Daishi
Daishi | ||
---|---|---|
Class: | Assault Mech | |
Faction: | Clan | |
Ticket cost: | 17 upon destruction | |
Tier: | 16 | |
Speed: | 54 km/h | |
Torso yaw: | 180° | |
Torso pitch: | -24° to +35° while standing -24° to +45° while crouching | |
Variant Armament | ||
Variant | Weapons | Equipment |
Prime: Price: 149 700 CBills Total armor: 92 394 Engine Size: |
||
A: Price: 154 100 CBills Total armor: 92 394 Engine Size: |
|
|
B: Price: 162 500 CBills Total armor: 92 394 Engine Size: |
||
C: Price: 147 500 CBills Total armor: 92 394 Engine Size: |
||
D: Price: 148 600 CBills Total armor: 92 394 Engine Size: |
||
E: Price: 157 700 CBills Total armor: 92 394 Engine Size: |
||
F: Price: 143 900 CBills Total armor: 92 394 Engine Size: |
|
|
G: Price: 152 300 CBills Total armor: 92 394 Engine Size: |
||
Armor Points Distribution | ||
|
All stats current as of release 0.15.3
The Daishi (Japanese for Great Death, and the IS codename for the Dire Wolf) is a Clan Assault Mech introduced with MWLL version 0.6.0. The first sign of this mech was a placeholder xml data accidently(?) left in the beta 0.5.2 release and found by user Come and See. The final 0.5.7 pre-release media unveiled it as a planned addition for release 0.5.7 (later renamed to 0.6.0).
Contents
Roles and Gameplay Hints
Prime
Death incarnate! Sporting incredible firepower, the four CERLBLs and the CLRM10 can cut down the enemy at long ranges, and if it survives the punishment, then the two CUAC5s and the battery of CMPLs can demolish whatever remains. This amazing damage potential is only hampered by the immense heat it creates, so firing discipline is required. Its also very slow and requires good piloting to make the most of its attack windows. The Prime, along with all Daishi variants, sport some of the thickest armor found in any Mech - a whopping 19.5 tons, granting it unparalleled durability on the battlefield.
Variant A
This variant, known as the "Pain-killer", packs a trio of CLPLs in its right arm, combined with a torso-mounted CGauss and pair of ATM6 launchers loaded with standard ammo. This allows the A to induce consistent screen-shaking on an enemy while exploiting the holes in the armor with the pulse lasers. LAMS and GECM help keep this wolf in the fray until it can exhaust its ammo supply, of which the A is somewhat lacking with only a single free ton available. 13 DHSes help keep heat troubles at bay, although constant use of the LPLs will overwhelm them with little difficulty.
Variant B
The Widowmaker! This was the preferred variant used by Natasha Kerensky herself. It uses twin CERPPCs to harass distant enemies, and then crushes whatever remains with the powerfull CUAC20 and the heat-intensive battery of lasers. Two LAMS help to keep missiles at bay, and the 14 additional DHSes allow some heat control. Still, as with most Daishi variants, the pilot must be cautious with their firing rate and choose shots carefully when scoring the killing blow.
Variant C
An oddity among Daishis, the C sacrifices a large amount of direct-fire capacity to carry a Clan Arrow IV missile system. It also carries two CERPPCs for engaging heavier units and four CUAC2s for anti-air and light Mech disposal. Of all the Daishi variants, the C is best kept at distance from the enemy, operating both as artillery and fire-support, especially when TAG or NARC painting is available. GECM and LAMS enable the C to mitigate opposing LRM barrages directed at it.
Variant D
A born-and-bred brawler. The Daishi D is a true terror in urban combat with its two CUAC10s and a CUAC20 with three dual CSRM4 packs for clean-up and anti-BA duty. This Mech can, with a little pilot skill, blast an opposing Mech's head open and saturate the pilot inside with a hailstorm of SRMs. GECM and three tons of available space give the D some staying power and enable it to ambush units when it can get into position. Like all Daishis, the D is not a fast Mech and with no weapons that have a range beyond 700m, it must rely on ECM cover and support from its teammates to get into the fray without being weakened by snipers. The D's combat endurance is also quite hampered by its over-reliance on ammo-based weapons; combined with its poor speed, reloading this Mech is often not an option.
Variant E
This Variant's "fluff" text is missing or out of date. Please help us fix it by logging in. |
Two CLRM20s and a HAG40 make this a fearsome extreme range denial asset. Supported by four CHMLs when something does manage to get close ensures that it's more than a match for all but the mightiest brawlers in close combat as well. GECM+the pair of LAMS make locating and suppressing this Assault Mech with missile fire difficult as it can easily slip away to re-position unseen by most radar systems while serving as a mighty anchor for its team to rally around. Its heat-management is also adequate unless firing the lasers and missiles at the same time, so staggering your fire slightly is recommended. If this variant has any real drawback, it's that it has trouble dealing with heavier ASF that don't need to be scared of the HAG40 cutting through them before delivering their bomb payload.
Variant F
This Variant's "fluff" text is missing or out of date. Please help us fix it by logging in. |
The "Beehive" Daishi is an exceptionally potent mech against anything that can't close against its ATM12 and dual ATM9's minimum range or stay out of its maximum range. While the longer lock-on times of the ATMs and the heat they generate requires you to pick your engagements carefully, your GECM is the perfect tool for deciding when to strike and making the engagement on your terms. The quad ERMBL are extremely potent backup weapons either for stripping weakened components or as a deterrent if an asset gets inside your minimum range. A pair of CLBX5es further help it pressure targets when its ATMs are cooling down. Additionally, the synergy of the ATMs and LBXes make this an exceptionally potent tank-buster as they struggle to close inside your minimum range before the Daishi rips them to pieces.
Variant G
This Variant's "fluff" text is missing or out of date. Please help us fix it by logging in. |
Canon
The Daishi was developed by Clan Wolf scientists and lost to Clan Smoke Jaguar through trials even before being completed. It was first produced on Huntress in 3010 exclusively for the Jaguars, but in year 3017 Clan Wolf had finally aquired the rights to commence production themselves. It was one of the first mechs spotted by IS troops, and has time and again proven to be one of the most dangerous assets a warrior could possibly face.