Difference between revisions of "Mauler"

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===Variant C===
 
===Variant C===
The C variant deviates from the standard long-range fire support role emphasized in the other variants and focuses on close-range fire. Armed with 2 [[UAC20]]'s and 2 [[MRM20]]'s, the Mauler C has incredible firepower, on par with that of much more expensive Assault Mechs, making it capable of quickly and easily destroying [[Light Mechs]], and can causing severe damage to anything that survives the the initial barrage.  4 [[Flamers]] also allows the C variant to overheat and [[Power down]] enemy units, as well as making it fairly effective at dealing with Battle Armor.  2 free tons of ammo give it extended time on the battlefield, but poor maneuverability and comparatively weak armor makes taking the C variant into close-range brawls dangerous; unfortunately, this is also the range where the Mauler C is most effective. On the other hand though, the [[GECM]] allows safe approach to the unsuspecting enemy and finishing him off before he gets a chance to inflict any notable damage back.
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The C variant deviates from the standard long-range fire support role emphasized in the other variants and focuses on close-range fire. Armed with 2 [[UAC20]]'s and 2 [[MRM20]]'s, the Mauler C has incredible firepower, on par with that of much more expensive Assault Mechs, making it capable of quickly and easily destroying [[Light Mechs]], and can causing severe damage to anything that survives the the initial barrage.  2 free tons of ammo give it extended time on the battlefield, but poor maneuverability and comparatively weak armor makes taking the C variant into close-range brawls dangerous; unfortunately, this is also the range where the Mauler C is most effective. On the other hand though, the [[GECM]] allows safe approach to the unsuspecting enemy and finishing him off before he gets a chance to inflict any notable damage back.
  
 
===Variant D===
 
===Variant D===

Revision as of 02:27, 10 August 2017

Mauler
Mauler.jpg
Mauler.jpg
Class: Assault Mech
Faction: Inner Sphere
Ticket cost: 12 upon destruction
Tier: {{{Tier}}}
Speed: 54 km/h
Torso yaw: 180°
Torso pitch: -34° to +50° while standing
-34° to +60° while crouching
Variant Armament
Variant Weapons Equipment
Prime:
Price: 95 500 CBills
Total armor: 69 398
Engine Size:
A:
Price: 110 600 CBills
Total armor: 76 545
Engine Size:
B:
Price: 106 500 CBills
Total armor: 69 398
Engine Size:
C:
Price: 113 200 CBills
Total armor: 72 974
Engine Size:
D:
Price: 111 500 CBills
Total armor: 80 123
Engine Size:
E:
Price: 106 500 CBills
Total armor: 72 974
Engine Size:
F:
Price: 109 750 CBills
Total armor: 76 545
Engine Size:
G:
Price: 97 700 CBills
Total armor: 69 398
Engine Size:

All stats current as of release 0.15.3

The Mauler is an Inner Sphere Assault Mech, normally specialized as a long-range fire support. While having least armor in it's class and being one of the slowest Mechs, the Mauler is relatively cheap and packs tremendous firepower, allowing it to quickly disable or destroy almost any opponent. Like other Assault Mechs, the Mauler suffers from extremely slow speed and poor maneuverability, leaving it vulnerable to attacks by more agile foes, so it should rarely be deployed on the front lines, but if it must be, wise pilots would do so with an escort of lighter Mechs to provide support against speedier assets as well as to distract foes so the Mauler can unleash its firepower without being destroyed first.

Mauler bears particular disadvantage that both pilots and hunters should be aware of - the reinforcement cage on the Mauler's cockpit will obstruct the pilot's field of view when looking up or down. Aiming all the way down then back up to 0 degrees will fix the problem for looking down, and looking all the way up will fix the problem for looking down, but not at the same time.

Roles and Gameplay Hints

Section Out of Date
This section contains out-of-date information since the release of version 0.8.6. You may help MWLL Wiki by logging in and updating it.

Prime

The Mauler Prime is the cheapest Mauler variant, but is no less of a threat. Armed with 2 LRM15's and 2 ERLBL's, the Prime variant packs a powerful and accurate long-range attack capable of disabling or destroying any targets it can find. 4 UAC2's give it a fearsome backup array of weapons, capable of shredding lighter Mechs and Vehicles, as well as giving the Mauler Prime limited Anti Air capabilities. A BAP allows the Prime variant to detect foes at longer ranges than Standard Radar, and Eoptics allows it to accurately target and engage those foes. Though packing quite a punch, the Mauler Prime suffers from relatively poor heat management - a single additional Heat Sink can barely deal with the heat from the ERLBL's alone, while the Ultra Autocannons also build surprisingly high amount of heat.

Variant A

The A variant removes the Lasers, AutoCannons, and Equipment from the Mauler Prime in order to mount two powerful Gauss Rifles. This gives the Mauler A heavier long-range firepower at the expense of making it a narrowly focused Mech; the A variant is much less effective against Battle Armor, Air Units, and faster opponents than the other variants. It is, however, much more capable of crippling and destroying enemy Heavy and Assault Mechs, as well as slower moving Vehicles and stationary targets. 4 free tons allows the Mauler A to reload both Gauss Rifles or both Missile racks, or a combination thereof, giving it slightly decent staying power.

Variant B

An alternative to A variant focused more on combat with non-Mech assets. ELRM15 still provide great firepower at immerse range, but the Gauss rifles had been replaced with ERPPC giving it further increased support value at long range, both thanks to cockpit shake and heat inflicted on target by particle cannons. Additional set of Autocannons give it impressive capability of fighting with aerial assets as for the Assault Mech.

Variant C

The C variant deviates from the standard long-range fire support role emphasized in the other variants and focuses on close-range fire. Armed with 2 UAC20's and 2 MRM20's, the Mauler C has incredible firepower, on par with that of much more expensive Assault Mechs, making it capable of quickly and easily destroying Light Mechs, and can causing severe damage to anything that survives the the initial barrage. 2 free tons of ammo give it extended time on the battlefield, but poor maneuverability and comparatively weak armor makes taking the C variant into close-range brawls dangerous; unfortunately, this is also the range where the Mauler C is most effective. On the other hand though, the GECM allows safe approach to the unsuspecting enemy and finishing him off before he gets a chance to inflict any notable damage back.

Variant D

The D variant is a hard hitting mid-ranged to long ranged mech. The dual ERPPCS allow it to mash enemies from afar, while the dual MRM-40s pound anything that dares to approach it. Quad Small X-pulse Lasers protect it from battlearmor and fast mechs. The mech has insufficient heatsinks for its weapons load, making it overheat relatively easily. It also sacrifices the Mauler's traditional radar suites, in favor for Enhanced Optics for sniping.

Variant E

The Mauler E is a very dangerous fighter in urban enviroments, carrying 2 frightening LBX20s. This broadside alone would be enough to scare away most light and medium mechs, and give heavies and assaults a hard time, but the Variant E also carries 2 DSSRM6 that are best used in chainfire for maximum screenshake, and 4 SXPLs that are able to deal significant damage for a minimum of heat. It carries 4 tons of additional ammo, that can either be used to keep the LBX20 supported for as long as possible or be distributed between the LBX20s and the DSSRM6s.
Its main disadvantages are the low range of its weapons combined with the very slow speed of the Mauler. Due to this the Variant E has to stay inside confined spaces like bases, where enemy units can't wear it down with long range attacks, or at least bring enough escort forces with it to discourage such tactics. It also lacks additional electronics, making it even more reliant on friendly support units, especially in open or ragged terrain, pushing this variant even further in the direction of a city-fighter or base defender.

Variant F

Variant G

Canon

Created by Luthien Armor Works in the Draconis Combine, the Mauler was first seen in 3050. It is actually a complete overhaul of an earlier design, the Daboku, itself adapted from a House Liao design called the Linesman, which was plagued by flaws in every major component. After improving every aspect of the older design, they renamed it with the designation given to it by Davion units during the War of 3039 to avoid the stigma around the Daboku. Everything about the Mauler is geared towards long range battle; the AC/2s allow for a constant barrage of AutoCannon fire in addition to the long-range reach of it's two LRM launchers.

The Mauler is not one of the so-called Unseen.
BattleTech Reference

See Also