Difference between revisions of "Sparrowhawk"
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{{ASF| | {{ASF| | ||
− | | Image = File:Sparrowhawk. | + | | Image = File:Sparrowhawk.png |
+ | | ImageGif = File:Sparrowhawk_spin.gif | ||
| Faction = Inner Sphere | | Faction = Inner Sphere | ||
| Tickets = 3 | | Tickets = 3 | ||
Line 8: | Line 9: | ||
| Speed = 362 | | Speed = 362 | ||
− | | Price Prime = | + | | Price Prime = 50 000 |
| ArmorT Prime = 12 825 | | ArmorT Prime = 12 825 | ||
| Class Prime = Fighter | | Class Prime = Fighter | ||
Line 14: | Line 15: | ||
| Maneuver Prime = 7.6 | | Maneuver Prime = 7.6 | ||
| MaxSpeed Prime = 467 | | MaxSpeed Prime = 467 | ||
+ | | TurnSpeed Prime = 235 | ||
| Weapons Prime = <ul> | | Weapons Prime = <ul> | ||
− | <li> | + | <li>2x [[LBX|Air LBX2]] |
− | <li>2x [[ | + | <li>2x [[MPL|Air MPL]] |
+ | <li>2x [[SL|Air SL]] | ||
</ul> | </ul> | ||
| Equip Prime = <ul> | | Equip Prime = <ul> | ||
<li>[[EOptics]] | <li>[[EOptics]] | ||
− | <li> | + | <li>1 [[DHS]] |
<li>0 [[free tons]] | <li>0 [[free tons]] | ||
<li>5.5t [[Armor]] | <li>5.5t [[Armor]] | ||
</ul> | </ul> | ||
− | | Price A = | + | | Price A = 49 250 |
| ArmorT A = 14 725 | | ArmorT A = 14 725 | ||
| Class A = Fighter | | Class A = Fighter | ||
Line 31: | Line 34: | ||
| Maneuver A = 7.6 | | Maneuver A = 7.6 | ||
| MaxSpeed A = 467 | | MaxSpeed A = 467 | ||
+ | | TurnSpeed A = 235 | ||
| Weapons A = <ul> | | Weapons A = <ul> | ||
<li>1x [[TBolt|Air TBolt]] | <li>1x [[TBolt|Air TBolt]] | ||
Line 42: | Line 46: | ||
</ul> | </ul> | ||
− | | Price B = | + | | Price B = 43 100 |
| ArmorT B = 14 725 | | ArmorT B = 14 725 | ||
| Class B = Fighter | | Class B = Fighter | ||
Line 48: | Line 52: | ||
| Maneuver B = 7.6 | | Maneuver B = 7.6 | ||
| MaxSpeed B = 467 | | MaxSpeed B = 467 | ||
+ | | TurnSpeed B = 235 | ||
| Weapons B = <ul> | | Weapons B = <ul> | ||
− | <li> | + | <li>4x [[ERSL|Air ERSL]] |
− | + | <li>2x [[MRM10|Air MRM10]] | |
− | <li>2x [[ | ||
</ul> | </ul> | ||
| Equip B = <ul> | | Equip B = <ul> | ||
<li>[[EOptics]] | <li>[[EOptics]] | ||
− | <li>[[ | + | <li>[[GECM|Air GECM]] |
<li>0 [[DHS]] | <li>0 [[DHS]] | ||
− | <li> | + | <li>0 [[free tons]] |
<li>6.5t [[Armor]] | <li>6.5t [[Armor]] | ||
</ul> | </ul> | ||
Line 67: | Line 71: | ||
| Maneuver C = 6.4 | | Maneuver C = 6.4 | ||
| MaxSpeed C = 456 | | MaxSpeed C = 456 | ||
+ | | TurnSpeed C = 240 | ||
| Weapons C = <ul> | | Weapons C = <ul> | ||
<li>2x [[LBX5|Air LBX5]] | <li>2x [[LBX5|Air LBX5]] | ||
Line 85: | Line 90: | ||
| Maneuver D = 6.4 | | Maneuver D = 6.4 | ||
| MaxSpeed D = 456 | | MaxSpeed D = 456 | ||
+ | | TurnSpeed D = 240 | ||
| Weapons D = <ul> | | Weapons D = <ul> | ||
<li>2x [[MPL|Air MPL]] | <li>2x [[MPL|Air MPL]] | ||
Line 103: | Line 109: | ||
| Maneuver E = 6.4 | | Maneuver E = 6.4 | ||
| MaxSpeed E = 456 | | MaxSpeed E = 456 | ||
+ | | TurnSpeed E = 240 | ||
| Weapons E = <ul> | | Weapons E = <ul> | ||
<li>4x [[SPL|Air SPL]] | <li>4x [[SPL|Air SPL]] | ||
Line 111: | Line 118: | ||
| Equip E = <ul> | | Equip E = <ul> | ||
<li>0 [[DHS]] | <li>0 [[DHS]] | ||
− | <li>0 [[free | + | <li>0 [[free tons]] |
<li>6t [[Armor]] | <li>6t [[Armor]] | ||
</ul> | </ul> | ||
Line 121: | Line 128: | ||
| Maneuver F = 4.5 | | Maneuver F = 4.5 | ||
| MaxSpeed F = 443 | | MaxSpeed F = 443 | ||
+ | | TurnSpeed F = 250 | ||
| Weapons F = <ul> | | Weapons F = <ul> | ||
<li>1x [[LtGauss|Air LtGauss]] | <li>1x [[LtGauss|Air LtGauss]] | ||
Line 129: | Line 137: | ||
<li>[[EOptics]] | <li>[[EOptics]] | ||
<li>0 [[DHS]] | <li>0 [[DHS]] | ||
− | <li>1 [[free | + | <li>1 [[free ton]] |
<li>5.5t [[Armor]] | <li>5.5t [[Armor]] | ||
</ul> | </ul> | ||
Line 139: | Line 147: | ||
| Maneuver G = 4.5 | | Maneuver G = 4.5 | ||
| MaxSpeed G = 443 | | MaxSpeed G = 443 | ||
+ | | TurnSpeed G = 250 | ||
| Weapons G = <ul> | | Weapons G = <ul> | ||
<li>2x [[LPL|Air LPL]] | <li>2x [[LPL|Air LPL]] | ||
Line 155: | Line 164: | ||
| Armor T = 1761 | | Armor T = 1761 | ||
− | | | + | | Version153 = 0.16.1 |
}} | }} | ||
− | + | The '''Sparrowhawk''' is an [[Inner Sphere]] Light [[Aerospace]]. It is the least expensive of the aerospace fighters, and the fastest unit available in [[MWLL]]. It is mostly deployed as a highly maneuverable dog-fighter for destroying or suppressing larger aircraft such as the [[Shiva]], though some variants allow for anti-ground roles as well. However, it has almost negligible armour, relying on its maneuverability to avoid being quickly destroyed by enemy Anti-Air vehicles and aircraft. | |
− | + | ||
− | The '''Sparrowhawk''' is an [[Inner Sphere]] Light [[Aerospace]]. It is the | + | Note in Stats the; Maneuverability / Max Speed / Optimal Turning Speed, between the 3 different classes. |
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=== Prime === | === Prime === | ||
− | The Sparrowhawk Prime is | + | The Sparrowhawk Prime is best used as an interceptor against larger enemy aircraft. Using it's loadout of 2 [[LBX2|Air LBX2]], 2 [[MPL|Air Medium Pulse Laser]]s as well as 2 [[SL|Air Small Laser]]s, the Prime can whittle away at the tail of enemy bombers whilst using its unmatched agility to stay out of danger. However, due to its focus on damage-over-time, the Prime is not effective at actually destroying any aircraft, and acts more as a deterrent, forcing enemy aerospace to break off attack runs and return to friendlier skies. [[EOptics]] allows it to survey the battle field for targets of opportunity. 1 [[DHS]] ensure it can perform it's scrapping run with little worry of heat overload. |
=== Variant A - ''"The Tickler"''=== | === Variant A - ''"The Tickler"''=== | ||
− | "'''''The Tickler'''''" mounts a bizarre array of weaponry, best suited to hunting down slow moving [[VTOLs]] or ground units heading back for repair. Mounting one [[Thunderbolt|Air TBolt]] and two [[UAC2|Air UAC2]]s which can provide damage over time at great distances. The "A" comes equipped with [[BAP]] increasing radar range by 200m thus, allowing it to spot targets before being spotted. Head for the ceiling, eye your prey then | + | "'''''The Tickler'''''" mounts a bizarre array of weaponry, best suited to hunting down slow moving [[VTOLs]] or ground units heading back for repair. Mounting one [[Thunderbolt|Air TBolt]] and two [[UAC2|Air UAC2]]s which can provide damage over time at great distances. The "A" comes equipped with [[BAP]] increasing radar range by 200m thus, allowing it to spot targets before being spotted. Head for the ceiling, eye your prey then unleash your weapons while your targets wonder where the hurt is coming from. |
+ | |||
+ | === Variant B === | ||
+ | Sporting a pair of [[MRM10|Air Mrm10s]] for reliable damage against slow or large ground targets as well as a quartet of [[ERSL|ERSLs]] for AtA engagements the Sparrowhawk B is a good late join flyer for softening up larger assets. | ||
− | + | [[GECM|Air GECM]] Helps with this variants survivability, making those strafing runs against unaware enemies easier. | |
− | |||
=== Variant C === | === Variant C === | ||
− | + | The Sparrowhawk "C" is a multipurpose unit capable of reaching out with it's shotgun style 2x [[LBX5|Air LBX5s]] to deter incoming Aero or peppering advancing ground units. 2 [[ERSL]]s are well suited for short strafing runs on slow mechs or damaging a predator Aero's engine. When not distracted with the above chores, the "C" comes equipped with one [[Bomb#High Explosive|High Explosive bomb]] to disrupt any gathered group of enemies. Rounding out this unit is [[EOptics]] and a additional [[DHS]]. | |
− | |||
− | |||
=== Variant D === | === Variant D === | ||
− | + | Find the juiciest target in a group, plant your [[NARC|Narc Missile Beacon]] on him, then release [[Bomb|Laser-guided (LG) bomb]]. Bombs away good-bye prey. Want to soften up the enemy first, then acquire tone-lock and fire the 2x [[LRM10|Air LRM10s]]. Need to finish off a stragger or harass someone in your air space then say hi with your 2x [[MPL|Air MPLs]]. Opportunity abounds with the Sparrowhawk "D". | |
=== Variant E === | === Variant E === | ||
− | + | Close Up & In Your Face. The "E" is not for the faint of heart. | |
+ | This unit is a pilots dream for kissing your enemy on the cheek and then Carpet Bombing them into oblivion. No extra equipment here, you just commit to your run and never look back. 600m and below you get tone lock, unlease 2x [[SSRM4|Air SSRM4]] followed by the 2x [[SSRM2|Air SSRM2]]. You now have covered enough ground to fire the 4x [[SPL|Air SPL's]]. A press of the release button drops 5 [[Bomb|Cluster Bombs]] in a row. Hit the after burners and pull up hard, watching the the devastation behind you. Talk about an Adrenaline Rush! | ||
+ | |||
+ | Tidbit: ''Just be sure to be above the 40 meter mark or you will sustain damage from the blast.'' | ||
=== Variant F === | === Variant F === | ||
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=== Variant G === | === Variant G === | ||
− | + | [[EOptics]] to eye up your bombing run, three [[Free ton|Tons]] of bomb storage and three [[DHS|Double Heat Sinks]] for Heat Control - Check. | |
+ | Two [[Pulse Lasers|Air Large Pulse Lasers]] plow the road on your approach to the target. One [[Bomb|High Explosive Bomb]] upon striking deals damage to everything within it's blast radius, not once but with 4 bombing runs before having to head back to rearm. Bring on the Hurt. | ||
+ | |||
==History== | ==History== | ||
The SparrowHawk 3D model was available in [[Sandbox 2]] with the first release of MWLL, though it lacked textures and was unplayable. It was added to the mod for play in version 0.3.0 with an entirely new model. | The SparrowHawk 3D model was available in [[Sandbox 2]] with the first release of MWLL, though it lacked textures and was unplayable. It was added to the mod for play in version 0.3.0 with an entirely new model. | ||
+ | |||
==Canon== | ==Canon== |
Latest revision as of 22:05, 27 July 2023
Sparrowhawk | ||
---|---|---|
Faction | Inner Sphere | |
Ticket cost: | 3 upon destruction | |
Tier: | 3 | |
Tonnage: | 30 tons | |
Variant Armament | ||
Variant | Weapons | Equipment |
Prime: Class: Fighter Price: 50 000 CBills Total Armor: 12 825 Maneuverability: 7.6 Max Speed: 467 km/h Opt. Turning: 235 km/h |
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A: Class: Fighter Price: 49 250 CBills Total Armor: 14 725 Maneuverability: 7.6 Max Speed: 467 km/h Opt. Turning: 235 km/h |
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B: Class: Fighter Price: 43 100 CBills Total Armor: 14 725 Maneuverability: 7.6 Max Speed: 467 km/h Opt. Turning: 235 km/h |
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C: Class: Attacker Price: 53 300 CBills Total Armor: 13 775 Maneuverability: 6.4 Max Speed: 456 km/h Opt. Turning: 240 km/h |
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D: Class: Attacker Price: 49 500 CBills Total Armor: 13 775 Maneuverability: 6.4 Max Speed: 456 km/h Opt. Turning: 240 km/h |
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E: Class: Attacker Price: 49 800 CBills Total Armor: 13 775 Maneuverability: 6.4 Max Speed: 456 km/h Opt. Turning: 240 km/h |
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F: Class: Bomber Price: 51 500 CBills Total Armor: 12 825 Maneuverability: 4.5 Max Speed: 443 km/h Opt. Turning: 250 km/h |
|
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G: Class: Bomber Price: 49 500 CBills Total Armor: 12 825 Maneuverability: 4.5 Max Speed: 443 km/h Opt. Turning: 250 km/h |
||
Armor Points Distribution | ||
|
All stats current as of release 0.16.1
The Sparrowhawk is an Inner Sphere Light Aerospace. It is the least expensive of the aerospace fighters, and the fastest unit available in MWLL. It is mostly deployed as a highly maneuverable dog-fighter for destroying or suppressing larger aircraft such as the Shiva, though some variants allow for anti-ground roles as well. However, it has almost negligible armour, relying on its maneuverability to avoid being quickly destroyed by enemy Anti-Air vehicles and aircraft.
Note in Stats the; Maneuverability / Max Speed / Optimal Turning Speed, between the 3 different classes.
Contents
Roles and Gameplay Hints
Prime
The Sparrowhawk Prime is best used as an interceptor against larger enemy aircraft. Using it's loadout of 2 Air LBX2, 2 Air Medium Pulse Lasers as well as 2 Air Small Lasers, the Prime can whittle away at the tail of enemy bombers whilst using its unmatched agility to stay out of danger. However, due to its focus on damage-over-time, the Prime is not effective at actually destroying any aircraft, and acts more as a deterrent, forcing enemy aerospace to break off attack runs and return to friendlier skies. EOptics allows it to survey the battle field for targets of opportunity. 1 DHS ensure it can perform it's scrapping run with little worry of heat overload.
Variant A - "The Tickler"
"The Tickler" mounts a bizarre array of weaponry, best suited to hunting down slow moving VTOLs or ground units heading back for repair. Mounting one Air TBolt and two Air UAC2s which can provide damage over time at great distances. The "A" comes equipped with BAP increasing radar range by 200m thus, allowing it to spot targets before being spotted. Head for the ceiling, eye your prey then unleash your weapons while your targets wonder where the hurt is coming from.
Variant B
Sporting a pair of Air Mrm10s for reliable damage against slow or large ground targets as well as a quartet of ERSLs for AtA engagements the Sparrowhawk B is a good late join flyer for softening up larger assets.
Air GECM Helps with this variants survivability, making those strafing runs against unaware enemies easier.
Variant C
The Sparrowhawk "C" is a multipurpose unit capable of reaching out with it's shotgun style 2x Air LBX5s to deter incoming Aero or peppering advancing ground units. 2 ERSLs are well suited for short strafing runs on slow mechs or damaging a predator Aero's engine. When not distracted with the above chores, the "C" comes equipped with one High Explosive bomb to disrupt any gathered group of enemies. Rounding out this unit is EOptics and a additional DHS.
Variant D
Find the juiciest target in a group, plant your Narc Missile Beacon on him, then release Laser-guided (LG) bomb. Bombs away good-bye prey. Want to soften up the enemy first, then acquire tone-lock and fire the 2x Air LRM10s. Need to finish off a stragger or harass someone in your air space then say hi with your 2x Air MPLs. Opportunity abounds with the Sparrowhawk "D".
Variant E
Close Up & In Your Face. The "E" is not for the faint of heart. This unit is a pilots dream for kissing your enemy on the cheek and then Carpet Bombing them into oblivion. No extra equipment here, you just commit to your run and never look back. 600m and below you get tone lock, unlease 2x Air SSRM4 followed by the 2x Air SSRM2. You now have covered enough ground to fire the 4x Air SPL's. A press of the release button drops 5 Cluster Bombs in a row. Hit the after burners and pull up hard, watching the the devastation behind you. Talk about an Adrenaline Rush!
Tidbit: Just be sure to be above the 40 meter mark or you will sustain damage from the blast.
Variant F
Mounting EOptics to survey the battlefield and long range offensive weaponry, the Sparrowhawk F is right at home as a sniping aircraft. One Air LtGauss can reach out as far as the eye can see, while the ERPPC strikes not far behind. Loaded in the under belly is the Laser Guided Bomb great when someone decides to NARC or TAG for you. But fret not, when dead fired, it will fly where the crosshair was pointing upon launch. One Free Ton of Ammo needs to be loaded up prior to takeoff.
Variant G
EOptics to eye up your bombing run, three Tons of bomb storage and three Double Heat Sinks for Heat Control - Check. Two Air Large Pulse Lasers plow the road on your approach to the target. One High Explosive Bomb upon striking deals damage to everything within it's blast radius, not once but with 4 bombing runs before having to head back to rearm. Bring on the Hurt.
History
The SparrowHawk 3D model was available in Sandbox 2 with the first release of MWLL, though it lacked textures and was unplayable. It was added to the mod for play in version 0.3.0 with an entirely new model.
Canon
The Sparrowhawk was designed as a fighter escort for larger attack craft, such as bombers and dropships, and is a perfect first-response craft. Primarily found in the military of House Davion, it is armed entirely with laser weaponry (two Medium and two Small lasers), though a rarely seen and unpopular variant swaps most of the lasers for a two-pack of short ranged missiles. It also features a unique system that allows the pilot to jettison any damaged armor plating that would interfere with atmospheric re-entry. Later variants incorporating rediscovered technology upgraded the medium lasers to pulse versions, and replaced the small lasers with extended range medium lasers.
Date Introduced 2520 during the Era known as "Age of War" (2005 - 2570) - Unit Role: Interceptor