mechs, who can fire all of their weapons simultaneously, BA can only fire one wea
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  • *Federated Commonwelth (union of House Steiner and Davion at the time of Clan Invasion) * [[:Category:Inner Sphere Mechs|Mechs]]
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  • Clan players currently spawn in the [[Elemental]] [[Battle Armor]]. ...only clan logo displayed in MWLL currently is the logo for Clan Wolf, the Clan that Nicholas Kerensky himself joined.
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  • ...''Sustained<br>[[DPS]]''' <!-- average sustainable max DPS against assets (mechs,tanks,hovers,asf,vtol)--> ...sk overheating. While Inner Sphere LLs do lack some of the damage of their Clan counterparts, they are still not to be underestimated. Additionally, the mu
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  • ...that of the standard 1000m Radar. They can also aid in the detection of [[Mechs]] and units that are equipped with [[GECM]], as well as units that are [[Ga ...Bloodhound Active Probe was first introduced by ComStar in 3058. After the Clan Invasion they saw a need to improve their already formidable electronic war
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  • ...onents are capable of is necessary to figuring out how to beat them. Most 'Mechs and some vehicles have visually distinct variants, so a visual identificati ...our fire at the center torso or the weakest/easiest to-hit side torso, as 'Mechs will suffer increased damage to their center torso if their side torso is d
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  • ! style="font-size:14px; padding:10px; background:#2E2E2E;"|'''Clan''' # Damaging or destroying enemy assets such as Mechs, Tanks, VTOLs, Aerospace, Battle Armor, or turrets increases C-Bills (and p
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  • ...war' they stepped in along-side the wolf pack. Despite of their outdated 'Mechs, they were able to achieve some substantial victories. The 7th currently has 1 [[Mechs|'Mech]] battalion, 2 [[Vehicles|tank]] battalions, 1 mixed infantry regimen
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  • ...The first is our own survival. The second is to gain both Inner Sphere and Clan technology for the purpose of conducting business operations with both fact Foremost among the weapons used in this struggle are the Battle Mechs. Loaded with auto cannons, missiles launchers, lasers, and charged particle
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  • ...aven cluster). The Clanners, having only a light force, gave us some extra mechs for keeps which allowed us to drive the invasion home. We became mercenarie
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  • ...s any close-range firepower to deter [[Battle Armor]] and brawling [[Light Mechs]] so a prudent Mechwarrior should try to keep his foes at long range. Care ...efore having to return to base for reloads. Its greatest weakness is enemy mechs that manage to close the distance as the D variant lacks any backup weaponr
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  • This is a quick reference of all the '''Mechs''' available and ''canceled'' in [[MechWarrior: Living Legends]]. Click the ==Light Mechs==
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  • ...] and some [[Assault Mechs]]. Bushwackers are also one of the only Medium Mechs currently implemented that have [[LAMS]], giving the A and B variants limit ...ant packs an incredible close-range punch, capable of crippling most Light Mechs in a single pass. Two [[SL]]s and an [[MPL]] mounted in the torsos supplem
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  • ...tos come with varied pieces of [[Equipment]], making it a very adaptable [[Mechs|Mech]] capable of excelling in nearly any combat situation. Particularly, ' ...brightest floating around the 800-900m mark, persistently chewing through mechs while shrugging off return fire with its tremendous armor. [[Jump_Jets|Jump
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  • ..._Mechs|heavy Omnimech]] built by the [[Inner Sphere]]. Comparable to the [[Clan]] [[Thor]], it is an agile multipurpose asset, trading the Thor's top speed ...nal, one capable of inspiring fear even amongst pilots of the most premier Clan assets.
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  • ..., next time you get in a mech it will still be on, so if you prefer off in mechs you will need to press the button to turn it off every time after you take ...eg sets and animations to create footstep sounds and footstep effects, all mechs will play one footstep sound anytime they come to a complete stop even thou
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  • ...s has built itself a reputation as one of the most fearsome Inner Sphere [[Mechs]] available. With a surprisingly low price tag for a 100 ton [[Mech]], the ...an exposed method of combat brings with it, a luxury many other DPS based Mechs and tanks do not have. The twin [[DSRM4]]s require a different lead then th
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  • *'''Can build:''' all [[Mechs]], [[Vehicles]], [[ASF]]s and [[VTOL]]s *'''Can build:''' <span style="white-space: normal">≤65t [[Mechs]] and [[Vehicles]] (+[[Partisan]], [[Nova Cat]], [[Warhammer]])</span>
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  • ...ofile for it's weight class and more armor than even some [[Clan]] Assault Mechs. The Awesome's firepower is usually based on a heavy reliance on [[Energy W ...combat and making it able to better engage fast moving targets like Light Mechs and aircraft. After blowing holes in the enemy armor from afar, the Awesome
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  • *'''Type:''' [[Clan]] base *'''Can build:''' <span style="white-space: normal">≤65t [[Mechs]] and [[Vehicles]] (+[[Partisan]], [[Nova Cat]], [[Warhammer]])</span>
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  • ...milar to hills, mountains are often impassable except by [[hovercraft]] or mechs equipped with [[Jump Jets]]. ...nd assets to fight at [[close range]]. Some buildings are short enough for mechs to [[jump]] on top of them. Some buildings, like thin walls and fences can
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  • *'''Can build:''' all [[Mechs]] and [[Vehicles]] *'''Type:''' [[Clan]] home base
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  • ! style="font-size:14px; padding:10px; background:#2E2E2E;"|'''Clan''' ! colspan="4" style="font-size:14px; background:#2E2E2E;" |'''Mechs'''
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  • ...he effective VTOL pilot will use this variant to harass the enemy- punish 'mechs that attempt to focus you with a few easily slung salvo of [[MRM10]] before ...nt will shine brighter in hot climates where its [[Donar]] cousin with a [[Clan]] engineered [[LPL]] will be overheating.
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  • | Faction = Clan ...iles are effective at exploiting the holes that its laser can open up. The Clan's version of Eyes in The Sky also comes with various arrays of electronics.
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  • Single heat sinks are usually found on certain [[Inner Sphere]] 'Mechs. All [[vehicles]] in MWLL use single heat sinks as well. Otherwise, all oth ...hanks to the discovery of the Helm Memory Core twenty-two years before the Clan Invasion, the Inner Sphere managed to recreate the DHS - it took up three t
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  • | Faction = Clan The '''Xerxes''' supersedes the [[Visigoth]] as the heaviest [[Clan]] aerospace fighter by a large margin. Many variants of the Xerxes carry im
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  • | Faction = Clan ...rather than immediately and only forward like those models mounted on Clan mechs.
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  • | Faction = Clan The '''Hephaestus''' is a [[Clan]] [[scout]] [[Hovercraft]]. Besides the [[APC]], the Hephaestus is the only
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  • | Faction = Clan ...r OmniMech. While the Kodiak does not go to the extremes of other Totem ’Mechs such as the Thunder Stallion or Mandrill, it nevertheless represents the ep
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  • | Faction = Clan ...of the most risky tanks to take. Price-wise it's between Medium and Heavy Mechs, packing slightly more weapons than Mediums for the cost of less armor and
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  • The '''Hunchback IIC''' is a '''canceled''' [[Clan]] [[Medium Mech]]. In did not make it in time to be released before the fin ...then Hunchbacks could be seen along all Clans, being around 3% of typical Clan forces. Also many trueborn Clanners take Hunchbacks for their trials to bec
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  • | Faction = Clan ...it''' (short form of '''Huitzilopochtli''', also called '''Huey''') is a [[Clan]] fire support [[tank]]. It is one of 3 tanks capable of bearing the [[Arro
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  • | Faction = Clan The '''Morrigu''' is a [[Clan]] Main Battle [[tank]] released in version 0.4.0. It focuses primarily on h
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  • ...ton less than the [[Raven]]), it could run up to 97 km/h. One of the first Mechs designed for Reconnaissance, then upgraded to Stricker. Variants of the Com
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  • | Faction = Clan The '''Puma''' (Clan designation '''Adder''') is a [[Clan]] [[Light Mech]]. All Puma variants lack [[Jump Jets]] and carry a [[Flame
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  • | Faction = Clan Most '''Cougars''' are [[fire support]] 'mechs. Cougars have substantial [[armor]] and lots of [[weapons]]. Unfortunately,
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  • | Faction = Clan ...onceal it's main gun. The Prime works best when used in concert with other mechs that can soak up damage for it.
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  • | Faction = Clan ...ited ammo space and a lack of armor, significantly lower than other medium Mechs.
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  • | Faction = Clan ...Clan Smoke Jaguar touman, the Storm Crow was especially common during the Clan Invasion and was codenamed the Ryoken by the warriors of the DCMS who encou
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  • | Faction = Clan ...d scouting. The weapons loadout may seem disappointing compared to similar mechs in its weightclass- but that limited firepower is devastating in the hands
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  • | Faction = Clan ...unique silhouette. It is also hands-down one of the most powerful Heavy [[Mechs]], and its staggeringly high cost reflects this. It is armed to the teeth
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  • | Faction = Clan The '''Vulture''' (Clan designation '''Mad Dog''') is a [[Clan]] [[Heavy Mech]] used primarily in highly specialized fire-support roles. N
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  • | Faction = Clan ...vy Mech]] focused mainly on [[Energy Weapons]], making it one of the few [[Mechs]] that rarely requires ammo. The Novacat is quite slow, but carries respec
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  • *'''Type:''' [[Clan]] home base *'''Can build:''' all [[Mechs]] and [[Vehicles]]
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  • | Faction = Clan The '''Loki''' (Clan designation '''Hellbringer''') is a [[Clan]] fire support and electronic warfare [[Heavy Mech]]. Every Loki variant is
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  • | Faction = Clan ...ts. While it may mount less overall firepower compared to other heavy Clan Mechs, the Thor is still a significant threat, and a pilot can compensate for any
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  • | Faction = Clan The '''Madcat MKII''' is a well-armored [[Clan]] [[Assault Mech]] with [[Jump Jets]].
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  • | Faction = Clan ...appendage lessened. Back attacks, which are usually powerful against large mechs, are weakened thanks to full torso [[yaw|twist]]. The Asp also has a signif
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  • | Faction = Clan ...ing properties (I.E. torso [[yaw|twist]] speed, acceleration, etc...) of a clan heavy, rather than an assault. It also boasts one of the best torso [[pitch
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  • ...Inner Sphere dropship containing new armor prototypes was destroyed, both Clan and Inner Sphere forces are moving on the wreckage in an attempt to recover *'''Can build:''' all [[Mechs]] and [[Vehicles]]
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  • ...s, if all projectiles connect, will destroy the rear armor of any of these Mechs. One particularly devious tactic is to drive in the path of an enemy Mech c ...allow the Partisan B to whittle away armor almost unnoticed. Even assault Mechs can find themselves missing an arm or side torso because of the otherwise m
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  • ...[[Bomb#Cluster|Bomb (CL)]] means that it can destroy all but the heaviest mechs in a single pass, or sandblasted the armor off multiple spread-out targets. Date Introduced 3060 during the Era known as "Clan Invasion" (3050 - 3061) - Unit Role: Attack OmniFighter
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  • ...px|Cut Away View of Armor]] '''Armor''' is the material on the chassis of 'Mechs, Vehicles, Aerospace, and VTOLs that provides protection from enemy weapons ==Mechs==
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  • ===[[Clan]]=== ...ont-line combat. It has limited mobility across terrain when compared to [[Mechs]] but may achieve higher speed under same tonnage. For the sake of simplici
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  • *'''Can build:''' ≤75t [[Mechs]], ≤80t [[Vehicles]] *'''Can build:''' all [[Mechs]], [[Vehicles]], [[ASF]]s and [[VTOL]]s
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  • ...s in an attempt to disorganize the clanners. This strategy was thwarted by Clan aerospace supremacy, reducing mobility and leaving no place to hide. Recent The side bases on Inferno, which only allow buying & repairing up to 65t 'Mechs plus the [[Warhammer]] and [[Nova Cat]], are still critical to hold as they
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  • ...ctics or harassment at each of the 1.5x capture zones, especially against 'Mechs without [[SRM]]s or other splash weapons. ...a forward factory away from your main base; this can render some assault 'Mechs and tanks somewhat impractical for combat unless you either play cautiously
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  • *'''Type:''' [[Clan]] home base *'''Can build:''' all [[Mechs]] and [[Vehicles]]
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  • *'''Can build:''' all [[Mechs]] and [[Vehicles]] *'''Can build:''' all [[Mechs]] and [[Vehicles]]
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  • *'''Type:''' [[Clan]] air base *'''Can build:''' <span style="white-space: normal">≤65t [[Mechs]] and [[Vehicles]] (+[[Partisan]], [[Nova Cat]], [[Warhammer]])</span>
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  • *'''Can build:''' <span style="white-space: normal">≤65t [[Mechs]] and [[Vehicles]] (+[[Partisan]], [[Nova Cat]], [[Warhammer]])</span> *'''Type:''' [[Clan]] home base
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  • *'''Can build:''' all [[Mechs]], [[Vehicles]] and [[VTOL]]s *'''Capture weight''': IS: 1 / Clan: 3
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  • *'''Can build:''' all [[Mechs]] and [[Vehicles]] *'''Can build:''' all [[Mechs]] and [[Vehicles]]
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  • ...a staging ground for Solaris matches which mimic the early battles of the Clan Invasion."|Map introduction}} *'''Type:''' [[Clan]] base
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  • ...towards the South-East. Here, two open areas extending towards the IS and Clan bases are frequently the routes to the main combat zone. The mountain and *'''Can build:''' all [[Mechs]] and [[Vehicles]]
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  • *'''Can build:''' all [[Mechs]] and [[Vehicles]] *'''Type:''' [[Clan]] home base
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  • *'''Type:''' [[Clan]] air base *'''Type:''' [[Clan]] home base
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  • *'''Type:''' [[Clan]] home base *'''Can build:''' all [[Mechs]] and [[Vehicles]]
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  • *'''Can build:''' all [[Mechs]] and [[Vehicles]] *'''Can build:''' all [[Mechs]] and [[Vehicles]]
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  • [[Clan]] bases are at the south of the map, and Inner Sphere bases are at the nort *'''Can build:''' all [[Mechs]] and [[Vehicles]]
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  • ...on a Crysis multiplayer map. The terrain is extremely asymmetrical; the [[Clan]] hangar sits on the high ground, while [[Inner Sphere]] on the low ground. ...is little hard cover, and the high plateau bordering the river offers the Clan team an almost complete view of the Inner Sphere's side. As a result, TSA P
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  • ...out a mysterious arena. Thought to be the trialling grounds of an outcast clan, the freezing temperatures, low gravity and deadly EM radiation have made H ...et. HelsGate also features low-gravity, making [[Jump Jets|Jump Jetting]] 'Mechs remain airborne for significantly longer than they otherwise would. The low
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  • ...s are noteworthy due to their inability to produce heavy and assault class mechs. However, players are free to purchase any other armored or mech asset. *'''Can build:''' all [[Mechs]], [[Vehicles]], [[ASF]]s and [[VTOL]]s
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  • *'''Type:''' [[Clan]] home base *'''Can build:''' all [[Mechs]] and [[Vehicles]]
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  • | Faction = Clan ...Clan designation ''Ebon Jaguar'') made up a large proportion of the heavy 'Mechs of the rebuilding Smoke Jaguars, and following their Annihilation the desig
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  • ...s of ferro-fibrous armor with formidable weaponry to threaten even heavier mechs. It doesn't skimp on speed either, running at a quick 86 KPH with the B var The selling point of this mechs is not so much having an firing solution for ranges 1000m to hug distance,
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  • An [[Inner Sphere]] counterpart to the Clan's ''[[Epona]]'', the Regulator focuses on packing large IS weapons. Many of ...enemies. With two [[HS|heat sinks]], and the ERLL producing less heat then Clan tech, the F only ever has to return to base for repairs. While not incapabl
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  • ...''Sustained<br>[[DPS]]''' <!-- average sustainable max DPS against assets (mechs,tanks,hovers,asf,vtol)--> ...70px" | '''Burst<br>[[DPS]]''' <!-- average max burst DPS against assets (mechs,tanks,hovers,asf,vtol)-->
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