AutoCannons
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AutoCannons, or AC's, and their variations are the most common Ballistic Weapons, and like other Ballistic Weapons, fire actual projectiles, much like modern-day firearms. All AutoCannons are ammo-dependent, and feature an "overheat" mechanic, in which continuous fire of the weapon without time to "cool down" will result in a debilitating jam that will render the AutoCannon inoperable for an extended period of time. Autocannons will also fire beyond their listed range, but with reduced damage; there is also a set maximum range at which AutoCannon rounds will air burst, causing light splash damage.
Autocannons in MWLL are designated as follows:
Contents
Standard AutoCannons
- Autocannon 2 (AC2)
- Autocannon 5 (AC5)
- Autocannon 10 (AC10)
- Autocannon 20 (AC20)
Ultra AutoCannons
- Ultra Autocannon 2 (UAC2)
- Ultra Autocanon 5 (UAC5)
- Ultra Autocanon 10 (UAC10)
- Ultra Autocanon 20 (UAC20)
- Clan Ultra Autocanon 2 (CUAC2)
- Clan Ultra Autocanon 5 (CUAC5)
- Clan Ultra Autocanon 10 (CUAC10)
- Clan Ultra Autocanon 20 (CUAC20)
Rotary AutoCannons
- Rotary Autocannon 2 (RAC2)
- Rotary Autocannon 5 (RAC5)
Lubalin Ballistics-X AutoCannons
- Lubalin Ballistics-X 2 (LBX2)
- Lubalin Ballistics-X 5 (LBX5)
- Lubalin Ballistics-X 10 (LBX10)
- Lubalin Ballistics-X 20 (LBX20)
- Clan Lubalin Ballistics-X 2 (CLBX2)
- Clan Lubalin Ballistics-X 5 (CLBX5)
- Clan Lubalin Ballistics-X 10 (CLBX10)
- Clan Lubalin Ballistics-X 20 (CLBX20)
Hyper-Velocity AutoCannons
- Hyper-Velocity Autocannon 2 (HVAC2)
- Hyper-Velocity Autocannon 10 (HVAC10)