Difference between revisions of "Warhammer"

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(Variant F)
(Variant G)
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===Variant G===
 
===Variant G===
When we speak about this War Hammer, we speak about minding busyness in our neighbor's back yard and in his neighbor's back yard too. We are speaking serious long range and serious punch.<br>
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Dedicated [[sniper]]. Poor performance at [[close-range]]. Good choice for wide open [[maps]].
Speaking of serious, be sure you will be facing serious heat levels as well, for the while the two [[DHS|Double Heat Sinks]] struggle to cool off the waste heat from the two mighty [[ERPPC]]. The trusty [[ELRM15|Extended Long Range Missile launcher of class 15]] isn't too cold either, so the only slack that's cut to you is from the four extremely ranged [[AC2]].<br>
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{{Commentbox
If you come to haste, due to an stray Battle Armor trying to take it out on you, the very situational [[BPod]] might bring the tide of the battle in your favor, but only if you manage to capitalize on it otherwise - alone it won't matter too much.<br>
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| Comment1=[[Chain-fire]] the [[ERPPC]]s to prevent [[overheating]]. Prepare a second button for chain-firing the [[AC2]]s for fighting [[BA]].
On the other hand, if you look on the ELRM15 launcher as a spare weapon, and use the two ERPPC as a primary group each, putting the four AC2 in the tertiary group, forgoing any [[DPS]] plan in favor of opportune lucky strikes by either single ERPPC jolt or "Alpha" shooting form a totally cold state, you might actually secure a kill steal from an unsuspected angle. This implies superb position seeking and that extrasensory feeling for the battle tide.<br>
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| Writer1= - Warlord Kentax}}
A long range sniper with a backup ELRM15 launcher.
 
  
 
==Canon==
 
==Canon==

Revision as of 00:31, 31 August 2022

Warhammer
Warhammer spin.gif
360.png
Warhammer.png
360.png
Class: Heavy Mech
Faction: Inner Sphere
Ticket cost: 8 upon destruction
Tier: 10
Tonnage: 70 tons
Speed: 64 km/h
Torso yaw: 260°
Torso pitch: -33° to +41° while standing
-33° to +51° while crouching
Variant Armament
Variant Weapons Equipment
Prime:
Price: 67 900 CBills
Total armor: 64 474
Engine Size: VOX 280 STD
A:
Price: 89 200 CBills
Total armor: 61 312
Engine Size: VOX 280 XL
B:
Price: 77 500 CBills
Total armor: 61 312
Engine Size: VOX 280 XL
C:
Price: 89 150 CBills
Total armor: 64 474
Engine Size: VOX 280 XL
D:
Price: 78 500 CBills
Total armor: 64 474
Engine Size: VOX 280 XL
E:
Price: 75 000 CBills
Total armor: 64 474
Engine Size: VOX 280 XL
F:
Price: 79 250 CBills
Total armor: 64 474
Engine Size: VOX 280 XL
G:
Price: 77 500 CBills
Total armor: 61 312
Engine Size: VOX 280 XL
Armor Points Distribution
BT
RE
HD
LA
LL
LT
CT
RT
RA
RL
INT
5483
3655
2760
5254
5254
6579
5939
9138
5939
5254
6579
3947

All stats current as of release 0.15.3

The Warhammer is a heavily armed and moderately armored Inner Sphere Heavy Mech, possessing modest speed and maneuverability. Able to dish it out and take it in, the Warhammer is a powerful force on the battlefield, capable of shredding Light Mechs and Vehicles, as well as standing toe to toe against other Heavies.

Warhammer's large spotlight can be turned on with the [L] key. It functions differently than the standard Mech spotlights, as it has a much longer range. When fighting Battle Armor in the Warhammer, players can turn on the spotlight to discern the battlearmor from the surroundings. The Mech also has a narrow vertical field of view, which may make it hard to deal with Aerospace fighters and VTOLs.


Roles and Gameplay Hints

Prime

Inexpensive twist fighter and tanker. Good at pushing and holding objectives.

Player Comments:
[Expand]


Variant A

Fire-support asset. Prone to staring, dependent on allies to tank and distract enemies at medium-range, dependent on screen shake when staring in close-combat.

Player Comments:
[Expand]


Variant B

Good at suppressing snipers in open terrain. Can lead a push onto an objective if needed.

Player Comments:
[Expand]


Variant C

Somewhat stealthy, good at pushing and holding objectives. Offers better Screen Shaking, anti-LRM and scouting support capabilities, and battlefield awareness than similar brawlers.

Player Comments:
[Expand]


Variant D

Excellent generalist. Good at both brawling and skirmishing.

Player Comments:
[Expand]


Variant E

Operates best as a skirmisher. Burst damage-focused with damage spreading capabilities. Good at targeting individual components like arms.

Player Comments:
[Expand]


Variant F

Terrifying brawler, highly effective at overheating or distracting enemies and eliminating BA.

Player Comments:
[Expand]


Variant G

Dedicated sniper. Poor performance at close-range. Good choice for wide open maps.

Player Comments:
[Expand]


Canon

The Warhammer BattleMech was introduced by StarCorps Industries in 2515 to be "a mobile 'Mech with enough firepower to destroy or severely damage any 'Mech of the same weight class or lower." In the mission it was designed for, the Warhammer proved to be a very capable 'Mech, and for centuries practically defined the entire class of heavy 'Mechs. Boasting incredible firepower and respectable armoring, the Warhammer served prominently in the Star League Defense Force and was one of the premier 'Mechs in the Gunslinger Program. Indeed, many of the greatest MechWarriors in history were Warhammer pilots. Being more lightly armored then other mechs of its class, the Warhammer preferred to stay at range where its weaponry was most effective. In addition to PPCs, SRMs, and Lasers, it had two machine guns for defense against infantry. Date Introduced 2515 during the Era known as "Age of War" (2005 - 2570) - Unit Role: Brawler

Amongst BT fans, the Warhammer, along with other Mechs designed for the Macross Anime series, is referred as the Unseen. Another Unseen Mech (which was originally planned to appear in MWLL) is the Marauder.

BattleTech Reference