Daishi

From MechWarrior: Living Legends Wiki
Revision as of 01:54, 13 April 2018 by Evan20k (talk | contribs) (Variant F: Fluff)
Jump to: navigation, search
Daishi
Daishitemp.jpg
Daishitemp.jpg
Class: Assault Mech
Faction: Clan
Ticket cost: 17 upon destruction
Tier: 16
Speed: 54 km/h
Torso yaw: 180°
Torso pitch: -24° to +35° while standing
-24° to +45° while crouching
Variant Armament
Variant Weapons Equipment
Prime:
Price: 149 700 CBills
Total armor: 92 394
Engine Size:
A:
Price: 154 100 CBills
Total armor: 92 394
Engine Size:
B:
Price: 162 500 CBills
Total armor: 92 394
Engine Size:
C:
Price: 147 500 CBills
Total armor: 92 394
Engine Size:
D:
Price: 148 600 CBills
Total armor: 92 394
Engine Size:
E:
Price: 157 700 CBills
Total armor: 92 394
Engine Size:
F:
Price: 143 900 CBills
Total armor: 92 394
Engine Size:
G:
Price: 152 300 CBills
Total armor: 92 394
Engine Size:
Armor Points Distribution
LE
BT
HD
LA
LL
LT
CT
RT
RA
RL
INT
5977
7173
2760
8069
8069
9145
9564
11954
9564
8069
9145
5487

All stats current as of release 0.15.3

The Daishi (Japanese for Great Death, and the IS codename for the Dire Wolf) is a Clan Assault Mech introduced with MWLL version 0.6.0. The first sign of this mech was a placeholder xml data accidently(?) left in the beta 0.5.2 release and found by user Come and See. The final 0.5.7 pre-release media unveiled it as a planned addition for release 0.5.7 (later renamed to 0.6.0).


Roles and Gameplay Hints

Section Out of Date
This section contains out-of-date information since the release of version 0.9.3. You may help MWLL Wiki by logging in and updating it.

Prime

Death incarnate! Sporting incredible firepower, the four CERLBLs and the CLRM10 can cut down the enemy at long ranges, and if it survives the punishment, then the two CUAC5s and the battery of CMPLs can demolish whatever remains. This amazing damage potential is only hampered by the immense heat it creates, so firing discipline is required. Its also very slow and requires good piloting to make the most of its attack windows. The Prime, along with all Daishi variants, sport some of the thickest armor found in any Mech - a whopping 19.5 tons, granting it unparalleled durability on the battlefield.

Variant A

This variant, known as the "Pain-killer", packs a trio of CLPLs in its right arm, combined with a torso-mounted CGauss and pair of ATM6 launchers loaded with standard ammo. This allows the A to induce consistent screen-shaking on an enemy while exploiting the holes in the armor with the pulse lasers. LAMS and GECM help keep this wolf in the fray until it can exhaust its ammo supply, of which the A is somewhat lacking with only a single free ton available. 13 DHSes help keep heat troubles at bay, although constant use of the LPLs will overwhelm them with little difficulty.

Variant B

The Widowmaker! This was the preferred variant used by Natasha Kerensky herself. It uses twin CERPPCs to harass distant enemies, and then crushes whatever remains with the powerfull CUAC20 and the heat-intensive battery of lasers. Two LAMS help to keep missiles at bay, and the 14 additional DHSes allow some heat control. Still, as with most Daishi variants, the pilot must be cautious with their firing rate and choose shots carefully when scoring the killing blow.

Variant C

An oddity among Daishis, the C sacrifices a large amount of direct-fire capacity to carry a Clan Arrow IV missile system. It also carries two CERPPCs for engaging heavier units and four CUAC2s for anti-air and light Mech disposal. Of all the Daishi variants, the C is best kept at distance from the enemy, operating both as artillery and fire-support, especially when TAG or NARC painting is available. GECM and LAMS enable the C to mitigate opposing LRM barrages directed at it.

Variant D

A born-and-bred brawler. The Daishi D is a true terror in urban combat with its two CUAC10s and a CUAC20 with three dual CSRM4 packs for clean-up and anti-BA duty. This Mech can, with a little pilot skill, blast an opposing Mech's head open and saturate the pilot inside with a hailstorm of SRMs. GECM and three tons of available space give the D some staying power and enable it to ambush units when it can get into position. Like all Daishis, the D is not a fast Mech and with no weapons that have a range beyond 700m, it must rely on ECM cover and support from its teammates to get into the fray without being weakened by snipers. The D's combat endurance is also quite hampered by its over-reliance on ammo-based weapons; combined with its poor speed, reloading this Mech is often not an option.

Variant E

Two CLRM20s and a HAG40 make this a fearsome extreme range denial asset. Supported by four CHMLs when something does manage to get close ensures that it's more than a match for all but the mightiest brawlers in close combat as well. GECM+the pair of LAMS make locating and suppressing this Assault Mech with missile fire difficult as it can easily slip away to re-position unseen by most radar systems while serving as a mighty anchor for its team to rally around. Its heat-management is also adequate unless firing the lasers and missiles at the same time, so staggering your fire slightly is recommended. If this variant has any real drawback, it's that it has trouble dealing with heavier ASF that don't need to be scared of the HAG40 cutting through them before delivering their bomb payload.

Variant F

The "Beehive" Daishi is an exceptionally potent mech against anything that can't close against its ATM12 and dual ATM9's minimum range or stay out of its maximum range. While the longer lock-on times of the ATMs and the heat they generate requires you to pick your engagements carefully, your GECM is the perfect tool for deciding when to strike and making the engagement on your terms. The quad ERMBL are extremely potent backup weapons either for stripping weakened components or as a deterrent if an asset gets inside your minimum range. A pair of CLBX5es further help it pressure targets when its ATMs are cooling down. Additionally, the synergy of the ATMs and LBXes make this an exceptionally potent tank-buster as they struggle to close inside your minimum range before the Daishi rips them to pieces.

Variant G


Canon

The Daishi was developed by Clan Wolf scientists and lost to Clan Smoke Jaguar through trials even before being completed. It was first produced on Huntress in 3010 exclusively for the Jaguars, but in year 3017 Clan Wolf had finally aquired the rights to commence production themselves. It was one of the first mechs spotted by IS troops, and has time and again proven to be one of the most dangerous assets a warrior could possibly face.

BattleTech Reference